diff options
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r-- | source/blender/blenkernel/intern/object.c | 275 |
1 files changed, 182 insertions, 93 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index c6b4e3fb0c7..8c85a0413b8 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -58,6 +58,7 @@ #include "DNA_view3d_types.h" #include "DNA_world_types.h" #include "DNA_object_types.h" +#include "DNA_lightprobe_types.h" #include "DNA_property_types.h" #include "DNA_rigidbody_types.h" @@ -78,7 +79,6 @@ #include "BKE_action.h" #include "BKE_bullet.h" #include "BKE_deform.h" -#include "BKE_depsgraph.h" #include "BKE_DerivedMesh.h" #include "BKE_animsys.h" #include "BKE_anim.h" @@ -91,6 +91,7 @@ #include "BKE_icons.h" #include "BKE_key.h" #include "BKE_lamp.h" +#include "BKE_layer.h" #include "BKE_lattice.h" #include "BKE_library.h" #include "BKE_library_query.h" @@ -103,9 +104,11 @@ #include "BKE_multires.h" #include "BKE_node.h" #include "BKE_object.h" +#include "BKE_object_facemap.h" #include "BKE_paint.h" #include "BKE_particle.h" #include "BKE_pointcache.h" +#include "BKE_lightprobe.h" #include "BKE_property.h" #include "BKE_rigidbody.h" #include "BKE_sca.h" @@ -118,6 +121,10 @@ #include "BKE_camera.h" #include "BKE_image.h" +#include "DEG_depsgraph.h" + +#include "DRW_engine.h" + #ifdef WITH_MOD_FLUID #include "LBM_fluidsim.h" #endif @@ -129,7 +136,7 @@ #include "CCGSubSurf.h" #include "atomic_ops.h" -#include "GPU_material.h" +#include "GPU_lamp.h" /* Vertex parent modifies original BMesh which is not safe for threading. * Ideally such a modification should be handled as a separate DAG update @@ -152,16 +159,6 @@ void BKE_object_workob_clear(Object *workob) workob->rotmode = ROT_MODE_EUL; } -void BKE_object_update_base_layer(struct Scene *scene, Object *ob) -{ - Base *base = scene->base.first; - - while (base) { - if (base->object == ob) base->lay = ob->lay; - base = base->next; - } -} - void BKE_object_free_particlesystems(Object *ob) { ParticleSystem *psys; @@ -356,7 +353,18 @@ void BKE_object_free_derived_caches(Object *ob) ob->derivedDeform->release(ob->derivedDeform); ob->derivedDeform = NULL; } - + + if (ob->mesh_evaluated != NULL) { + /* Restore initial pointer. */ + ob->data = ob->mesh_evaluated->id.orig_id; + /* Evaluated mesh points to edit mesh, but does not own it. */ + ob->mesh_evaluated->edit_btmesh = NULL; + BKE_mesh_free(ob->mesh_evaluated); + BKE_libblock_free_data(&ob->mesh_evaluated->id, false); + MEM_freeN(ob->mesh_evaluated); + ob->mesh_evaluated = NULL; + } + BKE_object_free_curve_cache(ob); } @@ -401,7 +409,7 @@ void BKE_object_free_caches(Object *object) * guaranteed to be in a known state. */ if (update_flag != 0) { - DAG_id_tag_update(&object->id, update_flag); + DEG_id_tag_update(&object->id, update_flag); } } @@ -418,6 +426,7 @@ void BKE_object_free(Object *ob) MEM_SAFE_FREE(ob->bb); BLI_freelistN(&ob->defbase); + BLI_freelistN(&ob->fmaps); if (ob->pose) { BKE_pose_free_ex(ob->pose, false); ob->pose = NULL; @@ -448,6 +457,13 @@ void BKE_object_free(Object *ob) } GPU_lamp_free(ob); + for (ObjectEngineData *oed = ob->drawdata.first; oed; oed = oed->next) { + if (oed->free != NULL) { + oed->free(oed); + } + } + BLI_freelistN(&ob->drawdata); + BKE_sculptsession_free(ob); BLI_freelistN(&ob->pc_ids); @@ -464,6 +480,9 @@ void BKE_object_free(Object *ob) } BKE_previewimg_free(&ob->preview); + + /* don't free, let the base free it */ + ob->base_collection_properties = NULL; } /* actual check for internal data, not context or flags */ @@ -528,6 +547,36 @@ bool BKE_object_is_in_wpaint_select_vert(Object *ob) return false; } +/** + * Return if the object is visible, as evaluated by depsgraph + */ +bool BKE_object_is_visible(Object *ob, const eObjectVisibilityCheck mode) +{ + if ((ob->base_flag & BASE_VISIBLED) == 0) { + return false; + } + + if (mode == OB_VISIBILITY_CHECK_UNKNOWN_RENDER_MODE) { + return true; + } + + if (((ob->transflag & OB_DUPLI) == 0) && + (ob->particlesystem.first == NULL)) + { + return true; + } + + switch (mode) { + case OB_VISIBILITY_CHECK_FOR_VIEWPORT: + return ((ob->duplicator_visibility_flag & OB_DUPLI_FLAG_VIEWPORT) != 0); + case OB_VISIBILITY_CHECK_FOR_RENDER: + return ((ob->duplicator_visibility_flag & OB_DUPLI_FLAG_RENDER) != 0); + default: + BLI_assert(!"Object visible test mode not supported."); + return false; + } +} + bool BKE_object_exists_check(Object *obtest) { Object *ob; @@ -581,6 +630,7 @@ void *BKE_object_obdata_add_from_type(Main *bmain, int type, const char *name) case OB_LATTICE: return BKE_lattice_add(bmain, name); case OB_ARMATURE: return BKE_armature_add(bmain, name); case OB_SPEAKER: return BKE_speaker_add(bmain, name); + case OB_LIGHTPROBE:return BKE_lightprobe_add(bmain, name); case OB_EMPTY: return NULL; default: printf("%s: Internal error, bad type: %d\n", __func__, type); @@ -652,6 +702,7 @@ void BKE_object_init(Object *ob) ob->col_group = 0x01; ob->col_mask = 0xffff; ob->preview = NULL; + ob->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT | OB_DUPLI_FLAG_RENDER; /* NT fluid sim defaults */ ob->fluidsimSettings = NULL; @@ -672,6 +723,9 @@ Object *BKE_object_add_only_object(Main *bmain, int type, const char *name) ob = BKE_libblock_alloc(bmain, ID_OB, name, 0); + /* We increase object user count when linking to SceneCollections. */ + id_us_min(&ob->id); + /* default object vars */ ob->type = type; @@ -680,29 +734,65 @@ Object *BKE_object_add_only_object(Main *bmain, int type, const char *name) return ob; } -/* general add: to scene, with layer from area and default name */ + +static Object *object_add_common(Main *bmain, ViewLayer *view_layer, int type, const char *name) +{ + Object *ob; + + ob = BKE_object_add_only_object(bmain, type, name); + ob->data = BKE_object_obdata_add_from_type(bmain, type, name); + BKE_view_layer_base_deselect_all(view_layer); + + DEG_id_tag_update_ex(bmain, &ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); + return ob; +} + +/** + * General add: to scene, with layer from area and default name + * + * Object is added to the active SceneCollection. + * If there is no linked collection to the active ViewLayer we create a new one. + */ /* creates minimum required data, but without vertices etc. */ Object *BKE_object_add( - Main *bmain, Scene *scene, + Main *bmain, Scene *scene, ViewLayer *view_layer, int type, const char *name) { Object *ob; Base *base; + LayerCollection *layer_collection; - ob = BKE_object_add_only_object(bmain, type, name); + ob = object_add_common(bmain, view_layer, type, name); - ob->data = BKE_object_obdata_add_from_type(bmain, type, name); + layer_collection = BKE_layer_collection_get_active_ensure(scene, view_layer); + BKE_collection_object_add(&scene->id, layer_collection->scene_collection, ob); - ob->lay = scene->lay; - - base = BKE_scene_base_add(scene, ob); - BKE_scene_base_deselect_all(scene); - BKE_scene_base_select(scene, base); - DAG_id_tag_update_ex(bmain, &ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); + base = BKE_view_layer_base_find(view_layer, ob); + BKE_view_layer_base_select(view_layer, base); return ob; } +/** + * Add a new object, using another one as a reference + * + * /param ob_src object to use to determine the collections of the new object. + */ +Object *BKE_object_add_from( + Main *bmain, Scene *scene, ViewLayer *view_layer, + int type, const char *name, Object *ob_src) +{ + Object *ob; + Base *base; + + ob = object_add_common(bmain, view_layer, type, name); + BKE_collection_object_add_from(scene, ob_src, ob); + + base = BKE_view_layer_base_find(view_layer, ob); + BKE_view_layer_base_select(view_layer, base); + + return ob; +} #ifdef WITH_GAMEENGINE @@ -794,9 +884,9 @@ static LodLevel *lod_level_select(Object *ob, const float camera_position[3]) return current; } -bool BKE_object_lod_is_usable(Object *ob, Scene *scene) +bool BKE_object_lod_is_usable(Object *ob, ViewLayer *view_layer) { - bool active = (scene) ? ob == OBACT : false; + bool active = (view_layer) ? ob == OBACT(view_layer) : false; return (ob->mode == OB_MODE_OBJECT || !active); } @@ -810,11 +900,11 @@ void BKE_object_lod_update(Object *ob, const float camera_position[3]) } } -static Object *lod_ob_get(Object *ob, Scene *scene, int flag) +static Object *lod_ob_get(Object *ob, ViewLayer *view_layer, int flag) { LodLevel *current = ob->currentlod; - if (!current || !BKE_object_lod_is_usable(ob, scene)) + if (!current || !BKE_object_lod_is_usable(ob, view_layer)) return ob; while (current->prev && (!(current->flags & flag) || !current->source || current->source->type != OB_MESH)) { @@ -824,14 +914,14 @@ static Object *lod_ob_get(Object *ob, Scene *scene, int flag) return current->source; } -struct Object *BKE_object_lod_meshob_get(Object *ob, Scene *scene) +struct Object *BKE_object_lod_meshob_get(Object *ob, ViewLayer *view_layer) { - return lod_ob_get(ob, scene, OB_LOD_USE_MESH); + return lod_ob_get(ob, view_layer, OB_LOD_USE_MESH); } -struct Object *BKE_object_lod_matob_get(Object *ob, Scene *scene) +struct Object *BKE_object_lod_matob_get(Object *ob, ViewLayer *view_layer) { - return lod_ob_get(ob, scene, OB_LOD_USE_MAT); + return lod_ob_get(ob, view_layer, OB_LOD_USE_MAT); } #endif /* WITH_GAMEENGINE */ @@ -943,6 +1033,7 @@ ParticleSystem *BKE_object_copy_particlesystem(ParticleSystem *psys, const int f psysn->effectors = NULL; psysn->tree = NULL; psysn->bvhtree = NULL; + psysn->batch_cache = NULL; BLI_listbase_clear(&psysn->pathcachebufs); BLI_listbase_clear(&psysn->childcachebufs); @@ -1147,6 +1238,7 @@ void BKE_object_copy_data(Main *UNUSED(bmain), Object *ob_dst, const Object *ob_ BKE_pose_rebuild(ob_dst, ob_dst->data); } defgroup_copy_list(&ob_dst->defbase, &ob_src->defbase); + BKE_object_facemap_copy_list(&ob_dst->fmaps, &ob_src->fmaps); BKE_constraints_copy_ex(&ob_dst->constraints, &ob_src->constraints, flag_subdata, true); ob_dst->mode = OB_MODE_OBJECT; @@ -1169,6 +1261,7 @@ void BKE_object_copy_data(Main *UNUSED(bmain), Object *ob_dst, const Object *ob_ ob_dst->derivedFinal = NULL; BLI_listbase_clear(&ob_dst->gpulamp); + BLI_listbase_clear(&ob_dst->drawdata); BLI_listbase_clear(&ob_dst->pc_ids); ob_dst->mpath = NULL; @@ -1329,8 +1422,8 @@ void BKE_object_make_proxy(Object *ob, Object *target, Object *gob) ob->proxy_group = gob; id_lib_extern(&target->id); - DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); - DAG_id_tag_update(&target->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); + DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); + DEG_id_tag_update(&target->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); /* copy transform * - gob means this proxy comes from a group, just apply the matrix @@ -1673,13 +1766,16 @@ static bool ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[4][4]) Curve *cu = par->data; float vec[4], dir[3], quat[4], radius, ctime; + /* TODO: Make sure this doesn't crash. */ +#if 0 /* only happens on reload file, but violates depsgraph still... fix! */ if (par->curve_cache == NULL) { if (scene == NULL) { return false; } - BKE_displist_make_curveTypes(scene, par, 0); + BKE_displist_make_curveTypes(eval_ctx, scene, par, 0); } +#endif if (par->curve_cache->path == NULL) { return false; @@ -2060,8 +2156,9 @@ static bool where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat } /* note, scene is the active scene while actual_scene is the scene the object resides in */ -void BKE_object_where_is_calc_time_ex(Scene *scene, Object *ob, float ctime, - RigidBodyWorld *rbw, float r_originmat[3][3]) +void BKE_object_where_is_calc_time_ex( + const EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime, + RigidBodyWorld *rbw, float r_originmat[3][3]) { if (ob == NULL) return; @@ -2096,7 +2193,7 @@ void BKE_object_where_is_calc_time_ex(Scene *scene, Object *ob, float ctime, if (ob->constraints.first && !(ob->transflag & OB_NO_CONSTRAINTS)) { bConstraintOb *cob; cob = BKE_constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT); - BKE_constraints_solve(&ob->constraints, cob, ctime); + BKE_constraints_solve(eval_ctx, &ob->constraints, cob, ctime); BKE_constraints_clear_evalob(cob); } @@ -2105,9 +2202,9 @@ void BKE_object_where_is_calc_time_ex(Scene *scene, Object *ob, float ctime, else ob->transflag &= ~OB_NEG_SCALE; } -void BKE_object_where_is_calc_time(Scene *scene, Object *ob, float ctime) +void BKE_object_where_is_calc_time(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime) { - BKE_object_where_is_calc_time_ex(scene, ob, ctime, NULL, NULL); + BKE_object_where_is_calc_time_ex(eval_ctx, scene, ob, ctime, NULL, NULL); } /* get object transformation matrix without recalculating dependencies and @@ -2132,17 +2229,17 @@ void BKE_object_where_is_calc_mat4(Scene *scene, Object *ob, float obmat[4][4]) } } -void BKE_object_where_is_calc_ex(Scene *scene, RigidBodyWorld *rbw, Object *ob, float r_originmat[3][3]) +void BKE_object_where_is_calc_ex(const EvaluationContext *eval_ctx, Scene *scene, RigidBodyWorld *rbw, Object *ob, float r_originmat[3][3]) { - BKE_object_where_is_calc_time_ex(scene, ob, BKE_scene_frame_get(scene), rbw, r_originmat); + BKE_object_where_is_calc_time_ex(eval_ctx, scene, ob, BKE_scene_frame_get(scene), rbw, r_originmat); } -void BKE_object_where_is_calc(Scene *scene, Object *ob) +void BKE_object_where_is_calc(const EvaluationContext *eval_ctx, Scene *scene, Object *ob) { - BKE_object_where_is_calc_time_ex(scene, ob, BKE_scene_frame_get(scene), NULL, NULL); + BKE_object_where_is_calc_time_ex(eval_ctx, scene, ob, BKE_scene_frame_get(scene), NULL, NULL); } /* for calculation of the inverse parent transform, only used for editor */ -void BKE_object_workob_calc_parent(Scene *scene, Object *ob, Object *workob) +void