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Diffstat (limited to 'source/blender/blenkernel/intern/multires_reshape.c')
-rw-r--r--source/blender/blenkernel/intern/multires_reshape.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/multires_reshape.c b/source/blender/blenkernel/intern/multires_reshape.c
index c5184881b7c..e59b19638f8 100644
--- a/source/blender/blenkernel/intern/multires_reshape.c
+++ b/source/blender/blenkernel/intern/multires_reshape.c
@@ -216,19 +216,20 @@ void multiresModifier_subdivide_to_level(struct Object *object,
multires_reshape_store_original_grids(&reshape_context);
multires_reshape_ensure_grids(coarse_mesh, reshape_context.top.level);
- multires_reshape_assign_final_coords_from_orig_mdisps(&reshape_context);
+ multires_reshape_assign_final_elements_from_orig_mdisps(&reshape_context);
+
+ /* Free original grids which makes it so smoothing with details thinks all the details were
+ * added against base mesh's limit surface. This is similar behavior to as if we've done all
+ * displacement in sculpt mode at the old top level and then propagated to the new top level.*/
+ multires_reshape_free_original_grids(&reshape_context);
if (ELEM(mode, MULTIRES_SUBDIVIDE_LINEAR, MULTIRES_SUBDIVIDE_SIMPLE)) {
multires_reshape_smooth_object_grids(&reshape_context, mode);
}
else {
- /* Free original grids which makes it so smoothing with details thinks all the details were
- * added against base mesh's limit surface. This is similar behavior to as if we've done all
- * displacement in sculpt mode at the old top level and then propagated to the new top level.*/
- multires_reshape_free_original_grids(&reshape_context);
-
multires_reshape_smooth_object_grids_with_details(&reshape_context);
}
+
multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
multires_reshape_context_free(&reshape_context);