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Diffstat (limited to 'source/blender/blenkernel/intern/mesh_validate.cc')
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1 files changed, 268 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/mesh_validate.cc b/source/blender/blenkernel/intern/mesh_validate.cc
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+
+#include "BLI_edgehash.h"
+#include "BLI_map.hh"
+#include "BLI_math_base.h"
+#include "BLI_task.hh"
+#include "BLI_threads.h"
+#include "BLI_timeit.hh"
+
+#include "BKE_customdata.h"
+#include "BKE_mesh.h"
+
+namespace blender::bke::calc_edges {
+
+/** This is used to uniquely identify edges in a hash map. */
+struct OrderedEdge {
+ int v_low, v_high;
+
+ OrderedEdge(const int v1, const int v2)
+ {
+ if (v1 < v2) {
+ v_low = v1;
+ v_high = v2;
+ }
+ else {
+ v_low = v2;
+ v_high = v1;
+ }
+ }
+
+ OrderedEdge(const uint v1, const uint v2)
+ : OrderedEdge(static_cast<int>(v1), static_cast<int>(v2))
+ {
+ }
+
+ uint64_t hash() const
+ {
+ return (this->v_low << 8) ^ this->v_high;
+ }
+
+ /** Return a hash value that is likely to be different in the low bits from the normal `hash()`
+ * function. This is necessary to avoid collisions in #BKE_mesh_calc_edges. */
+ uint64_t hash2() const
+ {
+ return this->v_low;
+ }
+
+ friend bool operator==(const OrderedEdge &e1, const OrderedEdge &e2)
+ {
+ BLI_assert(e1.v_low < e1.v_high);
+ BLI_assert(e2.v_low < e2.v_high);
+ return e1.v_low == e2.v_low && e1.v_high == e2.v_high;
+ }
+};
+
+/* The map first contains an edge pointer and later an index. */
+typedef union OrigEdgeOrIndex {
+ const MEdge *original_edge;
+ int index;
+} OrigEdgeOrIndex;
+using EdgeMap = Map<OrderedEdge, OrigEdgeOrIndex>;
+
+static void reserve_hash_maps(const Mesh *mesh,
+ const bool keep_existing_edges,
+ MutableSpan<EdgeMap> edge_maps)
+{
+ const int totedge_guess = std::max(keep_existing_edges ? mesh->totedge : 0, mesh->totpoly * 2);
+ parallel_for_each(
+ edge_maps, [&](EdgeMap &edge_map) { edge_map.reserve(totedge_guess / edge_maps.size()); });
+}
+
+static void add_existing_edges_to_hash_maps(Mesh *mesh,
+ MutableSpan<EdgeMap> edge_maps,
+ uint32_t parallel_mask)
+{
+ /* Assume existing edges are valid. */
+ parallel_for_each(edge_maps, [&](EdgeMap &edge_map) {
+ const int task_index = &edge_map - &edge_maps[0];
+ for (const MEdge &edge : Span(mesh->medge, mesh->totedge)) {
+ OrderedEdge ordered_edge{edge.v1, edge.v2};
+ /* Only add the edge when it belongs into this map. */
+ if (task_index == (parallel_mask & ordered_edge.hash2())) {
+ edge_map.add_new(ordered_edge, {&edge});
+ }
+ }
+ });
+}
+
+static void add_polygon_edges_to_hash_maps(Mesh *mesh,
+ MutableSpan<EdgeMap> edge_maps,
+ uint32_t parallel_mask)
+{
+ const Span<MLoop> loops{mesh->mloop, mesh->totloop};
+ parallel_for_each(edge_maps, [&](EdgeMap &edge_map) {
+ const int task_index = &edge_map - &edge_maps[0];
+ for (const MPoly &poly : Span(mesh->mpoly, mesh->totpoly)) {
+ Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
+ const MLoop *prev_loop = &poly_loops.last();
+ for (const MLoop &next_loop : poly_loops) {
+ /* Can only be the same when the mesh data is invalid. */
+ if (prev_loop->v != next_loop.v) {
+ OrderedEdge ordered_edge{prev_loop->v, next_loop.v};
+ /* Only add the edge when it belongs into this map. */
+ if (task_index == (parallel_mask & ordered_edge.hash2())) {
+ edge_map.lookup_or_add(ordered_edge, {nullptr});
+ }
+ }
+ prev_loop = &next_loop;
+ }
+ }
+ });
+}
+
+static void serialize_and_initialize_deduplicated_edges(MutableSpan<EdgeMap> edge_maps,
+ MutableSpan<MEdge> new_edges,
+ short new_edge_flag)
+{
+ /* All edges are distributed in the hash tables now. They have to be serialized into a single
+ * array below. To be able to parallelize this, we have to compute edge index offsets for each
+ * map. */
+ Array<int> edge_index_offsets(edge_maps.size());
+ edge_index_offsets[0] = 0;
+ for (const int i : IndexRange(edge_maps.size() - 1)) {
+ edge_index_offsets[i + 1] = edge_index_offsets[i] + edge_maps[i].size();
+ }
+
+ parallel_for_each(edge_maps, [&](EdgeMap &edge_map) {
