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Diffstat (limited to 'source/blender/blenkernel/intern/mesh_mapping.cc')
-rw-r--r--source/blender/blenkernel/intern/mesh_mapping.cc1204
1 files changed, 1204 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/mesh_mapping.cc b/source/blender/blenkernel/intern/mesh_mapping.cc
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+++ b/source/blender/blenkernel/intern/mesh_mapping.cc
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+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+/** \file
+ * \ingroup bke
+ *
+ * Functions for accessing mesh connectivity data.
+ * eg: polys connected to verts, UV's connected to verts.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_meshdata_types.h"
+#include "DNA_vec_types.h"
+
+#include "BLI_array.hh"
+#include "BLI_bitmap.h"
+#include "BLI_buffer.h"
+#include "BLI_math.h"
+#include "BLI_task.hh"
+#include "BLI_utildefines.h"
+
+#include "BKE_customdata.h"
+#include "BKE_mesh_mapping.h"
+#include "BLI_memarena.h"
+
+#include "BLI_strict_flags.h"
+
+/* -------------------------------------------------------------------- */
+/** \name Mesh Connectivity Mapping
+ * \{ */
+
+/* ngon version wip, based on BM_uv_vert_map_create */
+UvVertMap *BKE_mesh_uv_vert_map_create(const MPoly *mpoly,
+ const bool *hide_poly,
+ const bool *select_poly,
+ const MLoop *mloop,
+ const MLoopUV *mloopuv,
+ uint totpoly,
+ uint totvert,
+ const float limit[2],
+ const bool selected,
+ const bool use_winding)
+{
+ UvVertMap *vmap;
+ UvMapVert *buf;
+ const MPoly *mp;
+ uint a;
+ int i, totuv, nverts;
+
+ bool *winding = nullptr;
+ BLI_buffer_declare_static(vec2f, tf_uv_buf, BLI_BUFFER_NOP, 32);
+
+ totuv = 0;
+
+ /* generate UvMapVert array */
+ mp = mpoly;
+ for (a = 0; a < totpoly; a++, mp++) {
+ if (!selected || (!(hide_poly && hide_poly[a]) && (select_poly && select_poly[a]))) {
+ totuv += mp->totloop;
+ }
+ }
+
+ if (totuv == 0) {
+ return nullptr;
+ }
+
+ vmap = (UvVertMap *)MEM_callocN(sizeof(*vmap), "UvVertMap");
+ buf = vmap->buf = (UvMapVert *)MEM_callocN(sizeof(*vmap->buf) * size_t(totuv), "UvMapVert");
+ vmap->vert = (UvMapVert **)MEM_callocN(sizeof(*vmap->vert) * totvert, "UvMapVert*");
+ if (use_winding) {
+ winding = static_cast<bool *>(MEM_callocN(sizeof(*winding) * totpoly, "winding"));
+ }
+
+ if (!vmap->vert || !vmap->buf) {
+ BKE_mesh_uv_vert_map_free(vmap);
+ return nullptr;
+ }
+
+ mp = mpoly;
+ for (a = 0; a < totpoly; a++, mp++) {
+ if (!selected || (!(hide_poly && hide_poly[a]) && (select_poly && select_poly[a]))) {
+ float(*tf_uv)[2] = nullptr;
+
+ if (use_winding) {
+ tf_uv = (float(*)[2])BLI_buffer_reinit_data(&tf_uv_buf, vec2f, size_t(mp->totloop));
+ }
+
+ nverts = mp->totloop;
+
+ for (i = 0; i < nverts; i++) {
+ buf->loop_of_poly_index = ushort(i);
+ buf->poly_index = a;
+ buf->separate = false;
+ buf->next = vmap->vert[mloop[mp->loopstart + i].v];
+ vmap->vert[mloop[mp->loopstart + i].v] = buf;
+
+ if (use_winding) {
+ copy_v2_v2(tf_uv[i], mloopuv[mpoly[a].loopstart + i].uv);
+ }
+
+ buf++;
+ }
+
+ if (use_winding) {
+ winding[a] = cross_poly_v2(tf_uv, uint(nverts)) > 0;
+ }
+ }
+ }
+
+ /* sort individual uvs for each vert */
+ for (a = 0; a < totvert; a++) {
+ UvMapVert *newvlist = nullptr, *vlist = vmap->vert[a];
+ UvMapVert *iterv, *v, *lastv, *next;
+ const float *uv, *uv2;
+ float uvdiff[2];
+
+ while (vlist) {
+ v = vlist;
+ vlist = vlist->next;
+ v->next = newvlist;
+ newvlist = v;
+
+ uv = mloopuv[mpoly[v->poly_index].loopstart + v->loop_of_poly_index].uv;
+ lastv = nullptr;
+ iterv = vlist;
+
+ while (iterv) {
+ next = iterv->next;
+
+ uv2 = mloopuv[mpoly[iterv->poly_index].loopstart + iterv->loop_of_poly_index].uv;
+ sub_v2_v2v2(uvdiff, uv2, uv);
+
+ if (fabsf(uv[0] - uv2[0]) < limit[0] && fabsf(uv[1] - uv2[1]) < limit[1] &&
+ (!use_winding || winding[iterv->poly_index] == winding[v->poly_index])) {
+ if (lastv) {
+ lastv->next = next;
+ }
+ else {
+ vlist = next;
+ }
+ iterv->next = newvlist;
+ newvlist = iterv;
+ }
+ else {
+ lastv = iterv;
+ }
+
+ iterv = next;
+ }
+
+ newvlist->separate = true;
+ }
+
+ vmap->vert[a] = newvlist;
+ }
+
+ if (use_winding) {
+ MEM_freeN(winding);
+ }
+
+ BLI_buffer_free(&tf_uv_buf);
+
+ return vmap;
+}
+
+UvMapVert *BKE_mesh_uv_vert_map_get_vert(UvVertMap *vmap, uint v)
+{
+ return vmap->vert[v];
+}
+
+void BKE_mesh_uv_vert_map_free(UvVertMap *vmap)
+{
+ if (vmap) {
+ if (vmap->vert) {
+ MEM_freeN(vmap->vert);
+ }
+ if (vmap->buf) {
+ MEM_freeN(vmap->buf);
+ }
+ MEM_freeN(vmap);
+ }
+}
+
+/**
+ * Generates a map where the key is the vertex and the value is a list
+ * of polys or loops that use that vertex as a corner. The lists are allocated
+ * from one memory pool.
