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Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2493
1 files changed, 1311 insertions, 1182 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index e3b3629fb72..6d8d6c233ac 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -53,13 +53,15 @@
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_kdtree.h"
+#include "BLI_kdopbvh.h"
#include "BLI_linklist.h"
#include "BLI_threads.h"
#include "BKE_anim.h"
#include "BKE_cdderivedmesh.h"
+#include "BKE_collision.h"
#include "BKE_displist.h"
-
+#include "BKE_effect.h"
#include "BKE_particle.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
@@ -73,10 +75,28 @@
#include "BKE_pointcache.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
+#include "BKE_scene.h"
+#include "PIL_time.h"
#include "RE_shader_ext.h"
+/* fluid sim particle import */
+#ifndef DISABLE_ELBEEM
+#include "DNA_object_fluidsim.h"
+#include "LBM_fluidsim.h"
+#include "elbeem.h"
+#include <zlib.h>
+#include <string.h>
+
+#ifdef WIN32
+#ifndef snprintf
+#define snprintf _snprintf
+#endif
+#endif
+
+#endif // DISABLE_ELBEEM
+
/************************************************/
/* Reacting to system events */
/************************************************/
@@ -98,13 +118,65 @@ static int get_current_display_percentage(ParticleSystem *psys)
return psys->part->disp;
}
-static void alloc_particles(Object *ob, ParticleSystem *psys, int new_totpart)
+void psys_reset(ParticleSystem *psys, int mode)
+{
+ ParticleSettings *part= psys->part;
+ ParticleData *pa;
+ int i;
+
+ if(ELEM(mode, PSYS_RESET_ALL, PSYS_RESET_DEPSGRAPH)) {
+ if(mode == PSYS_RESET_ALL || !(part->type == PART_HAIR && (psys->flag & PSYS_EDITED))) {
+ if(psys->particles) {
+ if(psys->particles->keys)
+ MEM_freeN(psys->particles->keys);
+
+ for(i=0, pa=psys->particles; i<psys->totpart; i++, pa++)
+ if(pa->hair) MEM_freeN(pa->hair);
+
+ MEM_freeN(psys->particles);
+ psys->particles= NULL;
+ }
+
+ psys->totpart= 0;
+ psys->totkeyed= 0;
+ psys->flag &= ~(PSYS_HAIR_DONE|PSYS_KEYED);
+
+ if(psys->reactevents.first)
+ BLI_freelistN(&psys->reactevents);
+ }
+ }
+ else if(mode == PSYS_RESET_CACHE_MISS) {
+ /* set all particles to be skipped */
+ ParticleData *pa = psys->particles;
+ int p=0;
+
+ for(; p<psys->totpart; p++, pa++)
+ pa->flag |= PARS_NO_DISP;
+ }
+
+ /* reset children */
+ if(psys->child) {
+ MEM_freeN(psys->child);
+ psys->child= 0;
+ }
+
+ psys->totchild= 0;
+
+ /* reset path cache */
+ psys_free_path_cache(psys);
+
+ /* reset point cache */
+ psys->pointcache->flag &= ~PTCACHE_SIMULATION_VALID;
+ psys->pointcache->simframe= 0;
+}
+
+static void realloc_particles(Object *ob, ParticleSystem *psys, int new_totpart)
{
ParticleData *newpars = 0, *pa;
int i, totpart, totsaved = 0;
if(new_totpart<0) {
- if(psys->part->distr==PART_DISTR_GRID) {
+ if(psys->part->distr==PART_DISTR_GRID && psys->part->from != PART_FROM_VERT) {
totpart= psys->part->grid_res;
totpart*=totpart*totpart;
}
@@ -122,6 +194,12 @@ static void alloc_particles(Object *ob, ParticleSystem *psys, int new_totpart)
if(totsaved)
memcpy(newpars,psys->particles,totsaved*sizeof(ParticleData));
+ if(psys->particles->keys)
+ MEM_freeN(psys->particles->keys);
+
+ for(i=0, pa=psys->particles; i<totsaved; i++, pa++)
+ if(pa->keys) pa->keys= NULL;
+
for(i=totsaved, pa=psys->particles+totsaved; i<psys->totpart; i++, pa++)
if(pa->hair) MEM_freeN(pa->hair);
@@ -138,15 +216,24 @@ static void alloc_particles(Object *ob, ParticleSystem *psys, int new_totpart)
psys->totpart=totpart;
}
-static int get_alloc_child_particles_tot(ParticleSystem *psys)
+static int get_psys_child_number(ParticleSystem *psys)
{
- int child_nbr;
+ int nbr;
if(!psys->part->childtype)
return 0;
- child_nbr= (psys->renderdata)? psys->part->ren_child_nbr: psys->part->child_nbr;
- return psys->totpart*child_nbr;
+ if(psys->renderdata) {
+ nbr= psys->part->ren_child_nbr;
+ return get_render_child_particle_number(&G.scene->r, nbr);
+ }
+ else
+ return psys->part->child_nbr;
+}
+
+static int get_psys_tot_child(ParticleSystem *psys)
+{
+ return psys->totpart*get_psys_child_number(psys);
}
static void alloc_child_particles(ParticleSystem *psys, int tot)
@@ -164,12 +251,13 @@ static void alloc_child_particles(ParticleSystem *psys, int tot)
}
}
-/* only run this if from == PART_FROM_FACE */
-void psys_calc_dmfaces(Object *ob, DerivedMesh *dm, ParticleSystem *psys)
+void psys_calc_dmcache(Object *ob, DerivedMesh *dm, ParticleSystem *psys)
{
- /* use for building derived mesh face-origin info,
- node - the allocated links - total derived mesh face count
- node_array - is the array of nodes alligned with the base mesh's faces, so each original face can reference its derived faces
+ /* use for building derived mesh mapping info:
+
+ node: the allocated links - total derived mesh element count
+ nodearray: the array of nodes aligned with the base mesh's elements, so
+ each original elements can reference its derived elements
*/
Mesh *me= (Mesh*)ob->data;
ParticleData *pa= 0;
@@ -178,57 +266,60 @@ void psys_calc_dmfaces(Object *ob, DerivedMesh *dm, ParticleSystem *psys)
/* CACHE LOCATIONS */
if(!dm->deformedOnly) {
/* Will use later to speed up subsurf/derivedmesh */
+ LinkNode *node, *nodedmelem, **nodearray;
+ int totdmelem, totelem, i, *origindex;
+
+ if(psys->part->from == PART_FROM_VERT) {
+ totdmelem= dm->getNumVerts(dm);
+ totelem= me->totvert;
+ origindex= DM_get_vert_data_layer(dm, CD_ORIGINDEX);
+ }
+ else { /* FROM_FACE/FROM_VOLUME */
+ totdmelem= dm->getNumFaces(dm);
+ totelem= me->totface;
+ origindex= DM_get_face_data_layer(dm, CD_ORIGINDEX);
+ }
- int tot_dm_face = dm->getNumFaces(dm);
- int totface = me->totface;
- int *origindex = DM_get_face_data_layer(dm, CD_ORIGINDEX);
- int i;
- LinkNode *node, *node_dm_faces, **node_array;
+ nodedmelem= MEM_callocN(sizeof(LinkNode)*totdmelem, "psys node elems");
+ nodearray= MEM_callocN(sizeof(LinkNode *)*totelem, "psys node array");
- node_dm_faces = node = MEM_callocN(sizeof(LinkNode)*tot_dm_face, "faceindicies");
- node_array = MEM_callocN(sizeof(LinkNode *)*totface, "faceindicies array");
-
- for(i=0; i < tot_dm_face; i++, origindex++, node++) {
- node->link = (void *)i; // or use the index?
