Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r--source/blender/blenkernel/intern/object.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 52ddfb67bf8..32a3ca2b732 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1950,9 +1950,9 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime)
}
/* get object transformation matrix without recalculating dependencies and
- constraints -- assume dependencies are already solved by depsgraph.
- no changes to object and it's parent would be done.
- used for bundles orientation in 3d space relative to parented blender camera */
+ * constraints -- assume dependencies are already solved by depsgraph.
+ * no changes to object and it's parent would be done.
+ * used for bundles orientation in 3d space relative to parented blender camera */
void where_is_object_mat(Scene *scene, Object *ob, float obmat[4][4])
{
float slowmat[4][4] = MAT4_UNITY;
@@ -2058,7 +2058,7 @@ void where_is_object(struct Scene *scene, Object *ob)
void where_is_object_simul(Scene *scene, Object *ob)
/* was written for the old game engine (until 2.04) */
/* It seems that this function is only called
-for a lamp that is the child of another object */
+ * for a lamp that is the child of another object */
{
Object *par;
float *fp1, *fp2;
@@ -2472,16 +2472,16 @@ void object_handle_update(Scene *scene, Object *ob)
if (ob->recalc & OB_RECALC_DATA) {
if (ob->type==OB_ARMATURE) {
/* this happens for reading old files and to match library armatures
- with poses we do it ahead of where_is_object to ensure animation
- is evaluated on the rebuilt pose, otherwise we get incorrect poses
- on file load */
+ * with poses we do it ahead of where_is_object to ensure animation
+ * is evaluated on the rebuilt pose, otherwise we get incorrect poses
+ * on file load */
if (ob->pose==NULL || (ob->pose->flag & POSE_RECALC))
armature_rebuild_pose(ob, ob->data);
}
}
/* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should not skip drivers,
- which is only in where_is_object now */
+ * which is only in where_is_object now */
// XXX: should this case be OB_RECALC_OB instead?
if (ob->recalc & OB_RECALC_ALL) {
@@ -2658,8 +2658,8 @@ void object_sculpt_modifiers_changed(Object *ob)
if (!ss->cache) {
/* we free pbvh on changes, except during sculpt since it can't deal with
- changing PVBH node organization, we hope topology does not change in
- the meantime .. weak */
+ * changing PVBH node organization, we hope topology does not change in
+ * the meantime .. weak */
if (ss->pbvh) {
BLI_pbvh_free(ss->pbvh);
ss->pbvh= NULL;