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Diffstat (limited to 'source/blender/blenkernel/intern/particle_distribute.c')
-rw-r--r--source/blender/blenkernel/intern/particle_distribute.c290
1 files changed, 22 insertions, 268 deletions
diff --git a/source/blender/blenkernel/intern/particle_distribute.c b/source/blender/blenkernel/intern/particle_distribute.c
index d1c6dbe421c..452972c0ab2 100644
--- a/source/blender/blenkernel/intern/particle_distribute.c
+++ b/source/blender/blenkernel/intern/particle_distribute.c
@@ -57,7 +57,7 @@
#include "BKE_object.h"
#include "BKE_particle.h"
-static int psys_render_simplify_distribution(ParticleThreadContext *ctx, int tot);
+#include "DEG_depsgraph_query.h"
static void alloc_child_particles(ParticleSystem *psys, int tot)
{
@@ -80,12 +80,12 @@ static void alloc_child_particles(ParticleSystem *psys, int tot)
}
}
-static void distribute_simple_children(Scene *scene, Object *ob, DerivedMesh *finaldm, DerivedMesh *deformdm, ParticleSystem *psys)
+static void distribute_simple_children(Scene *scene, Object *ob, DerivedMesh *finaldm, DerivedMesh *deformdm, ParticleSystem *psys, const bool use_render_params)
{
ChildParticle *cpa = NULL;
int i, p;
- int child_nbr= psys_get_child_number(scene, psys);
- int totpart= psys_get_tot_child(scene, psys);
+ int child_nbr= psys_get_child_number(scene, psys, use_render_params);
+ int totpart= psys_get_tot_child(scene, psys, use_render_params);
alloc_child_particles(psys, totpart);
@@ -314,19 +314,16 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
static void hammersley_create(float *out, int n, int seed, float amount)
{
RNG *rng;
- double p, t, offs[2];
- int k, kk;
+
+ double offs[2], t;
rng = BLI_rng_new(31415926 + n + seed);
offs[0] = BLI_rng_get_double(rng) + (double)amount;
offs[1] = BLI_rng_get_double(rng) + (double)amount;
BLI_rng_free(rng);
- for (k = 0; k < n; k++) {
- t = 0;
- for (p = 0.5, kk = k; kk; p *= 0.5, kk >>= 1)
- if (kk & 1) /* kk mod 2 = 1 */
- t += p;
+ for (int k = 0; k < n; k++) {
+ BLI_hammersley_1D(k, &t);
out[2*k + 0] = fmod((double)k/(double)n + offs[0], 1.0);
out[2*k + 1] = fmod(t + offs[1], 1.0);
@@ -743,16 +740,10 @@ static void exec_distribute_child(TaskPool * __restrict UNUSED(pool), void *task
/* RNG skipping at the beginning */
cpa = psys->child;
for (p = 0; p < task->begin; ++p, ++cpa) {
- if (task->ctx->skip) /* simplification skip */
- BLI_rng_skip(task->rng, PSYS_RND_DIST_SKIP * task->ctx->skip[p]);
-
BLI_rng_skip(task->rng, PSYS_RND_DIST_SKIP);
}
for (; p < task->end; ++p, ++cpa) {
- if (task->ctx->skip) /* simplification skip */
- BLI_rng_skip(task->rng, PSYS_RND_DIST_SKIP * task->ctx->skip[p]);
-
distribute_children_exec(task, cpa, p);
}
}
@@ -779,11 +770,15 @@ static int distribute_compare_orig_index(const void *p1, const void *p2, void *u
return 1;
}
-static void distribute_invalid(Scene *scene, ParticleSystem *psys, int from)
+static void distribute_invalid(ParticleSimulationData *sim, int from)
{
+ Scene *scene = sim->scene;
+ ParticleSystem *psys = sim->psys;
+ const bool use_render_params = (DEG_get_mode(sim->eval_ctx->depsgraph) == DAG_EVAL_RENDER);
+
if (from == PART_FROM_CHILD) {
ChildParticle *cpa;
- int p, totchild = psys_get_tot_child(scene, psys);
+ int p, totchild = psys_get_tot_child(scene, psys, use_render_params);
if (psys->child && totchild) {
for (p=0,cpa=psys->child; p<totchild; p++,cpa++) {