+ for(i=0, node=nodedmelem; i<totdmelem; i++, origindex++, node++) {
+ node->link= SET_INT_IN_POINTER(i);
+
if(*origindex != -1) {
- if(node_array[*origindex]) {
+ if(nodearray[*origindex]) {
/* prepend */
- node->next = node_array[*origindex];
- node_array[*origindex] = node;
- } else {
- node_array[*origindex] = node;
+ node->next = nodearray[*origindex];
+ nodearray[*origindex]= node;
}
+ else
+ nodearray[*origindex]= node;
}
}
- /* cache the faces! */
-
-
+ /* cache the verts/faces! */
for(p=0,pa=psys->particles; p<psys->totpart; p++,pa++) {
- //i = pa->num;
- //if (i<totface) // should never happen
- i = psys_particle_dm_face_lookup(ob, dm, pa->num, pa->fuv, node_array[pa->num]);
- pa->num_dmcache = i;
+ if(psys->part->from == PART_FROM_VERT) {
+ if(nodearray[pa->num])
+ pa->num_dmcache= GET_INT_FROM_POINTER(nodearray[pa->num]->link);
+ }
+ else { /* FROM_FACE/FROM_VOLUME */
+ /* Note that somtimes the pa->num is over the nodearray size, this is bad, maybe there is a better place to fix this,
+ * but for now passing NULL is OK. every face will be searched for the particle so its slower - Campbell */
+ pa->num_dmcache= psys_particle_dm_face_lookup(ob, dm, pa->num, pa->fuv, pa->num < totelem ? nodearray[pa->num] : NULL);
+ }
}
- //for (i=0; i < totface; i++) {
- // i = psys_particle_dm_face_lookup(ob, dm, node_array[], fuv, (LinkNode*)NULL);
- //}
- MEM_freeN(node_array);
- MEM_freeN(node_dm_faces);
-
- } else {
- /* set the num_dmcache to an invalid value, just incase */
- /* TODO PARTICLE, make the following line unnecessary, each function should know to use the num or num_dmcache */
+ MEM_freeN(nodearray);
+ MEM_freeN(nodedmelem);
+ }
+ else {
+ /* TODO PARTICLE, make the following line unnecessary, each function
+ * should know to use the num or num_dmcache, set the num_dmcache to
+ * an invalid value, just incase */
- /*
- for(p=0,pa=psys->particles; p<psys->totpart; p++,pa++) {
- pa->num_dmcache = pa->num;
- }
- */
- for(p=0,pa=psys->particles; p<psys->totpart; p++,pa++) {
+ for(p=0,pa=psys->particles; p<psys->totpart; p++,pa++)
pa->num_dmcache = -1;
- }
}
}
@@ -388,6 +479,29 @@ static void distribute_particles_in_grid(DerivedMesh *dm, ParticleSystem *psys)
}
}
+/* modified copy from rayshade.c */
+static void hammersley_create(float *out, int n, int seed, float amount)
+{
+ RNG *rng;
+ double p, t, offs[2];
+ int k, kk;
+
+ rng = rng_new(31415926 + n + seed);
+ offs[0]= rng_getDouble(rng) + amount;
+ offs[1]= rng_getDouble(rng) + amount;
+ rng_free(rng);
+
+ for (k = 0; k < n; k++) {
+ t = 0;
+ for (p = 0.5, kk = k; kk; p *= 0.5, kk >>= 1)
+ if (kk & 1) /* kk mod 2 = 1 */
+ t += p;
+
+ out[2*k + 0]= fmod((double)k/(double)n + offs[0], 1.0);
+ out[2*k + 1]= fmod(t + offs[1], 1.0);
+ }
+}
+
/* modified copy from effect.c */
static void init_mv_jit(float *jit, int num, int seed2, float amount)
{
@@ -485,7 +599,7 @@ void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, C
ParticleData *tpa;
ParticleSettings *part= ctx->psys->part;
float *v1, *v2, *v3, *v4, nor[3], orco1[3], co1[3], co2[3], nor1[3], ornor1[3];
- float cur_d, min_d;
+ float cur_d, min_d, randu, randv;
int from= ctx->from;
int cfrom= ctx->cfrom;
int distr= ctx->distr;
@@ -503,7 +617,7 @@ void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, C
KDTreeNearest ptn[3];
int w, maxw;
- psys_particle_on_dm(ctx->ob,ctx->dm,from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co1,0,0,0,orco1,0);
+ psys_particle_on_dm(ctx->dm,from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co1,0,0,0,orco1,0);
transform_mesh_orco_verts((Mesh*)ob->data, &orco1, 1, 1);
maxw = BLI_kdtree_find_n_nearest(ctx->tree,3,orco1,NULL,ptn);
@@ -527,7 +641,9 @@ void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, C
//ctx->jitoff[i]=(float)fmod(ctx->jitoff[i]+ctx->maxweight/ctx->weight[i],(float)ctx->jitlevel);
break;
case PART_DISTR_RAND:
- psys_uv_to_w(rng_getFloat(thread->rng), rng_getFloat(thread->rng), mface->v4, pa->fuv);
+ randu= rng_getFloat(thread->rng);
+ randv= rng_getFloat(thread->rng);
+ psys_uv_to_w(randu, randv, mface->v4, pa->fuv);
break;
}
pa->foffset= 0.0f;
@@ -625,7 +741,9 @@ void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, C
// ctx->jitoff[i]=(float)fmod(ctx->jitoff[i]+ctx->maxweight/ctx->weight[i],(float)ctx->jitlevel);
// break;
// case PART_DISTR_RAND:
- psys_uv_to_w(rng_getFloat(thread->rng), rng_getFloat(thread->rng), mf->v4, cpa->fuv);
+ randu= rng_getFloat(thread->rng);
+ randv= rng_getFloat(thread->rng);
+ psys_uv_to_w(randu, randv, mf->v4, cpa->fuv);
// break;
//}
@@ -643,7 +761,7 @@ void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, C
do_seams= (part->flag&PART_CHILD_SEAMS && ctx->seams);
- psys_particle_on_dm(ob,dm,cfrom,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co1,nor1,0,0,orco1,ornor1);
+ psys_particle_on_dm(dm,cfrom,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co1,nor1,0,0,orco1,ornor1);
transform_mesh_orco_verts((Mesh*)ob->data, &orco1, 1, 1);
maxw = BLI_kdtree_find_n_nearest(ctx->tree,(do_seams)?10:4,orco1,ornor1,ptn);
@@ -741,7 +859,7 @@ void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, C
}
}
-void *exec_distribution(void *data)
+static void *exec_distribution(void *data)
{
ParticleThread *thread= (ParticleThread*)data;
ParticleSystem *psys= thread->ctx->psys;
@@ -773,6 +891,29 @@ void *exec_distribution(void *data)
return 0;
}
+/* not thread safe, but qsort doesn't take userdata argument */
+static int *COMPARE_ORIG_INDEX = NULL;
+static int compare_orig_index(const void *p1, const void *p2)
+{
+ int index1 = COMPARE_ORIG_INDEX[*(const int*)p1];
+ int index2 = COMPARE_ORIG_INDEX[*(const int*)p2];
+
+ if(index1 < index2)
+ return -1;
+ else if(index1 == index2) {
+ /* this pointer comparison appears to make qsort stable for glibc,
+ * and apparently on solaris too, makes the renders reproducable */
+ if(p1 < p2)
+ return -1;
+ else if(p1 == p2)
+ return 0;
+ else
+ return 1;
+ }
+ else
+ return 1;
+}
+
/* creates a distribution of coordinates on a DerivedMesh */
/* */
/* 1. lets check from what we are emitting */
@@ -834,14 +975,14 @@ int psys_threads_init_distribution(ParticleThread *threads, DerivedMesh *finaldm
tree=BLI_kdtree_new(totpart);
for(p=0,pa=psys->particles; p<totpart; p++,pa++){
- psys_particle_on_dm(ob,dm,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,nor,0,0,orco,ornor);
+ psys_particle_on_dm(dm,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,nor,0,0,orco,ornor);
transform_mesh_orco_verts((Mesh*)ob->data, &orco, 1, 1);
BLI_kdtree_insert(tree, p, orco, ornor);
}
BLI_kdtree_balance(tree);
- totpart=get_alloc_child_particles_tot(psys);
+ totpart=get_psys_tot_child(psys);
cfrom=from=PART_FROM_FACE;
if(part->flag&PART_CHILD_SEAMS){