BKE_object_workob_calc_parent(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, Object *workob) { BKE_object_workob_clear(workob); @@ -2164,7 +2261,7 @@ void BKE_object_workob_calc_parent(Scene *scene, Object *ob, Object *workob) BLI_strncpy(workob->parsubstr, ob->parsubstr, sizeof(workob->parsubstr)); - BKE_object_where_is_calc(scene, workob); + BKE_object_where_is_calc(eval_ctx, scene, workob); } /* see BKE_pchan_apply_mat4() for the equivalent 'pchan' function */ @@ -2489,14 +2586,14 @@ void BKE_object_foreach_display_point( } void BKE_scene_foreach_display_point( - Scene *scene, View3D *v3d, const short flag, + Scene *scene, ViewLayer *view_layer, void (*func_cb)(const float[3], void *), void *user_data) { Base *base; Object *ob; - for (base = FIRSTBASE; base; base = base->next) { - if (BASE_VISIBLE_BGMODE(v3d, scene, base) && (base->flag & flag) == flag) { + for (base = FIRSTBASE(view_layer); base; base = base->next) { + if (((base->flag & BASE_VISIBLED) != 0) && ((base->flag & BASE_SELECTED) != 0)) { ob = base->object; if ((ob->transflag & OB_DUPLI) == 0) { @@ -2586,7 +2683,7 @@ bool BKE_object_parent_loop_check(const Object *par, const Object *ob) return BKE_object_parent_loop_check(par->parent, ob); } -static void object_handle_update_proxy(EvaluationContext *eval_ctx, +static void object_handle_update_proxy(const EvaluationContext *eval_ctx, Scene *scene, Object *object, const bool do_proxy_update) @@ -2616,12 +2713,17 @@ static void object_handle_update_proxy(EvaluationContext *eval_ctx, /* the main object update call, for object matrix, constraints, keys and displist (modifiers) */ /* requires flags to be set! */ /* Ideally we shouldn't have to pass the rigid body world, but need bigger restructuring to avoid id */ -void BKE_object_handle_update_ex(EvaluationContext *eval_ctx, +void BKE_object_handle_update_ex(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, RigidBodyWorld *rbw, const bool do_proxy_update) { - if ((ob->recalc & OB_RECALC_ALL) == 0) { + const ID *object_data = ob->data; + const bool recalc_object = (ob->id.recalc & ID_RECALC) != 0; + const bool recalc_data = + (object_data != NULL) ? ((object_data->recalc & ID_RECALC_ALL) != 0) + : 0; + if (!recalc_object && ! recalc_data) { object_handle_update_proxy(eval_ctx, scene, ob, do_proxy_update); return; } @@ -2632,7 +2734,7 @@ void BKE_object_handle_update_ex(EvaluationContext *eval_ctx, BKE_pose_update_constraint_flags(ob->pose); } } - if (ob->recalc & OB_RECALC_DATA) { + if (recalc_data) { if (ob->type == OB_ARMATURE) { /* this happens for reading old files and to match library armatures * with poses we do it ahead of BKE_object_where_is_calc to ensure animation @@ -2645,21 +2747,21 @@ void BKE_object_handle_update_ex(EvaluationContext *eval_ctx, /* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should not skip drivers, * which is only in BKE_object_where_is_calc now */ /* XXX: should this case be OB_RECALC_OB instead? */ - if (ob->recalc & OB_RECALC_ALL) { + if (recalc_object || recalc_data) { if (G.debug & G_DEBUG_DEPSGRAPH) { printf("recalcob %s\n", ob->id.name + 2); } /* Handle proxy copy for target. */ if (!BKE_object_eval_proxy_copy(eval_ctx, ob)) { - BKE_object_where_is_calc_ex(scene, rbw, ob, NULL); + BKE_object_where_is_calc_ex(eval_ctx, scene, rbw, ob, NULL); } } - if (ob->recalc & OB_RECALC_DATA) { + if (recalc_data) { BKE_object_handle_data_update(eval_ctx, scene, ob); } - ob->recalc &= ~OB_RECALC_ALL; + ob->id.recalc &= ID_RECALC_ALL; object_handle_update_proxy(eval_ctx, scene, ob, do_proxy_update); } @@ -2669,7 +2771,7 @@ void BKE_object_handle_update_ex(EvaluationContext *eval_ctx, * e.g. "scene" <-- set 1 <-- set 2 ("ob" lives here) <-- set 3 <-- ... <-- set n * rigid bodies depend on their world so use BKE_object_handle_update_ex() to also pass along the corrent rigid body world */ -void BKE_object_handle_update(EvaluationContext *eval_ctx, Scene *scene, Object *ob) +void BKE_object_handle_update(const EvaluationContext *eval_ctx, Scene *scene, Object *ob) { BKE_object_handle_update_ex(eval_ctx, scene, ob, NULL, true); } @@ -2716,14 +2818,7 @@ int BKE_object_obdata_texspace_get(Object *ob, short **r_texflag, float **r_loc, switch (GS(((ID *)ob->data)->name)) { case ID_ME: { - Mesh *me = ob->data; - if (me->bb == NULL || (me->bb->flag & BOUNDBOX_DIRTY)) { - BKE_mesh_texspace_calc(me); - } - if (r_texflag) *r_texflag = &me->texflag; - if (r_loc) *r_loc = me->loc; - if (r_size) *r_size = me->size; - if (r_rot) *r_rot = me->rot; + BKE_mesh_texspace_get_reference((Mesh *)ob->data, r_texflag, r_loc, r_rot, r_size); break; } case ID_CU: @@ -3290,33 +3385,33 @@ static void obrel_list_add(LinkNode **links, Object *ob) } /* - * Iterates over all objects of the given scene. + * Iterates over all objects of the given scene layer. * Depending on the eObjectSet flag: * collect either OB_SET_ALL, OB_SET_VISIBLE or OB_SET_SELECTED objects. * If OB_SET_VISIBLE or OB_SET_SELECTED are collected, * then also add related objects according to the given includeFilters. */ -LinkNode *BKE_object_relational_superset(struct Scene *scene, eObjectSet objectSet, eObRelationTypes includeFilter) +LinkNode *BKE_object_relational_superset(struct ViewLayer *view_layer, eObjectSet objectSet, eObRelationTypes includeFilter) { LinkNode *links = NULL; Base *base; /* Remove markers from all objects */ - for (base = scene->base.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { base->object->id.tag &= ~LIB_TAG_DOIT; } /* iterate over all selected and visible objects */ - for (base = scene->base.first; base; base = base->next) { + for (base = view_layer->object_bases.first; base; base = base->next) { if (objectSet == OB_SET_ALL) { /* as we get all anyways just add it */ Object *ob = base->object; obrel_list_add(&links, ob); } else { - if ((objectSet == OB_SET_SELECTED && TESTBASELIB_BGMODE(((View3D *)NULL), scene, base)) || - (objectSet == OB_SET_VISIBLE && BASE_EDITABLE_BGMODE(((View3D *)NULL), scene, base))) + if ((objectSet == OB_SET_SELECTED && TESTBASELIB_BGMODE(base)) || + (objectSet == OB_SET_VISIBLE && BASE_EDITABLE_BGMODE(base))) { Object *ob = base->object; @@ -3345,8 +3440,8 @@ LinkNode *BKE_object_relational_superset(struct Scene *scene, eObjectSet objectS /* child relationship */ if (includeFilter & (OB_REL_CHILDREN | OB_REL_CHILDREN_RECURSIVE)) { Base *local_base; - for (local_base = scene->base.first; local_base; local_base = local_base->next) { - if (BASE_EDITABLE_BGMODE(((View3D *)NULL), scene, local_base)) { + for (local_base = view_layer->object_bases.first; local_base; local_base = local_base->next) { + if (BASE_EDITABLE_BGMODE(local_base)) { Object *child = local_base->object; if (obrel_list_test(child)) { @@ -3390,18 +3485,11 @@ struct LinkNode *BKE_object_groups(Object *ob) return group_linknode; } -void BKE_object_groups_clear(Scene *scene, Base *base, Object *object) +void BKE_object_groups_clear(Object *ob) { Group *group = NULL; - - BLI_assert((base == NULL) || (base->object == object)); - - if (scene && base == NULL) { - base = BKE_scene_base_find(scene, object); - } - - while ((group = BKE_group_object_find(group, base->object))) { - BKE_group_object_unlink(group, object, scene, base); + while ((group = BKE_group_object_find(group, ob))) { + BKE_group_object_unlink(group, ob); } } @@ -3602,9 +3690,9 @@ static void object_cacheIgnoreClear(Object *ob, int state) /* Note: this function should eventually be replaced by depsgraph functionality. * Avoid calling this in new code unless there is a very good reason for it! */ -bool BKE_object_modifier_update_subframe(Scene *scene, Object *ob, bool update_mesh, - int parent_recursion, float frame, - int type) +bool BKE_object_modifier_update_subframe( + const EvaluationContext *eval_ctx, Scene *scene, Object *ob, bool update_mesh, + int parent_recursion, float frame, int type) { ModifierData *md = modifiers_findByType(ob, (ModifierType)type); bConstraint *con; @@ -3627,8 +3715,8 @@ bool BKE_object_modifier_update_subframe(Scene *scene, Object *ob, bool update_m if (parent_recursion) { int recursion = parent_recursion - 1; bool no_update = false; - if (ob->parent) no_update |= BKE_object_modifier_update_subframe(scene, ob->parent, 0, recursion, frame, type); - if (ob->track) no_update |= BKE_object_modifier_update_subframe(scene, ob->track, 0, recursion, frame, type); + if (ob->parent) no_update |= BKE_object_modifier_update_subframe(eval_ctx, scene, ob->parent, 0, recursion, frame, type); + if (ob->track) no_update |= BKE_object_modifier_update_subframe(eval_ctx, scene, ob->track, 0, recursion, frame, type); /* skip subframe if object is parented * to vertex of a dynamic paint canvas */ @@ -3645,7 +3733,7 @@ bool BKE_object_modifier_update_subframe(Scene *scene, Object *ob, bool update_m cti->get_constraint_targets(con, &targets); for (ct = targets.first; ct; ct = ct->next) { if (ct->tar) - BKE_object_modifier_update_subframe(scene, ct->tar, 0, recursion, frame, type); + BKE_object_modifier_update_subframe(eval_ctx, scene, ct->tar, 0, recursion, frame, type); } /* free temp targets */ if (cti->flush_constraint_targets) @@ -3655,7 +3743,8 @@ bool BKE_object_modifier_update_subframe(Scene *scene, Object *ob, bool update_m } /* was originally OB_RECALC_ALL - TODO - which flags are really needed??? */ - ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME; + /* TODO(sergey): What about animation? */ + ob->id.recalc |= ID_RECALC_ALL; BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, frame, ADT_RECALC_ANIM); if (update_mesh) { /* ignore cache clear during subframe updates @@ -3665,7 +3754,7 @@ bool BKE_object_modifier_update_subframe(Scene *scene, Object *ob, bool update_m object_cacheIgnoreClear(ob, 0); } else - BKE_object_where_is_calc_time(scene, ob, frame); + BKE_object_where_is_calc_time(eval_ctx, scene, ob, frame); /* for curve following objects, parented curve has to be updated too */ if (ob->type == OB_CURVE) { @@ -3676,7 +3765,7 @@ bool BKE_object_modifier_update_subframe(Scene *scene, Object *ob, bool update_m if (ob->type == OB_ARMATURE) { bArmature *arm = ob->data; BKE_animsys_evaluate_animdata(scene, &arm->id, arm->adt, frame, ADT_RECALC_ANIM); - BKE_pose_where_is(scene, ob); + BKE_pose_where_is(eval_ctx, scene, ob); } return false; |