@@ -846,13 +841,15 @@ static int psys_thread_context_init_distribute(ParticleThreadContext *ctx, Parti
*/
psys_thread_context_init(ctx, sim);
+
+ const bool use_render_params = (DEG_get_mode(sim->eval_ctx->depsgraph) == DAG_EVAL_RENDER);
/* First handle special cases */
if (from == PART_FROM_CHILD) {
/* Simple children */
if (part->childtype != PART_CHILD_FACES) {
BLI_srandom(31415926 + psys->seed + psys->child_seed);
- distribute_simple_children(scene, ob, finaldm, sim->psmd->dm_deformed, psys);
+ distribute_simple_children(scene, ob, finaldm, sim->psmd->dm_deformed, psys, use_render_params);
return 0;
}
}
@@ -900,7 +897,7 @@ static int psys_thread_context_init_distribute(ParticleThreadContext *ctx, Parti
BLI_kdtree_balance(tree);
- totpart = psys_get_tot_child(scene, psys);
+ totpart = psys_get_tot_child(scene, psys, use_render_params);
cfrom = from = PART_FROM_FACE;
}
else {
@@ -943,7 +940,7 @@ static int psys_thread_context_init_distribute(ParticleThreadContext *ctx, Parti
totelem = (from == PART_FROM_VERT) ? dm->getNumVerts(dm) : dm->getNumTessFaces(dm);
if (totelem == 0) {
- distribute_invalid(scene, psys, children ? PART_FROM_CHILD : 0);
+ distribute_invalid(sim, children ? PART_FROM_CHILD : 0);
if (G.debug & G_DEBUG)
fprintf(stderr,"Particle distribution error: Nothing to emit from!\n");
@@ -1087,7 +1084,7 @@ static int psys_thread_context_init_distribute(ParticleThreadContext *ctx, Parti
totmapped = i_mapped;
/* Finally assign elements to particles */
- if ((part->flag & PART_TRAND) || (part->simplify_flag & PART_SIMPLIFY_ENABLE)) {
+ if (part->flag & PART_TRAND) {
for (p = 0; p < totpart; p++) {
/* In theory element_sum[totmapped - 1] should be 1.0,
* but due to float errors this is not necessarily always true, so scale pos accordingly. */
@@ -1181,7 +1178,6 @@ static int psys_thread_context_init_distribute(ParticleThreadContext *ctx, Parti
ctx->tpars= tpars;
if (children) {
- totpart= psys_render_simplify_distribution(ctx, totpart);
alloc_child_particles(psys, totpart);
}
@@ -1240,7 +1236,7 @@ static void distribute_particles_on_dm(ParticleSimulationData *sim, int from)
/* ready for future use, to emit particles without geometry */
static void distribute_particles_on_shape(ParticleSimulationData *sim, int UNUSED(from))
{
- distribute_invalid(sim->scene, sim->psys, 0);
+ distribute_invalid(sim, 0);
fprintf(stderr,"Shape emission not yet possible!\n");
}
@@ -1260,250 +1256,8 @@ void distribute_particles(ParticleSimulationData *sim, int from)
distribute_particles_on_shape(sim, from);
if (distr_error) {
- distribute_invalid(sim->scene, sim->psys, from);
+ distribute_invalid(sim, from);
fprintf(stderr,"Particle distribution error!\n");
}
}
-
-/* ======== Simplify ======== */
-
-static float psys_render_viewport_falloff(double rate, float dist, float width)
-{
- return pow(rate, dist / width);
-}
-
-static float psys_render_projected_area(ParticleSystem *psys, const float center[3], float area, double vprate, float *viewport)
-{
- ParticleRenderData *data = psys->renderdata;
- float co[4], view[3], ortho1[3], ortho2[3], w, dx, dy, radius;
-
- /* transform to view space */
- copy_v3_v3(co, center);
- co[3] = 1.0f;
- mul_m4_v4(data->viewmat, co);
-
- /* compute two vectors orthogonal to view vector */
- normalize_v3_v3(view, co);
- ortho_basis_v3v3_v3(ortho1, ortho2, view);
-
- /* compute on screen minification */
