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Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c30
1 files changed, 16 insertions, 14 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 79440b79d5c..b7d17c386f6 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -980,14 +980,14 @@ void psys_get_birth_coords(ParticleSimulationData *sim, ParticleData *pa, Partic
}
/* recursively evaluate emitter parent anim at cfra */
-static void evaluate_emitter_anim(Scene *scene, Object *ob, float cfra)
+static void evaluate_emitter_anim(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float cfra)
{
if (ob->parent)
- evaluate_emitter_anim(scene, ob->parent, cfra);
+ evaluate_emitter_anim(eval_ctx, scene, ob->parent, cfra);
/* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, cfra, ADT_RECALC_ANIM);
- BKE_object_where_is_calc_time(scene, ob, cfra);
+ BKE_object_where_is_calc_time(eval_ctx, scene, ob, cfra);
}
/* sets particle to the emitter surface with initial velocity & rotation */
@@ -1001,7 +1001,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
/* get precise emitter matrix if particle is born */
if (part->type != PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
- evaluate_emitter_anim(sim->scene, sim->ob, pa->time);
+ evaluate_emitter_anim(sim->eval_ctx, sim->scene, sim->ob, pa->time);
psys->flag |= PSYS_OB_ANIM_RESTORE;
}
@@ -1133,7 +1133,8 @@ static void set_keyed_keys(ParticleSimulationData *sim)
int totpart = psys->totpart, k, totkeys = psys->totkeyed;
int keyed_flag = 0;
- ksim.scene= sim->scene;
+ ksim.eval_ctx = sim->eval_ctx;
+ ksim.scene = sim->scene;
/* no proper targets so let's clear and bail out */
if (psys->totkeyed==0) {
@@ -1294,7 +1295,7 @@ void psys_update_particle_tree(ParticleSystem *psys, float cfra)
static void psys_update_effectors(ParticleSimulationData *sim)
{
pdEndEffectors(&sim->psys->effectors);
- sim->psys->effectors = pdInitEffectors(sim->scene, sim->ob, sim->psys,
+ sim->psys->effectors = pdInitEffectors(sim->eval_ctx, sim->scene, sim->ob, sim->psys,
sim->psys->part->effector_weights, true);
precalc_guides(sim, sim->psys->effectors);
}
@@ -2115,7 +2116,7 @@ static void basic_integrate(ParticleSimulationData *sim, int p, float dfra, floa
tkey.time=pa->state.time;
if (part->type != PART_HAIR) {
- if (do_guides(sim->psys->part, sim->psys->effectors, &tkey, p, time)) {
+ if (do_guides(sim->eval_ctx, sim->psys->part, sim->psys->effectors, &tkey, p, time)) {
copy_v3_v3(pa->state.co,tkey.co);
/* guides don't produce valid velocity */
sub_v3_v3v3(pa->state.vel, tkey.co, pa->prev_state.co);
@@ -3191,7 +3192,7 @@ static void do_hair_dynamics(ParticleSimulationData *sim)
psys->hair_out_dm = CDDM_copy(psys->hair_in_dm);
psys->hair_out_dm->getVertCos(psys->hair_out_dm, deformedVerts);
- clothModifier_do(psys->clmd, sim->scene, sim->ob, psys->hair_in_dm, deformedVerts);
+ clothModifier_do(psys->clmd, sim->eval_ctx, sim->scene, sim->ob, psys->hair_in_dm, deformedVerts);
CDDM_apply_vert_coords(psys->hair_out_dm, deformedVerts);
@@ -4151,7 +4152,7 @@ static int hair_needs_recalc(ParticleSystem *psys)
/* main particle update call, checks that things are ok on the large scale and
* then advances in to actual particle calculations depending on particle type */
-void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys, const bool use_render_params)
+void particle_system_update(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, ParticleSystem *psys, const bool use_render_params)
{
ParticleSimulationData sim= {0};
ParticleSettings *part = psys->part;
@@ -4165,10 +4166,11 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys, cons
cfra= BKE_scene_frame_get(scene);
- sim.scene= scene;
- sim.ob= ob;
- sim.psys= psys;
- sim.psmd= psys_get_modifier(ob, psys);
+ sim.eval_ctx = eval_ctx;
+ sim.scene = scene;
+ sim.ob = ob;
+ sim.psys = psys;
+ sim.psmd = psys_get_modifier(ob, psys);
/* system was already updated from modifier stack */
if (sim.psmd->flag & eParticleSystemFlag_psys_updated) {
@@ -4311,7 +4313,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys, cons
/* make sure emitter is left at correct time (particle emission can change this) */
if (psys->flag & PSYS_OB_ANIM_RESTORE) {
- evaluate_emitter_anim(scene, ob, cfra);
+ evaluate_emitter_anim(eval_ctx, scene, ob, cfra);
psys->flag &= ~PSYS_OB_ANIM_RESTORE;
}