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Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r--source/blender/blenkernel/intern/object.c262
1 files changed, 121 insertions, 141 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index fde8f8e3f3d..37d261c6d29 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -117,9 +117,9 @@
/* Local function protos */
static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul);
-float originmat[3][3]; /* after where_is_object(), can be used in other functions (bad!) */
+float originmat[3][3]; /* after BKE_object_where_is_calc(), can be used in other functions (bad!) */
-void clear_workob(Object *workob)
+void BKE_object_workob_clear(Object *workob)
{
memset(workob, 0, sizeof(Object));
@@ -128,27 +128,7 @@ void clear_workob(Object *workob)
workob->rotmode= ROT_MODE_EUL;
}
-void copy_baseflags(struct Scene *scene)
-{
- Base *base= scene->base.first;
-
- while (base) {
- base->object->flag= base->flag;
- base= base->next;
- }
-}
-
-void copy_objectflags(struct Scene *scene)
-{
- Base *base= scene->base.first;
-
- while (base) {
- base->flag= base->object->flag;
- base= base->next;
- }
-}
-
-void update_base_layer(struct Scene *scene, Object *ob)
+void BKE_object_update_base_layer(struct Scene *scene, Object *ob)
{
Base *base= scene->base.first;
@@ -158,7 +138,7 @@ void update_base_layer(struct Scene *scene, Object *ob)
}
}
-void object_free_particlesystems(Object *ob)
+void BKE_object_free_particlesystems(Object *ob)
{
while (ob->particlesystem.first) {
ParticleSystem *psys = ob->particlesystem.first;
@@ -169,7 +149,7 @@ void object_free_particlesystems(Object *ob)
}
}
-void object_free_softbody(Object *ob)
+void BKE_object_free_softbody(Object *ob)
{
if (ob->soft) {
sbFree(ob->soft);
@@ -177,7 +157,7 @@ void object_free_softbody(Object *ob)
}
}
-void object_free_bulletsoftbody(Object *ob)
+void BKE_object_free_bulletsoftbody(Object *ob)
{
if (ob->bsoft) {
bsbFree(ob->bsoft);
@@ -185,7 +165,7 @@ void object_free_bulletsoftbody(Object *ob)
}
}
-void object_free_modifiers(Object *ob)
+void BKE_object_free_modifiers(Object *ob)
{
while (ob->modifiers.first) {
ModifierData *md = ob->modifiers.first;
@@ -196,13 +176,13 @@ void object_free_modifiers(Object *ob)
}
/* particle modifiers were freed, so free the particlesystems as well */
- object_free_particlesystems(ob);
+ BKE_object_free_particlesystems(ob);
/* same for softbody */
- object_free_softbody(ob);
+ BKE_object_free_softbody(ob);
}
-int object_support_modifier_type(Object *ob, int modifier_type)
+int BKE_object_support_modifier_type_check(Object *ob, int modifier_type)
{
ModifierTypeInfo *mti;
@@ -217,10 +197,10 @@ int object_support_modifier_type(Object *ob, int modifier_type)
return TRUE;
}
-void object_link_modifiers(struct Object *ob, struct Object *from)
+void BKE_object_link_modifiers(struct Object *ob, struct Object *from)
{
ModifierData *md;
- object_free_modifiers(ob);
+ BKE_object_free_modifiers(ob);
if (!ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_LATTICE)) {
/* only objects listed above can have modifiers and linking them to objects
@@ -233,7 +213,7 @@ void object_link_modifiers(struct Object *ob, struct Object *from)
if (ELEM4(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_ParticleInstance, eModifierType_Collision)) continue;
- if (!object_support_modifier_type(ob, md->type))
+ if (!BKE_object_support_modifier_type_check(ob, md->type))
continue;
nmd = modifier_new(md->type);
@@ -241,15 +221,15 @@ void object_link_modifiers(struct Object *ob, struct Object *from)
BLI_addtail(&ob->modifiers, nmd);
}
- copy_object_particlesystems(ob, from);
- copy_object_softbody(ob, from);
+ BKE_object_copy_particlesystems(ob, from);
+ BKE_object_copy_softbody(ob, from);
// TODO: smoke?, cloth?
