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Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r--source/blender/blenkernel/intern/object.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 8c85a0413b8..2e257a329ea 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -486,7 +486,7 @@ void BKE_object_free(Object *ob)
}
/* actual check for internal data, not context or flags */
-bool BKE_object_is_in_editmode(Object *ob)
+bool BKE_object_is_in_editmode(const Object *ob)
{
if (ob->data == NULL)
return false;
@@ -535,11 +535,11 @@ bool BKE_object_is_in_editmode_vgroup(Object *ob)
BKE_object_is_in_editmode(ob));
}
-bool BKE_object_is_in_wpaint_select_vert(Object *ob)
+bool BKE_object_is_in_wpaint_select_vert(const EvaluationContext *eval_ctx, const Object *ob)
{
if (ob->type == OB_MESH) {
- Mesh *me = ob->data;
- return ((ob->mode & OB_MODE_WEIGHT_PAINT) &&
+ const Mesh *me = ob->data;
+ return ((eval_ctx->object_mode & OB_MODE_WEIGHT_PAINT) &&
(me->edit_btmesh == NULL) &&
(ME_EDIT_PAINT_SEL_MODE(me) == SCE_SELECT_VERTEX));
}
@@ -884,10 +884,10 @@ static LodLevel *lod_level_select(Object *ob, const float camera_position[3])
return current;
}
-bool BKE_object_lod_is_usable(Object *ob, ViewLayer *view_layer)
+bool BKE_object_lod_is_usable(Object *ob, ViewLayer *view_layer, const short object_mode)
{
bool active = (view_layer) ? ob == OBACT(view_layer) : false;
- return (ob->mode == OB_MODE_OBJECT || !active);
+ return (object_mode == OB_MODE_OBJECT || !active);
}
void BKE_object_lod_update(Object *ob, const float camera_position[3])
@@ -900,11 +900,11 @@ void BKE_object_lod_update(Object *ob, const float camera_position[3])
}
}
-static Object *lod_ob_get(Object *ob, ViewLayer *view_layer, int flag)
+static Object *lod_ob_get(Object *ob, ViewLayer *view_layer, int flag, const short object_mode)
{
LodLevel *current = ob->currentlod;
- if (!current || !BKE_object_lod_is_usable(ob, view_layer))
+ if (!current || !BKE_object_lod_is_usable(ob, view_layer, object_mode))
return ob;
while (current->prev && (!(current->flags & flag) || !current->source || current->source->type != OB_MESH)) {
@@ -914,14 +914,14 @@ static Object *lod_ob_get(Object *ob, ViewLayer *view_layer, int flag)
return current->source;
}
-struct Object *BKE_object_lod_meshob_get(Object *ob, ViewLayer *view_layer)
+struct Object *BKE_object_lod_meshob_get(Object *ob, ViewLayer *view_layer, const short object_mode)
{
- return lod_ob_get(ob, view_layer, OB_LOD_USE_MESH);
+ return lod_ob_get(ob, view_layer, OB_LOD_USE_MESH, object_mode);
}
-struct Object *BKE_object_lod_matob_get(Object *ob, ViewLayer *view_layer)
+struct Object *BKE_object_lod_matob_get(Object *ob, ViewLayer *view_layer, const short object_mode)
{
- return lod_ob_get(ob, view_layer, OB_LOD_USE_MAT);
+ return lod_ob_get(ob, view_layer, OB_LOD_USE_MAT, object_mode);
}
#endif /* WITH_GAMEENGINE */