+ const int task_index = &edge_map - &edge_maps[0];
+
+ int new_edge_index = edge_index_offsets[task_index];
+ for (EdgeMap::MutableItem item : edge_map.items()) {
+ MEdge &new_edge = new_edges[new_edge_index];
+ const MEdge *orig_edge = item.value.original_edge;
+ if (orig_edge != nullptr) {
+ /* Copy values from original edge. */
+ new_edge = *orig_edge;
+ }
+ else {
+ /* Initialize new edge. */
+ new_edge.v1 = item.key.v_low;
+ new_edge.v2 = item.key.v_high;
+ new_edge.flag = new_edge_flag;
+ }
+ item.value.index = new_edge_index;
+ new_edge_index++;
+ }
+ });
+}
+
+static void update_edge_indices_in_poly_loops(Mesh *mesh,
+ Span<EdgeMap> edge_maps,
+ uint32_t parallel_mask)
+{
+ const MutableSpan<MLoop> loops{mesh->mloop, mesh->totloop};
+ parallel_for(IndexRange(mesh->totpoly), 100, [&](IndexRange range) {
+ for (const int poly_index : range) {
+ MPoly &poly = mesh->mpoly[poly_index];
+ MutableSpan<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
+
+ MLoop *prev_loop = &poly_loops.last();
+ for (MLoop &next_loop : poly_loops) {
+ int edge_index;
+ if (prev_loop->v != next_loop.v) {
+ OrderedEdge ordered_edge{prev_loop->v, next_loop.v};
+ /* Double lookup: First find the map that contains the edge, then lookup the edge. */
+ const EdgeMap &edge_map = edge_maps[parallel_mask & ordered_edge.hash2()];
+ edge_index = edge_map.lookup(ordered_edge).index;
+ }
+ else {
+ /* This is an invalid edge; normally this does not happen in Blender,
+ * but it can be part of an imported mesh with invalid geometry. See
+ * T76514. */
+ edge_index = 0;
+ }
+ prev_loop->e = edge_index;
+ prev_loop = &next_loop;
+ }
+ }
+ });
+}
+
+static int get_parallel_maps_count(const Mesh *mesh)
+{
+ /* Don't use parallelization when the mesh is small. */
+ if (mesh->totpoly < 1000) {
+ return 1;
+ }
+ /* Use at most 8 separate hash tables. Using more threads has diminishing returns. These threads
+ * can better do something more useful instead. */
+ const int system_thread_count = BLI_system_thread_count();
+ return power_of_2_min_i(std::min(8, system_thread_count));
+}
+
+static void clear_hash_tables(MutableSpan<EdgeMap> edge_maps)
+{
+ parallel_for_each(edge_maps, [](EdgeMap &edge_map) { edge_map.clear(); });
+}
+
+} // namespace blender::bke::calc_edges
+
+/**
+ * Calculate edges from polygons.
+ */
+void BKE_mesh_calc_edges(Mesh *mesh, bool keep_existing_edges, const bool select_new_edges)
+{
+ using namespace blender;
+ using namespace blender::bke;
+ using namespace blender::bke::calc_edges;
+
+ /* Parallelization is achieved by having multiple hash tables for different subsets of edges.
+ * Each edge is assigned to one of the hash maps based on the lower bits of a hash value. */
+ const int parallel_maps = get_parallel_maps_count(mesh);
+ BLI_assert(is_power_of_2_i(parallel_maps));
+ const uint32_t parallel_mask = static_cast<uint32_t>(parallel_maps) - 1;
+ Array<EdgeMap> edge_maps(parallel_maps);
+ reserve_hash_maps(mesh, keep_existing_edges, edge_maps);
+
+ /* Add all edges. */
+ if (keep_existing_edges) {
+ calc_edges::add_existing_edges_to_hash_maps(mesh, edge_maps, parallel_mask);
+ }
+ calc_edges::add_polygon_edges_to_hash_maps(mesh, edge_maps, parallel_mask);
+
+ /* Compute total number of edges. */
+ int new_totedge = 0;
+ for (EdgeMap &edge_map : edge_maps) {
+ new_totedge += edge_map.size();
+ }
+
+ /* Create new edges. */
+ MutableSpan<MEdge> new_edges{
+ static_cast<MEdge *>(MEM_calloc_arrayN(new_totedge, sizeof(MEdge), __func__)), new_totedge};
+ const short new_edge_flag = (ME_EDGEDRAW | ME_EDGERENDER) | (select_new_edges ? SELECT : 0);
+ calc_edges::serialize_and_initialize_deduplicated_edges(edge_maps, new_edges, new_edge_flag);
+ calc_edges::update_edge_indices_in_poly_loops(mesh, edge_maps, parallel_mask);
+
+ /* Free old CustomData and assign new one. */
+ CustomData_free(&mesh->edata, mesh->totedge);
+ CustomData_reset(&mesh->edata);
+ CustomData_add_layer(&mesh->edata, CD_MEDGE, CD_ASSIGN, new_edges.data(), new_totedge);
+ mesh->totedge = new_totedge;
+ mesh->medge = new_edges.data();
+
+ /* Explicitely clear edge maps, because that way it can be parallelized. */
+ clear_hash_tables(edge_maps);
+}