}
/* here we will collect all local displist stuff */
/* also (ab)used in depsgraph */
-void object_free_display(Object *ob)
+void BKE_object_free_display(Object *ob)
{
if (ob->derivedDeform) {
ob->derivedDeform->needsFree = 1;
@@ -308,11 +288,11 @@ void free_sculptsession(Object *ob)
/* do not free object itself */
-void free_object(Object *ob)
+void BKE_object_free(Object *ob)
{
int a;
- object_free_display(ob);
+ BKE_object_free_display(ob);
/* disconnect specific data */
if (ob->data) {
@@ -345,7 +325,7 @@ void free_object(Object *ob)
if (ob->mpath)
animviz_free_motionpath(ob->mpath);
free_properties(&ob->prop);
- object_free_modifiers(ob);
+ BKE_object_free_modifiers(ob);
free_sensors(&ob->sensors);
free_controllers(&ob->controllers);
@@ -374,7 +354,7 @@ static void unlink_object__unlinkModifierLinks(void *userData, Object *ob, Objec
}
}
-void unlink_object(Object *ob)
+void BKE_object_unlink(Object *ob)
{
Main *bmain= G.main;
Object *obt;
@@ -731,7 +711,7 @@ void unlink_object(Object *ob)
}
}
-int exist_object(Object *obtest)
+int BKE_object_exists_check(Object *obtest)
{
Object *ob;
@@ -747,7 +727,7 @@ int exist_object(Object *obtest)
/* *************************************************** */
-void *add_obdata_from_type(int type)
+void *BKE_object_obdata_add_from_type(int type)
{
switch (type) {
case OB_MESH: return add_mesh("Mesh");
@@ -762,7 +742,7 @@ void *add_obdata_from_type(int type)
case OB_SPEAKER: return add_speaker("Speaker");
case OB_EMPTY: return NULL;
default:
- printf("add_obdata_from_type: Internal error, bad type: %d\n", type);
+ printf("BKE_object_obdata_add_from_type: Internal error, bad type: %d\n", type);
return NULL;
}
}
@@ -788,14 +768,14 @@ static const char *get_obdata_defname(int type)
}
/* more general add: creates minimum required data, but without vertices etc. */
-Object *add_only_object(int type, const char *name)
+Object *BKE_object_add_only_object(int type, const char *name)
{
Object *ob;
if(!name)
name = get_obdata_defname(type);
- ob= alloc_libblock(&G.main->object, ID_OB, name);
+ ob= BKE_libblock_alloc(&G.main->object, ID_OB, name);
/* default object vars */
ob->type= type;
@@ -869,16 +849,16 @@ Object *add_only_object(int type, const char *name)
/* general add: to scene, with layer from area and default name */
/* creates minimum required data, but without vertices etc. */
-Object *add_object(struct Scene *scene, int type)
+Object *BKE_object_add(struct Scene *scene, int type)
{
Object *ob;
Base *base;
char name[MAX_ID_NAME];
BLI_strncpy(name, get_obdata_defname(type), sizeof(name));
- ob = add_only_object(type, name);
+ ob = BKE_object_add_only_object(type, name);
- ob->data= add_obdata_from_type(type);
+ ob->data= BKE_object_obdata_add_from_type(type);
ob->lay= scene->lay;
@@ -992,7 +972,7 @@ static ParticleSystem *copy_particlesystem(ParticleSystem *psys)
return psysn;
}
-void copy_object_particlesystems(Object *obn, Object *ob)
+void BKE_object_copy_particlesystems(Object *obn, Object *ob)
{
ParticleSystem *psys, *npsys;
ModifierData *md;
@@ -1037,7 +1017,7 @@ void copy_object_particlesystems(Object *obn, Object *ob)
}
}
-void copy_object_softbody(Object *obn, Object *ob)
+void BKE_object_copy_softbody(Object *obn, Object *ob)
{
if (ob->soft)
obn->soft= copy_softbody(ob->soft);
@@ -1090,7 +1070,7 @@ static int object_pose_context(Object *ob)
}
}
-Object *object_pose_armature_get(Object *ob)
