diff options
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r-- | source/blender/blenkernel/intern/particle_system.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index efaf1f9df2b..ee435051151 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -2180,7 +2180,7 @@ static void basic_rotate(ParticleSettings *part, ParticleData *pa, float dfra, f * The algorithm is roughly: * 1. Use a BVH tree to search for faces that a particle may collide with. * 2. Use Newton's method to find the exact time at which the collision occurs. - * http://en.wikipedia.org/wiki/Newton's_method + * https://en.wikipedia.org/wiki/Newton's_method * ************************************************/ #define COLLISION_MIN_RADIUS 0.001f |