+ *
+ * Wrapped by #BKE_mesh_vert_poly_map_create & BKE_mesh_vert_loop_map_create
+ */
+static void mesh_vert_poly_or_loop_map_create(MeshElemMap **r_map,
+ int **r_mem,
+ const MPoly *mpoly,
+ const MLoop *mloop,
+ int totvert,
+ int totpoly,
+ int totloop,
+ const bool do_loops)
+{
+ MeshElemMap *map = MEM_cnew_array<MeshElemMap>(size_t(totvert), __func__);
+ int *indices, *index_iter;
+ int i, j;
+
+ indices = static_cast<int *>(MEM_mallocN(sizeof(int) * size_t(totloop), __func__));
+ index_iter = indices;
+
+ /* Count number of polys for each vertex */
+ for (i = 0; i < totpoly; i++) {
+ const MPoly *p = &mpoly[i];
+
+ for (j = 0; j < p->totloop; j++) {
+ map[mloop[p->loopstart + j].v].count++;
+ }
+ }
+
+ /* Assign indices mem */
+ for (i = 0; i < totvert; i++) {
+ map[i].indices = index_iter;
+ index_iter += map[i].count;
+
+ /* Reset 'count' for use as index in last loop */
+ map[i].count = 0;
+ }
+
+ /* Find the users */
+ for (i = 0; i < totpoly; i++) {
+ const MPoly *p = &mpoly[i];
+
+ for (j = 0; j < p->totloop; j++) {
+ uint v = mloop[p->loopstart + j].v;
+
+ map[v].indices[map[v].count] = do_loops ? p->loopstart + j : i;
+ map[v].count++;
+ }
+ }
+
+ *r_map = map;
+ *r_mem = indices;
+}
+
+void BKE_mesh_vert_poly_map_create(MeshElemMap **r_map,
+ int **r_mem,
+ const MPoly *mpoly,
+ const MLoop *mloop,
+ int totvert,
+ int totpoly,
+ int totloop)
+{
+ mesh_vert_poly_or_loop_map_create(r_map, r_mem, mpoly, mloop, totvert, totpoly, totloop, false);
+}
+
+void BKE_mesh_vert_loop_map_create(MeshElemMap **r_map,
+ int **r_mem,
+ const MPoly *mpoly,
+ const MLoop *mloop,
+ int totvert,
+ int totpoly,
+ int totloop)
+{
+ mesh_vert_poly_or_loop_map_create(r_map, r_mem, mpoly, mloop, totvert, totpoly, totloop, true);
+}
+
+void BKE_mesh_vert_looptri_map_create(MeshElemMap **r_map,
+ int **r_mem,
+ const MVert * /*mvert*/,
+ const int totvert,
+ const MLoopTri *mlooptri,
+ const int totlooptri,
+ const MLoop *mloop,
+ const int /*totloop*/)
+{
+ MeshElemMap *map = MEM_cnew_array<MeshElemMap>(size_t(totvert), __func__);
+ int *indices = static_cast<int *>(MEM_mallocN(sizeof(int) * size_t(totlooptri) * 3, __func__));
+ int *index_step;
+ const MLoopTri *mlt;
+ int i;
+
+ /* count face users */
+ for (i = 0, mlt = mlooptri; i < totlooptri; mlt++, i++) {
+ for (int j = 3; j--;) {
+ map[mloop[mlt->tri[j]].v].count++;
+ }
+ }
+
+ /* create offsets */
+ index_step = indices;
+ for (i = 0; i < totvert; i++) {
+ map[i].indices = index_step;
+ index_step += map[i].count;
+
+ /* re-count, using this as an index below */
+ map[i].count = 0;
+ }
+
+ /* assign looptri-edge users */
+ for (i = 0, mlt = mlooptri; i < totlooptri; mlt++, i++) {
+ for (int j = 3; j--;) {
+ MeshElemMap *map_ele = &map[mloop[mlt->tri[j]].v];
+ map_ele->indices[map_ele->count++] = i;
+ }
+ }
+
+ *r_map = map;
+ *r_mem = indices;
+}
+
+void BKE_mesh_vert_edge_map_create(
+ MeshElemMap **r_map, int **r_mem, const MEdge *medge, int totvert, int totedge)
+{
+ MeshElemMap *map = MEM_cnew_array<MeshElemMap>(size_t(totvert), __func__);
+ int *indices = static_cast<int *>(MEM_mallocN(sizeof(int[2]) * size_t(totedge), __func__));
+ int *i_pt = indices;
+
+ int i;
+
+ /* Count number of edges for each vertex */
+ for (i = 0; i < totedge; i++) {
+ map[medge[i].v1].count++;
+ map[medge[i].v2].count++;
+ }
+
+ /* Assign indices mem */
+ for (i = 0; i < totvert; i++) {
+ map[i].indices = i_pt;
+ i_pt += map[i].count;