+Object *BKE_object_pose_armature_get(Object *ob)
{
if (ob==NULL)
return NULL;
@@ -1117,13 +1097,13 @@ static void copy_object_transform(Object *ob_tar, Object *ob_src)
copy_v3_v3(ob_tar->size, ob_src->size);
}
-Object *copy_object(Object *ob)
+Object *BKE_object_copy(Object *ob)
{
Object *obn;
ModifierData *md;
int a;
- obn= copy_libblock(&ob->id);
+ obn= BKE_libblock_copy(&ob->id);
if (ob->totcol) {
obn->mat= MEM_dupallocN(ob->mat);
@@ -1181,7 +1161,7 @@ Object *copy_object(Object *ob)
obn->soft= copy_softbody(ob->soft);
obn->bsoft = copy_bulletsoftbody(ob->bsoft);
- copy_object_particlesystems(obn, ob);
+ BKE_object_copy_particlesystems(obn, ob);
obn->derivedDeform = NULL;
obn->derivedFinal = NULL;
@@ -1209,7 +1189,7 @@ static void extern_local_object(Object *ob)
id_lib_extern((ID *)psys->part);
}
-void make_local_object(Object *ob)
+void BKE_object_make_local(Object *ob)
{
Main *bmain= G.main;
Scene *sce;
@@ -1242,7 +1222,7 @@ void make_local_object(Object *ob)
extern_local_object(ob);
}
else if (is_local && is_lib) {
- Object *ob_new= copy_object(ob);
+ Object *ob_new= BKE_object_copy(ob);
ob_new->id.us= 0;
@@ -1271,7 +1251,7 @@ void make_local_object(Object *ob)
/*
* Returns true if the Object is a from an external blend file (libdata)
*/
-int object_is_libdata(Object *ob)
+int BKE_object_is_libdata(Object *ob)
{
if (!ob) return 0;
if (ob->proxy) return 0;
@@ -1280,7 +1260,7 @@ int object_is_libdata(Object *ob)
}
/* Returns true if the Object data is a from an external blend file (libdata) */
-int object_data_is_libdata(Object *ob)
+int BKE_object_obdata_is_libdata(Object *ob)
{
if (!ob) return 0;
if (ob->proxy && (ob->data==NULL || ((ID *)ob->data)->lib==NULL)) return 0;
@@ -1307,7 +1287,7 @@ static void armature_set_id_extern(Object *ob)
}
-void object_copy_proxy_drivers(Object *ob, Object *target)
+void BKE_object_copy_proxy_drivers(Object *ob, Object *target)
{
if ((target->adt) && (target->adt->drivers.first)) {
FCurve *fcu;
@@ -1349,7 +1329,7 @@ void object_copy_proxy_drivers(Object *ob, Object *target)
/* local_object->proxy == pointer to library object, saved in files and read */
/* local_object->proxy_group == pointer to group dupli-object, saved in files and read */
-void object_make_proxy(Object *ob, Object *target, Object *gob)
+void BKE_object_make_proxy(Object *ob, Object *target, Object *gob)
{
/* paranoia checks */
if (ob->id.lib || target->id.lib==NULL) {
@@ -1378,7 +1358,7 @@ void object_make_proxy(Object *ob, Object *target, Object *gob)
mul_mat3_m4_v3(ob->obmat, tvec);
sub_v3_v3(ob->obmat[3], tvec);
}
- object_apply_mat4(ob, ob->obmat, FALSE, TRUE);
+ BKE_object_apply_mat4(ob, ob->obmat, FALSE, TRUE);
}
else {
copy_object_transform(ob, target);
@@ -1387,7 +1367,7 @@ void object_make_proxy(Object *ob, Object *target, Object *gob)
}
/* copy animdata stuff - drivers only for now... */
- object_copy_proxy_drivers(ob, target);
+ BKE_object_copy_proxy_drivers(ob, target);
/* skip constraints? */
// FIXME: this is considered by many as a bug
@@ -1447,14 +1427,14 @@ void object_make_proxy(Object *ob, Object *target, Object *gob)
/* *************** CALC ****************** */
-void object_scale_to_mat3(Object *ob, float mat[][3])
+void BKE_object_scale_to_mat3(Object *ob, float mat[][3])
{
float vec[3];
mul_v3_v3v3(vec, ob->size, ob->dscale);
size_to_mat3(mat, vec);
}