- w = co[2] * data->winmat[2][3] + data->winmat[3][3];
- dx = data->winx * ortho2[0] * data->winmat[0][0];
- dy = data->winy * ortho2[1] * data->winmat[1][1];
- w = sqrtf(dx * dx + dy * dy) / w;
-
- /* w squared because we are working with area */
- area = area * w * w;
-
- /* viewport of the screen test */
-
- /* project point on screen */
- mul_m4_v4(data->winmat, co);
- if (co[3] != 0.0f) {
- co[0] = 0.5f * data->winx * (1.0f + co[0] / co[3]);
- co[1] = 0.5f * data->winy * (1.0f + co[1] / co[3]);
- }
-
- /* screen space radius */
- radius = sqrtf(area / (float)M_PI);
-
- /* make smaller using fallof once over screen edge */
- *viewport = 1.0f;
-
- if (co[0] + radius < 0.0f)
- *viewport *= psys_render_viewport_falloff(vprate, -(co[0] + radius), data->winx);
- else if (co[0] - radius > data->winx)
- *viewport *= psys_render_viewport_falloff(vprate, (co[0] - radius) - data->winx, data->winx);
-
- if (co[1] + radius < 0.0f)
- *viewport *= psys_render_viewport_falloff(vprate, -(co[1] + radius), data->winy);
- else if (co[1] - radius > data->winy)
- *viewport *= psys_render_viewport_falloff(vprate, (co[1] - radius) - data->winy, data->winy);
-
- return area;
-}
-
-/* BMESH_TODO, for orig face data, we need to use MPoly */
-static int psys_render_simplify_distribution(ParticleThreadContext *ctx, int tot)
-{
- DerivedMesh *dm = ctx->dm;
- Mesh *me = (Mesh *)(ctx->sim.ob->data);
- MFace *mf, *mface;
- MVert *mvert;
- ParticleRenderData *data;
- ParticleRenderElem *elems, *elem;
- ParticleSettings *part = ctx->sim.psys->part;
- float *facearea, (*facecenter)[3], size[3], fac, powrate, scaleclamp;
- float co1[3], co2[3], co3[3], co4[3], lambda, arearatio, t, area, viewport;
- double vprate;
- int *facetotvert;
- int a, b, totorigface, totface, newtot, skipped;
-
- /* double lookup */
- const int *index_mf_to_mpoly;
- const int *index_mp_to_orig;
-
- if (part->ren_as != PART_DRAW_PATH || !(part->draw & PART_DRAW_REN_STRAND))
- return tot;
- if (!ctx->sim.psys->renderdata)
- return tot;
-
- data = ctx->sim.psys->renderdata;
- if (data->timeoffset)
- return 0;
- if (!(part->simplify_flag & PART_SIMPLIFY_ENABLE))
- return tot;
-
- mvert = dm->getVertArray(dm);
- mface = dm->getTessFaceArray(dm);
- totface = dm->getNumTessFaces(dm);
- totorigface = me->totpoly;
-
- if (totface == 0 || totorigface == 0)
- return tot;
-
- index_mf_to_mpoly = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
- index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
- if (index_mf_to_mpoly == NULL) {
- index_mp_to_orig = NULL;
- }
-
- facearea = MEM_callocN(sizeof(float) * totorigface, "SimplifyFaceArea");
- facecenter = MEM_callocN(sizeof(float[3]) * totorigface, "SimplifyFaceCenter");
- facetotvert = MEM_callocN(sizeof(int) * totorigface, "SimplifyFaceArea");
- elems = MEM_callocN(sizeof(ParticleRenderElem) * totorigface, "SimplifyFaceElem");
-
- if (data->elems)
- MEM_freeN(data->elems);
-
- data->do_simplify = true;
- data->elems = elems;
- data->index_mf_to_mpoly = index_mf_to_mpoly;
- data->index_mp_to_orig = index_mp_to_orig;
-
- /* compute number of children per original face */
- for (a = 0; a < tot; a++) {
- b = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, ctx->index[a]) : ctx->index[a];
- if (b != ORIGINDEX_NONE) {
- elems[b].totchild++;
- }
- }
-
- /* compute areas and centers of original faces */
- for (mf = mface, a = 0; a < totface; a++, mf++) {