+
+ /* Reset 'count' for use as index in last loop */
+ map[i].count = 0;
+ }
+
+ /* Find the users */
+ for (i = 0; i < totedge; i++) {
+ const uint v[2] = {medge[i].v1, medge[i].v2};
+
+ map[v[0]].indices[map[v[0]].count] = i;
+ map[v[1]].indices[map[v[1]].count] = i;
+
+ map[v[0]].count++;
+ map[v[1]].count++;
+ }
+
+ *r_map = map;
+ *r_mem = indices;
+}
+
+void BKE_mesh_vert_edge_vert_map_create(
+ MeshElemMap **r_map, int **r_mem, const MEdge *medge, int totvert, int totedge)
+{
+ MeshElemMap *map = MEM_cnew_array<MeshElemMap>(size_t(totvert), __func__);
+ int *indices = static_cast<int *>(MEM_mallocN(sizeof(int[2]) * size_t(totedge), __func__));
+ int *i_pt = indices;
+
+ int i;
+
+ /* Count number of edges for each vertex */
+ for (i = 0; i < totedge; i++) {
+ map[medge[i].v1].count++;
+ map[medge[i].v2].count++;
+ }
+
+ /* Assign indices mem */
+ for (i = 0; i < totvert; i++) {
+ map[i].indices = i_pt;
+ i_pt += map[i].count;
+
+ /* Reset 'count' for use as index in last loop */
+ map[i].count = 0;
+ }
+
+ /* Find the users */
+ for (i = 0; i < totedge; i++) {
+ const uint v[2] = {medge[i].v1, medge[i].v2};
+
+ map[v[0]].indices[map[v[0]].count] = int(v[1]);
+ map[v[1]].indices[map[v[1]].count] = int(v[0]);
+
+ map[v[0]].count++;
+ map[v[1]].count++;
+ }
+
+ *r_map = map;
+ *r_mem = indices;
+}
+
+void BKE_mesh_edge_loop_map_create(MeshElemMap **r_map,
+ int **r_mem,
+ const MEdge * /*medge*/,
+ const int totedge,
+ const MPoly *mpoly,
+ const int totpoly,
+ const MLoop *mloop,
+ const int totloop)
+{
+ MeshElemMap *map = MEM_cnew_array<MeshElemMap>(size_t(totedge), __func__);
+ int *indices = static_cast<int *>(MEM_mallocN(sizeof(int) * size_t(totloop) * 2, __func__));
+ int *index_step;
+ const MPoly *mp;
+ int i;
+
+ /* count face users */
+ for (i = 0, mp = mpoly; i < totpoly; mp++, i++) {
+ const MLoop *ml;
+ int j = mp->totloop;
+ for (ml = &mloop[mp->loopstart]; j--; ml++) {
+ map[ml->e].count += 2;
+ }
+ }
+
+ /* create offsets */
+ index_step = indices;
+ for (i = 0; i < totedge; i++) {
+ map[i].indices = index_step;
+ index_step += map[i].count;
+
+ /* re-count, using this as an index below */
+ map[i].count = 0;
+ }
+
+ /* assign loop-edge users */
+ for (i = 0, mp = mpoly; i < totpoly; mp++, i++) {
+ const MLoop *ml;
+ MeshElemMap *map_ele;
+ const int max_loop = mp->loopstart + mp->totloop;
+ int j = mp->loopstart;
+ for (ml = &mloop[j]; j < max_loop; j++, ml++) {
+ map_ele = &map[ml->e];
+ map_ele->indices[map_ele->count++] = j;
+ map_ele->indices[map_ele->count++] = j + 1;
+ }
+ /* last edge/loop of poly, must point back to first loop! */
+ map_ele->indices[map_ele->count - 1] = mp->loopstart;
+ }
+
+ *r_map = map;
+ *r_mem = indices;
+}
+
+void BKE_mesh_edge_poly_map_create(MeshElemMap **r_map,
+ int **r_mem,
+ const MEdge * /*medge*/,
+ const int totedge,
+ const MPoly *mpoly,
+ const int totpoly,
+ const MLoop *mloop,
+ const int totloop)
+{
+ MeshElemMap *map = MEM_cnew_array<MeshElemMap>(size_t(totedge), __func__);
+ int *indices = static_cast<int *>(MEM_mallocN(sizeof(int) * size_t(totloop), __func__));
+ int *index_step;
+ const MPoly *mp;
+ int i;
+
+ /* count face users */
+ for (i = 0, mp = mpoly; i < totpoly; mp++, i++) {
+ const MLoop *ml;
+ int j = mp->totloop;
+ for (ml = &mloop[mp->loopstart]; j--; ml++) {
+ map[ml->e].count++;
+ }
+ }
+
+ /* create offsets */
+ index_step = indices;
+ for (i = 0; i < totedge; i++) {