-void object_rot_to_mat3(Object *ob, float mat[][3])
+void BKE_object_rot_to_mat3(Object *ob, float mat[][3])
{
float rmat[3][3], dmat[3][3];
@@ -1488,7 +1468,7 @@ void object_rot_to_mat3(Object *ob, float mat[][3])
mul_m3_m3m3(mat, dmat, rmat);
}
-void object_mat3_to_rot(Object *ob, float mat[][3], short use_compat)
+void BKE_object_mat3_to_rot(Object *ob, float mat[][3], short use_compat)
{
switch (ob->rotmode) {
case ROT_MODE_QUAT:
@@ -1525,7 +1505,7 @@ void object_mat3_to_rot(Object *ob, float mat[][3], short use_compat)
}
}
-void object_tfm_protected_backup(const Object *ob,
+void BKE_object_tfm_protected_backup(const Object *ob,
ObjectTfmProtectedChannels *obtfm)
{
@@ -1552,7 +1532,7 @@ void object_tfm_protected_backup(const Object *ob,
}
-void object_tfm_protected_restore(Object *ob,
+void BKE_object_tfm_protected_restore(Object *ob,
const ObjectTfmProtectedChannels *obtfm,
const short protectflag)
{
@@ -1591,7 +1571,7 @@ void object_tfm_protected_restore(Object *ob,
}
/* see pchan_apply_mat4() for the equivalent 'pchan' function */
-void object_apply_mat4(Object *ob, float mat[][4], const short use_compat, const short use_parent)
+void BKE_object_apply_mat4(Object *ob, float mat[][4], const short use_compat, const short use_parent)
{
float rot[3][3];
@@ -1600,15 +1580,15 @@ void object_apply_mat4(Object *ob, float mat[][4], const short use_compat, const
mult_m4_m4m4(diff_mat, ob->parent->obmat, ob->parentinv);
invert_m4_m4(imat, diff_mat);
mult_m4_m4m4(rmat, imat, mat); /* get the parent relative matrix */
- object_apply_mat4(ob, rmat, use_compat, FALSE);
+ BKE_object_apply_mat4(ob, rmat, use_compat, FALSE);
/* same as below, use rmat rather than mat */
mat4_to_loc_rot_size(ob->loc, rot, ob->size, rmat);
- object_mat3_to_rot(ob, rot, use_compat);
+ BKE_object_mat3_to_rot(ob, rot, use_compat);
}
else {
mat4_to_loc_rot_size(ob->loc, rot, ob->size, mat);
- object_mat3_to_rot(ob, rot, use_compat);
+ BKE_object_mat3_to_rot(ob, rot, use_compat);
}
sub_v3_v3(ob->loc, ob->dloc);
@@ -1617,28 +1597,28 @@ void object_apply_mat4(Object *ob, float mat[][4], const short use_compat, const
if (ob->dscale[1] != 0.0f) ob->size[1] /= ob->dscale[1];
if (ob->dscale[2] != 0.0f) ob->size[2] /= ob->dscale[2];
- /* object_mat3_to_rot handles delta rotations */
+ /* BKE_object_mat3_to_rot handles delta rotations */
}
-void object_to_mat3(Object *ob, float mat[][3]) /* no parent */
+void BKE_object_to_mat3(Object *ob, float mat[][3]) /* no parent */
{
float smat[3][3];
float rmat[3][3];
/*float q1[4];*/
/* size */
- object_scale_to_mat3(ob, smat);
+ BKE_object_scale_to_mat3(ob, smat);
/* rot */
- object_rot_to_mat3(ob, rmat);
+ BKE_object_rot_to_mat3(ob, rmat);
mul_m3_m3m3(mat, rmat, smat);
}
-void object_to_mat4(Object *ob, float mat[][4])
+void BKE_object_to_mat4(Object *ob, float mat[][4])
{
float tmat[3][3];
- object_to_mat3(ob, tmat);
+ BKE_object_to_mat3(ob, tmat);
copy_m4_m3(mat, tmat);
@@ -1937,7 +1917,7 @@ static int where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat[
return 1;
}
-void where_is_object_time(Scene *scene, Object *ob, float ctime)
+void BKE_object_where_is_calc_time(Scene *scene, Object *ob, float ctime)
{
float slowmat[4][4] = MAT4_UNITY;
float stime=ctime;
@@ -1961,7 +1941,7 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime)
Object tmp= *par;
if (par->proxy_from); // was a copied matrix, no where_is! bad...
