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Diffstat (limited to 'source/blender/blenkernel/intern/multires_reshape.c')
-rw-r--r--source/blender/blenkernel/intern/multires_reshape.c233
1 files changed, 233 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/multires_reshape.c b/source/blender/blenkernel/intern/multires_reshape.c
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_scene_types.h"
+
+#include "BLI_math_vector.h"
+
+#include "BKE_customdata.h"
+#include "BKE_lib_id.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_runtime.h"
+#include "BKE_modifier.h"
+#include "BKE_multires.h"
+#include "BKE_subdiv.h"
+
+#include "DEG_depsgraph_query.h"
+
+#include "multires_reshape.h"
+
+/* ================================================================================================
+ * Reshape from object.
+ */
+
+bool multiresModifier_reshapeFromVertcos(struct Depsgraph *depsgraph,
+ struct Object *object,
+ struct MultiresModifierData *mmd,
+ const float (*vert_coords)[3],
+ const int num_vert_coords)
+{
+ MultiresReshapeContext reshape_context;
+ if (!multires_reshape_context_create_from_object(&reshape_context, depsgraph, object, mmd)) {
+ return false;
+ }
+ multires_reshape_store_original_grids(&reshape_context);
+ multires_reshape_ensure_grids(object->data, reshape_context.top.level);
+ if (!multires_reshape_assign_final_coords_from_vertcos(
+ &reshape_context, vert_coords, num_vert_coords)) {
+ multires_reshape_context_free(&reshape_context);
+ return false;
+ }
+ multires_reshape_smooth_object_grids_with_details(&reshape_context);
+ multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
+ multires_reshape_context_free(&reshape_context);
+ return true;
+}
+
+/* Returns truth on success, false otherwise.
+ *
+ * This function might fail in cases like source and destination not having
+ * matched amount of vertices. */
+bool multiresModifier_reshapeFromObject(struct Depsgraph *depsgraph,
+ struct MultiresModifierData *mmd,
+ struct Object *dst,
+ struct Object *src)
+{
+ struct Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
+ struct Object *src_eval = DEG_get_evaluated_object(depsgraph, src);
+ Mesh *src_mesh_eval = mesh_get_eval_final(depsgraph, scene_eval, src_eval, &CD_MASK_BAREMESH);
+
+ int num_deformed_verts;
+ float(*deformed_verts)[3] = BKE_mesh_vert_coords_alloc(src_mesh_eval, &num_deformed_verts);
+
+ const bool result = multiresModifier_reshapeFromVertcos(
+ depsgraph, dst, mmd, deformed_verts, num_deformed_verts);
+
+ MEM_freeN(deformed_verts);
+
+ return result;
+}
+
+/* ================================================================================================
+ * Reshape from modifier.
+ */
+
+bool multiresModifier_reshapeFromDeformModifier(struct Depsgraph *depsgraph,
+ struct Object *object,
+ struct MultiresModifierData *mmd,
+ struct ModifierData *deform_md)
+{
+ MultiresModifierData highest_mmd = *mmd;
+ highest_mmd.sculptlvl = highest_mmd.totlvl;
+ highest_mmd.lvl = highest_mmd.totlvl;
+ highest_mmd.renderlvl = highest_mmd.totlvl;
+
+ Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
+
+ /* Create mesh for the multires, ignoring any further modifiers (leading
+ * deformation modifiers will be applied though). */
+ Mesh *multires_mesh = BKE_multires_create_mesh(depsgraph, scene_eval, &highest_mmd, object);
+ int num_deformed_verts;
+ float(*deformed_verts)[3] = BKE_mesh_vert_coords_alloc(multires_mesh, &num_deformed_verts);
+
+ /* Apply deformation modifier on the multires, */
+ const ModifierEvalContext modifier_ctx = {
+ .depsgraph = depsgraph,
+ .object = object,
+ .flag = MOD_APPLY_USECACHE | MOD_APPLY_IGNORE_SIMPLIFY,
+ };
+ modwrap_deformVerts(
+ deform_md, &modifier_ctx, multires_mesh, deformed_verts, multires_mesh->totvert);
+ BKE_id_free(NULL, multires_mesh);
+
+ /* Reshaping */
+ bool result = multiresModifier_reshapeFromVertcos(
+ depsgraph, object, &highest_mmd, deformed_verts, num_deformed_verts);
+
+ /* Cleanup */
+ MEM_freeN(deformed_verts);
+
+ return result;
+}
+
+/* ================================================================================================
+ * Reshape from grids.
