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Diffstat (limited to 'source/blender/blenkernel/intern/node.c')
-rw-r--r--source/blender/blenkernel/intern/node.c173
1 files changed, 170 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 8d60b1b4359..e189891d884 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -38,6 +38,7 @@
#include "DNA_image_types.h"
#include "DNA_node_types.h"
#include "DNA_material_types.h"
+#include "DNA_texture_types.h"
#include "DNA_text_types.h"
#include "DNA_scene_types.h"
@@ -70,6 +71,8 @@
#include "intern/CMP_util.h" /* stupid include path... */
#include "SHD_node.h"
+#include "TEX_node.h"
+#include "intern/TEX_util.h"
#include "GPU_extensions.h"
#include "GPU_material.h"
@@ -77,6 +80,7 @@
static ListBase empty_list = {NULL, NULL};
ListBase node_all_composit = {NULL, NULL};
ListBase node_all_shaders = {NULL, NULL};
+ListBase node_all_textures = {NULL, NULL};
/* ************** Type stuff ********** */
@@ -106,6 +110,8 @@ void ntreeInitTypes(bNodeTree *ntree)
ntree->alltypes= node_all_shaders;
else if(ntree->type==NTREE_COMPOSIT)
ntree->alltypes= node_all_composit;
+ else if(ntree->type==NTREE_TEXTURE)
+ ntree->alltypes= node_all_textures;
else {
ntree->alltypes= empty_list;
printf("Error: no type definitions for nodes\n");
@@ -661,6 +667,28 @@ void nodeVerifyGroup(bNodeTree *ngroup)
}
}
}
+ else if(ngroup->type==NTREE_TEXTURE) {
+ Tex *tx;
+ for(tx= G.main->tex.first; tx; tx= tx->id.next) {
+ if(tx->nodetree) {
+ bNode *node;
+
+ /* find if group is in tree */
+ for(node= tx->nodetree->nodes.first; node; node= node->next)
+ if(node->id == (ID *)ngroup)
+ break;
+
+ if(node) {
+ /* set all type pointers OK */
+ ntreeInitTypes(tx->nodetree);
+
+ for(node= tx->nodetree->nodes.first; node; node= node->next)
+ if(node->id == (ID *)ngroup)
+ nodeVerifyType(tx->nodetree, node);
+ }
+ }
+ }
+ }
}
/* also to check all users of groups. Now only used in editor for hide/unhide */
@@ -717,6 +745,26 @@ void nodeGroupSocketUseFlags(bNodeTree *ngroup)
}
}
}
+ else if(ngroup->type==NTREE_TEXTURE) {
+ Tex *tx;
+ for(tx= G.main->tex.first; tx; tx= tx->id.next) {
+ if(tx->nodetree) {
+ for(node= tx->nodetree->nodes.first; node; node= node->next) {
+ if(node->id==(ID *)ngroup) {
+ for(sock= node->inputs.first; sock; sock= sock->next)
+ if(sock->link)
+ if(sock->tosock)
+ sock->tosock->flag |= SOCK_IN_USE;
+ for(sock= node->outputs.first; sock; sock= sock->next)
+ if(nodeCountSocketLinks(tx->nodetree, sock))
+ if(sock->tosock)
+ sock->tosock->flag |= SOCK_IN_USE;
+ }
+ }
+ }
+ }
+ }
+
}
/* finds a node based on given socket */
@@ -901,9 +949,12 @@ bNode *nodeAddNodeType(bNodeTree *ntree, int type, bNodeTree *ngroup, ID *id)
/* got it-bob*/
if(ntype->initfunc!=NULL)
ntype->initfunc(node);
+
+ if(type==TEX_NODE_OUTPUT)
+ ntreeTexAssignIndex(ntree, node);
nodeAddSockets(node, ntype);
-
+
return node;
}
@@ -970,6 +1021,9 @@ bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node, int internal)
node->new_node= nnode;
nnode->new_node= NULL;
nnode->preview= NULL;
+
+ if(node->type==TEX_NODE_OUTPUT)
+ ntreeTexAssignIndex(ntree, node);
return nnode;
}
@@ -1260,6 +1314,22 @@ void ntreeMakeLocal(bNodeTree *ntree)
}
}
}
+ else if(ntree->type==NTREE_TEXTURE) {
+ Tex *tx;
+ for(tx= G.main->tex.first; tx; tx= tx->id.next) {
+ if(tx->nodetree) {
+ bNode *node;
+
+ /* find if group is in tree */
+ for(node= tx->nodetree->nodes.first; node; node= node->next) {
+ if(node->id == (ID *)ntree) {
+ if(tx->id.lib) lib= 1;
+ else local= 1;
+ }
+ }
+ }
+ }
+ }
/* if all users are local, we simply make tree local */
if(local && lib==0) {
@@ -1311,6 +1381,25 @@ void ntreeMakeLocal(bNodeTree *ntree)
}
}
}
+ else if(ntree->type==NTREE_TEXTURE) {
+ Tex *tx;
+ for(tx= G.main->tex.first; tx; tx= tx->id.next) {
+ if(tx->nodetree) {
+ bNode *node;
+
+ /* find if group is in tree */
+ for(node= tx->nodetree->nodes.first; node; node= node->next) {
+ if(node->id == (ID *)ntree) {
+ if(tx->id.lib==NULL) {
+ node->id= &newtree->id;
+ newtree->id.us++;
+ ntree->id.us--;
+ }
+ }
+ }
+ }
+ }
+ }
}
}
@@ -1575,6 +1664,8 @@ void NodeTagChanged(bNodeTree *ntree, bNode *node)