+ map[i].indices = index_step;
+ index_step += map[i].count;
+
+ /* re-count, using this as an index below */
+ map[i].count = 0;
+ }
+
+ /* assign poly-edge users */
+ for (i = 0, mp = mpoly; i < totpoly; mp++, i++) {
+ const MLoop *ml;
+ int j = mp->totloop;
+ for (ml = &mloop[mp->loopstart]; j--; ml++) {
+ MeshElemMap *map_ele = &map[ml->e];
+ map_ele->indices[map_ele->count++] = i;
+ }
+ }
+
+ *r_map = map;
+ *r_mem = indices;
+}
+
+void BKE_mesh_origindex_map_create(MeshElemMap **r_map,
+ int **r_mem,
+ const int totsource,
+ const int *final_origindex,
+ const int totfinal)
+{
+ MeshElemMap *map = MEM_cnew_array<MeshElemMap>(size_t(totsource), __func__);
+ int *indices = static_cast<int *>(MEM_mallocN(sizeof(int) * size_t(totfinal), __func__));
+ int *index_step;
+ int i;
+
+ /* count face users */
+ for (i = 0; i < totfinal; i++) {
+ if (final_origindex[i] != ORIGINDEX_NONE) {
+ BLI_assert(final_origindex[i] < totsource);
+ map[final_origindex[i]].count++;
+ }
+ }
+
+ /* create offsets */
+ index_step = indices;
+ for (i = 0; i < totsource; i++) {
+ map[i].indices = index_step;
+ index_step += map[i].count;
+
+ /* re-count, using this as an index below */
+ map[i].count = 0;
+ }
+
+ /* assign poly-tessface users */
+ for (i = 0; i < totfinal; i++) {
+ if (final_origindex[i] != ORIGINDEX_NONE) {
+ MeshElemMap *map_ele = &map[final_origindex[i]];
+ map_ele->indices[map_ele->count++] = i;
+ }
+ }
+
+ *r_map = map;
+ *r_mem = indices;
+}
+
+void BKE_mesh_origindex_map_create_looptri(MeshElemMap **r_map,
+ int **r_mem,
+ const MPoly *mpoly,
+ const int mpoly_num,
+ const MLoopTri *looptri,
+ const int looptri_num)
+{
+ MeshElemMap *map = MEM_cnew_array<MeshElemMap>(size_t(mpoly_num), __func__);
+ int *indices = static_cast<int *>(MEM_mallocN(sizeof(int) * size_t(looptri_num), __func__));
+ int *index_step;
+ int i;
+
+ /* create offsets */
+ index_step = indices;
+ for (i = 0; i < mpoly_num; i++) {
+ map[i].indices = index_step;
+ index_step += ME_POLY_TRI_TOT(&mpoly[i]);
+ }
+
+ /* assign poly-tessface users */
+ for (i = 0; i < looptri_num; i++) {
+ MeshElemMap *map_ele = &map[looptri[i].poly];
+ map_ele->indices[map_ele->count++] = i;
+ }
+
+ *r_map = map;
+ *r_mem = indices;
+}
+
+namespace blender::bke::mesh_topology {
+
+Array<int> build_loop_to_poly_map(const Span<MPoly> polys, const int loops_num)
+{
+ Array<int> map(loops_num);
+ threading::parallel_for(polys.index_range(), 1024, [&](IndexRange range) {
+ for (const int64_t poly_i : range) {
+ const MPoly &poly = polys[poly_i];
+ map.as_mutable_span().slice(poly.loopstart, poly.totloop).fill(int(poly_i));
+ }
+ });
+ return map;
+}
+
+Array<Vector<int>> build_vert_to_edge_map(const Span<MEdge> edges, const int verts_num)
+{
+ Array<Vector<int>> map(verts_num);
+ for (const int64_t i : edges.index_range()) {
+ map[edges[i].v1].append(int(i));
+ map[edges[i].v2].append(int(i));
+ }
+ return map;
+}
+
+Array<Vector<int>> build_vert_to_loop_map(const Span<MLoop> loops, const int verts_num)
+{
+ Array<Vector<int>> map(verts_num);
+ for (const int64_t i : loops.index_range()) {
+ map[loops[i].v].append(int(i));
+ }
+ return map;
+}
+
+} // namespace blender::bke::mesh_topology
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Mesh loops/poly islands.
+ * Used currently for UVs and 'smooth groups'.
+ * \{ */
+
+/**
+ * Callback deciding whether the given poly/loop/edge define an island boundary or not.
