diff options
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r-- | source/blender/blenkernel/intern/object.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 52ddfb67bf8..32a3ca2b732 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -1950,9 +1950,9 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime) } /* get object transformation matrix without recalculating dependencies and - constraints -- assume dependencies are already solved by depsgraph. - no changes to object and it's parent would be done. - used for bundles orientation in 3d space relative to parented blender camera */ + * constraints -- assume dependencies are already solved by depsgraph. + * no changes to object and it's parent would be done. + * used for bundles orientation in 3d space relative to parented blender camera */ void where_is_object_mat(Scene *scene, Object *ob, float obmat[4][4]) { float slowmat[4][4] = MAT4_UNITY; @@ -2058,7 +2058,7 @@ void where_is_object(struct Scene *scene, Object *ob) void where_is_object_simul(Scene *scene, Object *ob) /* was written for the old game engine (until 2.04) */ /* It seems that this function is only called -for a lamp that is the child of another object */ + * for a lamp that is the child of another object */ { Object *par; float *fp1, *fp2; @@ -2472,16 +2472,16 @@ void object_handle_update(Scene *scene, Object *ob) if (ob->recalc & OB_RECALC_DATA) { if (ob->type==OB_ARMATURE) { /* this happens for reading old files and to match library armatures - with poses we do it ahead of where_is_object to ensure animation - is evaluated on the rebuilt pose, otherwise we get incorrect poses - on file load */ + * with poses we do it ahead of where_is_object to ensure animation + * is evaluated on the rebuilt pose, otherwise we get incorrect poses + * on file load */ if (ob->pose==NULL || (ob->pose->flag & POSE_RECALC)) armature_rebuild_pose(ob, ob->data); } } /* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should not skip drivers, - which is only in where_is_object now */ + * which is only in where_is_object now */ // XXX: should this case be OB_RECALC_OB instead? if (ob->recalc & OB_RECALC_ALL) { @@ -2658,8 +2658,8 @@ void object_sculpt_modifiers_changed(Object *ob) if (!ss->cache) { /* we free pbvh on changes, except during sculpt since it can't deal with - changing PVBH node organization, we hope topology does not change in - the meantime .. weak */ + * changing PVBH node organization, we hope topology does not change in + * the meantime .. weak */ if (ss->pbvh) { BLI_pbvh_free(ss->pbvh); ss->pbvh= NULL; |