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Diffstat (limited to 'source/blender/blenkernel/intern/particle_distribute.c')
-rw-r--r--source/blender/blenkernel/intern/particle_distribute.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/particle_distribute.c b/source/blender/blenkernel/intern/particle_distribute.c
index 1fd99bb2cbd..863476c6638 100644
--- a/source/blender/blenkernel/intern/particle_distribute.c
+++ b/source/blender/blenkernel/intern/particle_distribute.c
@@ -472,7 +472,7 @@ static int distribute_binary_search(const float *sum, int n, float value)
* be sure to keep up to date if this changes */
#define PSYS_RND_DIST_SKIP 3
-/* note: this function must be thread safe, for from == PART_FROM_CHILD */
+/* NOTE: this function must be thread safe, for `from == PART_FROM_CHILD`. */
#define ONLY_WORKING_WITH_PA_VERTS 0
static void distribute_from_verts_exec(ParticleTask *thread, ParticleData *pa, int p)
{
@@ -1214,7 +1214,7 @@ static int psys_thread_context_init_distribute(ParticleThreadContext *ctx,
* It allows us to consider pos as 'midpoint between v and v+1'
* (or 'p and p+1', depending whether we have more vertices than particles or not),
* and avoid stumbling over float impression in element_sum.
- * Note: moved face and volume distribution to this as well (instead of starting at zero),
+ * NOTE: moved face and volume distribution to this as well (instead of starting at zero),
* for the same reasons, see T52682. */
pos = (totpart < totmapped) ? 0.5 / (double)totmapped :
step * 0.5; /* We choose the smaller step. */