@@ -890,9 +1031,9 @@ int psys_threads_init_distribution(ParticleThread *threads, DerivedMesh *finaldm
}
else{
/* no need to figure out distribution */
- int child_nbr= (psys->renderdata)? part->ren_child_nbr: part->child_nbr;
+ int child_nbr= get_psys_child_number(psys);
- totpart= get_alloc_child_particles_tot(psys);
+ totpart= get_psys_tot_child(psys);
alloc_child_particles(psys, totpart);
cpa=psys->child;
for(i=0; i<child_nbr; i++){
@@ -923,7 +1064,7 @@ int psys_threads_init_distribution(ParticleThread *threads, DerivedMesh *finaldm
dm= CDDM_from_mesh((Mesh*)ob->data, ob);
/* special handling of grid distribution */
- if(part->distr==PART_DISTR_GRID){
+ if(part->distr==PART_DISTR_GRID && from != PART_FROM_VERT){
distribute_particles_in_grid(dm,psys);
dm->release(dm);
return 0;
@@ -980,17 +1121,21 @@ int psys_threads_init_distribution(ParticleThread *threads, DerivedMesh *finaldm
if(tot==0){
no_distr=1;
if(children){
- fprintf(stderr,"Particle child distribution error: Nothing to emit from!\n");
- for(p=0,cpa=psys->child; p<totpart; p++,cpa++){
- cpa->fuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3]= 0.0;
- cpa->foffset= 0.0f;
- cpa->parent=0;
- cpa->pa[0]=cpa->pa[1]=cpa->pa[2]=cpa->pa[3]=0;
- cpa->num= -1;
+ if(G.f & G_DEBUG)
+ fprintf(stderr,"Particle child distribution error: Nothing to emit from!\n");
+ if(psys->child) {
+ for(p=0,cpa=psys->child; p<totpart; p++,cpa++){
+ cpa->fuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3]= 0.0;
+ cpa->foffset= 0.0f;
+ cpa->parent=0;
+ cpa->pa[0]=cpa->pa[1]=cpa->pa[2]=cpa->pa[3]=0;
+ cpa->num= -1;
+ }
}
}
else {
- fprintf(stderr,"Particle distribution error: Nothing to emit from!\n");
+ if(G.f & G_DEBUG)
+ fprintf(stderr,"Particle distribution error: Nothing to emit from!\n");
for(p=0,pa=psys->particles; p<totpart; p++,pa++){
pa->fuv[0]=pa->fuv[1]=pa->fuv[2]= pa->fuv[3]= 0.0;
pa->foffset= 0.0f;
@@ -1131,7 +1276,7 @@ int psys_threads_init_distribution(ParticleThread *threads, DerivedMesh *finaldm
double step, pos;
step= (totpart <= 1)? 0.5: 1.0/(totpart-1);
- pos= 0.0f;
+ pos= 1e-16f; /* tiny offset to avoid zero weight face */
i= 0;
for(p=0; p<totpart; p++, pos+=step) {
@@ -1139,6 +1284,8 @@ int psys_threads_init_distribution(ParticleThread *threads, DerivedMesh *finaldm
i++;
index[p]= MIN2(tot-1, i);
+
+ /* avoid zero weight face */
if(p == totpart-1 && weight[index[p]] == 0.0f)
index[p]= index[p-1];
@@ -1148,6 +1295,13 @@ int psys_threads_init_distribution(ParticleThread *threads, DerivedMesh *finaldm
MEM_freeN(sum);
+ /* for hair, sort by origindex, allows optimizations in rendering */
+ if(part->type == PART_HAIR) {
+ COMPARE_ORIG_INDEX= dm->getFaceDataArray(dm, CD_ORIGINDEX);
+ if(COMPARE_ORIG_INDEX)
+ qsort(index, totpart, sizeof(int), compare_orig_index);
+ }
+
/* weights are no longer used except for FROM_PARTICLE, which needs them zeroed for indexing */
if(from==PART_FROM_PARTICLE){
for(i=0; i<tot; i++)
@@ -1165,9 +1319,15 @@ int psys_threads_init_distribution(ParticleThread *threads, DerivedMesh *finaldm
//if(jitlevel>100) jitlevel= 100;
}
- jit= MEM_callocN(2+ jitlevel*2*sizeof(float), "jit");
+ jit= MEM_callocN((2+ jitlevel*2)*sizeof(float), "jit");
- init_mv_jit(jit, jitlevel, psys->seed, part->jitfac);
+ /* for small amounts of particles we use regular jitter since it looks
+ * a bit better, for larger amounts we switch to hammersley sequence
+ * because it is much faster */
+ if(jitlevel < 25)
+ init_mv_jit(jit, jitlevel, psys->seed, part->jitfac);
+ else
+ hammersley_create(jit, jitlevel+1, psys->seed, part->jitfac);
BLI_array_randomize(jit, 2*sizeof(float), jitlevel, psys->seed); /* for custom jit or even distribution */
}
@@ -1212,7 +1372,7 @@ static void distribute_particles_on_dm(DerivedMesh *finaldm, Object *ob, Particl
ParticleThreadContext *ctx;
int i, totthread;
- pthreads= psys_threads_create(ob, psys, G.scene->r.threads);
+ pthreads= psys_threads_create(ob, psys);
if(!psys_threads_init_distribution(pthreads, finaldm, from)) {
psys_threads_free(pthreads);
@@ -1231,8 +1391,7 @@ static void distribute_particles_on_dm(DerivedMesh *finaldm, Object *ob, Particl
else
exec_distribution(&pthreads[0]);
- if (from == PART_FROM_FACE)
- psys_calc_dmfaces(ob, finaldm, psys);
+ psys_calc_dmcache(ob, finaldm, psys);
ctx= pthreads[0].ctx;
if(ctx->dm != finaldm)
@@ -1285,11 +1444,16 @@ static void distribute_particles(Object *ob, ParticleSystem *psys, int from)
}
/* threaded child particle distribution and path caching */
-ParticleThread *psys_threads_create(struct Object *ob, struct ParticleSystem *psys, int totthread)
+ParticleThread *psys_threads_create(struct Object *ob, struct ParticleSystem *psys)
{
ParticleThread *threads;
ParticleThreadContext *ctx;
- int i;
+ int i, totthread;
+
+ if(G.scene->r.mode & R_FIXED_THREADS)
+ totthread= G.scene->r.threads;
+ else
+ totthread= BLI_system_thread_count();
threads= MEM_callocN(sizeof(ParticleThread)*totthread, "ParticleThread");
ctx= MEM_callocN(sizeof(ParticleThreadContext), "ParticleThreadContext");
@@ -1326,7 +1490,7 @@ void psys_threads_free(ParticleThread *threads)
if(ctx->vg_rough1)
MEM_freeN(ctx->vg_rough1);
if(ctx->vg_rough2)
- MEM_freeN(ctx->vg_roughe);
+ MEM_freeN(ctx->vg_rough2);
if(ctx->vg_roughe)
MEM_freeN(ctx->vg_roughe);
@@ -1376,7 +1540,7 @@ void initialize_particle(ParticleData *pa, int p, Object *ob, ParticleSystem *ps
BLI_srandom(psys->seed+p);
- if(part->from!=PART_FROM_PARTICLE){
+ if(part->from!=PART_FROM_PARTICLE && part->type!=PART_FLUID){
ma=give_current_material(ob,part->omat);
/* TODO: needs some work to make most blendtypes generally usefull */
@@ -1446,7 +1610,7 @@ void initialize_particle(ParticleData *pa, int p, Object *ob, ParticleSystem *ps
NormalQuat(pa->r_rot);
- if(part->distr!=PART_DISTR_GRID){
+ if(part->distr!=PART_DISTR_GRID && part->from != PART_FROM_VERT){
/* any unique random number will do (r_ave[0]) */
if(ptex.exist < 0.5*(1.0+pa->r_ave[0]))
pa->flag |= PARS_UNEXIST;
@@ -1468,53 +1632,54 @@ static void initialize_all_particles(Object *ob, ParticleSystem *psys, ParticleS
for(p=0, pa=psys->particles; p<totpart; p++, pa++)
initialize_particle(pa,p,ob,psys,psmd);
- /* store the derived mesh face index for each particle */
- icu=find_ipocurve(psys->part->ipo,PART_EMIT_FREQ);
- if(icu){
- float time=psys->part->sta, end=psys->part->end;
- float v1, v2, a=0.0f, t1,t2, d;
+ if(psys->part->type != PART_FLUID) {
+ icu=find_ipocurve(psys->part->ipo,PART_EMIT_FREQ);
+ if(icu){
+ float time=psys->part->sta, end=psys->part->end;
+ float v1, v2, a=0.0f, t1,t2, d;
+
+ p=0;
+ pa=psys->particles;
+
+ calc_icu(icu,time);
+ v1=icu->curval;
+ if(v1<0.0f) v1=0.0f;
+
+ calc_icu(icu,time+1.0f);
+ v2=icu->curval;
+ if(v2<0.0f) v2=0.0f;
+
+ for(p=0, pa=psys->particles; p<totpart && time<end; p++, pa++){