- else where_is_object_time(scene, par, ctime);
+ else BKE_object_where_is_calc_time(scene, par, ctime);
solve_parenting(scene, ob, par, ob->obmat, slowmat, 0);
@@ -1979,7 +1959,7 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime)
}
}
else {
- object_to_mat4(ob, ob->obmat);
+ BKE_object_to_mat4(ob, ob->obmat);
}
/* solve constraints */
@@ -1988,7 +1968,7 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime)
cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
- /* constraints need ctime, not stime. Some call where_is_object_time and bsystem_time */
+ /* constraints need ctime, not stime. Some call BKE_object_where_is_calc_time and bsystem_time */
solve_constraints (&ob->constraints, cob, ctime);
constraints_clear_evalob(cob);
@@ -2003,7 +1983,7 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime)
* constraints -- assume dependencies are already solved by depsgraph.
* no changes to object and it's parent would be done.
* used for bundles orientation in 3d space relative to parented blender camera */
-void where_is_object_mat(Scene *scene, Object *ob, float obmat[4][4])
+void BKE_object_where_is_calc_mat4(Scene *scene, Object *ob, float obmat[4][4])
{
float slowmat[4][4] = MAT4_UNITY;
@@ -2016,7 +1996,7 @@ void where_is_object_mat(Scene *scene, Object *ob, float obmat[4][4])
where_is_object_parslow(ob, obmat, slowmat);
}
else {
- object_to_mat4(ob, obmat);
+ BKE_object_to_mat4(ob, obmat);
}
}
@@ -2028,7 +2008,7 @@ static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[
float vec[3];
int ok;
- object_to_mat4(ob, locmat);
+ BKE_object_to_mat4(ob, locmat);
if (ob->partype & PARSLOW) copy_m4_m4(slowmat, obmat);
@@ -2099,13 +2079,13 @@ static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[
}
-void where_is_object(struct Scene *scene, Object *ob)
+void BKE_object_where_is_calc(struct Scene *scene, Object *ob)
{
- where_is_object_time(scene, ob, (float)scene->r.cfra);
+ BKE_object_where_is_calc_time(scene, ob, (float)scene->r.cfra);
}
-void where_is_object_simul(Scene *scene, Object *ob)
+void BKE_object_where_is_calc_simul(Scene *scene, Object *ob)
/* was written for the old game engine (until 2.04) */
/* It seems that this function is only called
* for a lamp that is the child of another object */
@@ -2133,7 +2113,7 @@ void where_is_object_simul(Scene *scene, Object *ob)
}
}
else {
- object_to_mat4(ob, ob->obmat);
+ BKE_object_to_mat4(ob, ob->obmat);
}
/* solve constraints */
@@ -2147,9 +2127,9 @@ void where_is_object_simul(Scene *scene, Object *ob)
}
/* for calculation of the inverse parent transform, only used for editor */
-void what_does_parent(Scene *scene, Object *ob, Object *workob)
+void BKE_object_workob_calc_parent(Scene *scene, Object *ob, Object *workob)
{
- clear_workob(workob);
+ BKE_object_workob_clear(workob);
unit_m4(workob->obmat);
unit_m4(workob->parentinv);
@@ -2169,21 +2149,21 @@ void what_does_parent(Scene *scene, Object *ob, Object *workob)
BLI_strncpy(workob->parsubstr, ob->parsubstr, sizeof(workob->parsubstr));
- where_is_object(scene, workob);
+ BKE_object_where_is_calc(scene, workob);
}
-BoundBox *unit_boundbox(void)
+BoundBox *BKE_boundbox_alloc_unit(void)
{
BoundBox *bb;
float min[3] = {-1.0f, -1.0f, -1.0f}, max[3] = {-1.0f, -1.0f, -1.0f};
bb= MEM_callocN(sizeof(BoundBox), "OB-BoundBox");
- boundbox_set_from_min_max(bb, min, max);
+ BKE_boundbox_init_from_minmax(bb, min, max);
return bb;
}
-void boundbox_set_from_min_max(BoundBox *bb, float min[3], float max[3])
