diff options
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r-- | source/blender/blenkernel/intern/particle_system.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index fa82d2c5359..8ab4117c8a1 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -1437,7 +1437,7 @@ static void distribute_particles_on_dm(ParticleSimulationData *sim, int from) } /* ready for future use, to emit particles without geometry */ -static void distribute_particles_on_shape(ParticleSimulationData *sim, int from) +static void distribute_particles_on_shape(ParticleSimulationData *sim, int UNUSED(from)) { ParticleSystem *psys = sim->psys; PARTICLE_P; @@ -2289,7 +2289,7 @@ static void psys_update_effectors(ParticleSimulationData *sim) In theory, there could be unlimited implementation of SPH simulators **************************************************/ -void particle_fluidsim(ParticleSystem *psys, ParticleData *pa, ParticleSettings *part, ParticleSimulationData *sim, float dfra, float cfra, float mass){ +void particle_fluidsim(ParticleSystem *psys, ParticleData *pa, ParticleSettings *part, ParticleSimulationData *sim, float dfra, float UNUSED(cfra), float mass){ /**************************************************************************************************************** * This code uses in some parts adapted algorithms from the pseduo code as outlined in the Research paper * Titled: Particle-based Viscoelastic Fluid Simulation. @@ -3284,7 +3284,7 @@ static void hair_step(ParticleSimulationData *sim, float cfra) psys_calc_dmcache(sim->ob, sim->psmd->dm, psys); if(psys->clmd) - cloth_free_modifier(sim->ob, psys->clmd); + cloth_free_modifier(psys->clmd); } /* dynamics with cloth simulation */ @@ -3298,7 +3298,7 @@ static void hair_step(ParticleSimulationData *sim, float cfra) psys->flag |= PSYS_HAIR_UPDATED; } -static void save_hair(ParticleSimulationData *sim, float cfra){ +static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra)){ Object *ob = sim->ob; ParticleSystem *psys = sim->psys; HairKey *key, *root; @@ -3574,7 +3574,7 @@ static void cached_step(ParticleSimulationData *sim, float cfra) } } -static void particles_fluid_step(ParticleSimulationData *sim, int cfra) +static void particles_fluid_step(ParticleSimulationData *sim, int UNUSED(cfra)) { ParticleSystem *psys = sim->psys; if(psys->particles){ @@ -3682,7 +3682,7 @@ static void particles_fluid_step(ParticleSimulationData *sim, int cfra) #endif // DISABLE_ELBEEM } -static int emit_particles(ParticleSimulationData *sim, PTCacheID *pid, float cfra) +static int emit_particles(ParticleSimulationData *sim, PTCacheID *pid, float UNUSED(cfra)) { ParticleSystem *psys = sim->psys; ParticleSettings *part = psys->part; |