+ while(a+0.5f*(v1+v2) < (float)(p+1) && time<end){
+ a+=0.5f*(v1+v2);
+ v1=v2;
+ time++;
+ calc_icu(icu,time+1.0f);
+ v2=icu->curval;
+ }
+ if(time<end){
+ if(v1==v2){
+ pa->time=time+((float)(p+1)-a)/v1;
+ }
+ else{
+ d=(float)sqrt(v1*v1-2.0f*(v2-v1)*(a-(float)(p+1)));
+ t1=(-v1+d)/(v2-v1);
+ t2=(-v1-d)/(v2-v1);
- p=0;
- pa=psys->particles;
+ /* the root between 0-1 is the correct one */
+ if(t1>0.0f && t1<=1.0f)
+ pa->time=time+t1;
+ else
+ pa->time=time+t2;
+ }
+ }
- calc_icu(icu,time);
- v1=icu->curval;
- if(v1<0.0f) v1=0.0f;
-
- calc_icu(icu,time+1.0f);
- v2=icu->curval;
- if(v2<0.0f) v2=0.0f;
-
- for(p=0, pa=psys->particles; p<totpart && time<end; p++, pa++){
- while(a+0.5f*(v1+v2) < (float)(p+1) && time<end){
- a+=0.5f*(v1+v2);
- v1=v2;
- time++;
- calc_icu(icu,time+1.0f);
- v2=icu->curval;
+ pa->dietime = pa->time+pa->lifetime;
+ pa->flag &= ~PARS_UNEXIST;
}
- if(time<end){
- if(v1==v2){
- pa->time=time+((float)(p+1)-a)/v1;
- }
- else{
- d=(float)sqrt(v1*v1-2.0f*(v2-v1)*(a-(float)(p+1)));
- t1=(-v1+d)/(v2-v1);
- t2=(-v1-d)/(v2-v1);
-
- /* the root between 0-1 is the correct one */
- if(t1>0.0f && t1<=1.0f)
- pa->time=time+t1;
- else
- pa->time=time+t2;
- }
+ for(; p<totpart; p++, pa++){
+ pa->flag |= PARS_UNEXIST;
}
-
- pa->dietime = pa->time+pa->lifetime;
- pa->flag &= ~PARS_UNEXIST;
- }
- for(; p<totpart; p++, pa++){
- pa->flag |= PARS_UNEXIST;
}
}
}
@@ -1526,11 +1691,10 @@ void reset_particle(ParticleData *pa, ParticleSystem *psys, ParticleSystemModifi
ParticleTexture ptex;
ParticleKey state;
IpoCurve *icu=0;
- float fac, nor[3]={0,0,0},loc[3],tloc[3],vel[3]={0.0,0.0,0.0},rot[4],*q2=0;
+ float fac, phasefac, nor[3]={0,0,0},loc[3],tloc[3],vel[3]={0.0,0.0,0.0},rot[4],q2[4];
float r_vel[3],r_ave[3],r_rot[4],p_vel[3]={0.0,0.0,0.0};
- float x_vec[3]={1.0,0.0,0.0}, utan[3]={0.0,1.0,0.0}, vtan[3]={0.0,0.0,1.0};
-
- float q_one[4]={1.0,0.0,0.0,0.0}, q_phase[4];
+ float x_vec[3]={1.0,0.0,0.0}, utan[3]={0.0,1.0,0.0}, vtan[3]={0.0,0.0,1.0}, rot_vec[3]={0.0,0.0,0.0};
+ float q_phase[4];
part=psys->part;
ptex.ivel=1.0;
@@ -1545,11 +1709,12 @@ void reset_particle(ParticleData *pa, ParticleSystem *psys, ParticleSystemModifi
tob=ob;
tpsys=BLI_findlink(&tob->particlesystem,psys->target_psys-1);
-
- /*TODO: get precise location of particle at birth*/
- state.time=cfra;
- psys_get_particle_state(tob,tpsys,pa->num,&state,1);
+ state.time = pa->time;
+ if(pa->num == -1)
+ memset(&state, 0, sizeof(state));
+ else
+ psys_get_particle_state(tob,tpsys,pa->num,&state,1);
psys_get_from_key(&state,loc,nor,rot,0);
QuatMulVecf(rot,vtan);
@@ -1571,7 +1736,7 @@ void reset_particle(ParticleData *pa, ParticleSystem *psys, ParticleSystemModifi
where_is_object_time(ob,pa->time);
/* get birth location from object */
- psys_particle_on_emitter(ob,psmd,part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,utan,vtan,0,0);
+ psys_particle_on_emitter(psmd,part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,utan,vtan,0,0);
/* save local coordinates for later */
VECCOPY(tloc,loc);
@@ -1579,9 +1744,8 @@ void reset_particle(ParticleData *pa, ParticleSystem *psys, ParticleSystemModifi
/* get possible textural influence */
psys_get_texture(ob,give_current_material(ob,part->omat),psmd,psys,pa,&ptex,MAP_PA_IVEL);
- if(vg_vel){
- ptex.ivel*=psys_interpolate_value_from_verts(psmd->dm,part->from,pa->num,pa->fuv,vg_vel);
- }
+ if(vg_vel && pa->num != -1)
+ ptex.ivel*=psys_particle_value_from_verts(psmd->dm,part->from,pa,vg_vel);
/* particles live in global space so */
/* let's convert: */
@@ -1596,7 +1760,7 @@ void reset_particle(ParticleData *pa, ParticleSystem *psys, ParticleSystemModifi
/* -tangent */
if(part->tanfac!=0.0){
- float phase=vg_rot?2.0f*(psys_interpolate_value_from_verts(psmd->dm,part->from,pa->num,pa->fuv,vg_rot)-0.5f):0.0f;
+ float phase=vg_rot?2.0f*(psys_particle_value_from_verts(psmd->dm,part->from,pa,vg_rot)-0.5f):0.0f;
VecMulf(vtan,-(float)cos(M_PI*(part->tanphase+phase)));
fac=-(float)sin(M_PI*(part->tanphase+phase));
VECADDFAC(vtan,vtan,utan,fac);
@@ -1630,7 +1794,7 @@ void reset_particle(ParticleData *pa, ParticleSystem *psys, ParticleSystemModifi
}
/* -rotation */
- if(part->rotmode==PART_ROT_RAND){
+ if(part->randrotfac != 0.0f){
QUATCOPY(r_rot,pa->r_rot);
Mat4ToQuat(ob->obmat,rot);
QuatMul(r_rot,r_rot,rot);
@@ -1638,6 +1802,12 @@ void reset_particle(ParticleData *pa, ParticleSystem *psys, ParticleSystemModifi
}
/* conversion done so now we apply new: */
/* -velocity from: */
+
+ /* *reactions */
+ if(dtime>0.0f){
+ VECSUB(vel,pa->state.vel,pa->prev_state.vel);
+ }
+
/* *emitter velocity */
if(dtime!=0.0 && part->obfac!=0.0){
VECSUB(vel,loc,pa->state.co);
@@ -1650,7 +1820,7 @@ void reset_particle(ParticleData *pa, ParticleSystem *psys, ParticleSystemModifi
/* *emitter tangent */
if(part->tanfac!=0.0)
- VECADDFAC(vel,vel,vtan,part->tanfac*(vg_tan?psys_interpolate_value_from_verts(psmd->dm,part->from,pa->num,pa->fuv,vg_tan):1.0f));
+ VECADDFAC(vel,vel,vtan,part->tanfac*(vg_tan?psys_particle_value_from_verts(psmd->dm,part->from,pa,vg_tan):1.0f));
/* *texture */
/* TODO */
@@ -1681,34 +1851,49 @@ void reset_particle(ParticleData *pa, ParticleSystem *psys, ParticleSystemModifi
pa->state.rot[1]=pa->state.rot[2]=pa->state.rot[3]=0.0;
if(part->rotmode){
+ /* create vector into which rotation is aligned */
switch(part->rotmode){
case PART_ROT_NOR:
- VecMulf(nor,-1.0);
- q2= vectoquat(nor, OB_POSX, OB_POSZ);
- VecMulf(nor,-1.0);
+ VecCopyf(rot_vec, nor);
break;
case PART_ROT_VEL:
- VecMulf(vel,-1.0);
- q2= vectoquat(vel, OB_POSX, OB_POSZ);
- VecMulf(vel,-1.0);
+ VecCopyf(rot_vec, vel);
+ break;
+ case PART_ROT_GLOB_X:
+ case PART_ROT_GLOB_Y:
+ case PART_ROT_GLOB_Z:
+ rot_vec[part->rotmode - PART_ROT_GLOB_X] = 1.0f;
break;
- case PART_ROT_RAND:
- q2= r_rot;
+ case PART_ROT_OB_X:
+ case PART_ROT_OB_Y:
+ case PART_ROT_OB_Z:
+ VecCopyf(rot_vec, ob->obmat[part->rotmode - PART_ROT_OB_X]);
break;
}
- /* how much to rotate from rest position */
- QuatInterpol(rot,q_one,q2,part->rotfac);
+
+ /* create rotation quat */
+ VecMulf(rot_vec,-1.0);
+ vectoquat(rot_vec, OB_POSX, OB_POSZ, q2);
+
+ /* randomize rotation quat */
+ if(part->randrotfac!=0.0f)
+ QuatInterpol(rot, q2, r_rot, part->randrotfac);
+ else
+ QuatCopy(rot,q2);
- /* phase */
- VecRotToQuat(x_vec,part->phasefac*(float)M_PI,q_phase);
+ /* rotation phase */
+ phasefac = part->phasefac;
+ if(part->randphasefac != 0.0f) /* abuse r_ave[0] as a random number */
+ phasefac += part->randphasefac * pa->r_ave[0];
+ VecRotToQuat(x_vec, phasefac*(float)M_PI, q_phase);
- /* combine amount & phase */
- QuatMul(pa->state.rot,rot,q_phase);
+ /* combine base rotation & phase */
+ QuatMul(pa->state.rot, rot, q_phase);
}
/* -angular velocity */
- pa->state.ave[0]=pa->state.ave[1]=pa->state.ave[2]=0.0;