+void BKE_boundbox_init_from_minmax(BoundBox *bb, float min[3], float max[3])
{
bb->vec[0][0]=bb->vec[1][0]=bb->vec[2][0]=bb->vec[3][0]= min[0];
bb->vec[4][0]=bb->vec[5][0]=bb->vec[6][0]=bb->vec[7][0]= max[0];
@@ -2195,7 +2175,7 @@ void boundbox_set_from_min_max(BoundBox *bb, float min[3], float max[3])
bb->vec[1][2]=bb->vec[2][2]=bb->vec[5][2]=bb->vec[6][2]= max[2];
}
-BoundBox *object_get_boundbox(Object *ob)
+BoundBox *BKE_object_boundbox_get(Object *ob)
{
BoundBox *bb= NULL;
@@ -2212,20 +2192,20 @@ BoundBox *object_get_boundbox(Object *ob)
}
/* used to temporally disable/enable boundbox */
-void object_boundbox_flag(Object *ob, int flag, int set)
+void BKE_object_boundbox_flag(Object *ob, int flag, int set)
{
- BoundBox *bb= object_get_boundbox(ob);
+ BoundBox *bb= BKE_object_boundbox_get(ob);
if (bb) {
if (set) bb->flag |= flag;
else bb->flag &= ~flag;
}
}
-void object_get_dimensions(Object *ob, float vec[3])
+void BKE_object_dimensions_get(Object *ob, float vec[3])
{
BoundBox *bb = NULL;
- bb= object_get_boundbox(ob);
+ bb= BKE_object_boundbox_get(ob);
if (bb) {
float scale[3];
@@ -2240,11 +2220,11 @@ void object_get_dimensions(Object *ob, float vec[3])
}
}
-void object_set_dimensions(Object *ob, const float *value)
+void BKE_object_dimensions_set(Object *ob, const float *value)
{
BoundBox *bb = NULL;
- bb= object_get_boundbox(ob);
+ bb= BKE_object_boundbox_get(ob);
if (bb) {
float scale[3], len[3];
@@ -2260,7 +2240,7 @@ void object_set_dimensions(Object *ob, const float *value)
}
}
-void minmax_object(Object *ob, float min[3], float max[3])
+void BKE_object_minmax(Object *ob, float min_r[3], float max_r[3])
{
BoundBox bb;
float vec[3];
@@ -2279,7 +2259,7 @@ void minmax_object(Object *ob, float min[3], float max[3])
for (a=0; a<8; a++) {
mul_m4_v3(ob->obmat, bb.vec[a]);
- DO_MINMAX(bb.vec[a], min, max);
+ DO_MINMAX(bb.vec[a], min_r, max_r);
}
change= TRUE;
}
@@ -2294,7 +2274,7 @@ void minmax_object(Object *ob, float min[3], float max[3])
for (v=0; v<lt->pntsv; v++) {
for (u=0; u<lt->pntsu; u++, bp++) {
mul_v3_m4v3(vec, ob->obmat, bp->vec);
- DO_MINMAX(vec, min, max);
+ DO_MINMAX(vec, min_r, max_r);
}
}
}
@@ -2306,9 +2286,9 @@ void minmax_object(Object *ob, float min[3], float max[3])
bPoseChannel *pchan;
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
mul_v3_m4v3(vec, ob->obmat, pchan->pose_head);
- DO_MINMAX(vec, min, max);
+ DO_MINMAX(vec, min_r, max_r);
mul_v3_m4v3(vec, ob->obmat, pchan->pose_tail);
- DO_MINMAX(vec, min, max);
+ DO_MINMAX(vec, min_r, max_r);
}
change= TRUE;
}
@@ -2322,7 +2302,7 @@ void minmax_object(Object *ob, float min[3], float max[3])
for (a=0; a<8; a++) {
mul_m4_v3(ob->obmat, bb.vec[a]);
- DO_MINMAX(bb.vec[a], min, max);
+ DO_MINMAX(bb.vec[a], min_r, max_r);
}
change= TRUE;
}
@@ -2331,19 +2311,19 @@ void minmax_object(Object *ob, float min[3], float max[3])
}
if (change == FALSE) {
- DO_MINMAX(ob->obmat[3], min, max);
+ DO_MINMAX(ob->obmat[3], min_r, max_r);
copy_v3_v3(vec, ob->obmat[3]);
add_v3_v3(vec, ob->size);
- DO_MINMAX(vec, min, max);
+ DO_MINMAX(vec, min_r, max_r);
copy_v3_v3(vec, ob->obmat[3]);
sub_v3_v3(vec, ob->size);
- DO_MINMAX(vec, min, max);
+ DO_MINMAX(vec, min_r, max_r);
}
}
-int minmax_object_duplis(Scene *scene, Object *ob, float min[3], float max[3])
+int BKE_object_minmax_dupli(Scene *scene, Object *ob, float r_min[3], float r_max[3])
{
int ok= 0;
if ((ob->transflag & OB_DUPLI)==0) {