}
node->need_exec= 1;
}
+ else if(ntree->type == NTREE_TEXTURE)
+ ntreeTexUpdatePreviews(ntree);
}
void NodeTagIDChanged(bNodeTree *ntree, ID *id)
@@ -1813,7 +1904,7 @@ static void composit_begin_exec(bNodeTree *ntree, int is_group)
sock->ns.data= NULL;
}
}
- }
+ }
/* cannot initialize them while using in threads */
if(ELEM3(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB)) {
curvemapping_initialize(node->storage);
@@ -1929,12 +2020,28 @@ static void ntreeReleaseThreadStack(bNodeThreadStack *nts)
nts->used= 0;
}
+/* free texture delegates */
+static void tex_end_exec(bNodeTree *ntree)
+{
+ bNodeThreadStack *nts;
+ bNodeStack *ns;
+ int th, a;
+
+ if(ntree->threadstack)
+ for(th=0; th<BLENDER_MAX_THREADS; th++)
+ for(nts=ntree->threadstack[th].first; nts; nts=nts->next)
+ for(ns= nts->stack, a=0; a<ntree->stacksize; a++, ns++)
+ if(ns->data)
+ MEM_freeN(ns->data);
+
+}
+
void ntreeBeginExecTree(bNodeTree *ntree)
{
/* let's make it sure */
if(ntree->init & NTREE_EXEC_INIT)
return;
-
+
/* allocate the thread stack listbase array */
if(ntree->type!=NTREE_COMPOSIT)
ntree->threadstack= MEM_callocN(BLENDER_MAX_THREADS*sizeof(ListBase), "thread stack array");
@@ -1986,6 +2093,8 @@ void ntreeEndExecTree(bNodeTree *ntree)
/* another callback candidate! */
if(ntree->type==NTREE_COMPOSIT)
composit_end_exec(ntree, 0);
+ else if(ntree->type==NTREE_TEXTURE)
+ tex_end_exec(ntree);
if(ntree->stack) {
MEM_freeN(ntree->stack);
@@ -2622,6 +2731,27 @@ void ntreeCompositTagGenerators(bNodeTree *ntree)
}
}
+int ntreeTexTagAnimated(bNodeTree *ntree)
+{
+ bNode *node;
+
+ if(ntree==NULL) return 0;
+
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if(node->type==TEX_NODE_CURVE_TIME) {
+ NodeTagChanged(ntree, node);
+ return 1;
+ }
+ else if(node->type==NODE_GROUP) {
+ if( ntreeTexTagAnimated((bNodeTree *)node->id) ) {
+ return 1;
+ }
+ }
+ }
+
+ return 0;
+}
+
/* ************* node definition init ********** */
static bNodeType *is_nodetype_registered(ListBase *typelist, int type, ID *id)
@@ -2745,6 +2875,41 @@ static void registerShaderNodes(ListBase *ntypelist)
nodeRegisterType(ntypelist, &sh_node_hue_sat);
}
+static void registerTextureNodes(ListBase *ntypelist)
+{
+ nodeRegisterType(ntypelist, &node_group_typeinfo);
+ nodeRegisterType(ntypelist, &tex_node_math);
+ nodeRegisterType(ntypelist, &tex_node_mix_rgb);
+ nodeRegisterType(ntypelist, &tex_node_valtorgb);
+ nodeRegisterType(ntypelist, &tex_node_rgbtobw);
+ nodeRegisterType(ntypelist, &tex_node_curve_rgb);
+ nodeRegisterType(ntypelist, &tex_node_curve_time);
+ nodeRegisterType(ntypelist, &tex_node_invert);
+ nodeRegisterType(ntypelist, &tex_node_hue_sat);
+
+ nodeRegisterType(ntypelist, &tex_node_output);
+ nodeRegisterType(ntypelist, &tex_node_viewer);
+
+ nodeRegisterType(ntypelist, &tex_node_checker);
+ nodeRegisterType(ntypelist, &tex_node_texture);
+ nodeRegisterType(ntypelist, &tex_node_bricks);
+ nodeRegisterType(ntypelist, &tex_node_image);
+
+ nodeRegisterType(ntypelist, &tex_node_rotate);
+ nodeRegisterType(ntypelist, &tex_node_translate);
+
+ nodeRegisterType(ntypelist, &tex_node_proc_voronoi);
+ nodeRegisterType(ntypelist, &tex_node_proc_blend);
+ nodeRegisterType(ntypelist, &tex_node_proc_magic);
+ nodeRegisterType(ntypelist, &tex_node_proc_marble);
+ nodeRegisterType(ntypelist, &tex_node_proc_clouds);
+ nodeRegisterType(ntypelist, &tex_node_proc_wood);
+ nodeRegisterType(ntypelist, &tex_node_proc_musgrave);
+ nodeRegisterType(ntypelist, &tex_node_proc_noise);
+ nodeRegisterType(ntypelist, &tex_node_proc_stucci);
+ nodeRegisterType(ntypelist, &tex_node_proc_distnoise);
+}
+
static void remove_dynamic_typeinfos(ListBase *list)
{
bNodeType *ntype= list->first;
@@ -2782,6 +2947,7 @@ void init_nodesystem(void)
{
registerCompositNodes(&node_all_composit);
registerShaderNodes(&node_all_shaders);
+ registerTextureNodes(&node_all_textures);
}
void free_nodesystem(void)
@@ -2790,4 +2956,5 @@ void free_nodesystem(void)
BLI_freelistN(&node_all_composit);
remove_dynamic_typeinfos(&node_all_shaders);
BLI_freelistN(&node_all_shaders);
+ BLI_freelistN(&node_all_textures);
}