+ */
+using MeshRemap_CheckIslandBoundary = bool (*)(const MPoly *mpoly,
+ const MLoop *mloop,
+ const MEdge *medge,
+ const int edge_user_count,
+ const MPoly *mpoly_array,
+ const MeshElemMap *edge_poly_map,
+ void *user_data);
+
+static void poly_edge_loop_islands_calc(const MEdge *medge,
+ const int totedge,
+ const MPoly *mpoly,
+ const int totpoly,
+ const MLoop *mloop,
+ const int totloop,
+ MeshElemMap *edge_poly_map,
+ const bool use_bitflags,
+ MeshRemap_CheckIslandBoundary edge_boundary_check,
+ void *edge_boundary_check_data,
+ int **r_poly_groups,
+ int *r_totgroup,
+ BLI_bitmap **r_edge_borders,
+ int *r_totedgeborder)
+{
+ int *poly_groups;
+ int *poly_stack;
+
+ BLI_bitmap *edge_borders = nullptr;
+ int num_edgeborders = 0;
+
+ int poly_prev = 0;
+ const int temp_poly_group_id = 3; /* Placeholder value. */
+
+ /* Group we could not find any available bit, will be reset to 0 at end. */
+ const int poly_group_id_overflowed = 5;
+
+ int tot_group = 0;
+ bool group_id_overflow = false;
+
+ /* map vars */
+ int *edge_poly_mem = nullptr;
+
+ if (totpoly == 0) {
+ *r_totgroup = 0;
+ *r_poly_groups = nullptr;
+ if (r_edge_borders) {
+ *r_edge_borders = nullptr;
+ *r_totedgeborder = 0;
+ }
+ return;
+ }
+
+ if (r_edge_borders) {
+ edge_borders = BLI_BITMAP_NEW(totedge, __func__);
+ *r_totedgeborder = 0;
+ }
+
+ if (!edge_poly_map) {
+ BKE_mesh_edge_poly_map_create(
+ &edge_poly_map, &edge_poly_mem, medge, totedge, mpoly, totpoly, mloop, totloop);
+ }
+
+ poly_groups = static_cast<int *>(MEM_callocN(sizeof(int) * size_t(totpoly), __func__));
+ poly_stack = static_cast<int *>(MEM_mallocN(sizeof(int) * size_t(totpoly), __func__));
+
+ while (true) {
+ int poly;
+ int bit_poly_group_mask = 0;
+ int poly_group_id;
+ int ps_curr_idx = 0, ps_end_idx = 0; /* stack indices */
+
+ for (poly = poly_prev; poly < totpoly; poly++) {
+ if (poly_groups[poly] == 0) {
+ break;
+ }
+ }
+
+ if (poly == totpoly) {
+ /* all done */
+ break;
+ }
+
+ poly_group_id = use_bitflags ? temp_poly_group_id : ++tot_group;
+
+ /* start searching from here next time */
+ poly_prev = poly + 1;
+
+ poly_groups[poly] = poly_group_id;
+ poly_stack[ps_end_idx++] = poly;
+
+ while (ps_curr_idx != ps_end_idx) {
+ const MPoly *mp;
+ const MLoop *ml;
+ int j;
+
+ poly = poly_stack[ps_curr_idx++];
+ BLI_assert(poly_groups[poly] == poly_group_id);
+
+ mp = &mpoly[poly];
+ for (ml = &mloop[mp->loopstart], j = mp->totloop; j--; ml++) {
+ /* loop over poly users */
+ const int me_idx = int(ml->e);
+ const MEdge *me = &medge[me_idx];
+ const MeshElemMap *map_ele = &edge_poly_map[me_idx];
+ const int *p = map_ele->indices;
+ int i = map_ele->count;
+ if (!edge_boundary_check(mp, ml, me, i, mpoly, map_ele, edge_boundary_check_data)) {
+ for (; i--; p++) {
+ /* if we meet other non initialized its a bug */
+ BLI_assert(ELEM(poly_groups[*p], 0, poly_group_id));
+
+ if (poly_groups[*p] == 0) {
+ poly_groups[*p] = poly_group_id;
+ poly_stack[ps_end_idx++] = *p;
+ }
+ }
+ }
+ else {
+ if (edge_borders && !BLI_BITMAP_TEST(edge_borders, me_idx)) {
+ BLI_BITMAP_ENABLE(edge_borders, me_idx);
+ num_edgeborders++;
+ }
+ if (use_bitflags) {
+ /* Find contiguous smooth groups already assigned,
+ * these are the values we can't reuse! */
+ for (; i--; p++) {
+ int bit = poly_groups[*p];
+ if (!ELEM(bit, 0, poly_group_id, poly_group_id_overflowed) &&
+ !(bit_poly_group_mask & bit)) {
+ bit_poly_group_mask |= bit;
+ }
+ }
+ }
+ }
+ }
+ }
+ /* And now, we have all our poly from current group in poly_stack
+ * (from 0 to (ps_end_idx - 1)),
+ * as well as all smoothgroups bits we can't use in bit_poly_group_mask.
+ */
+ if (use_bitflags) {
+ int i, *p, gid_bit = 0;
+ poly_group_id = 1;
+
+ /* Find first bit available! */
+ for (; (poly_group_id & bit_poly_group_mask) && (gid_bit < 32); gid_bit++) {
+ poly_group_id <<= 1; /* will 'overflow' on last possible iteration. */
+ }
+ if (UNLIKELY(gid_bit > 31)) {
+ /* All bits used in contiguous smooth groups, we can't do much!
+ * NOTE: this is *very* unlikely - theoretically, four groups are enough,
+ * I don't think we can reach this goal with such a simple algorithm,
+ * but I don't think either we'll never need all 32 groups!
