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Diffstat (limited to 'source/blender/blenkernel/intern/node.c')
-rw-r--r--source/blender/blenkernel/intern/node.c46
1 files changed, 44 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index f7d0be1ac33..fc23758c4b3 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -33,6 +33,7 @@
#include "DNA_ID.h"
#include "DNA_node_types.h"
#include "DNA_material_types.h"
+#include "DNA_scene_types.h"
#include "BKE_blender.h"
#include "BKE_colortools.h"
@@ -498,12 +499,12 @@ bNode *nodeMakeGroupFromSelected(bNodeTree *ntree)
/* should become callbackable... */
void nodeVerifyGroup(bNodeTree *ngroup)
{
- Material *ma;
/* group changed, so we rebuild the type definition */
ntreeMakeOwnType(ngroup);
if(ngroup->type==NTREE_SHADER) {
+ Material *ma;
for(ma= G.main->mat.first; ma; ma= ma->id.next) {
if(ma->nodetree) {
bNode *node;
@@ -524,6 +525,28 @@ void nodeVerifyGroup(bNodeTree *ngroup)
}
}
}
+ else if(ngroup->type==NTREE_COMPOSIT) {
+ Scene *sce;
+ for(sce= G.main->scene.first; sce; sce= sce->id.next) {
+ if(sce->nodetree) {
+ bNode *node;
+
+ /* find if group is in tree */
+ for(node= sce->nodetree->nodes.first; node; node= node->next)
+ if(node->id == (ID *)ngroup)
+ break;
+
+ if(node) {
+ /* set all type pointers OK */
+ ntreeInitTypes(sce->nodetree);
+
+ for(node= sce->nodetree->nodes.first; node; node= node->next)
+ if(node->id == (ID *)ngroup)
+ nodeVerifyType(sce->nodetree, node);
+ }
+ }
+ }
+ }
}
/* also to check all users of groups. Now only used in editor for hide/unhide */
@@ -532,7 +555,6 @@ void nodeGroupSocketUseFlags(bNodeTree *ngroup)
{
bNode *node;
bNodeSocket *sock;
- Material *ma;
/* clear flags */
for(node= ngroup->nodes.first; node; node= node->next) {
@@ -544,6 +566,7 @@ void nodeGroupSocketUseFlags(bNodeTree *ngroup)
/* tag all thats in use */
if(ngroup->type==NTREE_SHADER) {
+ Material *ma;
for(ma= G.main->mat.first; ma; ma= ma->id.next) {
if(ma->nodetree) {
for(node= ma->nodetree->nodes.first; node; node= node->next) {
@@ -561,6 +584,25 @@ void nodeGroupSocketUseFlags(bNodeTree *ngroup)
}
}
}
+ else if(ngroup->type==NTREE_COMPOSIT) {
+ Scene *sce;
+ for(sce= G.main->scene.first; sce; sce= sce->id.next) {
+ if(sce->nodetree) {
+ for(node= sce->nodetree->nodes.first; node; node= node->next) {
+ if(node->id==(ID *)ngroup) {
+ for(sock= node->inputs.first; sock; sock= sock->next)
+ if(sock->link)
+ if(sock->tosock)
+ sock->tosock->flag |= SOCK_IN_USE;
+ for(sock= node->outputs.first; sock; sock= sock->next)
+ if(nodeCountSocketLinks(sce->nodetree, sock))
+ if(sock->tosock)
+ sock->tosock->flag |= SOCK_IN_USE;
+ }
+ }
+ }
+ }
+ }
}
static void find_node_with_socket(bNodeTree *ntree, bNodeSocket *sock, bNode **nodep, int *sockindex)