@@ -2356,14 +2336,14 @@ int minmax_object_duplis(Scene *scene, Object *ob, float min[3], float max[3])
lb= object_duplilist(scene, ob);
for (dob= lb->first; dob; dob= dob->next) {
if (dob->no_draw == 0) {
- BoundBox *bb= object_get_boundbox(dob->ob);
+ BoundBox *bb= BKE_object_boundbox_get(dob->ob);
if (bb) {
int i;
for (i=0; i<8; i++) {
float vec[3];
mul_v3_m4v3(vec, dob->mat, bb->vec[i]);
- DO_MINMAX(vec, min, max);
+ DO_MINMAX(vec, r_min, r_max);
}
ok= 1;
@@ -2453,7 +2433,7 @@ typedef struct ObTfmBack {
float imat[4][4]; /* inverse matrix of 'obmat' for during render, old game engine, temporally: ipokeys of transform */
} ObTfmBack;
-void *object_tfm_backup(Object *ob)
+void *BKE_object_tfm_backup(Object *ob)
{
ObTfmBack *obtfm= MEM_mallocN(sizeof(ObTfmBack), "ObTfmBack");
copy_v3_v3(obtfm->loc, ob->loc);
@@ -2477,7 +2457,7 @@ void *object_tfm_backup(Object *ob)
return (void *)obtfm;
}
-void object_tfm_restore(Object *ob, void *obtfm_pt)
+void BKE_object_tfm_restore(Object *ob, void *obtfm_pt)
{
ObTfmBack *obtfm= (ObTfmBack *)obtfm_pt;
copy_v3_v3(ob->loc, obtfm->loc);
@@ -2514,7 +2494,7 @@ int BKE_object_parent_loop_check(const Object *par, const Object *ob)
/* the main object update call, for object matrix, constraints, keys and displist (modifiers) */
/* requires flags to be set! */
-void object_handle_update(Scene *scene, Object *ob)
+void BKE_object_handle_update(Scene *scene, Object *ob)
{
if (ob->recalc & OB_RECALC_ALL) {
/* speed optimization for animation lookups */
@@ -2524,7 +2504,7 @@ void object_handle_update(Scene *scene, Object *ob)
if (ob->recalc & OB_RECALC_DATA) {
if (ob->type==OB_ARMATURE) {
/* this happens for reading old files and to match library armatures
- * with poses we do it ahead of where_is_object to ensure animation
+ * with poses we do it ahead of BKE_object_where_is_calc to ensure animation
* is evaluated on the rebuilt pose, otherwise we get incorrect poses
* on file load */
if (ob->pose==NULL || (ob->pose->flag & POSE_RECALC))
@@ -2533,7 +2513,7 @@ void object_handle_update(Scene *scene, Object *ob)
}
/* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should not skip drivers,
- * which is only in where_is_object now */
+ * which is only in BKE_object_where_is_calc now */
// XXX: should this case be OB_RECALC_OB instead?
if (ob->recalc & OB_RECALC_ALL) {
@@ -2555,7 +2535,7 @@ void object_handle_update(Scene *scene, Object *ob)
copy_m4_m4(ob->obmat, ob->proxy_from->obmat);
}
else
- where_is_object(scene, ob);
+ BKE_object_where_is_calc(scene, ob);
}
if (ob->recalc & OB_RECALC_DATA) {
@@ -2695,7 +2675,7 @@ void object_handle_update(Scene *scene, Object *ob)
/* set pointer in library proxy target, for copying, but restore it */
ob->proxy->proxy_from= ob;
// printf("call update, lib ob %s proxy %s\n", ob->proxy->id.name, ob->id.name);
- object_handle_update(scene, ob->proxy);
+ BKE_object_handle_update(scene, ob->proxy);
}
ob->recalc &= ~OB_RECALC_ALL;
@@ -2708,7 +2688,7 @@ void object_handle_update(Scene *scene, Object *ob)
}
}
-void object_sculpt_modifiers_changed(Object *ob)
+void BKE_object_sculpt_modifiers_changed(Object *ob)
{
SculptSession *ss= ob->sculpt;
@@ -2736,7 +2716,7 @@ void object_sculpt_modifiers_changed(Object *ob)
}
}
-int give_obdata_texspace(Object *ob, short **texflag, float **loc, float **size, float **rot)
+int BKE_object_obdata_texspace_get(Object *ob, short **r_texflag, float **r_loc, float **r_size, float **r_rot)
{
if (ob->data==NULL)