- b = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, a) : a;
-
- if (b != ORIGINDEX_NONE) {
- copy_v3_v3(co1, mvert[mf->v1].co);
- copy_v3_v3(co2, mvert[mf->v2].co);
- copy_v3_v3(co3, mvert[mf->v3].co);
-
- add_v3_v3(facecenter[b], co1);
- add_v3_v3(facecenter[b], co2);
- add_v3_v3(facecenter[b], co3);
-
- if (mf->v4) {
- copy_v3_v3(co4, mvert[mf->v4].co);
- add_v3_v3(facecenter[b], co4);
- facearea[b] += area_quad_v3(co1, co2, co3, co4);
- facetotvert[b] += 4;
- }
- else {
- facearea[b] += area_tri_v3(co1, co2, co3);
- facetotvert[b] += 3;
- }
- }
- }
-
- for (a = 0; a < totorigface; a++)
- if (facetotvert[a] > 0)
- mul_v3_fl(facecenter[a], 1.0f / facetotvert[a]);
-
- /* for conversion from BU area / pixel area to reference screen size */
- BKE_mesh_texspace_get(me, 0, 0, size);
- fac = ((size[0] + size[1] + size[2]) / 3.0f) / part->simplify_refsize;
- fac = fac * fac;
-
- powrate = log(0.5f) / log(part->simplify_rate * 0.5f);
- if (part->simplify_flag & PART_SIMPLIFY_VIEWPORT)
- vprate = pow(1.0f - part->simplify_viewport, 5.0);
- else
- vprate = 1.0;
-
- /* set simplification parameters per original face */
- for (a = 0, elem = elems; a < totorigface; a++, elem++) {
- area = psys_render_projected_area(ctx->sim.psys, facecenter[a], facearea[a], vprate, &viewport);
- arearatio = fac * area / facearea[a];
-
- if ((arearatio < 1.0f || viewport < 1.0f) && elem->totchild) {
- /* lambda is percentage of elements to keep */
- lambda = (arearatio < 1.0f) ? powf(arearatio, powrate) : 1.0f;
- lambda *= viewport;
-
- lambda = MAX2(lambda, 1.0f / elem->totchild);
-
- /* compute transition region */
- t = part->simplify_transition;
- elem->t = (lambda - t < 0.0f) ? lambda : (lambda + t > 1.0f) ? 1.0f - lambda : t;
- elem->reduce = 1;
-
- /* scale at end and beginning of the transition region */
- elem->scalemax = (lambda + t < 1.0f) ? 1.0f / lambda : 1.0f / (1.0f - elem->t * elem->t / t);
- elem->scalemin = (lambda + t < 1.0f) ? 0.0f : elem->scalemax * (1.0f - elem->t / t);
-
- elem->scalemin = sqrtf(elem->scalemin);
- elem->scalemax = sqrtf(elem->scalemax);
-
- /* clamp scaling */
- scaleclamp = (float)min_ii(elem->totchild, 10);
- elem->scalemin = MIN2(scaleclamp, elem->scalemin);
- elem->scalemax = MIN2(scaleclamp, elem->scalemax);
-
- /* extend lambda to include transition */
- lambda = lambda + elem->t;
- if (lambda > 1.0f)
- lambda = 1.0f;
- }
- else {
- lambda = arearatio;
-
- elem->scalemax = 1.0f; //sqrt(lambda);
- elem->scalemin = 1.0f; //sqrt(lambda);
- elem->reduce = 0;
- }
-
- elem->lambda = lambda;
- elem->scalemin = sqrtf(elem->scalemin);
- elem->scalemax = sqrtf(elem->scalemax);
- elem->curchild = 0;
- }
-
- MEM_freeN(facearea);
- MEM_freeN(facecenter);
- MEM_freeN(facetotvert);
-
- /* move indices and set random number skipping */
- ctx->skip = MEM_callocN(sizeof(int) * tot, "SimplificationSkip");
-
- skipped = 0;
- for (a = 0, newtot = 0; a < tot; a++) {
- b = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, ctx->index[a]) : ctx->index[a];
-
- if (b != ORIGINDEX_NONE) {
- if (elems[b].curchild++ < ceil(elems[b].lambda * elems[b].totchild)) {
- ctx->index[newtot] = ctx->index[a];
- ctx->skip[newtot] = skipped;
- skipped = 0;
- newtot++;
- }
- else skipped++;
- }
- else skipped++;
- }
-
- for (a = 0, elem = elems; a < totorigface; a++, elem++)
- elem->curchild = 0;
-
- return newtot;
-}