+ pa->state.ave[0] = pa->state.ave[1] = pa->state.ave[2] = 0.0;
if(part->avemode){
switch(part->avemode){
@@ -1729,15 +1914,15 @@ void reset_particle(ParticleData *pa, ParticleSystem *psys, ParticleSystemModifi
}
}
- pa->dietime=pa->time+pa->lifetime;
+ pa->dietime = pa->time + pa->lifetime;
if(pa->time >= cfra)
- pa->alive=PARS_UNBORN;
+ pa->alive = PARS_UNBORN;
- pa->state.time=cfra;
+ pa->state.time = cfra;
- pa->stick_ob=0;
- pa->flag&=~PARS_STICKY;
+ pa->stick_ob = 0;
+ pa->flag &= ~PARS_STICKY;
}
static void reset_all_particles(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float dtime, float cfra, int from)
{
@@ -1807,7 +1992,8 @@ int psys_count_keyed_targets(Object *ob, ParticleSystem *psys)
BLI_freelistN(&lb);
return select;
}
-void set_keyed_keys(Object *ob, ParticleSystem *psys)
+
+static void set_keyed_keys(Object *ob, ParticleSystem *psys)
{
Object *kob = ob;
ParticleSystem *kpsys = psys;
@@ -1817,17 +2003,16 @@ void set_keyed_keys(Object *ob, ParticleSystem *psys)
float prevtime, nexttime, keyedtime;
/* no proper targets so let's clear and bail out */
- if(psys->totkeyed==0){
+ if(psys->totkeyed==0) {
free_keyed_keys(psys);
psys->flag &= ~PSYS_KEYED;
return;
}
- if(totpart && psys->particles->totkey != totkeys){
+ if(totpart && psys->particles->totkey != totkeys) {
free_keyed_keys(psys);
- psys->particles->keys = MEM_callocN(psys->totpart * totkeys * sizeof(ParticleKey),"Keyed keys");
-
+ psys->particles->keys = MEM_callocN(psys->totpart*totkeys*sizeof(ParticleKey), "Keyed keys");
psys->particles->totkey = totkeys;
for(i=1, pa=psys->particles+1; i<totpart; i++,pa++){
@@ -1839,9 +2024,10 @@ void set_keyed_keys(Object *ob, ParticleSystem *psys)
psys->flag &= ~PSYS_KEYED;
state.time=-1.0;
- for(k=0; k<totkeys; k++){
- for(i=0,pa=psys->particles; i<totpart; i++, pa++){
- psys_get_particle_state(kob, kpsys, i%kpsys->totpart, pa->keys + k, 1);
+ for(k=0; k<totkeys; k++) {
+ for(i=0,pa=psys->particles; i<totpart; i++, pa++) {
+ if(kpsys->totpart > 0)
+ psys_get_particle_state(kob, kpsys, i%kpsys->totpart, pa->keys + k, 1);
if(k==0)
pa->keys->time = pa->time;
@@ -1923,22 +2109,18 @@ static void react_to_events(ParticleSystem *psys, int pa_num)
for(re=psys->reactevents.first; re; re=re->next){
birth=0;
if(part->from==PART_FROM_PARTICLE){
- if(pa->num==re->pa_num){
+ if(pa->num==re->pa_num && pa->alive==PARS_UNBORN){
if(re->event==PART_EVENT_NEAR){
ParticleData *tpa = re->psys->particles+re->pa_num;
float pa_time=tpa->time + pa->foffset*tpa->lifetime;
- if(re->time > pa_time){
- pa->alive=PARS_ALIVE;
+ if(re->time >= pa_time){
pa->time=pa_time;
pa->dietime=pa->time+pa->lifetime;
}
}
else{
- if(pa->alive==PARS_UNBORN){
- pa->alive=PARS_ALIVE;
- pa->time=re->time;
- pa->dietime=pa->time+pa->lifetime;
- }
+ pa->time=re->time;
+ pa->dietime=pa->time+pa->lifetime;
}
}
}
@@ -1946,7 +2128,6 @@ static void react_to_events(ParticleSystem *psys, int pa_num)
dist=VecLenf(pa->state.co, re->state.co);
if(dist <= re->size){
if(pa->alive==PARS_UNBORN){
- pa->alive=PARS_ALIVE;
pa->time=re->time;
pa->dietime=pa->time+pa->lifetime;
birth=1;
@@ -1982,273 +2163,70 @@ void psys_get_reactor_target(Object *ob, ParticleSystem *psys, Object **target_o
/************************************************/
/* Point Cache */
/************************************************/
-void clear_particles_from_cache(Object *ob, ParticleSystem *psys, int cfra)
-{
- ParticleSystemModifierData *psmd = psys_get_modifier(ob,psys);
- int stack_index = modifiers_indexInObject(ob,(ModifierData*)psmd);
- BKE_ptcache_id_clear((ID *)ob, PTCACHE_CLEAR_ALL, cfra, stack_index);
-}
static void write_particles_to_cache(Object *ob, ParticleSystem *psys, int cfra)
{
- FILE *fp = NULL;
- ParticleSystemModifierData *psmd = psys_get_modifier(ob,psys);
+ PTCacheID pid;
+ PTCacheFile *pf;
ParticleData *pa;
- int stack_index = modifiers_indexInObject(ob,(ModifierData*)psmd);
- int i, totpart = psys->totpart;
+ int i, totpart= psys->totpart;
- if(totpart == 0) return;
+ if(totpart == 0)
+ return;
- fp = BKE_ptcache_id_fopen((ID *)ob, 'w', cfra, stack_index);
- if(!fp) return;
+ BKE_ptcache_id_from_particles(&pid, ob, psys);
+ pf= BKE_ptcache_file_open(&pid, PTCACHE_FILE_WRITE, cfra);
+ if(!pf)
+ return;
+ /* assuming struct consists of tightly packed floats */
for(i=0, pa=psys->particles; i<totpart; i++, pa++)
- fwrite(&pa->state, sizeof(ParticleKey), 1, fp);
+ BKE_ptcache_file_write_floats(pf, (float*)&pa->state, sizeof(ParticleKey)/sizeof(float));
- fclose(fp);
+ BKE_ptcache_file_close(pf);
}
+
static int get_particles_from_cache(Object *ob, ParticleSystem *psys, int cfra)
{
- FILE *fp = NULL;
- ParticleSystemModifierData *psmd = psys_get_modifier(ob,psys);
+ PTCacheID pid;
+ PTCacheFile *pf;
ParticleData *pa;
- int stack_index = modifiers_indexInObject(ob,(ModifierData*)psmd);
- int i, totpart = psys->totpart, ret = 1;
+ int i, totpart= psys->totpart;
- if(totpart == 0) return 0;
+ if(totpart == 0)
+ return 0;
- fp = BKE_ptcache_id_fopen((ID *)ob, 'r', cfra, stack_index);
- if(!fp)
- ret = 0;
- else {
- for(i=0, pa=psys->particles; i<totpart; i++, pa++)
- if((fread(&pa->state, sizeof(ParticleKey), 1, fp)) != 1) {
- ret = 0;
- break;
- }
-
- fclose(fp);
+ BKE_ptcache_id_from_particles(&pid, ob, psys);
+ pf= BKE_ptcache_file_open(&pid, PTCACHE_FILE_READ, cfra);
+ if(!pf)
+ return 0;
+
+ /* assuming struct consists of tightly packed floats */
+ for(i=0, pa=psys->particles; i<totpart; i++, pa++) {
+ if(cfra!=pa->state.time)
+ copy_particle_key(&pa->prev_state,&pa->state,1);
+ if(!BKE_ptcache_file_read_floats(pf, (float*)&pa->state, sizeof(ParticleKey)/sizeof(float))) {
+ BKE_ptcache_file_close(pf);
+ return 0;
+ }
}
- return ret;
+ BKE_ptcache_file_close(pf);
+
+ return 1;
}
+
/************************************************/
/* Effectors */
/************************************************/
-static float effector_falloff(PartDeflect *pd, float *eff_velocity, float *vec_to_part)
-{
- float eff_dir[3], temp[3];
- float falloff=1.0, fac, r_fac;
-
- VecCopyf(eff_dir,eff_velocity);
- Normalize(eff_dir);
-
- if(pd->flag & PFIELD_POSZ && Inpf(eff_dir,vec_to_part)<0.0f)
- falloff=0.0f;
- else switch(pd->falloff){
- case PFIELD_FALL_SPHERE:
- fac=VecLength(vec_to_part);
- if(pd->flag&PFIELD_USEMAX && fac>pd->maxdist){
- falloff=0.0f;
- break;
- }
-
- if(pd->flag & PFIELD_USEMIN){
- if(fac>pd->mindist)
- fac+=1.0f-pd->mindist;
- else
- fac=1.0f;
- }
- else if(fac<0.001)
- fac=0.001f;
-
- falloff=1.0f/(float)pow((double)fac,(double)pd->f_power);
- break;
-
- case PFIELD_FALL_TUBE:
- fac=Inpf(vec_to_part,eff_dir);
- if(pd->flag&PFIELD_USEMAX && ABS(fac)>pd->maxdist){
- falloff=0.0f;
- break;
- }
-
- VECADDFAC(temp,vec_to_part,eff_dir,-fac);
- r_fac=VecLength(temp);
