diff options
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r-- | source/blender/blenkernel/intern/object.c | 618 |
1 files changed, 313 insertions, 305 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 00aa5d96bab..cd59b74243b 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -129,7 +129,7 @@ void copy_baseflags(struct Scene *scene) { Base *base= scene->base.first; - while(base) { + while (base) { base->object->flag= base->flag; base= base->next; } @@ -139,7 +139,7 @@ void copy_objectflags(struct Scene *scene) { Base *base= scene->base.first; - while(base) { + while (base) { base->flag= base->object->flag; base= base->next; } @@ -157,7 +157,7 @@ void update_base_layer(struct Scene *scene, Object *ob) void object_free_particlesystems(Object *ob) { - while(ob->particlesystem.first){ + while (ob->particlesystem.first) { ParticleSystem *psys = ob->particlesystem.first; BLI_remlink(&ob->particlesystem,psys); @@ -168,7 +168,7 @@ void object_free_particlesystems(Object *ob) void object_free_softbody(Object *ob) { - if(ob->soft) { + if (ob->soft) { sbFree(ob->soft); ob->soft= NULL; } @@ -176,7 +176,7 @@ void object_free_softbody(Object *ob) void object_free_bulletsoftbody(Object *ob) { - if(ob->bsoft) { + if (ob->bsoft) { bsbFree(ob->bsoft); ob->bsoft= NULL; } @@ -207,7 +207,7 @@ void object_link_modifiers(struct Object *ob, struct Object *from) for (md=from->modifiers.first; md; md=md->next) { ModifierData *nmd = NULL; - if(ELEM4(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_ParticleInstance, eModifierType_Collision)) continue; + if (ELEM4(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_ParticleInstance, eModifierType_Collision)) continue; nmd = modifier_new(md->type); modifier_copyData(md, nmd); @@ -224,12 +224,12 @@ void object_link_modifiers(struct Object *ob, struct Object *from) /* also (ab)used in depsgraph */ void object_free_display(Object *ob) { - if(ob->derivedDeform) { + if (ob->derivedDeform) { ob->derivedDeform->needsFree = 1; ob->derivedDeform->release(ob->derivedDeform); ob->derivedDeform= NULL; } - if(ob->derivedFinal) { + if (ob->derivedFinal) { ob->derivedFinal->needsFree = 1; ob->derivedFinal->release(ob->derivedFinal); ob->derivedFinal= NULL; @@ -240,9 +240,9 @@ void object_free_display(Object *ob) void free_sculptsession_deformMats(SculptSession *ss) { - if(ss->orig_cos) MEM_freeN(ss->orig_cos); - if(ss->deform_cos) MEM_freeN(ss->deform_cos); - if(ss->deform_imats) MEM_freeN(ss->deform_imats); + if (ss->orig_cos) MEM_freeN(ss->orig_cos); + if (ss->deform_cos) MEM_freeN(ss->deform_cos); + if (ss->deform_imats) MEM_freeN(ss->deform_imats); ss->orig_cos = NULL; ss->deform_cos = NULL; @@ -251,26 +251,26 @@ void free_sculptsession_deformMats(SculptSession *ss) void free_sculptsession(Object *ob) { - if(ob && ob->sculpt) { + if (ob && ob->sculpt) { SculptSession *ss = ob->sculpt; DerivedMesh *dm= ob->derivedFinal; - if(ss->pbvh) + if (ss->pbvh) BLI_pbvh_free(ss->pbvh); - if(dm && dm->getPBVH) + if (dm && dm->getPBVH) dm->getPBVH(NULL, dm); /* signal to clear */ - if(ss->texcache) + if (ss->texcache) MEM_freeN(ss->texcache); - if(ss->layer_co) + if (ss->layer_co) MEM_freeN(ss->layer_co); - if(ss->orig_cos) + if (ss->orig_cos) MEM_freeN(ss->orig_cos); - if(ss->deform_cos) + if (ss->deform_cos) MEM_freeN(ss->deform_cos); - if(ss->deform_imats) + if (ss->deform_imats) MEM_freeN(ss->deform_imats); MEM_freeN(ss); @@ -288,34 +288,34 @@ void free_object(Object *ob) object_free_display(ob); /* disconnect specific data */ - if(ob->data) { + if (ob->data) { ID *id= ob->data; id->us--; - if(id->us==0) { - if(ob->type==OB_MESH) unlink_mesh(ob->data); - else if(ob->type==OB_CURVE) unlink_curve(ob->data); - else if(ob->type==OB_MBALL) unlink_mball(ob->data); + if (id->us==0) { + if (ob->type==OB_MESH) unlink_mesh(ob->data); + else if (ob->type==OB_CURVE) unlink_curve(ob->data); + else if (ob->type==OB_MBALL) unlink_mball(ob->data); } ob->data= NULL; } - for(a=0; a<ob->totcol; a++) { - if(ob->mat[a]) ob->mat[a]->id.us--; + for (a=0; a<ob->totcol; a++) { + if (ob->mat[a]) ob->mat[a]->id.us--; } - if(ob->mat) MEM_freeN(ob->mat); - if(ob->matbits) MEM_freeN(ob->matbits); + if (ob->mat) MEM_freeN(ob->mat); + if (ob->matbits) MEM_freeN(ob->matbits); ob->mat= NULL; ob->matbits= NULL; - if(ob->bb) MEM_freeN(ob->bb); + if (ob->bb) MEM_freeN(ob->bb); ob->bb= NULL; - if(ob->adt) BKE_free_animdata((ID *)ob); - if(ob->poselib) ob->poselib->id.us--; - if(ob->gpd) ((ID *)ob->gpd)->us--; - if(ob->defbase.first) + if (ob->adt) BKE_free_animdata((ID *)ob); + if (ob->poselib) ob->poselib->id.us--; + if (ob->gpd) ((ID *)ob->gpd)->us--; + if (ob->defbase.first) BLI_freelistN(&ob->defbase); - if(ob->pose) + if (ob->pose) free_pose(ob->pose); - if(ob->mpath) + if (ob->mpath) animviz_free_motionpath(ob->mpath); free_properties(&ob->prop); object_free_modifiers(ob); @@ -328,13 +328,13 @@ void free_object(Object *ob) free_partdeflect(ob->pd); - if(ob->soft) sbFree(ob->soft); - if(ob->bsoft) bsbFree(ob->bsoft); - if(ob->gpulamp.first) GPU_lamp_free(ob); + if (ob->soft) sbFree(ob->soft); + if (ob->bsoft) bsbFree(ob->bsoft); + if (ob->gpulamp.first) GPU_lamp_free(ob); free_sculptsession(ob); - if(ob->pc_ids.first) BLI_freelistN(&ob->pc_ids); + if (ob->pc_ids.first) BLI_freelistN(&ob->pc_ids); } static void unlink_object__unlinkModifierLinks(void *userData, Object *ob, Object **obpoin) @@ -372,17 +372,17 @@ void unlink_object(Object *ob) /* check all objects: parents en bevels and fields, also from libraries */ // FIXME: need to check all animation blocks (drivers) obt= bmain->object.first; - while(obt) { - if(obt->proxy==ob) + while (obt) { + if (obt->proxy==ob) obt->proxy= NULL; - if(obt->proxy_from==ob) { + if (obt->proxy_from==ob) { obt->proxy_from= NULL; obt->recalc |= OB_RECALC_OB; } - if(obt->proxy_group==ob) + if (obt->proxy_group==ob) obt->proxy_group= NULL; - if(obt->parent==ob) { + if (obt->parent==ob) { obt->parent= NULL; obt->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME; } @@ -392,22 +392,22 @@ void unlink_object(Object *ob) if ELEM(obt->type, OB_CURVE, OB_FONT) { cu= obt->data; - if(cu->bevobj==ob) { + if (cu->bevobj==ob) { cu->bevobj= NULL; obt->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME; } - if(cu->taperobj==ob) { + if (cu->taperobj==ob) { cu->taperobj= NULL; obt->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME; } - if(cu->textoncurve==ob) { + if (cu->textoncurve==ob) { cu->textoncurve= NULL; obt->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME; } } - else if(obt->type==OB_ARMATURE && obt->pose) { + else if (obt->type==OB_ARMATURE && obt->pose) { bPoseChannel *pchan; - for(pchan= obt->pose->chanbase.first; pchan; pchan= pchan->next) { + for (pchan= obt->pose->chanbase.first; pchan; pchan= pchan->next) { for (con = pchan->constraints.first; con; con=con->next) { bConstraintTypeInfo *cti= constraint_get_typeinfo(con); ListBase targets = {NULL, NULL}; @@ -428,12 +428,12 @@ void unlink_object(Object *ob) cti->flush_constraint_targets(con, &targets, 0); } } - if(pchan->custom==ob) + if (pchan->custom==ob) pchan->custom= NULL; } } - else if(ELEM(OB_MBALL, ob->type, obt->type)) { - if(is_mball_basis_for(obt, ob)) + else if (ELEM(OB_MBALL, ob->type, obt->type)) { + if (is_mball_basis_for (obt, ob)) obt->recalc|= OB_RECALC_DATA; } @@ -461,84 +461,84 @@ void unlink_object(Object *ob) } /* object is deflector or field */ - if(ob->pd) { - if(obt->soft) + if (ob->pd) { + if (obt->soft) obt->recalc |= OB_RECALC_DATA; /* cloth */ - for(md=obt->modifiers.first; md; md=md->next) - if(md->type == eModifierType_Cloth) + for (md=obt->modifiers.first; md; md=md->next) + if (md->type == eModifierType_Cloth) obt->recalc |= OB_RECALC_DATA; } /* strips */ #if 0 // XXX old animation system - for(strip= obt->nlastrips.first; strip; strip= strip->next) { - if(strip->object==ob) + for (strip= obt->nlastrips.first; strip; strip= strip->next) { + if (strip->object==ob) strip->object= NULL; - if(strip->modifiers.first) { + if (strip->modifiers.first) { bActionModifier *amod; - for(amod= strip->modifiers.first; amod; amod= amod->next) - if(amod->ob==ob) + for (amod= strip->modifiers.first; amod; amod= amod->next) + if (amod->ob==ob) amod->ob= NULL; } } #endif // XXX old animation system /* particle systems */ - if(obt->particlesystem.first) { + if (obt->particlesystem.first) { ParticleSystem *tpsys= obt->particlesystem.first; - for(; tpsys; tpsys=tpsys->next) { + for (; tpsys; tpsys=tpsys->next) { BoidState *state = NULL; BoidRule *rule = NULL; ParticleTarget *pt = tpsys->targets.first; - for(; pt; pt=pt->next) { - if(pt->ob==ob) { + for (; pt; pt=pt->next) { + if (pt->ob==ob) { pt->ob = NULL; obt->recalc |= OB_RECALC_DATA; break; } } - if(tpsys->target_ob==ob) { + if (tpsys->target_ob==ob) { tpsys->target_ob= NULL; obt->recalc |= OB_RECALC_DATA; } - if(tpsys->part->dup_ob==ob) + if (tpsys->part->dup_ob==ob) tpsys->part->dup_ob= NULL; - if(tpsys->part->phystype==PART_PHYS_BOIDS) { + if (tpsys->part->phystype==PART_PHYS_BOIDS) { ParticleData *pa; BoidParticle *bpa; int p; - for(p=0,pa=tpsys->particles; p<tpsys->totpart; p++,pa++) { + for (p=0,pa=tpsys->particles; p<tpsys->totpart; p++,pa++) { bpa = pa->boid; - if(bpa->ground == ob) + if (bpa->ground == ob) bpa->ground = NULL; } } - if(tpsys->part->boids) { - for(state = tpsys->part->boids->states.first; state; state=state->next) { - for(rule = state->rules.first; rule; rule=rule->next) { - if(rule->type==eBoidRuleType_Avoid) { + if (tpsys->part->boids) { + for (state = tpsys->part->boids->states.first; state; state=state->next) { + for (rule = state->rules.first; rule; rule=rule->next) { + if (rule->type==eBoidRuleType_Avoid) { BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid*)rule; - if(gabr->ob==ob) + if (gabr->ob==ob) gabr->ob= NULL; } - else if(rule->type==eBoidRuleType_FollowLeader) { + else if (rule->type==eBoidRuleType_FollowLeader) { BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader*)rule; - if(flbr->ob==ob) + if (flbr->ob==ob) flbr->ob= NULL; } } } } } - if(ob->pd) + if (ob->pd) obt->recalc |= OB_RECALC_DATA; } @@ -547,10 +547,10 @@ void unlink_object(Object *ob) /* materials */ mat= bmain->mat.first; - while(mat) { + while (mat) { - for(a=0; a<MAX_MTEX; a++) { - if(mat->mtex[a] && ob==mat->mtex[a]->object) { + for (a=0; a<MAX_MTEX; a++) { + if (mat->mtex[a] && ob==mat->mtex[a]->object) { /* actually, test for lib here... to do */ mat->mtex[a]->object= NULL; } @@ -560,18 +560,18 @@ void unlink_object(Object *ob) } /* textures */ - for(tex= bmain->tex.first; tex; tex= tex->id.next) { - if(tex->env && (ob==tex->env->object)) tex->env->object= NULL; - if(tex->pd && (ob==tex->pd->object)) tex->pd->object= NULL; - if(tex->vd && (ob==tex->vd->object)) tex->vd->object= NULL; + for (tex= bmain->tex.first; tex; tex= tex->id.next) { + if (tex->env && (ob==tex->env->object)) tex->env->object= NULL; + if (tex->pd && (ob==tex->pd->object)) tex->pd->object= NULL; + if (tex->vd && (ob==tex->vd->object)) tex->vd->object= NULL; } /* worlds */ wrld= bmain->world.first; - while(wrld) { - if(wrld->id.lib==NULL) { - for(a=0; a<MAX_MTEX; a++) { - if(wrld->mtex[a] && ob==wrld->mtex[a]->object) + while (wrld) { + if (wrld->id.lib==NULL) { + for (a=0; a<MAX_MTEX; a++) { + if (wrld->mtex[a] && ob==wrld->mtex[a]->object) wrld->mtex[a]->object= NULL; } } @@ -581,26 +581,26 @@ void unlink_object(Object *ob) /* scenes */ sce= bmain->scene.first; - while(sce) { - if(sce->id.lib==NULL) { - if(sce->camera==ob) sce->camera= NULL; - if(sce->toolsettings->skgen_template==ob) sce->toolsettings->skgen_template = NULL; - if(sce->toolsettings->particle.object==ob) sce->toolsettings->particle.object= NULL; + while (sce) { + if (sce->id.lib==NULL) { + if (sce->camera==ob) sce->camera= NULL; + if (sce->toolsettings->skgen_template==ob) sce->toolsettings->skgen_template = NULL; + if (sce->toolsettings->particle.object==ob) sce->toolsettings->particle.object= NULL; #ifdef DURIAN_CAMERA_SWITCH { TimeMarker *m; for (m= sce->markers.first; m; m= m->next) { - if(m->camera==ob) + if (m->camera==ob) m->camera= NULL; } } #endif - if(sce->ed) { + if (sce->ed) { Sequence *seq; SEQ_BEGIN(sce->ed, seq) - if(seq->scene_camera==ob) { + if (seq->scene_camera==ob) { seq->scene_camera= NULL; } SEQ_END @@ -612,21 +612,21 @@ void unlink_object(Object *ob) /* screens */ sc= bmain->screen.first; - while(sc) { + while (sc) { ScrArea *sa= sc->areabase.first; - while(sa) { + while (sa) { SpaceLink *sl; for (sl= sa->spacedata.first; sl; sl= sl->next) { - if(sl->spacetype==SPACE_VIEW3D) { + if (sl->spacetype==SPACE_VIEW3D) { View3D *v3d= (View3D*) sl; found= 0; - if(v3d->camera==ob) { + if (v3d->camera==ob) { v3d->camera= NULL; found= 1; } - if(v3d->localvd && v3d->localvd->camera==ob ) { + if (v3d->localvd && v3d->localvd->camera==ob ) { v3d->localvd->camera= NULL; found += 2; } @@ -649,21 +649,21 @@ void unlink_object(Object *ob) } } } - else if(sl->spacetype==SPACE_OUTLINER) { + else if (sl->spacetype==SPACE_OUTLINER) { SpaceOops *so= (SpaceOops *)sl; - if(so->treestore) { + if (so->treestore) { TreeStoreElem *tselem= so->treestore->data; int a; - for(a=0; a<so->treestore->usedelem; a++, tselem++) { - if(tselem->id==(ID *)ob) tselem->id= NULL; + for (a=0; a<so->treestore->usedelem; a++, tselem++) { + if (tselem->id==(ID *)ob) tselem->id= NULL; } } } - else if(sl->spacetype==SPACE_BUTS) { + else if (sl->spacetype==SPACE_BUTS) { SpaceButs *sbuts= (SpaceButs *)sl; - if(sbuts->pinid==(ID *)ob) { + if (sbuts->pinid==(ID *)ob) { sbuts->flag&= ~SB_PIN_CONTEXT; sbuts->pinid= NULL; } @@ -677,14 +677,14 @@ void unlink_object(Object *ob) /* groups */ group= bmain->group.first; - while(group) { + while (group) { rem_from_group(group, ob, NULL, NULL); group= group->id.next; } /* cameras */ camera= bmain->camera.first; - while(camera) { + while (camera) { if (camera->dof_ob==ob) { camera->dof_ob = NULL; } @@ -696,11 +696,11 @@ int exist_object(Object *obtest) { Object *ob; - if(obtest==NULL) return 0; + if (obtest==NULL) return 0; ob= G.main->object.first; - while(ob) { - if(ob==obtest) return 1; + while (ob) { + if (ob==obtest) return 1; ob= ob->id.next; } return 0; @@ -785,7 +785,7 @@ Object *add_only_object(int type, const char *name) ob->empty_drawtype= OB_PLAINAXES; ob->empty_drawsize= 1.0; - if(type==OB_CAMERA || type==OB_LAMP || type==OB_SPEAKER) { + if (type==OB_CAMERA || type==OB_LAMP || type==OB_SPEAKER) { ob->trackflag= OB_NEGZ; ob->upflag= OB_POSY; } @@ -865,7 +865,7 @@ SoftBody *copy_softbody(SoftBody *sb) sbn->pointcache= BKE_ptcache_copy_list(&sbn->ptcaches, &sb->ptcaches); - if(sb->effector_weights) + if (sb->effector_weights) sbn->effector_weights = MEM_dupallocN(sb->effector_weights); return sbn; @@ -892,32 +892,32 @@ static ParticleSystem *copy_particlesystem(ParticleSystem *psys) psysn->particles= MEM_dupallocN(psys->particles); psysn->child= MEM_dupallocN(psys->child); - if(psys->part->type == PART_HAIR) { - for(p=0, pa=psysn->particles; p<psysn->totpart; p++, pa++) + if (psys->part->type == PART_HAIR) { + for (p=0, pa=psysn->particles; p<psysn->totpart; p++, pa++) pa->hair = MEM_dupallocN(pa->hair); } - if(psysn->particles && (psysn->particles->keys || psysn->particles->boid)) { + if (psysn->particles && (psysn->particles->keys || psysn->particles->boid)) { ParticleKey *key = psysn->particles->keys; BoidParticle *boid = psysn->particles->boid; - if(key) + if (key) key = MEM_dupallocN(key); - if(boid) + if (boid) boid = MEM_dupallocN(boid); - for(p=0, pa=psysn->particles; p<psysn->totpart; p++, pa++) { - if(boid) + for (p=0, pa=psysn->particles; p<psysn->totpart; p++, pa++) { + if (boid) pa->boid = boid++; - if(key) { + if (key) { pa->keys = key; key += pa->totkey; } } } - if(psys->clmd) { + if (psys->clmd) { psysn->clmd = (ClothModifierData *)modifier_new(eModifierType_Cloth); modifier_copyData((ModifierData*)psys->clmd, (ModifierData*)psysn->clmd); psys->hair_in_dm = psys->hair_out_dm = NULL; @@ -940,7 +940,7 @@ static ParticleSystem *copy_particlesystem(ParticleSystem *psys) /* XXX - from reading existing code this seems correct but intended usage of * pointcache should /w cloth should be added in 'ParticleSystem' - campbell */ - if(psysn->clmd) { + if (psysn->clmd) { psysn->clmd->point_cache= psysn->pointcache; } @@ -955,22 +955,22 @@ void copy_object_particlesystems(Object *obn, Object *ob) ModifierData *md; obn->particlesystem.first= obn->particlesystem.last= NULL; - for(psys=ob->particlesystem.first; psys; psys=psys->next) { + for (psys=ob->particlesystem.first; psys; psys=psys->next) { npsys= copy_particlesystem(psys); BLI_addtail(&obn->particlesystem, npsys); /* need to update particle modifiers too */ - for(md=obn->modifiers.first; md; md=md->next) { - if(md->type==eModifierType_ParticleSystem) { + for (md=obn->modifiers.first; md; md=md->next) { + if (md->type==eModifierType_ParticleSystem) { ParticleSystemModifierData *psmd= (ParticleSystemModifierData*)md; - if(psmd->psys==psys) + if (psmd->psys==psys) psmd->psys= npsys; } - else if(md->type==eModifierType_DynamicPaint) { + else if (md->type==eModifierType_DynamicPaint) { DynamicPaintModifierData *pmd= (DynamicPaintModifierData*)md; if (pmd->brush) { - if(pmd->brush->psys==psys) { + if (pmd->brush->psys==psys) { pmd->brush->psys= npsys; } } @@ -978,7 +978,7 @@ void copy_object_particlesystems(Object *obn, Object *ob) else if (md->type==eModifierType_Smoke) { SmokeModifierData *smd = (SmokeModifierData*) md; - if(smd->type==MOD_SMOKE_TYPE_FLOW) { + if (smd->type==MOD_SMOKE_TYPE_FLOW) { if (smd->flow) { if (smd->flow->psys == psys) smd->flow->psys= npsys; @@ -991,7 +991,7 @@ void copy_object_particlesystems(Object *obn, Object *ob) void copy_object_softbody(Object *obn, Object *ob) { - if(ob->soft) + if (ob->soft) obn->soft= copy_softbody(ob->soft); } @@ -1003,7 +1003,7 @@ static void copy_object_pose(Object *obn, Object *ob) obn->pose= NULL; copy_pose(&obn->pose, ob->pose, 1); /* 1 = copy constraints */ - for (chan = obn->pose->chanbase.first; chan; chan=chan->next){ + for (chan = obn->pose->chanbase.first; chan; chan=chan->next) { bConstraint *con; chan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE); @@ -1030,7 +1030,7 @@ static void copy_object_pose(Object *obn, Object *ob) static int object_pose_context(Object *ob) { - if( (ob) && + if ( (ob) && (ob->type == OB_ARMATURE) && (ob->pose) && (ob->mode & OB_MODE_POSE) @@ -1044,15 +1044,15 @@ static int object_pose_context(Object *ob) Object *object_pose_armature_get(Object *ob) { - if(ob==NULL) + if (ob==NULL) return NULL; - if(object_pose_context(ob)) + if (object_pose_context(ob)) return ob; ob= modifiers_isDeformedByArmature(ob); - if(object_pose_context(ob)) + if (object_pose_context(ob)) return ob; return NULL; @@ -1077,13 +1077,13 @@ Object *copy_object(Object *ob) obn= copy_libblock(&ob->id); - if(ob->totcol) { + if (ob->totcol) { obn->mat= MEM_dupallocN(ob->mat); obn->matbits= MEM_dupallocN(ob->matbits); obn->totcol= ob->totcol; } - if(ob->bb) obn->bb= MEM_dupallocN(ob->bb); + if (ob->bb) obn->bb= MEM_dupallocN(ob->bb); obn->flag &= ~OB_FROMGROUP; obn->modifiers.first = obn->modifiers.last= NULL; @@ -1102,10 +1102,10 @@ Object *copy_object(Object *ob) copy_controllers(&obn->controllers, &ob->controllers); copy_actuators(&obn->actuators, &ob->actuators); - if(ob->pose) { + if (ob->pose) { copy_object_pose(obn, ob); /* backwards compat... non-armatures can get poses in older files? */ - if(ob->type==OB_ARMATURE) + if (ob->type==OB_ARMATURE) armature_rebuild_pose(obn, obn->data); } defgroup_copy_list(&obn->defbase, &ob->defbase); @@ -1119,15 +1119,15 @@ Object *copy_object(Object *ob) id_us_plus((ID *)obn->gpd); id_lib_extern((ID *)obn->dup_group); - for(a=0; a<obn->totcol; a++) id_us_plus((ID *)obn->mat[a]); + for (a=0; a<obn->totcol; a++) id_us_plus((ID *)obn->mat[a]); obn->disp.first= obn->disp.last= NULL; - if(ob->pd){ + if (ob->pd) { obn->pd= MEM_dupallocN(ob->pd); - if(obn->pd->tex) + if (obn->pd->tex) id_us_plus(&(obn->pd->tex->id)); - if(obn->pd->rng) + if (obn->pd->rng) obn->pd->rng = MEM_dupallocN(ob->pd->rng); } obn->soft= copy_softbody(ob->soft); @@ -1157,7 +1157,7 @@ static void extern_local_object(Object *ob) extern_local_matarar(ob->mat, ob->totcol); - for(psys=ob->particlesystem.first; psys; psys=psys->next) + for (psys=ob->particlesystem.first; psys; psys=psys->next) id_lib_extern((ID *)psys->part); } @@ -1173,27 +1173,27 @@ void make_local_object(Object *ob) * - mixed: make copy */ - if(ob->id.lib==NULL) return; + if (ob->id.lib==NULL) return; ob->proxy= ob->proxy_from= NULL; - if(ob->id.us==1) { + if (ob->id.us==1) { id_clear_lib_data(bmain, &ob->id); extern_local_object(ob); } else { - for(sce= bmain->scene.first; sce && ELEM(0, is_lib, is_local); sce= sce->id.next) { - if(object_in_scene(ob, sce)) { - if(sce->id.lib) is_lib= TRUE; + for (sce= bmain->scene.first; sce && ELEM(0, is_lib, is_local); sce= sce->id.next) { + if (object_in_scene(ob, sce)) { + if (sce->id.lib) is_lib= TRUE; else is_local= TRUE; } } - if(is_local && is_lib == FALSE) { + if (is_local && is_lib == FALSE) { id_clear_lib_data(bmain, &ob->id); extern_local_object(ob); } - else if(is_local && is_lib) { + else if (is_local && is_lib) { Object *ob_new= copy_object(ob); ob_new->id.us= 0; @@ -1202,11 +1202,11 @@ void make_local_object(Object *ob) BKE_id_lib_local_paths(bmain, ob->id.lib, &ob_new->id); sce= bmain->scene.first; - while(sce) { - if(sce->id.lib==NULL) { + while (sce) { + if (sce->id.lib==NULL) { base= sce->base.first; - while(base) { - if(base->object==ob) { + while (base) { + if (base->object==ob) { base->object= ob_new; ob_new->id.us++; ob->id.us--; @@ -1234,11 +1234,11 @@ int object_is_libdata(Object *ob) /* Returns true if the Object data is a from an external blend file (libdata) */ int object_data_is_libdata(Object *ob) { - if(!ob) return 0; - if(ob->proxy && (ob->data==NULL || ((ID *)ob->data)->lib==NULL)) return 0; - if(ob->id.lib) return 1; - if(ob->data==NULL) return 0; - if(((ID *)ob->data)->lib) return 1; + if (!ob) return 0; + if (ob->proxy && (ob->data==NULL || ((ID *)ob->data)->lib==NULL)) return 0; + if (ob->id.lib) return 1; + if (ob->data==NULL) return 0; + if (((ID *)ob->data)->lib) return 1; return 0; } @@ -1253,7 +1253,7 @@ static void armature_set_id_extern(Object *ob) unsigned int lay= arm->layer_protected; for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) { - if(!(pchan->bone->layer & lay)) + if (!(pchan->bone->layer & lay)) id_lib_extern((ID *)pchan->custom); } @@ -1265,7 +1265,7 @@ void object_copy_proxy_drivers(Object *ob, Object *target) FCurve *fcu; /* add new animdata block */ - if(!ob->adt) + if (!ob->adt) ob->adt= BKE_id_add_animdata(&ob->id); /* make a copy of all the drivers (for now), then correct any links that need fixing */ @@ -1280,13 +1280,13 @@ void object_copy_proxy_drivers(Object *ob, Object *target) /* all drivers */ DRIVER_TARGETS_LOOPER(dvar) { - if(dtar->id) { + if (dtar->id) { if ((Object *)dtar->id == target) dtar->id= (ID *)ob; else { /* only on local objects because this causes indirect links a -> b -> c,blend to point directly to a.blend * when a.blend has a proxy thats linked into c.blend */ - if(ob->id.lib==NULL) + if (ob->id.lib==NULL) id_lib_extern((ID *)dtar->id); } } @@ -1304,7 +1304,7 @@ void object_copy_proxy_drivers(Object *ob, Object *target) void object_make_proxy(Object *ob, Object *target, Object *gob) { /* paranoia checks */ - if(ob->id.lib || target->id.lib==NULL) { + if (ob->id.lib || target->id.lib==NULL) { printf("cannot make proxy\n"); return; } @@ -1321,10 +1321,10 @@ void object_make_proxy(Object *ob, Object *target, Object *gob) * * - no gob means this is being made from a linked object, * this is closer to making a copy of the object - in-place. */ - if(gob) { + if (gob) { ob->rotmode= target->rotmode; mult_m4_m4m4(ob->obmat, gob->obmat, target->obmat); - if(gob->dup_group) { /* should always be true */ + if (gob->dup_group) { /* should always be true */ float tvec[3]; copy_v3_v3(tvec, gob->dup_group->dupli_ofs); mul_mat3_m4_v3(ob->obmat, tvec); @@ -1351,8 +1351,8 @@ void object_make_proxy(Object *ob, Object *target, Object *gob) /* copy material and index information */ ob->actcol= ob->totcol= 0; - if(ob->mat) MEM_freeN(ob->mat); - if(ob->matbits) MEM_freeN(ob->matbits); + if (ob->mat) MEM_freeN(ob->mat); + if (ob->matbits) MEM_freeN(ob->matbits); ob->mat = NULL; ob->matbits= NULL; if ((target->totcol) && (target->mat) && OB_TYPE_SUPPORT_MATERIAL(ob->type)) { @@ -1363,14 +1363,14 @@ void object_make_proxy(Object *ob, Object *target, Object *gob) ob->mat = MEM_dupallocN(target->mat); ob->matbits = MEM_dupallocN(target->matbits); - for(i=0; i<target->totcol; i++) { + for (i=0; i<target->totcol; i++) { /* dont need to run test_object_materials since we know this object is new and not used elsewhere */ id_us_plus((ID *)ob->mat[i]); } } /* type conversions */ - if(target->type == OB_ARMATURE) { + if (target->type == OB_ARMATURE) { copy_object_pose(ob, target); /* data copy, object pointers in constraints */ rest_pose(ob->pose); /* clear all transforms in channels */ armature_rebuild_pose(ob, ob->data); /* set all internal links */ @@ -1383,12 +1383,12 @@ void object_make_proxy(Object *ob, Object *target, Object *gob) } /* copy IDProperties */ - if(ob->id.properties) { + if (ob->id.properties) { IDP_FreeProperty(ob->id.properties); MEM_freeN(ob->id.properties); ob->id.properties= NULL; } - if(target->id.properties) { + if (target->id.properties) { ob->id.properties= IDP_CopyProperty(target->id.properties); } @@ -1471,7 +1471,7 @@ void object_mat3_to_rot(Object *ob, float mat[][3], short use_compat) quat_to_mat3(tmat, quat); /* end drot