diff options
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r-- | source/blender/blenkernel/intern/object.c | 84 |
1 files changed, 71 insertions, 13 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 1d654839969..45bd8f095a4 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -46,6 +46,7 @@ #include "DNA_material_types.h" #include "DNA_meta_types.h" #include "DNA_meshdata_types.h" +#include "DNA_movieclip_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_sequence_types.h" @@ -1810,11 +1811,30 @@ void set_no_parent_ipo(int val) no_parent_ipo= val; } -void where_is_object_time(Scene *scene, Object *ob, float ctime) +static int where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat[4][4]) { - float *fp1, *fp2, slowmat[4][4] = MAT4_UNITY; - float stime=ctime, fac1, fac2; + float *fp1, *fp2; + float fac1, fac2; int a; + + // include framerate + fac1= ( 1.0f / (1.0f + (float)fabs(ob->sf)) ); + if(fac1 >= 1.0f) return 0; + fac2= 1.0f-fac1; + + fp1= obmat[0]; + fp2= slowmat[0]; + for(a=0; a<16; a++, fp1++, fp2++) { + fp1[0]= fac1*fp1[0] + fac2*fp2[0]; + } + + return 1; +} + +void where_is_object_time(Scene *scene, Object *ob, float ctime) +{ + float slowmat[4][4] = MAT4_UNITY; + float stime=ctime; /* new version: correct parent+vertexparent and track+parent */ /* this one only calculates direct attached parent and track */ @@ -1848,16 +1868,8 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime) * An old-fashioned hack which probably doesn't really cut it anymore */ if(ob->partype & PARSLOW) { - // include framerate - fac1= ( 1.0f / (1.0f + (float)fabs(ob->sf)) ); - if(fac1 >= 1.0f) return; - fac2= 1.0f-fac1; - - fp1= ob->obmat[0]; - fp2= slowmat[0]; - for(a=0; a<16; a++, fp1++, fp2++) { - fp1[0]= fac1*fp1[0] + fac2*fp2[0]; - } + if(!where_is_object_parslow(ob, ob->obmat, slowmat)) + return; } } else { @@ -1881,6 +1893,27 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime) else ob->transflag &= ~OB_NEG_SCALE; } +/* get object transformation matrix without recalculating dependencies and + constraints -- assume dependencies are already solved by depsgraph. + no changes to object and it's parent would be done. + used for bundles orientation in 3d space relative to parented blender camera */ +void where_is_object_mat(Scene *scene, Object *ob, float obmat[4][4]) +{ + float slowmat[4][4] = MAT4_UNITY; + + if(ob->parent) { + Object *par= ob->parent; + + solve_parenting(scene, ob, par, obmat, slowmat, 1); + + if(ob->partype & PARSLOW) + where_is_object_parslow(ob, obmat, slowmat); + } + else { + object_to_mat4(ob, obmat); + } +} + static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul) { float totmat[4][4]; @@ -2811,3 +2844,28 @@ void object_relink(Object *ob) ID_NEW(ob->proxy); ID_NEW(ob->proxy_group); } + +MovieClip *object_get_movieclip(Scene *scene, Object *ob, int use_default) +{ + MovieClip *clip= use_default ? scene->clip : NULL; + bConstraint *con= ob->constraints.first, *scon= NULL; + + while(con){ + if(con->type==CONSTRAINT_TYPE_CAMERASOLVER){ + if(scon==NULL || (scon->flag&CONSTRAINT_OFF)) + scon= con; + } + + con= con->next; + } + + if(scon) { + bCameraSolverConstraint *solver= scon->data; + if((solver->flag&CAMERASOLVER_ACTIVECLIP)==0) + clip= solver->clip; + else + clip= scene->clip; + } + + return clip; +} |