+ */
+ printf(
+ "Warning, could not find an available id for current smooth group, faces will me "
+ "marked "
+ "as out of any smooth group...\n");
+
+ /* Can't use 0, will have to set them to this value later. */
+ poly_group_id = poly_group_id_overflowed;
+
+ group_id_overflow = true;
+ }
+ if (gid_bit > tot_group) {
+ tot_group = gid_bit;
+ }
+ /* And assign the final smooth group id to that poly group! */
+ for (i = ps_end_idx, p = poly_stack; i--; p++) {
+ poly_groups[*p] = poly_group_id;
+ }
+ }
+ }
+
+ if (use_bitflags) {
+ /* used bits are zero-based. */
+ tot_group++;
+ }
+
+ if (UNLIKELY(group_id_overflow)) {
+ int i = totpoly, *gid = poly_groups;
+ for (; i--; gid++) {
+ if (*gid == poly_group_id_overflowed) {
+ *gid = 0;
+ }
+ }
+ /* Using 0 as group id adds one more group! */
+ tot_group++;
+ }
+
+ if (edge_poly_mem) {
+ MEM_freeN(edge_poly_map);
+ MEM_freeN(edge_poly_mem);
+ }
+ MEM_freeN(poly_stack);
+
+ *r_totgroup = tot_group;
+ *r_poly_groups = poly_groups;
+ if (r_edge_borders) {
+ *r_edge_borders = edge_borders;
+ *r_totedgeborder = num_edgeborders;
+ }
+}
+
+static bool poly_is_island_boundary_smooth_cb(const MPoly *mp,
+ const MLoop * /*ml*/,
+ const MEdge *me,
+ const int edge_user_count,
+ const MPoly *mpoly_array,
+ const MeshElemMap *edge_poly_map,
+ void * /*user_data*/)
+{
+ /* Edge is sharp if one of its polys is flat, or edge itself is sharp,
+ * or edge is not used by exactly two polygons. */
+ if ((mp->flag & ME_SMOOTH) && !(me->flag & ME_SHARP) && (edge_user_count == 2)) {
+ /* In that case, edge appears to be smooth, but we need to check its other poly too. */
+ const MPoly *mp_other = (mp == &mpoly_array[edge_poly_map->indices[0]]) ?
+ &mpoly_array[edge_poly_map->indices[1]] :
+ &mpoly_array[edge_poly_map->indices[0]];
+ return (mp_other->flag & ME_SMOOTH) == 0;
+ }
+ return true;
+}
+
+int *BKE_mesh_calc_smoothgroups(const MEdge *medge,
+ const int totedge,
+ const MPoly *mpoly,
+ const int totpoly,
+ const MLoop *mloop,
+ const int totloop,
+ int *r_totgroup,
+ const bool use_bitflags)
+{
+ int *poly_groups = nullptr;
+
+ poly_edge_loop_islands_calc(medge,
+ totedge,
+ mpoly,
+ totpoly,
+ mloop,
+ totloop,
+ nullptr,
+ use_bitflags,
+ poly_is_island_boundary_smooth_cb,
+ nullptr,
+ &poly_groups,
+ r_totgroup,
+ nullptr,
+ nullptr);
+
+ return poly_groups;
+}
+
+#define MISLAND_DEFAULT_BUFSIZE 64
+
+void BKE_mesh_loop_islands_init(MeshIslandStore *island_store,
+ const short item_type,
+ const int items_num,
+ const short island_type,
+ const short innercut_type)
+{
+ MemArena *mem = island_store->mem;
+
+ if (mem == nullptr) {
+ mem = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
+ island_store->mem = mem;
+ }
+ /* else memarena should be cleared */
+
+ BLI_assert(
+ ELEM(item_type, MISLAND_TYPE_VERT, MISLAND_TYPE_EDGE, MISLAND_TYPE_POLY, MISLAND_TYPE_LOOP));
+ BLI_assert(ELEM(
+ island_type, MISLAND_TYPE_VERT, MISLAND_TYPE_EDGE, MISLAND_TYPE_POLY, MISLAND_TYPE_LOOP));
+
+ island_store->item_type = item_type;
+ island_store->items_to_islands_num = items_num;
+ island_store->items_to_islands = static_cast<int *>(
+ BLI_memarena_alloc(mem, sizeof(*island_store->items_to_islands) * size_t(items_num)));
+
+ island_store->island_type = island_type;
+ island_store->islands_num_alloc = MISLAND_DEFAULT_BUFSIZE;
+ island_store->islands = static_cast<MeshElemMap **>(
+ BLI_memarena_alloc(mem, sizeof(*island_store->islands) * island_store->islands_num_alloc));
+
+ island_store->innercut_type = innercut_type;
+ island_store->innercuts = static_cast<MeshElemMap **>(
+ BLI_memarena_alloc(mem, sizeof(*island_store->innercuts) * island_store->islands_num_alloc));
+}
+
+void BKE_mesh_loop_islands_clear(MeshIslandStore *island_store)
+{
+ island_store->item_type = MISLAND_TYPE_NONE;
+ island_store->items_to_islands_num = 0;
+ island_store->items_to_islands = nullptr;
+
+ island_store->island_type = MISLAND_TYPE_NONE;
+ island_store->islands_num = 0;
+ island_store->islands = nullptr;
+
+ island_store->innercut_type = MISLAND_TYPE_NONE;
+ island_store->innercuts = nullptr;
+
+ if (island_store->mem) {
+ BLI_memarena_clear(island_store->mem);
+ }
+
+ island_store->islands_num_alloc = 0;
+}
+
+void BKE_mesh_loop_islands_free(MeshIslandStore *island_store)
+{
+ if (island_store->mem) {
+ BLI_memarena_free(island_store->mem);
