diff options
Diffstat (limited to 'source/blender/blenkernel/intern/particle.c')
-rw-r--r-- | source/blender/blenkernel/intern/particle.c | 81 |
1 files changed, 74 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index f4f5a1364a3..011d5c3f134 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -37,6 +37,7 @@ #include "DNA_scene_types.h" #include "DNA_boid_types.h" +#include "DNA_group_types.h" #include "DNA_particle_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" @@ -63,6 +64,7 @@ #include "BKE_cloth.h" #include "BKE_effect.h" #include "BKE_global.h" +#include "BKE_group.h" #include "BKE_main.h" #include "BKE_lattice.h" #include "BKE_utildefines.h" @@ -296,6 +298,60 @@ int psys_check_enabled(Object *ob, ParticleSystem *psys) return 1; } +void psys_check_group_weights(ParticleSettings *part) +{ + ParticleDupliWeight *dw, *tdw; + GroupObject *go; + int current = 0; + + if(part->ren_as == PART_DRAW_GR && part->dup_group && part->dup_group->gobject.first) { + /* first remove all weights that don't have an object in the group */ + dw = part->dupliweights.first; + while(dw) { + if(!object_in_group(dw->ob, part->dup_group)) { + tdw = dw->next; + BLI_freelinkN(&part->dupliweights, dw); + dw = tdw; + } + else + dw = dw->next; + } + + /* then add objects in the group to new list */ + go = part->dup_group->gobject.first; + while(go) { + dw = part->dupliweights.first; + while(dw && dw->ob != go->ob) + dw = dw->next; + + if(!dw) { + dw = MEM_callocN(sizeof(ParticleDupliWeight), "ParticleDupliWeight"); + dw->ob = go->ob; + dw->count = 1; + BLI_addtail(&part->dupliweights, dw); + } + + go = go->next; + } + + dw = part->dupliweights.first; + for(; dw; dw=dw->next) { + if(dw->flag & PART_DUPLIW_CURRENT) { + current = 1; + break; + } + } + + if(!current) { + dw = part->dupliweights.first; + if(dw) + dw->flag |= PART_DUPLIW_CURRENT; + } + } + else { + BLI_freelistN(&part->dupliweights); + } +} /************************************************/ /* Freeing stuff */ /************************************************/ @@ -307,6 +363,8 @@ void psys_free_settings(ParticleSettings *part) if(part->effector_weights) MEM_freeN(part->effector_weights); + BLI_freelistN(&part->dupliweights); + boid_free_settings(part->boids); } @@ -439,6 +497,9 @@ void psys_free_pdd(ParticleSystem *psys) if(psys->pdd->vedata) MEM_freeN(psys->pdd->vedata); psys->pdd->vedata = NULL; + + psys->pdd->totpoint = 0; + psys->pdd->tot_vec_size = 0; } } /* free everything */ @@ -2047,10 +2108,10 @@ static void do_rough_end(float *loc, float mat[4][4], float t, float fac, float float roughfac; roughfac=fac*(float)pow((double)t,shape); - VECCOPY(rough,loc); + Vec2Copyf(rough,loc); rough[0]=-1.0f+2.0f*rough[0]; rough[1]=-1.0f+2.0f*rough[1]; - VecMulf(rough,roughfac); + Vec2Mulf(rough,roughfac); VECADDFAC(state->co,state->co,mat[0],rough[0]); VECADDFAC(state->co,state->co,mat[1],rough[1]); @@ -3235,6 +3296,9 @@ static void default_particle_settings(ParticleSettings *part) part->size=0.05; part->childsize=1.0; + part->rotmode = PART_ROT_VEL; + part->avemode = PART_AVE_SPIN; + part->child_nbr=10; part->ren_child_nbr=100; part->childrad=0.2f; @@ -3788,6 +3852,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey * /* get different child parameters from textures & vgroups */ memset(&ctx, 0, sizeof(ParticleThreadContext)); + ctx.sim = *sim; ctx.dm = psmd->dm; ctx.ma = ma; /* TODO: assign vertex groups */ @@ -3856,6 +3921,7 @@ int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *sta ChildParticle *cpa = NULL; float cfra; int totpart = psys->totpart; + float timestep = psys_get_timestep(sim); /* negative time means "use current time" */ cfra = state->time > 0 ? state->time : bsystem_time(sim->scene, 0, (float)sim->scene->r.cfra, 0.0); @@ -3924,13 +3990,14 @@ int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *sta calc_latt_deform(sim->psys->lattice, state->co,1.0f); } else{ - if(pa->state.time==state->time || ELEM(part->phystype,PART_PHYS_NO,PART_PHYS_KEYED)) + if(pa->state.time==state->time || ELEM(part->phystype,PART_PHYS_NO,PART_PHYS_KEYED) + || pa->prev_state.time <= 0.0f) copy_particle_key(state, &pa->state, 1); else if(pa->prev_state.time==state->time) copy_particle_key(state, &pa->prev_state, 1); else { /* let's interpolate to try to be as accurate as possible */ - if(pa->state.time + 1.0f > state->time && pa->prev_state.time - 1.0f < state->time) { + if(pa->state.time + 2.0f > state->time && pa->prev_state.time - 2.0f < state->time) { ParticleKey keys[4]; float dfra, keytime, frs_sec = sim->scene->r.frs_sec; @@ -3949,13 +4016,13 @@ int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *sta keytime = (state->time - keys[1].time) / dfra; /* convert velocity to timestep size */ - VecMulf(keys[1].vel, dfra / frs_sec); - VecMulf(keys[2].vel, dfra / frs_sec); + VecMulf(keys[1].vel, dfra * timestep); + VecMulf(keys[2].vel, dfra * timestep); psys_interpolate_particle(-1, keys, keytime, state, 1); /* convert back to real velocity */ - VecMulf(state->vel, frs_sec / dfra); + VecMulf(state->vel, 1.0f / (dfra * timestep)); VecLerpf(state->ave, keys[1].ave, keys[2].ave, keytime); QuatInterpol(state->rot, keys[1].rot, keys[2].rot, keytime); |