- if(pd->flag&PFIELD_USEMAXR && r_fac>pd->maxrad){
- falloff=0.0f;
- break;
- }
-
- fac=ABS(fac);
-
-
- if(pd->flag & PFIELD_USEMIN){
- if(fac>pd->mindist)
- fac+=1.0f-pd->mindist;
- else
- fac=1.0f;
- }
- else if(fac<0.001)
- fac=0.001f;
-
- if(pd->flag & PFIELD_USEMINR){
- if(r_fac>pd->minrad)
- r_fac+=1.0f-pd->minrad;
- else
- r_fac=1.0f;
- }
- else if(r_fac<0.001)
- r_fac=0.001f;
-
- falloff=1.0f/((float)pow((double)fac,(double)pd->f_power)*(float)pow((double)r_fac,(double)pd->f_power_r));
-
- break;
- case PFIELD_FALL_CONE:
- fac=Inpf(vec_to_part,eff_dir);
- if(pd->flag&PFIELD_USEMAX && ABS(fac)>pd->maxdist){
- falloff=0.0f;
- break;
- }
- r_fac=saacos(fac/VecLength(vec_to_part))*180.0f/(float)M_PI;
- if(pd->flag&PFIELD_USEMAXR && r_fac>pd->maxrad){
- falloff=0.0f;
- break;
- }
-
- if(pd->flag & PFIELD_USEMIN){
- if(fac>pd->mindist)
- fac+=1.0f-pd->mindist;
- else
- fac=1.0f;
- }
- else if(fac<0.001)
- fac=0.001f;
-
- if(pd->flag & PFIELD_USEMINR){
- if(r_fac>pd->minrad)
- r_fac+=1.0f-pd->minrad;
- else
- r_fac=1.0f;
- }
- else if(r_fac<0.001)
- r_fac=0.001f;
-
- falloff=1.0f/((float)pow((double)fac,(double)pd->f_power)*(float)pow((double)r_fac,(double)pd->f_power_r));
-
- break;
-// case PFIELD_FALL_INSIDE:
- //for(i=0; i<totface; i++,mface++){
- // VECCOPY(v1,mvert[mface->v1].co);
- // VECCOPY(v2,mvert[mface->v2].co);
- // VECCOPY(v3,mvert[mface->v3].co);
-
- // if(AxialLineIntersectsTriangle(a,co1, co2, v2, v3, v1, &lambda)){
- // if(from==PART_FROM_FACE)
- // (pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
- // else /* store number of intersections */
- // (pa+(int)(lambda*size[a])*a0mul)->loop++;
- // }
- //
- // if(mface->v4){
- // VECCOPY(v4,mvert[mface->v4].co);
-
- // if(AxialLineIntersectsTriangle(a,co1, co2, v4, v1, v3, &lambda)){
- // if(from==PART_FROM_FACE)
- // (pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
- // else
- // (pa+(int)(lambda*size[a])*a0mul)->loop++;
- // }
- // }
- //}
-
-// break;
- }
-
- return falloff;
-}
-static void do_physical_effector(short type, float force_val, float distance, float falloff, float size, float damp,
- float *eff_velocity, float *vec_to_part, float *velocity, float *field, int planar)
-{
- float mag_vec[3]={0,0,0};
- float temp[3], temp2[3];
- float eff_vel[3];
-
- VecCopyf(eff_vel,eff_velocity);
- Normalize(eff_vel);
-
- switch(type){
- case PFIELD_WIND:
- VECCOPY(mag_vec,eff_vel);
-
- VecMulf(mag_vec,force_val*falloff);
- VecAddf(field,field,mag_vec);
- break;
-
- case PFIELD_FORCE:
- if(planar)
- Projf(mag_vec,vec_to_part,eff_vel);
- else
- VecCopyf(mag_vec,vec_to_part);
-
- VecMulf(mag_vec,force_val*falloff);
- VecAddf(field,field,mag_vec);
- break;
-
- case PFIELD_VORTEX:
- Crossf(mag_vec,eff_vel,vec_to_part);
- Normalize(mag_vec);
-
- VecMulf(mag_vec,force_val*distance*falloff);
- VecAddf(field,field,mag_vec);
-
- break;
- case PFIELD_MAGNET:
- if(planar)
- VecCopyf(temp,eff_vel);
- else
- /* magnetic field of a moving charge */
- Crossf(temp,eff_vel,vec_to_part);
-
- Crossf(temp2,velocity,temp);
- VecAddf(mag_vec,mag_vec,temp2);
-
- VecMulf(mag_vec,force_val*falloff);
- VecAddf(field,field,mag_vec);
- break;
- case PFIELD_HARMONIC:
- if(planar)
- Projf(mag_vec,vec_to_part,eff_vel);
- else
- VecCopyf(mag_vec,vec_to_part);
-
- VecMulf(mag_vec,force_val*falloff);
- VecSubf(field,field,mag_vec);
-
- VecCopyf(mag_vec,velocity);
- /* 1.9 is an experimental value to get critical damping at damp=1.0 */
- VecMulf(mag_vec,damp*1.9f*(float)sqrt(force_val));
- VecSubf(field,field,mag_vec);
- break;
- case PFIELD_NUCLEAR:
- /*pow here is root of cosine expression below*/
- //rad=(float)pow(2.0,-1.0/power)*distance/size;
- //VECCOPY(mag_vec,vec_to_part);
- //Normalize(mag_vec);
- //VecMulf(mag_vec,(float)cos(3.0*M_PI/2.0*(1.0-1.0/(pow(rad,power)+1.0)))/(rad+0.2f));
- //VECADDFAC(field,field,mag_vec,force_val);
- break;
- }
-}
static void do_texture_effector(Tex *tex, short mode, short is_2d, float nabla, short object, float *pa_co, float obmat[4][4], float force_val, float falloff, float *field)
{
TexResult result[4];
float tex_co[3], strength, mag_vec[3];
- int i;
-
- if(tex==0) return;
+ int hasrgb;
+ if(tex==NULL) return;
- for(i=0; i<4; i++)
- result[i].nor=0;
+ result[0].nor = result[1].nor = result[2].nor = result[3].nor = 0;
strength= force_val*falloff;///(float)pow((double)distance,(double)power);
@@ -2264,9 +2242,9 @@ static void do_texture_effector(Tex *tex, short mode, short is_2d, float nabla,
Mat4Mul3Vecfl(obmat,tex_co);
}
- multitex_ext(tex, tex_co, NULL,NULL, 1, result);
+ hasrgb = multitex_ext(tex, tex_co, NULL,NULL, 1, result);
- if(mode==PFIELD_TEX_RGB){
+ if(hasrgb && mode==PFIELD_TEX_RGB){
mag_vec[0]= (0.5f-result->tr)*strength;
mag_vec[1]= (0.5f-result->tg)*strength;
mag_vec[2]= (0.5f-result->tb)*strength;
@@ -2285,7 +2263,7 @@ static void do_texture_effector(Tex *tex, short mode, short is_2d, float nabla,
tex_co[2]+= nabla;
multitex_ext(tex, tex_co, NULL,NULL, 1, result+3);
- if(mode==PFIELD_TEX_GRAD){
+ if(mode==PFIELD_TEX_GRAD || !hasrgb){ /* if we dont have rgb fall back to grad */
mag_vec[0]= (result[0].tin-result[1].tin)*strength;
mag_vec[1]= (result[0].tin-result[2].tin)*strength;
mag_vec[2]= (result[0].tin-result[3].tin)*strength;
@@ -2333,7 +2311,9 @@ static void add_to_effectors(ListBase *lb, Object *ob, Object *obsrc, ParticleSy
}
}
else if(pd->forcefield)
+ {
type |= PSYS_EC_EFFECTOR;
+ }
}
if(pd && pd->deflect)
@@ -2345,6 +2325,9 @@ static void add_to_effectors(ListBase *lb, Object *ob, Object *obsrc, ParticleSy
ec->type=type;
ec->distances=0;
ec->locations=0;
+ ec->rng = rng_new(1);
+ rng_srandom(ec->rng, (unsigned int)(ceil(PIL_check_seconds_timer()))); // use better seed
+
BLI_addtail(lb, ec);
}
@@ -2358,11 +2341,14 @@ static void add_to_effectors(ListBase *lb, Object *ob, Object *obsrc, ParticleSy
for(i=0; epsys; epsys=epsys->next,i++){
type=0;
- if(epsys!=psys){
+ if(epsys!=psys || (psys->part->flag & PART_SELF_EFFECT)){
epart=epsys->part;
- if(epsys->part->pd && epsys->part->pd->forcefield)
+ if((epsys->part->pd && epsys->part->pd->forcefield)
+ || (epsys->part->pd2 && epsys->part->pd2->forcefield))
+ {
type=PSYS_EC_PARTICLE;
+ }
if(epart->type==PART_REACTOR) {
tob=epsys->target_ob;
@@ -2377,6 +2363,9 @@ static void add_to_effectors(ListBase *lb, Object *ob, Object *obsrc, ParticleSy
ec->ob= ob;
ec->type=type;
ec->psys_nbr=i;
+ ec->rng = rng_new(1);
+ rng_srandom(ec->rng, (unsigned int)(ceil(PIL_check_seconds_timer())));
+
BLI_addtail(lb, ec);
}
}
@@ -2384,34 +2373,51 @@ static void add_to_effectors(ListBase *lb, Object *ob, Object *obsrc, ParticleSy
}
}
+
+static void psys_init_effectors_recurs(Object *ob, Object *obsrc, ParticleSystem *psys, ListBase *listb, int level)
+{
+ Group *group;
+ GroupObject *go;