correction */ - if(use_compat) mat3_to_compatible_eulO(ob->rot, ob->rot, ob->rotmode, tmat); + if (use_compat) mat3_to_compatible_eulO(ob->rot, ob->rot, ob->rotmode, tmat); else mat3_to_eulO(ob->rot, ob->rotmode, tmat); } } @@ -1547,7 +1547,7 @@ void object_apply_mat4(Object *ob, float mat[][4], const short use_compat, const { float rot[3][3]; - if(use_parent && ob->parent) { + if (use_parent && ob->parent) { float rmat[4][4], diff_mat[4][4], imat[4][4]; mult_m4_m4m4(diff_mat, ob->parent->obmat, ob->parentinv); invert_m4_m4(imat, diff_mat); @@ -1609,16 +1609,16 @@ static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[][4]) unit_m4(mat); cu= par->data; - if(cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */ + if (cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */ makeDispListCurveTypes(scene, par, 0); - if(cu->path==NULL) return; + if (cu->path==NULL) return; /* catch exceptions: feature for nla stride editing */ - if(ob->ipoflag & OB_DISABLE_PATH) { + if (ob->ipoflag & OB_DISABLE_PATH) { ctime= 0.0f; } /* catch exceptions: curve paths used as a duplicator */ - else if(enable_cu_speed) { + else if (enable_cu_speed) { /* ctime is now a proper var setting of Curve which gets set by Animato like any other var that's animated, * but this will only work if it actually is animated... * @@ -1641,7 +1641,7 @@ static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[][4]) } /* time calculus is correct, now apply distance offset */ - if(cu->flag & CU_OFFS_PATHDIST) { + if (cu->flag & CU_OFFS_PATHDIST) { ctime += timeoffs/cu->path->totdist; /* restore */ @@ -1650,9 +1650,9 @@ static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[][4]) /* vec: 4 items! */ - if( where_on_path(par, ctime, vec, dir, cu->flag & CU_FOLLOW ? quat:NULL, &radius, NULL) ) { + if ( where_on_path(par, ctime, vec, dir, cu->flag & CU_FOLLOW ? quat:NULL, &radius, NULL) ) { - if(cu->flag & CU_FOLLOW) { + if (cu->flag & CU_FOLLOW) { #if 0 float x1, q[4]; vec_to_quat( quat,dir, ob->trackflag, ob->upflag); @@ -1672,7 +1672,7 @@ static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[][4]) quat_to_mat4(mat, quat); } - if(cu->flag & CU_PATH_RADIUS) { + if (cu->flag & CU_PATH_RADIUS) { float tmat[4][4], rmat[4][4]; scale_m4_fl(tmat, radius); mult_m4_m4m4(rmat, tmat, mat); @@ -1696,7 +1696,7 @@ static void ob_parbone(Object *ob, Object *par, float mat[][4]) /* Make sure the bone is still valid */ pchan= get_pose_channel(par->pose, ob->parsubstr); - if (!pchan){ + if (!pchan) { printf ("Object %s with Bone parent: bone %s doesn't exist\n", ob->id.name+2, ob->parsubstr); unit_m4(mat); return; @@ -1718,21 +1718,21 @@ static void give_parvert(Object *par, int nr, float *vec) vec[0]=vec[1]=vec[2]= 0.0f; - if(par->type==OB_MESH) { + if (par->type==OB_MESH) { Mesh *me= par->data; DerivedMesh *dm; em = me->edit_btmesh; #if 0 /* this was bmesh only, better, evaluate why this was needed - campbell*/ - if(em) { + if (em) { BMVert *eve; BMIter iter; BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) { int *keyindex = CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_SHAPE_KEYINDEX); - if(keyindex && *keyindex==nr) { + if (keyindex && *keyindex==nr) { copy_v3_v3(vec, eve->co); break; } @@ -1742,17 +1742,17 @@ static void give_parvert(Object *par, int nr, float *vec) dm = (em)? em->derivedFinal: par->derivedFinal; - if(dm) { + if (dm) { MVert *mvert= dm->getVertArray(dm); int *index = (int *)dm->getVertDataArray(dm, CD_ORIGINDEX); int i, vindex, numVerts = dm->getNumVerts(dm); /* get the average of all verts with (original index == nr) */ count= 0; - for(i = 0; i < numVerts; i++) { + for (i = 0; i < numVerts; i++) { vindex= (index)? index[i]: i; - if(vindex == nr) { + if (vindex == nr) { add_v3_v3(vec, mvert[i].co); count++; } @@ -1760,7 +1760,7 @@ static void give_parvert(Object *par, int nr, float *vec) if (count==0) { /* keep as 0,0,0 */ - } else if(count > 0) { + } else if (count > 0) { mul_v3_fl(vec, 1.0f / count); } else { /* use first index if its out of range */ @@ -1782,12 +1782,12 @@ static void give_parvert(Object *par, int nr, float *vec) nu= nurbs->first; count= 0; - while(nu && !found) { - if(nu->type == CU_BEZIER) { + while (nu && !found) { + if (nu->type == CU_BEZIER) { bezt= nu->bezt; a= nu->pntsu; - while(a--) { - if(count==nr) { + while (a--) { + if (count==nr) { found= 1; copy_v3_v3(vec, bezt->vec[1]); break; @@ -1799,8 +1799,8 @@ static void give_parvert(Object *par, int nr, float *vec) else { bp= nu->bp; a= nu->pntsu*nu->pntsv; - while(a--) { - if(count==nr) { + while (a--) { + if (count==nr) { found= 1; memcpy(vec, bp->vec, sizeof(float)*3); break; @@ -1813,27 +1813,27 @@ static void give_parvert(Object *par, int nr, float *vec) } } - else if(par->type==OB_LATTICE) { + else if (par->type==OB_LATTICE) { Lattice *latt= par->data; BPoint *bp; DispList *dl = find_displist(&par->disp, DL_VERTS); float *co = dl?dl->verts:NULL; - if(latt->editlatt) latt= latt->editlatt->latt; + if (latt->editlatt) latt= latt->editlatt->latt; a= latt->pntsu*latt->pntsv*latt->pntsw; count= 0; bp= latt->def; - while(a--) { - if(count==nr) { - if(co) + while (a--) { + if (count==nr) { + if (co) memcpy(vec, co, 3*sizeof(float)); else memcpy(vec, bp->vec, 3*sizeof(float)); break; } count++; - if(co) co+= 3; + if (co) co+= 3; else bp++; } } @@ -1856,7 +1856,7 @@ static void ob_parvert3(Object *ob, Object *par, float mat[][4]) quat_to_mat3( cmat,q); copy_m4_m3(mat, cmat); - if(ob->type==OB_CURVE) { + if (ob->type==OB_CURVE) { copy_v3_v3(mat[3], v1); } else { @@ -1875,12 +1875,12 @@ static int where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat[ // include framerate fac1= ( 1.0f / (1.0f + fabsf(ob->sf)) ); - if(fac1 >= 1.0f) return 0; + if (fac1 >= 1.0f) return 0; fac2= 1.0f-fac1; fp1= obmat[0]; fp2= slowmat[0]; - for(a=0; a<16; a++, fp1++, fp2++) { + for (a=0; a<16; a++, fp1++, fp2++) { fp1[0]= fac1*fp1[0] + fac2*fp2[0]; } @@ -1896,21 +1896,21 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime) /* this one only calculates direct attached parent and track */ /* is faster, but should keep track of timeoffs */ - if(ob==NULL) return; + if (ob==NULL) return; /* execute drivers only, as animation has already been done */ BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_DRIVERS); - if(ob->parent) { + if (ob->parent) { Object *par= ob->parent; /* hurms, code below conflicts with depgraph... (ton) */ /* and even worse, it