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Diffstat (limited to 'source/blender/blenkernel/intern/node.c')
-rw-r--r--source/blender/blenkernel/intern/node.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index a36032f137e..49cda7e8736 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3122,7 +3122,7 @@ static void gpu_from_node_stack(ListBase *sockets, bNodeStack **ns, GPUNodeStack
gs[i].type= GPU_VEC3;
else if (sock->type == SOCK_RGBA)
gs[i].type= GPU_VEC4;
- else if (sock->type == SOCK_CLOSURE)
+ else if (sock->type == SOCK_SHADER)
gs[i].type= GPU_VEC4;
else
gs[i].type= GPU_NONE;
@@ -3219,9 +3219,9 @@ static void ntreeGPUOutputLink(GPUMaterial *mat, bNode *node, bNodeStack *nsout[
if(nsout[i]->data) {
GPUNodeLink *result= nsout[i]->data;
- /* for closures, we can output the color directly, for others we
+ /* for shader sockets, we can output the color directly, for others we
apply diffuse shading so we don't have flat colors */
- if(sock->type != SOCK_CLOSURE)
+ if(sock->type != SOCK_SHADER)
GPU_link(mat, "node_bsdf_diffuse", result, GPU_builtin(GPU_VIEW_NORMAL), &result);
GPU_material_output_link(mat, result);
@@ -3690,6 +3690,7 @@ static void registerShaderNodes(ListBase *ntypelist)
register_node_type_sh_geometry(ntypelist);
register_node_type_sh_light_path(ntypelist);
register_node_type_sh_fresnel(ntypelist);
+ register_node_type_sh_blend_weight(ntypelist);
register_node_type_sh_tex_coord(ntypelist);
register_node_type_sh_background(ntypelist);
@@ -3700,8 +3701,8 @@ static void registerShaderNodes(ListBase *ntypelist)
register_node_type_sh_bsdf_transparent(ntypelist);
register_node_type_sh_bsdf_velvet(ntypelist);
register_node_type_sh_emission(ntypelist);
- register_node_type_sh_mix_closure(ntypelist);
- register_node_type_sh_add_closure(ntypelist);
+ register_node_type_sh_mix_shader(ntypelist);
+ register_node_type_sh_add_shader(ntypelist);
register_node_type_sh_holdout(ntypelist);
register_node_type_sh_output_lamp(ntypelist);