+ unsigned int layer= obsrc->lay;
+
+ if(level>MAX_DUPLI_RECUR) return;
+
+ if(ob->lay & layer) {
+ if(ob->pd || ob->particlesystem.first)
+ add_to_effectors(listb, ob, obsrc, psys);
+
+ if(ob->dup_group) {
+ group= ob->dup_group;
+ for(go= group->gobject.first; go; go= go->next)
+ psys_init_effectors_recurs(go->ob, obsrc, psys, listb, level+1);
+ }
+ }
+}
+
void psys_init_effectors(Object *obsrc, Group *group, ParticleSystem *psys)
{
- ListBase *listb=&psys->effectors;
+ ListBase *listb= &psys->effectors;
Base *base;
- unsigned int layer= obsrc->lay;
listb->first=listb->last=0;
if(group) {
GroupObject *go;
- for(go= group->gobject.first; go; go= go->next) {
- if( (go->ob->lay & layer) && (go->ob->pd || go->ob->particlesystem.first)) {
- add_to_effectors(listb, go->ob, obsrc, psys);
- }
- }
+ for(go= group->gobject.first; go; go= go->next)
+ psys_init_effectors_recurs(go->ob, obsrc, psys, listb, 0);
}
else {
- for(base = G.scene->base.first; base; base= base->next) {
- if( (base->lay & layer) && (base->object->pd || base->object->particlesystem.first)) {
- add_to_effectors(listb, base->object, obsrc, psys);
- }
- }
+ for(base = G.scene->base.first; base; base= base->next)
+ psys_init_effectors_recurs(base->object, obsrc, psys, listb, 0);
}
}
void psys_end_effectors(ParticleSystem *psys)
{
+ /* NOTE:
+ ec->ob is not valid in here anymore! - dg
+ */
ListBase *lb=&psys->effectors;
if(lb->first) {
ParticleEffectorCache *ec;
@@ -2430,23 +2436,28 @@ void psys_end_effectors(ParticleSystem *psys)
if(ec->tree)
BLI_kdtree_free(ec->tree);
+
+ if(ec->rng)
+ rng_free(ec->rng);
+
}
BLI_freelistN(lb);
}
}
-static void precalc_effectors(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd)
+static void precalc_effectors(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra)
{
ListBase *lb=&psys->effectors;
ParticleEffectorCache *ec;
ParticleSettings *part=psys->part;
ParticleData *pa;
float vec2[3],loc[3],*co=0;
- int p,totpart,totvert;
+ int p,totpart;
for(ec= lb->first; ec; ec= ec->next) {
PartDeflect *pd= ec->ob->pd;
+ co = NULL;
if(ec->type==PSYS_EC_EFFECTOR && pd->forcefield==PFIELD_GUIDE && ec->ob->type==OB_CURVE
&& part->phystype!=PART_PHYS_BOIDS) {
@@ -2467,7 +2478,7 @@ static void precalc_effectors(Object *ob, ParticleSystem *psys, ParticleSystemMo
ec->locations=MEM_callocN(totpart*3*sizeof(float),"particle locations");
for(p=0,pa=psys->particles; p<totpart; p++, pa++){
- psys_particle_on_emitter(ob,psmd,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,0,0,0,0,0);
+ psys_particle_on_emitter(psmd,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,0,0,0,0,0);
Mat4MulVecfl(ob->obmat,loc);
ec->distances[p]=VecLenf(loc,vec);
VECSUB(loc,loc,vec);
@@ -2475,96 +2486,18 @@ static void precalc_effectors(Object *ob, ParticleSystem *psys, ParticleSystemMo
}
}
}
- else if(ec->type==PSYS_EC_DEFLECT){
- DerivedMesh *dm;
- MFace *mface=0;
- MVert *mvert=0;
- int i, totface;
- float v1[3],v2[3],v3[3],v4[4], *min, *max;
-
- if(ob==ec->ob)
- dm=psmd->dm;
- else{
- psys_disable_all(ec->ob);
-
- dm=mesh_get_derived_final(ec->ob,0);
-
- psys_enable_all(ec->ob);
- }
-
- if(dm){
- totvert=dm->getNumVerts(dm);
- totface=dm->getNumFaces(dm);
- mface=dm->getFaceDataArray(dm,CD_MFACE);
- mvert=dm->getVertDataArray(dm,CD_MVERT);
-
- /* Decide which is faster to calculate by the amount of*/
- /* matrice multiplications needed to convert spaces. */
- /* With size deflect we have to convert allways because */
- /* the object can be scaled nonuniformly (sphere->ellipsoid). */
- if(totvert<2*psys->totpart || part->flag & PART_SIZE_DEFL){
- co=ec->vert_cos=MEM_callocN(sizeof(float)*3*totvert,"Particle deflection vert cos");
- /* convert vert coordinates to global (particle) coordinates */
- for(i=0; i<totvert; i++, co+=3){
- VECCOPY(co,mvert[i].co);
- Mat4MulVecfl(ec->ob->obmat,co);
- }
- co=ec->vert_cos;
- }
- else
- ec->vert_cos=0;
-
- INIT_MINMAX(ec->ob_minmax,ec->ob_minmax+3);
-
- min=ec->face_minmax=MEM_callocN(sizeof(float)*6*totface,"Particle deflection face minmax");
- max=min+3;
-
- for(i=0; i<totface; i++,mface++,min+=6,max+=6){
- if(co){
- VECCOPY(v1,co+3*mface->v1);
- VECCOPY(v2,co+3*mface->v2);
- VECCOPY(v3,co+3*mface->v3);
- }
- else{
- VECCOPY(v1,mvert[mface->v1].co);
- VECCOPY(v2,mvert[mface->v2].co);
- VECCOPY(v3,mvert[mface->v3].co);
- }
- INIT_MINMAX(min,max);
- DO_MINMAX(v1,min,max);
- DO_MINMAX(v2,min,max);
- DO_MINMAX(v3,min,max);
-
- if(mface->v4){
- if(co){
- VECCOPY(v4,co+3*mface->v4);
- }
- else{
- VECCOPY(v4,mvert[mface->v4].co);
- }
- DO_MINMAX(v4,min,max);
- }
-
- DO_MINMAX(min,ec->ob_minmax,ec->ob_minmax+3);
- DO_MINMAX(max,ec->ob_minmax,ec->ob_minmax+3);
- }
- }
- else
- ec->face_minmax=0;
- }
else if(ec->type==PSYS_EC_PARTICLE){
+ Object *eob = ec->ob;
+ ParticleSystem *epsys = BLI_findlink(&eob->particlesystem,ec->psys_nbr);
+ ParticleSettings *epart = epsys->part;
+ ParticleData *epa;
+ int p, totepart = epsys->totpart;
+
if(psys->part->phystype==PART_PHYS_BOIDS){
- Object *eob = ec->ob;
- ParticleSystem *epsys;
- ParticleSettings *epart;
- ParticleData *epa;
ParticleKey state;
PartDeflect *pd;
- int totepart, p;
- epsys= BLI_findlink(&eob->particlesystem,ec->psys_nbr);
- epart= epsys->part;
+
pd= epart->pd;
- totepart= epsys->totpart;
if(pd->forcefield==PFIELD_FORCE && totepart){
KDTree *tree;
@@ -2578,13 +2511,19 @@ static void precalc_effectors(Object *ob, ParticleSystem *psys, ParticleSystemMo
BLI_kdtree_balance(tree);
}
}
+
+ }
+ else if(ec->type==PSYS_EC_DEFLECT) {
+ CollisionModifierData *collmd = ( CollisionModifierData * ) ( modifiers_findByType ( ec->ob, eModifierType_Collision ) );
+ if(collmd)
+ collision_move_object(collmd, 1.0, 0.0);
}
}
}
/* calculate forces that all effectors apply to a particle*/
-static void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Object *ob, ParticleSystem *psys, float *force_field, float *vel,float framestep, float cfra)
+void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Object *ob, ParticleSystem *psys, float *rootco, float *force_field, float *vel,float framestep, float cfra)
{
Object *eob;
ParticleSystem *epsys;
@@ -2595,35 +2534,31 @@ static void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Object
ListBase *lb=&psys->effectors;
ParticleEffectorCache *ec;
float distance, vec_to_part[3];
- float falloff;
+ float falloff, charge = 0.0f;
int p;
/* check all effector objects for interaction */
if(lb->first){
+ if(psys->part->pd && psys->part->pd->forcefield==PFIELD_CHARGE){
+ /* Only the charge of the effected particle is used for
+ interaction, not fall-offs. If the fall-offs aren't the
+ same this will be unphysical, but for animation this
+ could be the wanted behavior. If you want physical
+ correctness the fall-off should be spherical 2.0 anyways.