gives bad effects for NLA stride too (try ctime != par->ctime, with MBlur) */ - if(stime != par->ctime) { + if (stime != par->ctime) { // only for ipo systems? Object tmp= *par; - if(par->proxy_from); // was a copied matrix, no where_is! bad... + if (par->proxy_from); // was a copied matrix, no where_is! bad... else where_is_object_time(scene, par, ctime); solve_parenting(scene, ob, par, ob->obmat, slowmat, 0); @@ -1923,8 +1923,8 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime) /* "slow parent" is definitely not threadsafe, and may also give bad results jumping around * An old-fashioned hack which probably doesn't really cut it anymore */ - if(ob->partype & PARSLOW) { - if(!where_is_object_parslow(ob, ob->obmat, slowmat)) + if (ob->partype & PARSLOW) { + if (!where_is_object_parslow(ob, ob->obmat, slowmat)) return; } } @@ -1945,7 +1945,7 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime) } /* set negative scale flag in object */ - if(is_negative_m4(ob->obmat)) ob->transflag |= OB_NEG_SCALE; + if (is_negative_m4(ob->obmat)) ob->transflag |= OB_NEG_SCALE; else ob->transflag &= ~OB_NEG_SCALE; } @@ -1957,12 +1957,12 @@ void where_is_object_mat(Scene *scene, Object *ob, float obmat[4][4]) { float slowmat[4][4] = MAT4_UNITY; - if(ob->parent) { + if (ob->parent) { Object *par= ob->parent; solve_parenting(scene, ob, par, obmat, slowmat, 1); - if(ob->partype & PARSLOW) + if (ob->partype & PARSLOW) where_is_object_parslow(ob, obmat, slowmat); } else { @@ -1980,19 +1980,19 @@ static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[ object_to_mat4(ob, locmat); - if(ob->partype & PARSLOW) copy_m4_m4(slowmat, obmat); + if (ob->partype & PARSLOW) copy_m4_m4(slowmat, obmat); switch(ob->partype & PARTYPE) { case PAROBJECT: ok= 0; - if(par->type==OB_CURVE) { - if( ((Curve *)par->data)->flag & CU_PATH ) { + if (par->type==OB_CURVE) { + if ( ((Curve *)par->data)->flag & CU_PATH ) { ob_parcurve(scene, ob, par, tmat); ok= 1; } } - if(ok) mul_serie_m4(totmat, par->obmat, tmat, + if (ok) mul_serie_m4(totmat, par->obmat, tmat, NULL, NULL, NULL, NULL, NULL, NULL); else copy_m4_m4(totmat, par->obmat); @@ -2005,7 +2005,7 @@ static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[ case PARVERT1: unit_m4(totmat); - if (simul){ + if (simul) { copy_v3_v3(totmat[3], par->obmat[3]); } else{ @@ -2039,7 +2039,7 @@ static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[ copy_m3_m4(originmat, tmat); // origin, voor help line - if( (ob->partype & PARTYPE)==PARSKEL ) { + if ( (ob->partype & PARTYPE)==PARSKEL ) { copy_v3_v3(ob->orig, par->obmat[3]); } else { @@ -2067,17 +2067,17 @@ for a lamp that is the child of another object */ int a; /* NO TIMEOFFS */ - if(ob->parent) { + if (ob->parent) { par= ob->parent; solve_parenting(scene, ob, par, ob->obmat, slowmat, 1); - if(ob->partype & PARSLOW) { + if (ob->partype & PARSLOW) { fac1= (float)(1.0/(1.0+ fabs(ob->sf))); fac2= 1.0f-fac1; fp1= ob->obmat[0]; fp2= slowmat[0]; - for(a=0; a<16; a++, fp1++, fp2++) { + for (a=0; a<16; a++, fp1++, fp2++) { fp1[0]= fac1*fp1[0] + fac2*fp2[0]; } } @@ -2149,13 +2149,13 @@ BoundBox *object_get_boundbox(Object *ob) { BoundBox *bb= NULL; - if(ob->type==OB_MESH) { + if (ob->type==OB_MESH) { bb = mesh_get_bb(ob); } else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) { bb= ob->bb ? ob->bb : ( (Curve *)ob->data )->bb; } - else if(ob->type==OB_MBALL) { + else if (ob->type==OB_MBALL) { bb= ob->bb; } return bb; @@ -2165,8 +2165,8 @@ BoundBox *object_get_boundbox(Object *ob) void object_boundbox_flag(Object *ob, int flag, int set) { BoundBox *bb= object_get_boundbox(ob); - if(bb) { - if(set) bb->flag |= flag; + if (bb) { + if (set) bb->flag |= flag; else bb->flag &= ~flag; } } @@ -2223,10 +2223,10 @@ void minmax_object(Object *ob, float min[3], float max[3]) { Curve *cu= ob->data; - if(cu->bb==NULL) tex_space_curve(cu); + if (cu->bb==NULL) tex_space_curve(cu); bb= *(cu->bb); - for(a=0; a<8; a++) { + for (a=0; a<8; a++) { mul_m4_v3(ob->obmat, bb.vec[a]); DO_MINMAX(bb.vec[a], min, max); } @@ -2239,9 +2239,9 @@ void minmax_object(Object *ob, float min[3], float max[3]) BPoint *bp= lt->def; int u, v, w; - for(w=0; w<lt->pntsw; w++) { - for(v=0; v<lt->pntsv; v++) { - for(u=0; u<lt->pntsu; u++, bp++) { + for (w=0; w<lt->pntsw; w++) { + for (v=0; v<lt->pntsv; v++) { + for (u=0; u<lt->pntsu; u++, bp++) { mul_v3_m4v3(vec, ob->obmat, bp->vec); DO_MINMAX(vec, min, max); } @@ -2251,9 +2251,9 @@ void minmax_object(Object *ob, float min[3], float max[3]) } break; case OB_ARMATURE: - if(ob->pose) { + if (ob->pose) { bPoseChannel *pchan; - for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { + for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { mul_v3_m4v3(vec, ob->obmat, pchan->pose_head); DO_MINMAX(vec, min, max); mul_v3_m4v3(vec, ob->obmat, pchan->pose_tail); @@ -2266,10 +2266,10 @@ void minmax_object(Object *ob, float min[3], float max[3]) { Mesh *me= get_mesh(ob); - if(me) { + if (me) { bb = *mesh_get_bb(ob); - for(a=0; a<8; a++) { + for (a=0; a<8; a++) { mul_m4_v3(ob->obmat, bb.vec[a]); DO_MINMAX(bb.vec[a], min, max); } @@ -2279,7 +2279,7 @@ void minmax_object(Object *ob, float min[3], float max[3]) break; } - if(change == FALSE) { + if (change == FALSE) { DO_MINMAX(ob->obmat[3], min, max); copy_v3_v3(vec, ob->obmat[3]); @@ -2302,13 +2302,13 @@ int minmax_object_duplis(Scene *scene, Object *ob, float *min, float *max) DupliObject *dob; lb= object_duplilist(scene, ob); - for(dob= lb->first; dob; dob= dob->next) { - if(dob->no_draw == 0) { + for (dob= lb->first; dob; dob= dob->next) { + if (dob->no_draw == 0) { BoundBox *bb= object_get_boundbox(dob->ob); - if(bb) { + if (bb) { int i; - for(i=0; i<8; i++) { + for (i=0; i<8; i++) { float vec[3]; mul_v3_m4v3(vec, dob->mat, bb->vec[i]); DO_MINMAX(vec, min, max); @@ -2364,8 +2364,8 @@ void BKE_scene_foreach_display_point( Base *base; Object *ob; - for(base= FIRSTBASE; base; base = base->next) { - if(BASE_VISIBLE(v3d, base) && (base->flag & flag) == flag) { + for (base= FIRSTBASE; base; base = base->next) { + if (BASE_VISIBLE(v3d, base) && (base->flag & flag) == flag) { ob= base->object; if ((ob->transflag & OB_DUPLI)==0) { @@ -2376,8 +2376,8 @@ void BKE_scene_foreach_display_point( DupliObject *dob; lb= object_duplilist(scene, ob); - for(dob= lb->first; dob; dob= dob->next) { - if(dob->no_draw == 0) { + for (dob= lb->first; dob; dob= dob->next) { + if (dob->no_draw == 