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Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index efaf1f9df2b..ee435051151 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2180,7 +2180,7 @@ static void basic_rotate(ParticleSettings *part, ParticleData *pa, float dfra, f
* The algorithm is roughly:
* 1. Use a BVH tree to search for faces that a particle may collide with.
* 2. Use Newton's method to find the exact time at which the collision occurs.
- * http://en.wikipedia.org/wiki/Newton's_method
+ * https://en.wikipedia.org/wiki/Newton's_method
*
************************************************/
#define COLLISION_MIN_RADIUS 0.001f