diff options
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r-- | source/blender/blenkernel/intern/particle_system.c | 67 |
1 files changed, 46 insertions, 21 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index c5cc7c28243..ac10ad44bf1 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -78,6 +78,7 @@ #include "BKE_particle.h" #include "BKE_global.h" +#include "BKE_collection.h" #include "BKE_DerivedMesh.h" #include "BKE_object.h" #include "BKE_material.h" @@ -88,7 +89,8 @@ #include "BKE_modifier.h" #include "BKE_scene.h" #include "BKE_bvhutils.h" -#include "BKE_depsgraph.h" + +#include "DEG_depsgraph.h" #include "PIL_time.h" @@ -980,14 +982,14 @@ void psys_get_birth_coords(ParticleSimulationData *sim, ParticleData *pa, Partic } /* recursively evaluate emitter parent anim at cfra */ -static void evaluate_emitter_anim(Scene *scene, Object *ob, float cfra) +static void evaluate_emitter_anim(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float cfra) { if (ob->parent) - evaluate_emitter_anim(scene, ob->parent, cfra); + evaluate_emitter_anim(eval_ctx, scene, ob->parent, cfra); /* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */ BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, cfra, ADT_RECALC_ANIM); - BKE_object_where_is_calc_time(scene, ob, cfra); + BKE_object_where_is_calc_time(eval_ctx, scene, ob, cfra); } /* sets particle to the emitter surface with initial velocity & rotation */ @@ -1001,7 +1003,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, /* get precise emitter matrix if particle is born */ if (part->type != PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) { - evaluate_emitter_anim(sim->scene, sim->ob, pa->time); + evaluate_emitter_anim(sim->eval_ctx, sim->scene, sim->ob, pa->time); psys->flag |= PSYS_OB_ANIM_RESTORE; } @@ -1133,7 +1135,8 @@ static void set_keyed_keys(ParticleSimulationData *sim) int totpart = psys->totpart, k, totkeys = psys->totkeyed; int keyed_flag = 0; - ksim.scene= sim->scene; + ksim.eval_ctx = sim->eval_ctx; + ksim.scene = sim->scene; /* no proper targets so let's clear and bail out */ if (psys->totkeyed==0) { @@ -1294,7 +1297,7 @@ void psys_update_particle_tree(ParticleSystem *psys, float cfra) static void psys_update_effectors(ParticleSimulationData *sim) { pdEndEffectors(&sim->psys->effectors); - sim->psys->effectors = pdInitEffectors(sim->scene, sim->ob, sim->psys, + sim->psys->effectors = pdInitEffectors(sim->eval_ctx, sim->scene, sim->ob, sim->psys, sim->psys->part->effector_weights, true); precalc_guides(sim, sim->psys->effectors); } @@ -2115,7 +2118,7 @@ static void basic_integrate(ParticleSimulationData *sim, int p, float dfra, floa tkey.time=pa->state.time; if (part->type != PART_HAIR) { - if (do_guides(sim->psys->part, sim->psys->effectors, &tkey, p, time)) { + if (do_guides(sim->eval_ctx, sim->psys->part, sim->psys->effectors, &tkey, p, time)) { copy_v3_v3(pa->state.co,tkey.co); /* guides don't produce valid velocity */ sub_v3_v3v3(pa->state.vel, tkey.co, pa->prev_state.co); @@ -2896,7 +2899,6 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra, cons ParticleSystem *psys = sim->psys; ParticleSettings *part = psys->part; ParticleEditSettings *pset = &sim->scene->toolsettings->particle; - Base *base; int distr=0, alloc=0, skip=0; if ((psys->part->childtype && psys->totchild != psys_get_tot_child(sim->scene, psys)) || psys->recalc&PSYS_RECALC_RESET) @@ -2931,7 +2933,7 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra, cons skip = 1; /* draw visualization */ else if (psys->pointcache->flag & PTCACHE_BAKING) skip = 1; /* no need to cache paths while baking dynamics */ - else if (psys_in_edit_mode(sim->scene, psys)) { + else if (psys_in_edit_mode(sim->eval_ctx->view_layer, psys)) { if ((pset->flag & PE_DRAW_PART)==0) skip = 1; else if (part->childtype==0 && (psys->flag & PSYS_HAIR_DYNAMICS && psys->pointcache->flag & PTCACHE_BAKED)==0) @@ -2941,8 +2943,9 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra, cons /* particle instance modifier with "path" option need cached paths even if particle system doesn't */ - for (base = sim->scene->base.first; base; base= base->next) { - ModifierData *md = modifiers_findByType(base->object, eModifierType_ParticleInstance); + FOREACH_SCENE_OBJECT(sim->scene, ob) + { + ModifierData *md = modifiers_findByType(ob, eModifierType_ParticleInstance); if (md) { ParticleInstanceModifierData *pimd = (ParticleInstanceModifierData *)md; if (pimd->flag & eParticleInstanceFlag_Path && pimd->ob == sim->ob && pimd->psys == (psys - (ParticleSystem*)sim->ob->particlesystem.first)) { @@ -2951,6 +2954,7 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra, cons } } } + FOREACH_SCENE_OBJECT_END if (!skip) { psys_cache_paths(sim, cfra, use_render_params); @@ -3196,7 +3200,7 @@ static void do_hair_dynamics(ParticleSimulationData *sim) psys->hair_out_dm = CDDM_copy(psys->hair_in_dm); psys->hair_out_dm->getVertCos(psys->hair_out_dm, deformedVerts); - clothModifier_do(psys->clmd, sim->scene, sim->ob, psys->hair_in_dm, deformedVerts); + clothModifier_do(psys->clmd, sim->eval_ctx, sim->scene, sim->ob, psys->hair_in_dm, deformedVerts); CDDM_apply_vert_coords(psys->hair_out_dm, deformedVerts); @@ -4196,7 +4200,7 @@ static int hair_needs_recalc(ParticleSystem *psys) /* main particle update call, checks that things are ok on the large scale and * then advances in to actual particle calculations depending on particle type */ -void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys, const bool use_render_params) +void particle_system_update(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, ParticleSystem *psys, const bool use_render_params) { ParticleSimulationData sim= {0}; ParticleSettings *part = psys->part; @@ -4210,10 +4214,11 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys, cons cfra= BKE_scene_frame_get(scene); - sim.scene= scene; - sim.ob= ob; - sim.psys= psys; - sim.psmd= psys_get_modifier(ob, psys); + sim.eval_ctx = eval_ctx; + sim.scene = scene; + sim.ob = ob; + sim.psys = psys; + sim.psmd = psys_get_modifier(ob, psys); /* system was already updated from modifier stack */ if (sim.psmd->flag & eParticleSystemFlag_psys_updated) { @@ -4356,7 +4361,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys, cons /* make sure emitter is left at correct time (particle emission can change this) */ if (psys->flag & PSYS_OB_ANIM_RESTORE) { - evaluate_emitter_anim(scene, ob, cfra); + evaluate_emitter_anim(eval_ctx, scene, ob, cfra); psys->flag &= ~PSYS_OB_ANIM_RESTORE; } @@ -4366,6 +4371,8 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys, cons /* save matrix for duplicators, at rendertime the actual dupliobject's matrix is used so don't update! */ if (psys->renderdata==0) invert_m4_m4(psys->imat, ob->obmat); + + BKE_particle_batch_cache_dirty(psys, BKE_PARTICLE_BATCH_DIRTY_ALL); } /* ID looper */ @@ -4396,12 +4403,30 @@ void BKE_particlesystem_id_loop(ParticleSystem *psys, ParticleSystemIDFunc func, /* **** Depsgraph evaluation **** */ -void BKE_particle_system_eval_init(EvaluationContext *UNUSED(eval_ctx), +void BKE_particle_system_settings_eval(const struct EvaluationContext *UNUSED(eval_ctx), + ParticleSystem *psys) +{ + if (G.debug & G_DEBUG_DEPSGRAPH) { + printf("%s on %s (%p)\n", __func__, psys->name, psys); + } + psys->recalc |= psys->part->recalc; +} + +void BKE_particle_system_settings_recalc_clear(struct EvaluationContext *UNUSED(eval_ctx), + ParticleSettings *particle_settings) +{ + if (G.debug & G_DEBUG_DEPSGRAPH) { + printf("%s on %s (%p)\n", __func__, particle_settings->id.name, particle_settings); + } + particle_settings->recalc = 0; +} + +void BKE_particle_system_eval_init(const struct EvaluationContext *UNUSED(eval_ctx), Scene *scene, Object *ob) { if (G.debug & G_DEBUG_DEPSGRAPH) { - printf("%s on %s\n", __func__, ob->id.name); + printf("%s on %s (%p)\n", __func__, ob->id.name, ob); } BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_DEPSGRAPH); } |