0) { BKE_object_foreach_display_point(dob->ob, dob->mat, func_cb, user_data); } } @@ -2450,8 +2450,8 @@ void object_tfm_restore(Object *ob, void *obtfm_pt) int BKE_object_parent_loop_check(const Object *par, const Object *ob) { /* test if 'ob' is a parent somewhere in par's parents */ - if(par == NULL) return 0; - if(ob == par) return 1; + if (par == NULL) return 0; + if (ob == par) return 1; return BKE_object_parent_loop_check(par->parent, ob); } @@ -2464,18 +2464,18 @@ int BKE_object_parent_loop_check(const Object *par, const Object *ob) /* requires flags to be set! */ void object_handle_update(Scene *scene, Object *ob) { - if(ob->recalc & OB_RECALC_ALL) { + if (ob->recalc & OB_RECALC_ALL) { /* speed optimization for animation lookups */ - if(ob->pose) + if (ob->pose) make_pose_channels_hash(ob->pose); - if(ob->recalc & OB_RECALC_DATA) { - if(ob->type==OB_ARMATURE) { + if (ob->recalc & OB_RECALC_DATA) { + if (ob->type==OB_ARMATURE) { /* this happens for reading old files and to match library armatures with poses we do it ahead of where_is_object to ensure animation is evaluated on the rebuilt pose, otherwise we get incorrect poses on file load */ - if(ob->pose==NULL || (ob->pose->flag & POSE_RECALC)) + if (ob->pose==NULL || (ob->pose->flag & POSE_RECALC)) armature_rebuild_pose(ob, ob->data); } } @@ -2483,19 +2483,19 @@ void object_handle_update(Scene *scene, Object *ob) /* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should not skip drivers, which is only in where_is_object now */ // XXX: should this case be OB_RECALC_OB instead? - if(ob->recalc & OB_RECALC_ALL) { + if (ob->recalc & OB_RECALC_ALL) { if (G.f & G_DEBUG) printf("recalcob %s\n", ob->id.name+2); /* handle proxy copy for target */ - if(ob->id.lib && ob->proxy_from) { + if (ob->id.lib && ob->proxy_from) { // printf("ob proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name); - if(ob->proxy_from->proxy_group) {/* transform proxy into group space */ + if (ob->proxy_from->proxy_group) {/* transform proxy into group space */ Object *obg= ob->proxy_from->proxy_group; invert_m4_m4(obg->imat, obg->obmat); mult_m4_m4m4(ob->obmat, obg->imat, ob->proxy_from->obmat); - if(obg->dup_group) { /* should always be true */ + if (obg->dup_group) { /* should always be true */ add_v3_v3(ob->obmat[3], obg->dup_group->dupli_ofs); } } @@ -2506,7 +2506,7 @@ void object_handle_update(Scene *scene, Object *ob) where_is_object(scene, ob); } - if(ob->recalc & OB_RECALC_DATA) { + if (ob->recalc & OB_RECALC_DATA) { ID *data_id= (ID *)ob->data; AnimData *adt= BKE_animdata_from_id(data_id); float ctime= (float)scene->r.cfra; // XXX this is bad... @@ -2516,7 +2516,7 @@ void object_handle_update(Scene *scene, Object *ob) if (G.f & G_DEBUG) printf("recalcdata %s\n", ob->id.name+2); - if(adt) { + if (adt) { /* evaluate drivers */ // XXX: for mesh types, should we push this to derivedmesh instead? BKE_animsys_evaluate_animdata(scene, data_id, adt, ctime, ADT_RECALC_DRIVERS); @@ -2529,7 +2529,7 @@ void object_handle_update(Scene *scene, Object *ob) #if 0 // XXX, comment for 2.56a release, background wont set 'scene->customdata_mask' BMEditMesh *em = (ob == scene->obedit)? ((Mesh*)ob->data)->edit_btmesh : NULL; BLI_assert((scene->customdata_mask & CD_MASK_BAREMESH) == CD_MASK_BAREMESH); - if(em) { + if (em) { makeDerivedMesh(scene, ob, em, scene->customdata_mask, 0); /* was CD_MASK_BAREMESH */ } else { @@ -2539,7 +2539,7 @@ void object_handle_update(Scene *scene, Object *ob) #else /* ensure CD_MASK_BAREMESH for now */ BMEditMesh *em = (ob == scene->obedit)? ((Mesh*)ob->data)->edit_btmesh : NULL; uint64_t data_mask= scene->customdata_mask | ob->customdata_mask | CD_MASK_BAREMESH; - if(em) { + if (em) { makeDerivedMesh(scene, ob, em, data_mask, 0); /* was CD_MASK_BAREMESH */ } else { @@ -2551,7 +2551,7 @@ void object_handle_update(Scene *scene, Object *ob) break; case OB_ARMATURE: - if(ob->id.lib && ob->proxy_from) { + if (ob->id.lib && ob->proxy_from) { // printf("pose proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name); copy_pose_result(ob->pose, ob->proxy_from->pose); } @@ -2576,16 +2576,16 @@ void object_handle_update(Scene *scene, Object *ob) } - if(ob->particlesystem.first) { + if (ob->particlesystem.first) { ParticleSystem *tpsys, *psys; DerivedMesh *dm; ob->transflag &= ~OB_DUPLIPARTS; psys= ob->particlesystem.first; - while(psys) { - if(psys_check_enabled(ob, psys)) { + while (psys) { + if (psys_check_enabled(ob, psys)) { /* check use of dupli objects here */ - if(psys->part && (psys->part->draw_as == PART_DRAW_REND || G.rendering) && + if (psys->part && (psys->part->draw_as == PART_DRAW_REND || G.rendering) && ((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) || (psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group))) ob->transflag |= OB_DUPLIPARTS; @@ -2593,7 +2593,7 @@ void object_handle_update(Scene *scene, Object *ob) particle_system_update(scene, ob, psys); psys= psys->next; } - else if(psys->flag & PSYS_DELETE) { + else if (psys->flag & PSYS_DELETE) { tpsys=psys->next; BLI_remlink(&ob->particlesystem, psys); psys_free(ob,psys); @@ -2603,14 +2603,14 @@ void object_handle_update(Scene *scene, Object *ob) psys= psys->next; } - if(G.rendering && ob->transflag & OB_DUPLIPARTS) { + if (G.rendering && ob->transflag & OB_DUPLIPARTS) { /* this is to make sure we get render level duplis in groups: * the derivedmesh must be created before init_render_mesh, * since object_duplilist does dupliparticles before that */ dm = mesh_create_derived_render(scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL); dm->release(dm); - for(psys=ob->particlesystem.first; psys; psys=psys->next) + for (psys=ob->particlesystem.first; psys; psys=psys->next) psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated; } } @@ -2618,12 +2618,12 @@ void object_handle_update(Scene *scene, Object *ob) /* check if quick cache is needed */ BKE_ptcache_ids_from_object(&pidlist, ob, scene, MAX_DUPLI_RECUR); - for(pid=pidlist.first; pid; pid=pid->next) { - if((pid->cache->flag & PTCACHE_BAKED) + for (pid=pidlist.first; pid; pid=pid->next) { + if ((pid->cache->flag & PTCACHE_BAKED) || (pid->cache->flag & PTCACHE_QUICK_CACHE)==0) continue; - if(pid->cache->flag & PTCACHE_OUTDATED || (pid->cache->flag & PTCACHE_SIMULATION_VALID)==0) { + if (pid->cache->flag & PTCACHE_OUTDATED || (pid->cache->flag & PTCACHE_SIMULATION_VALID)==0) { scene->physics_settings.quick_cache_step = scene->physics_settings.quick_cache_step ? MIN2(scene->physics_settings.quick_cache_step, pid->cache->step) : @@ -2635,7 +2635,7 @@ void object_handle_update(Scene *scene, Object *ob) } /* the no-group proxy case, we call update */ - if(ob->proxy && ob->proxy_group==NULL) { + if (ob->proxy && ob->proxy_group==NULL) { /* set pointer in library proxy target, for copying, but restore it */ ob->proxy->proxy_from= ob; // printf("call update, lib ob %s proxy %s\n", ob->proxy->id.name, ob->id.name); @@ -2646,7 +2646,7 @@ void object_handle_update(Scene *scene, Object *ob) } /* the case when this is a group proxy, object_update is called in group.c */ - if(ob->proxy) { + if (ob->proxy) { ob->proxy->proxy_from= ob; // printf("set proxy pointer for later group stuff %s\n", ob->id.name); } @@ -2656,11 +2656,11 @@ void object_sculpt_modifiers_changed(Object *ob) { SculptSession *ss= ob->sculpt; - if(!ss->cache) { + if (!ss->cache) { /* we free pbvh on changes, except during sculpt since it can't deal with changing PVBH node organization, we hope topology does not change in the meantime .. weak */ - if(ss->pbvh) { + if (ss->pbvh) { BLI_pbvh_free(ss->pbvh); ss->pbvh= NULL; } @@ -2672,7 +2672,7 @@ void object_sculpt_modifiers_changed(Object *ob) BLI_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode); - for(n = 0; n < totnode; n++) + for (n = 0; n < totnode; n++) BLI_pbvh_node_mark_update(nodes[n]); MEM_freeN(nodes); @@ -2750,7 +2750,7 @@ int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3 static int pc_cmp(void *a, void *b) { LinkData *ad = a, *bd = b; - if(GET_INT_FROM_POINTER(ad->data) > GET_INT_FROM_POINTER(bd->data)) + if (GET_INT_FROM_POINTER(ad->data) > GET_INT_FROM_POINTER(bd->data)) return 1; else return 0; } @@ -2762,11 +2762,11 @@ int object_insert_ptcache(Object *ob) BLI_sortlist(&ob->pc_ids, pc_cmp); - for(link=ob->pc_ids.first, i = 0; link; link=link->next, i++) + for (link=ob->pc_ids.first, i = 0; link; link=link->next, i++) { int index = GET_INT_FROM_POINTER(link->data); - if(i < index) + if (i < index) break; } @@ -2815,13 +2815,13 @@ static KeyBlock *insert_meshkey(Scene *scene, Object *ob, const char *name, int KeyBlock *kb; int newkey= 0; - if(key == NULL) { + if (key == NULL) { key= me->key= add_key((ID *)me); key->type= KEY_RELATIVE; newkey= 1; } - if(newkey || from_mix==FALSE) { + if (newkey || from_mix==FALSE) { /* create from mesh */ kb= add_keyblock(key, name); mesh_to_key(me, kb); @@ -2846,13 +2846,13 @@ static KeyBlock *insert_lattkey(Scene *scene, Object *ob, const char *name, int KeyBlock *kb; int newkey= 0; - if(key==NULL) { + if (key==NULL) { key= lt->key= add_key( (ID *)lt); key->type= KEY_RELATIVE; newkey= 1; } - if(newkey || from_mix==FALSE) { + if (newkey || from_mix==FALSE) { kb= add_keyblock(key, name); if (!newkey) { KeyBlock *basekb= (KeyBlock *)key->block.first; @@ -2884,13 +2884,13 @@ static KeyBlock *insert_curvekey(Scene *scene, Object *ob, const char *name, int ListBase *lb= BKE_curve_nurbs(cu); int newkey= 0; - if(key==NULL) { + if (key==NULL) { key= cu->key= add_key( (ID *)cu); key->type = KEY_RELATIVE; newkey= 1; } - if(newkey || from_mix==FALSE) { + if (newkey || from_mix==FALSE) { /* create from curve */ kb= add_keyblock(key, name); if (!newkey) { @@ -2917,9 +2917,9 @@ static KeyBlock *insert_curvekey(Scene *scene, Object *ob, const char *name, int KeyBlock *object_insert_shape_key(Scene *scene, Object *ob, const char *name, int from_mix) { - if(ob->type==OB_MESH) return insert_meshkey(scene, ob, name, from_mix); + if (ob->type==OB_MESH) return insert_meshkey(scene, ob, name, from_mix); else if ELEM(ob->type, OB_CURVE, OB_SURF)return insert_curvekey(scene, ob, name, from_mix); - else if(ob->type==OB_LATTICE) return insert_lattkey(scene, ob, name, from_mix); + else if (ob->type==OB_LATTICE) return insert_lattkey(scene, ob, name, from_mix); else return NULL; } @@ -2930,15 +2930,23 @@ int object_is_modified(Scene *scene, Object *ob) { int flag= 0; - if(ob_get_key(ob)) { + if (ob_get_key(ob)) { flag |= eModifierMode_Render; } else { ModifierData *md; /* cloth */ - for(md=modifiers_getVirtualModifierList(ob); md && (flag != (eModifierMode_Render | eModifierMode_Realtime)); md=md->next) { - if((flag & eModifierMode_Render) == 0 && modifier_isEnabled(scene, md, eModifierMode_Render)) flag |= eModifierMode_Render; - if((flag & eModifierMode_Realtime) == 0 && modifier_isEnabled(scene, md, eModifierMode_Realtime)) flag |= eModifierMode_Realtime; + for (md=modifiers_getVirtualModifierList(ob); + md && (flag != (eModifierMode_Render | eModifierMode_Realtime)); + md=md->next) + { + if ((flag & eModifierMode_Render) == 0 && modifier_isEnabled(scene, md, eModifierMode_Render)) { + flag |= eModifierMode_Render; + } + + if ((flag & eModifierMode_Realtime) == 0 && modifier_isEnabled(scene, md, eModifierMode_Realtime)) { + flag |= eModifierMode_Realtime; + } } } @@ -2948,24 +2956,24 @@ int object_is_modified(Scene *scene, Object *ob) static void copy_object__forwardModifierLinks(void *UNUSED(userData), Object *UNUSED(ob), ID **idpoin) { /* this is copied from ID_NEW; it might be better to have a macro */ - if(*idpoin && (*idpoin)->newid) *idpoin = (*idpoin)->newid; + if (*idpoin && (*idpoin)->newid) *idpoin = (*idpoin)->newid; } void object_relink(Object *ob) { - if(ob->id.lib) + if (ob->id.lib) return; relink_constraints(&ob->constraints); - if (ob->pose){ + if (ob->pose) { bPoseChannel *chan; - for (chan = ob->pose->chanbase.first; chan; chan=chan->next){ + for (chan = ob->pose->chanbase.first; chan; chan=chan->next) { relink_constraints(&chan->constraints); } } modifiers_foreachIDLink(ob, copy_object__forwardModifierLinks, NULL); - if(ob->adt) + if (ob->adt) BKE_relink_animdata(ob->adt); ID_NEW(ob->parent); @@ -2979,18 +2987,18 @@ MovieClip *object_get_movieclip(Scene *scene, Object *ob, int use_default) MovieClip *clip= use_default ? scene->clip : NULL; bConstraint *con= ob->constraints.first, *scon= NULL; - while(con){ - if(con->type==CONSTRAINT_TYPE_CAMERASOLVER){ - if(scon==NULL || (scon->flag&CONSTRAINT_OFF)) + while (con) { + if (con->type==CONSTRAINT_TYPE_CAMERASOLVER) { + if (scon==NULL || (scon->flag&CONSTRAINT_OFF)) scon= con; } con= con->next; } - if(scon) { + if (scon) { bCameraSolverConstraint *solver= scon->data; - if((solver->flag&CAMERASOLVER_ACTIVECLIP)==0) + if ((solver->flag&CAMERASOLVER_ACTIVECLIP)==0) clip= solver->clip; else clip= scene->clip; |