+ */
+
+bool multiresModifier_reshapeFromCCG(const int tot_level,
+ Mesh *coarse_mesh,
+ struct SubdivCCG *subdiv_ccg)
+{
+ MultiresReshapeContext reshape_context;
+ if (!multires_reshape_context_create_from_ccg(
+ &reshape_context, subdiv_ccg, coarse_mesh, tot_level)) {
+ return false;
+ }
+ multires_reshape_store_original_grids(&reshape_context);
+ multires_reshape_ensure_grids(coarse_mesh, reshape_context.top.level);
+ if (!multires_reshape_assign_final_coords_from_ccg(&reshape_context, subdiv_ccg)) {
+ multires_reshape_context_free(&reshape_context);
+ return false;
+ }
+ multires_reshape_smooth_object_grids_with_details(&reshape_context);
+ multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
+ multires_reshape_context_free(&reshape_context);
+ return true;
+}
+
+/* ================================================================================================
+ * Subdivision.
+ */
+
+void multiresModifier_subdivide(Object *object, MultiresModifierData *mmd)
+{
+ const int top_level = mmd->totlvl + 1;
+ multiresModifier_subdivide_to_level(object, mmd, top_level);
+}
+
+void multiresModifier_subdivide_to_level(struct Object *object,
+ struct MultiresModifierData *mmd,
+ const int top_level)
+{
+ if (top_level <= mmd->totlvl) {
+ return;
+ }
+
+ Mesh *coarse_mesh = object->data;
+ MultiresReshapeContext reshape_context;
+
+ /* There was no multires at all, all displacement is at 0. Can simply make sure all mdisps grids
+ * are allocated at a proper level and return. */
+ const bool has_mdisps = CustomData_has_layer(&coarse_mesh->ldata, CD_MDISPS);
+ if (!has_mdisps) {
+ CustomData_add_layer(&coarse_mesh->ldata, CD_MDISPS, CD_CALLOC, NULL, coarse_mesh->totloop);
+ }
+ if (!has_mdisps || top_level == 1) {
+ multires_reshape_ensure_grids(coarse_mesh, top_level);
+ multires_set_tot_level(object, mmd, top_level);
+ return;
+ }
+
+ multires_flush_sculpt_updates(object);
+
+ if (!multires_reshape_context_create_from_subdivide(&reshape_context, object, mmd, top_level)) {
+ return;
+ }
+ multires_reshape_store_original_grids(&reshape_context);
+ multires_reshape_ensure_grids(coarse_mesh, reshape_context.top.level);
+ multires_reshape_assign_final_coords_from_orig_mdisps(&reshape_context);
+ multires_reshape_smooth_object_grids(&reshape_context);
+ multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
+ multires_reshape_context_free(&reshape_context);
+
+ multires_set_tot_level(object, mmd, top_level);
+}
+
+/* ================================================================================================
+ * Apply base.
+ */
+
+void multiresModifier_base_apply(struct Depsgraph *depsgraph,
+ Object *object,
+ MultiresModifierData *mmd)
+{
+ multires_force_sculpt_rebuild(object);
+
+ MultiresReshapeContext reshape_context;
+ if (!multires_reshape_context_create_from_object(&reshape_context, depsgraph, object, mmd)) {
+ return;
+ }
+
+ multires_reshape_assign_final_coords_from_mdisps(&reshape_context);
+ multires_reshape_apply_base_update_mesh_coords(&reshape_context);
+ multires_reshape_apply_base_refit_base_mesh(&reshape_context);
+ multires_reshape_apply_base_refine_subdiv(&reshape_context);
+ multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
+
+ multires_reshape_context_free(&reshape_context);
+}