@@ -2746,28 +2726,28 @@ int give_obdata_texspace(Object *ob, short **texflag, float **loc, float **size,
case ID_ME:
{
Mesh *me= ob->data;
- if (texflag) *texflag = &me->texflag;
- if (loc) *loc = me->loc;
- if (size) *size = me->size;
- if (rot) *rot = me->rot;
+ if (r_texflag) *r_texflag = &me->texflag;
+ if (r_loc) *r_loc = me->loc;
+ if (r_size) *r_size = me->size;
+ if (r_rot) *r_rot = me->rot;
break;
}
case ID_CU:
{
Curve *cu= ob->data;
- if (texflag) *texflag = &cu->texflag;
- if (loc) *loc = cu->loc;
- if (size) *size = cu->size;
- if (rot) *rot = cu->rot;
+ if (r_texflag) *r_texflag = &cu->texflag;
+ if (r_loc) *r_loc = cu->loc;
+ if (r_size) *r_size = cu->size;
+ if (r_rot) *r_rot = cu->rot;
break;
}
case ID_MB:
{
MetaBall *mb= ob->data;
- if (texflag) *texflag = &mb->texflag;
- if (loc) *loc = mb->loc;
- if (size) *size = mb->size;
- if (rot) *rot = mb->rot;
+ if (r_texflag) *r_texflag = &mb->texflag;
+ if (r_loc) *r_loc = mb->loc;
+ if (r_size) *r_size = mb->size;
+ if (r_rot) *r_rot = mb->rot;
break;
}
default:
@@ -2780,7 +2760,7 @@ int give_obdata_texspace(Object *ob, short **texflag, float **loc, float **size,
* Test a bounding box for ray intersection
* assumes the ray is already local to the boundbox space
*/
-int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3])
+int BKE_boundbox_ray_hit_check(struct BoundBox *bb, float ray_start[3], float ray_normal[3])
{
static int triangle_indexes[12][3] = {{0, 1, 2}, {0, 2, 3},
{3, 2, 6}, {3, 6, 7},
@@ -2811,7 +2791,7 @@ static int pc_cmp(void *a, void *b)
else return 0;
}
-int object_insert_ptcache(Object *ob)
+int BKE_object_insert_ptcache(Object *ob)
{
LinkData *link = NULL;
int i = 0;
@@ -2970,7 +2950,7 @@ static KeyBlock *insert_curvekey(Scene *scene, Object *ob, const char *name, int
return kb;
}
-KeyBlock *object_insert_shape_key(Scene *scene, Object *ob, const char *name, int from_mix)
+KeyBlock *BKE_object_insert_shape_key(Scene *scene, Object *ob, const char *name, int from_mix)
{
switch (ob->type) {
case OB_MESH:
@@ -2988,7 +2968,7 @@ KeyBlock *object_insert_shape_key(Scene *scene, Object *ob, const char *name, in
/* most important if this is modified it should _always_ return True, in certain
* cases false positives are hard to avoid (shape keys for example) */
-int object_is_modified(Scene *scene, Object *ob)
+int BKE_object_is_modified(Scene *scene, Object *ob)
{
int flag= 0;
@@ -3016,7 +2996,7 @@ int object_is_modified(Scene *scene, Object *ob)
/* test if object is affected by deforming modifiers (for motion blur). again
* most important is to avoid false positives, this is to skip computations
* and we can still if there was actual deformation afterwards */
-int object_is_deform_modified(Scene *scene, Object *ob)
+int BKE_object_is_deform_modified(Scene *scene, Object *ob)
{
ModifierData *md;
int flag= 0;
@@ -3046,7 +3026,7 @@ static void copy_object__forwardModifierLinks(void *UNUSED(userData), Object *UN
if (*idpoin && (*idpoin)->newid) *idpoin = (*idpoin)->newid;
}
-void object_relink(Object *ob)
+void BKE_object_relink(Object *ob)
{
if (ob->id.lib)
return;
@@ -3069,7 +3049,7 @@ void object_relink(Object *ob)
ID_NEW(ob->proxy_group);
}
-MovieClip *object_get_movieclip(Scene *scene, Object *ob, int use_default)
+MovieClip *BKE_object_movieclip_get(Scene *scene, Object *ob, int use_default)
{
MovieClip *clip= use_default ? scene->clip : NULL;
bConstraint *con= ob->constraints.first, *scon= NULL;