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Diffstat (limited to 'source/blender/blenkernel/intern/particle.c')
-rw-r--r--source/blender/blenkernel/intern/particle.c84
1 files changed, 0 insertions, 84 deletions
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index da2975d8efc..bdf0b239917 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -3150,8 +3150,6 @@ static void default_particle_settings(ParticleSettings *part)
part->draw_as = PART_DRAW_REND;
part->ren_as = PART_DRAW_HALO;
part->bb_uv_split = 1;
- part->bb_align = PART_BB_VIEW;
- part->bb_split_offset = PART_BB_OFF_LINEAR;
part->flag = PART_EDISTR | PART_TRAND | PART_HIDE_ADVANCED_HAIR;
part->sta = 1.0;
@@ -4207,88 +4205,6 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa
*scale = len;
}
-void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3])
-{
- float onevec[3] = {0.0f, 0.0f, 0.0f}, tvec[3], tvec2[3];
-
- xvec[0] = 1.0f; xvec[1] = 0.0f; xvec[2] = 0.0f;
- yvec[0] = 0.0f; yvec[1] = 1.0f; yvec[2] = 0.0f;
-
- /* can happen with bad pointcache or physics calculation
- * since this becomes geometry, nan's and inf's crash raytrace code.
- * better not allow this. */
- if (!is_finite_v3(bb->vec) || !is_finite_v3(bb->vec)) {
- zero_v3(bb->vec);
- zero_v3(bb->vel);
-
- zero_v3(xvec);
- zero_v3(yvec);
- zero_v3(zvec);
- zero_v3(center);
-
- return;
- }
-
- if (bb->align < PART_BB_VIEW)
- onevec[bb->align] = 1.0f;
-
- if (bb->lock && (bb->align == PART_BB_VIEW)) {
- normalize_v3_v3(xvec, bb->ob->obmat[0]);
- normalize_v3_v3(yvec, bb->ob->obmat[1]);
- normalize_v3_v3(zvec, bb->ob->obmat[2]);
- }
- else if (bb->align == PART_BB_VEL) {
- float temp[3];
-
- normalize_v3_v3(temp, bb->vel);
-
- sub_v3_v3v3(zvec, bb->ob->obmat[3], bb->vec);
-
- if (bb->lock) {
- float fac = -dot_v3v3(zvec, temp);
-
- madd_v3_v3fl(zvec, temp, fac);
- }
- normalize_v3(zvec);
-
- cross_v3_v3v3(xvec, temp, zvec);
- normalize_v3(xvec);
-
- cross_v3_v3v3(yvec, zvec, xvec);
- }
- else {
- sub_v3_v3v3(zvec, bb->ob->obmat[3], bb->vec);
- if (bb->lock)
- zvec[bb->align] = 0.0f;
- normalize_v3(zvec);
-
- if (bb->align < PART_BB_VIEW)
- cross_v3_v3v3(xvec, onevec, zvec);
- else
- cross_v3_v3v3(xvec, bb->ob->obmat[1], zvec);
- normalize_v3(xvec);
-
- cross_v3_v3v3(yvec, zvec, xvec);
- }
-
- copy_v3_v3(tvec, xvec);
- copy_v3_v3(tvec2, yvec);
-
- mul_v3_fl(xvec, cosf(bb->tilt * (float)M_PI));
- mul_v3_fl(tvec2, sinf(bb->tilt * (float)M_PI));
- add_v3_v3(xvec, tvec2);
-
- mul_v3_fl(yvec, cosf(bb->tilt * (float)M_PI));
- mul_v3_fl(tvec, -sinf(bb->tilt * (float)M_PI));
- add_v3_v3(yvec, tvec);
-
- mul_v3_fl(xvec, bb->size[0]);
- mul_v3_fl(yvec, bb->size[1]);
-
- madd_v3_v3v3fl(center, bb->vec, xvec, bb->offset[0]);
- madd_v3_v3fl(center, yvec, bb->offset[1]);
-}
-
void psys_apply_hair_lattice(Depsgraph *depsgraph, Scene *scene, Object *ob, ParticleSystem *psys)
{
ParticleSimulationData sim = {0};