+ island_store->mem = nullptr;
+ }
+}
+
+void BKE_mesh_loop_islands_add(MeshIslandStore *island_store,
+ const int item_num,
+ const int *items_indices,
+ const int num_island_items,
+ int *island_item_indices,
+ const int num_innercut_items,
+ int *innercut_item_indices)
+{
+ MemArena *mem = island_store->mem;
+
+ MeshElemMap *isld, *innrcut;
+ const int curr_island_idx = island_store->islands_num++;
+ const size_t curr_num_islands = size_t(island_store->islands_num);
+ int i = item_num;
+
+ while (i--) {
+ island_store->items_to_islands[items_indices[i]] = curr_island_idx;
+ }
+
+ if (UNLIKELY(curr_num_islands > island_store->islands_num_alloc)) {
+ MeshElemMap **islds, **innrcuts;
+
+ island_store->islands_num_alloc *= 2;
+ islds = static_cast<MeshElemMap **>(
+ BLI_memarena_alloc(mem, sizeof(*islds) * island_store->islands_num_alloc));
+ memcpy(islds, island_store->islands, sizeof(*islds) * (curr_num_islands - 1));
+ island_store->islands = islds;
+
+ innrcuts = static_cast<MeshElemMap **>(
+ BLI_memarena_alloc(mem, sizeof(*innrcuts) * island_store->islands_num_alloc));
+ memcpy(innrcuts, island_store->innercuts, sizeof(*innrcuts) * (curr_num_islands - 1));
+ island_store->innercuts = innrcuts;
+ }
+
+ island_store->islands[curr_island_idx] = isld = static_cast<MeshElemMap *>(
+ BLI_memarena_alloc(mem, sizeof(*isld)));
+ isld->count = num_island_items;
+ isld->indices = static_cast<int *>(
+ BLI_memarena_alloc(mem, sizeof(*isld->indices) * size_t(num_island_items)));
+ memcpy(isld->indices, island_item_indices, sizeof(*isld->indices) * size_t(num_island_items));
+
+ island_store->innercuts[curr_island_idx] = innrcut = static_cast<MeshElemMap *>(
+ BLI_memarena_alloc(mem, sizeof(*innrcut)));
+ innrcut->count = num_innercut_items;
+ innrcut->indices = static_cast<int *>(
+ BLI_memarena_alloc(mem, sizeof(*innrcut->indices) * size_t(num_innercut_items)));
+ memcpy(innrcut->indices,
+ innercut_item_indices,
+ sizeof(*innrcut->indices) * size_t(num_innercut_items));
+}
+
+/* TODO: I'm not sure edge seam flag is enough to define UV islands?
+ * Maybe we should also consider UV-maps values
+ * themselves (i.e. different UV-edges for a same mesh-edge => boundary edge too?).
+ * Would make things much more complex though,
+ * and each UVMap would then need its own mesh mapping, not sure we want that at all!
+ */
+struct MeshCheckIslandBoundaryUv {
+ const MLoop *loops;
+ const MLoopUV *luvs;
+ const MeshElemMap *edge_loop_map;
+};
+
+static bool mesh_check_island_boundary_uv(const MPoly * /*mp*/,
+ const MLoop *ml,
+ const MEdge *me,
+ const int /*edge_user_count*/,
+ const MPoly * /*mpoly_array*/,
+ const MeshElemMap * /*edge_poly_map*/,
+ void *user_data)
+{
+ if (user_data) {
+ const MeshCheckIslandBoundaryUv *data = static_cast<const MeshCheckIslandBoundaryUv *>(
+ user_data);
+ const MLoop *loops = data->loops;
+ const MLoopUV *luvs = data->luvs;
+ const MeshElemMap *edge_to_loops = &data->edge_loop_map[ml->e];
+
+ BLI_assert(edge_to_loops->count >= 2 && (edge_to_loops->count % 2) == 0);
+
+ const uint v1 = loops[edge_to_loops->indices[0]].v;
+ const uint v2 = loops[edge_to_loops->indices[1]].v;
+ const float *uvco_v1 = luvs[edge_to_loops->indices[0]].uv;
+ const float *uvco_v2 = luvs[edge_to_loops->indices[1]].uv;
+ for (int i = 2; i < edge_to_loops->count; i += 2) {
+ if (loops[edge_to_loops->indices[i]].v == v1) {
+ if (!equals_v2v2(uvco_v1, luvs[edge_to_loops->indices[i]].uv) ||
+ !equals_v2v2(uvco_v2, luvs[edge_to_loops->indices[i + 1]].uv)) {
+ return true;
+ }
+ }
+ else {
+ BLI_assert(loops[edge_to_loops->indices[i]].v == v2);
+ UNUSED_VARS_NDEBUG(v2);
+ if (!equals_v2v2(uvco_v2, luvs[edge_to_loops->indices[i]].uv) ||
+ !equals_v2v2(uvco_v1, luvs[edge_to_loops->indices[i + 1]].uv)) {
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+
+ /* Edge is UV boundary if tagged as seam. */
+ return (me->flag & ME_SEAM) != 0;
+}
+
+static bool mesh_calc_islands_loop_poly_uv(const MVert * /*verts*/,
+ const int /*totvert*/,
+ const MEdge *edges,
+ const int totedge,
+ const MPoly *polys,
+ const int totpoly,
+ const MLoop *loops,
+ const int totloop,
+ const MLoopUV *luvs,
+ MeshIslandStore *r_island_store)
+{
+ int *poly_groups = nullptr;
+ int num_poly_groups;
+
+ /* map vars */
+ MeshElemMap *edge_poly_map;
+ int *edge_poly_mem;
+
+ MeshElemMap *edge_loop_map;
