diff options
Diffstat (limited to 'source/blender/blenkernel/intern/object_dupli.cc')
-rw-r--r-- | source/blender/blenkernel/intern/object_dupli.cc | 26 |
1 files changed, 17 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/object_dupli.cc b/source/blender/blenkernel/intern/object_dupli.cc index cc3a8b5bb0e..dde3130a5b0 100644 --- a/source/blender/blenkernel/intern/object_dupli.cc +++ b/source/blender/blenkernel/intern/object_dupli.cc @@ -201,7 +201,7 @@ static DupliObject *make_dupli( /* Meta-balls never draw in duplis, they are instead merged into one by the basis * meta-ball outside of the group. this does mean that if that meta-ball is not in the * scene, they will not show up at all, limitation that should be solved once. */ - if (ob->type == OB_MBALL) { + if (object_data && GS(object_data->name) == ID_MB) { dob->no_draw = true; } @@ -311,12 +311,13 @@ static void make_child_duplis(const DupliContext *ctx, /* FIXME: using a mere counter to generate a 'persistent' dupli id is very weak. One possible * better solution could be to use `session_uuid` of ID's instead? */ int persistent_dupli_id = 0; + DEGObjectIterSettings deg_iter_settings{}; + deg_iter_settings.depsgraph = ctx->depsgraph; /* NOTE: this set of flags ensure we only iterate over objects that have a base in either the * current scene, or the set (background) scene. */ - int deg_objects_visibility_flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | - DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET; - - DEG_OBJECT_ITER_BEGIN (ctx->depsgraph, ob, deg_objects_visibility_flags) { + deg_iter_settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | + DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET; + DEG_OBJECT_ITER_BEGIN (°_iter_settings, ob) { if ((ob != ctx->obedit) && is_child(ob, parent)) { DupliContext pctx; if (copy_dupli_context(&pctx, ctx, ctx->object, nullptr, persistent_dupli_id)) { @@ -628,7 +629,7 @@ static void make_duplis_verts(const DupliContext *ctx) VertexDupliData_Mesh vdd{}; vdd.params = vdd_params; vdd.totvert = me_eval->totvert; - vdd.mvert = me_eval->mvert; + vdd.mvert = me_eval->verts().data(); vdd.vert_normals = BKE_mesh_vertex_normals_ensure(me_eval); vdd.orco = (const float(*)[3])CustomData_get_layer(&me_eval->vdata, CD_ORCO); @@ -1178,9 +1179,9 @@ static void make_duplis_faces(const DupliContext *ctx) FaceDupliData_Mesh fdd{}; fdd.params = fdd_params; fdd.totface = me_eval->totpoly; - fdd.mpoly = me_eval->mpoly; - fdd.mloop = me_eval->mloop; - fdd.mvert = me_eval->mvert; + fdd.mpoly = me_eval->polys().data(); + fdd.mloop = me_eval->loops().data(); + fdd.mvert = me_eval->verts().data(); fdd.mloopuv = (uv_idx != -1) ? (const MLoopUV *)CustomData_get_layer_n( &me_eval->ldata, CD_MLOOPUV, uv_idx) : nullptr; @@ -1563,6 +1564,13 @@ static const DupliGenerator *get_dupli_generator(const DupliContext *ctx) return nullptr; } + /* Metaball objects can't create instances, but the dupli system is used to "instance" their + * evaluated mesh to render engines. We need to exit early to avoid recursively instancing the + * evaluated metaball mesh on metaball instances that already contribute to the basis. */ + if (ctx->object->type == OB_MBALL && ctx->level > 0) { + return nullptr; + } + /* Should the dupli's be generated for this object? - Respect restrict flags. */ if (DEG_get_mode(ctx->depsgraph) == DAG_EVAL_RENDER ? (visibility_flag & OB_HIDE_RENDER) : (visibility_flag & OB_HIDE_VIEWPORT)) { |