+ int *edge_loop_mem;
+
+ MeshCheckIslandBoundaryUv edge_boundary_check_data;
+
+ int *poly_indices;
+ int *loop_indices;
+ int num_pidx, num_lidx;
+
+ /* Those are used to detect 'inner cuts', i.e. edges that are borders,
+ * and yet have two or more polys of a same group using them
+ * (typical case: seam used to unwrap properly a cylinder). */
+ BLI_bitmap *edge_borders = nullptr;
+ int num_edge_borders = 0;
+ char *edge_border_count = nullptr;
+ int *edge_innercut_indices = nullptr;
+ int num_einnercuts = 0;
+
+ int grp_idx, p_idx, pl_idx, l_idx;
+
+ BKE_mesh_loop_islands_clear(r_island_store);
+ BKE_mesh_loop_islands_init(
+ r_island_store, MISLAND_TYPE_LOOP, totloop, MISLAND_TYPE_POLY, MISLAND_TYPE_EDGE);
+
+ BKE_mesh_edge_poly_map_create(
+ &edge_poly_map, &edge_poly_mem, edges, totedge, polys, totpoly, loops, totloop);
+
+ if (luvs) {
+ BKE_mesh_edge_loop_map_create(
+ &edge_loop_map, &edge_loop_mem, edges, totedge, polys, totpoly, loops, totloop);
+ edge_boundary_check_data.loops = loops;
+ edge_boundary_check_data.luvs = luvs;
+ edge_boundary_check_data.edge_loop_map = edge_loop_map;
+ }
+
+ poly_edge_loop_islands_calc(edges,
+ totedge,
+ polys,
+ totpoly,
+ loops,
+ totloop,
+ edge_poly_map,
+ false,
+ mesh_check_island_boundary_uv,
+ luvs ? &edge_boundary_check_data : nullptr,
+ &poly_groups,
+ &num_poly_groups,
+ &edge_borders,
+ &num_edge_borders);
+
+ if (!num_poly_groups) {
+ /* Should never happen... */
+ MEM_freeN(edge_poly_map);
+ MEM_freeN(edge_poly_mem);
+
+ if (edge_borders) {
+ MEM_freeN(edge_borders);
+ }
+ return false;
+ }
+
+ if (num_edge_borders) {
+ edge_border_count = static_cast<char *>(
+ MEM_mallocN(sizeof(*edge_border_count) * size_t(totedge), __func__));
+ edge_innercut_indices = static_cast<int *>(
+ MEM_mallocN(sizeof(*edge_innercut_indices) * size_t(num_edge_borders), __func__));
+ }
+
+ poly_indices = static_cast<int *>(
+ MEM_mallocN(sizeof(*poly_indices) * size_t(totpoly), __func__));
+ loop_indices = static_cast<int *>(
+ MEM_mallocN(sizeof(*loop_indices) * size_t(totloop), __func__));
+
+ /* NOTE: here we ignore '0' invalid group - this should *never* happen in this case anyway? */
+ for (grp_idx = 1; grp_idx <= num_poly_groups; grp_idx++) {
+ num_pidx = num_lidx = 0;
+ if (num_edge_borders) {
+ num_einnercuts = 0;
+ memset(edge_border_count, 0, sizeof(*edge_border_count) * size_t(totedge));
+ }
+
+ for (p_idx = 0; p_idx < totpoly; p_idx++) {
+ if (poly_groups[p_idx] != grp_idx) {
+ continue;
+ }
+ const MPoly *mp = &polys[p_idx];
+ poly_indices[num_pidx++] = p_idx;
+ for (l_idx = mp->loopstart, pl_idx = 0; pl_idx < mp->totloop; l_idx++, pl_idx++) {
+ const MLoop *ml = &loops[l_idx];
+ loop_indices[num_lidx++] = l_idx;
+ if (num_edge_borders && BLI_BITMAP_TEST(edge_borders, ml->e) &&
+ (edge_border_count[ml->e] < 2)) {
+ edge_border_count[ml->e]++;
+ if (edge_border_count[ml->e] == 2) {
+ edge_innercut_indices[num_einnercuts++] = int(ml->e);
+ }
+ }
+ }
+ }
+
+ BKE_mesh_loop_islands_add(r_island_store,
+ num_lidx,
+ loop_indices,
+ num_pidx,
+ poly_indices,
+ num_einnercuts,
+ edge_innercut_indices);
+ }
+
+ MEM_freeN(edge_poly_map);
+ MEM_freeN(edge_poly_mem);
+
+ if (luvs) {
+ MEM_freeN(edge_loop_map);
+ MEM_freeN(edge_loop_mem);
+ }
+
+ MEM_freeN(poly_indices);
+ MEM_freeN(loop_indices);
+ MEM_freeN(poly_groups);
+
+ if (edge_borders) {
+ MEM_freeN(edge_borders);
+ }
+
+ if (num_edge_borders) {
+ MEM_freeN(edge_border_count);
+ MEM_freeN(edge_innercut_indices);
+ }
+ return true;
+}
+
+bool BKE_mesh_calc_islands_loop_poly_edgeseam(const MVert *verts,
+ const int totvert,
+ const MEdge *edges,
+ const int totedge,
+ const MPoly *polys,
+ const int totpoly,
+ const MLoop *loops,
+ const int totloop,
+ MeshIslandStore *r_island_store)
+{
+ return mesh_calc_islands_loop_poly_uv(
+ verts, totvert, edges, totedge, polys, totpoly, loops, totloop, nullptr, r_island_store);
+}
+
+bool BKE_mesh_calc_islands_loop_poly_uvmap(MVert *verts,
+ const int totvert,
+ MEdge *edges,
+ const int totedge,
+ MPoly *polys,
+ const int totpoly,
+ MLoop *loops,
+ const int totloop,
+ const MLoopUV *luvs,
+ MeshIslandStore *r_island_store)
+{
+ BLI_assert(luvs != nullptr);
+ return mesh_calc_islands_loop_poly_uv(
+ verts, totvert, edges, totedge, polys, totpoly, loops, totloop, luvs, r_island_store);
+}
+
+/** \} */