+ */
+ charge = psys->part->pd->f_strength;
+ }
+ if(psys->part->pd2 && psys->part->pd2->forcefield==PFIELD_CHARGE){
+ charge += psys->part->pd2->f_strength;
+ }
for(ec = lb->first; ec; ec= ec->next){
eob= ec->ob;
if(ec->type & PSYS_EC_EFFECTOR){
pd=eob->pd;
if(psys->part->type!=PART_HAIR && psys->part->integrator)
where_is_object_time(eob,cfra);
- /* Get IPO force strength and fall off values here */
- //if (has_ipo_code(eob->ipo, OB_PD_FSTR))
- // force_val = IPO_GetFloatValue(eob->ipo, OB_PD_FSTR, cfra);
- //else
- // force_val = pd->f_strength;
-
- //if (has_ipo_code(eob->ipo, OB_PD_FFALL))
- // ffall_val = IPO_GetFloatValue(eob->ipo, OB_PD_FFALL, cfra);
- //else
- // ffall_val = pd->f_power;
-
- //if (has_ipo_code(eob->ipo, OB_PD_FMAXD))
- // maxdist = IPO_GetFloatValue(eob->ipo, OB_PD_FMAXD, cfra);
- //else
- // maxdist = pd->maxdist;
/* use center of object for distance calculus */
- //obloc= eob->obmat[3];
VecSubf(vec_to_part, state->co, eob->obmat[3]);
distance = VecLength(vec_to_part);
@@ -2631,23 +2566,27 @@ static void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Object
if(falloff<=0.0f)
; /* don't do anything */
- else if(pd->forcefield==PFIELD_TEXTURE)
+ else if(pd->forcefield==PFIELD_TEXTURE) {
do_texture_effector(pd->tex, pd->tex_mode, pd->flag&PFIELD_TEX_2D, pd->tex_nabla,
- pd->flag & PFIELD_TEX_OBJECT, state->co, eob->obmat,
- pd->f_strength, falloff, force_field);
- else
- do_physical_effector(pd->forcefield,pd->f_strength,distance,
- falloff,pd->f_dist,pd->f_damp,eob->obmat[2],vec_to_part,
- pa->state.vel,force_field,pd->flag&PFIELD_PLANAR);
+ pd->flag & PFIELD_TEX_OBJECT, (pd->flag & PFIELD_TEX_ROOTCO) ? rootco : state->co, eob->obmat,
+ pd->f_strength, falloff, force_field);
+ } else {
+ do_physical_effector(eob, state->co, pd->forcefield,pd->f_strength,distance,
+ falloff,0.0,pd->f_damp,eob->obmat[2],vec_to_part,
+ state->vel,force_field,pd->flag&PFIELD_PLANAR,ec->rng,pd->f_noise,charge,pa->size);
+ }
}
if(ec->type & PSYS_EC_PARTICLE){
- int totepart;
+ int totepart, i;
epsys= BLI_findlink(&eob->particlesystem,ec->psys_nbr);
epart= epsys->part;
- pd= epart->pd;
+ pd=epart->pd;
totepart= epsys->totpart;
-
- if(pd->forcefield==PFIELD_HARMONIC){
+
+ if(totepart <= 0)
+ continue;
+
+ if(pd && pd->forcefield==PFIELD_HARMONIC){
/* every particle is mapped to only one harmonic effector particle */
p= pa_no%epsys->totpart;
totepart= p+1;
@@ -2659,33 +2598,29 @@ static void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Object
epsys->lattice=psys_get_lattice(ob,psys);
for(; p<totepart; p++){
+ /* particle skips itself as effector */
+ if(epsys==psys && p == pa_no) continue;
+
epa = epsys->particles + p;
- estate.time=-1.0;
+ estate.time=cfra;
if(psys_get_particle_state(eob,epsys,p,&estate,0)){
VECSUB(vec_to_part, state->co, estate.co);
distance = VecLength(vec_to_part);
-
- //if(pd->forcefield==PFIELD_HARMONIC){
- // //if(cfra < epa->time + radius){ /* radius is fade-in in ui */
- // // eforce*=(cfra-epa->time)/radius;
- // //}
- //}
- //else{
- // /* Limit minimum distance to effector particle so that */
- // /* the force is not too big */
- // if (distance < 0.001) distance = 0.001f;
- //}
- falloff=effector_falloff(pd,estate.vel,vec_to_part);
+ for(i=0, pd = epart->pd; i<2; i++,pd = epart->pd2) {
+ if(pd==NULL || pd->forcefield==0) continue;
- if(falloff<=0.0f)
- ; /* don't do anything */
- else
- do_physical_effector(pd->forcefield,pd->f_strength,distance,
- falloff,epart->size,pd->f_damp,estate.vel,vec_to_part,
- state->vel,force_field,0);
+ falloff=effector_falloff(pd,estate.vel,vec_to_part);
+
+ if(falloff<=0.0f)
+ ; /* don't do anything */
+ else
+ do_physical_effector(eob, state->co, pd->forcefield,pd->f_strength,distance,
+ falloff,epart->size,pd->f_damp,estate.vel,vec_to_part,
+ state->vel,force_field,0, ec->rng, pd->f_noise,charge,pa->size);
+ }
}
- else if(pd->forcefield==PFIELD_HARMONIC && cfra-framestep <= epa->dietime && cfra>epa->dietime){
+ else if(pd && pd->forcefield==PFIELD_HARMONIC && cfra-framestep <= epa->dietime && cfra>epa->dietime){
/* first step after key release */
psys_get_particle_state(eob,epsys,p,&estate,1);
VECADD(vel,vel,estate.vel);
@@ -2706,7 +2641,7 @@ static void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Object
/* Newtonian physics */
/************************************************/
/* gathers all forces that effect particles and calculates a new state for the particle */
-static void apply_particle_forces(int pa_no, ParticleData *pa, Object *ob, ParticleSystem *psys, ParticleSettings *part, float timestep, float dfra, float cfra, ParticleKey *state)
+static void apply_particle_forces(int pa_no, ParticleData *pa, Object *ob, ParticleSystem *psys, ParticleSettings *part, float timestep, float dfra, float cfra)
{
ParticleKey states[5], tkey;
float force[3],tvel[3],dx[4][3],dv[4][3];
@@ -2714,7 +2649,7 @@ static void apply_particle_forces(int pa_no, ParticleData *pa, Object *ob, Parti
int i, steps=1;
/* maintain angular velocity */
- VECCOPY(state->ave,pa->state.ave);
+ VECCOPY(pa->state.ave,pa->prev_state.ave);
if(part->flag & PART_SIZEMASS)
pa_mass*=pa->size;
@@ -2737,7 +2672,8 @@ static void apply_particle_forces(int pa_no, ParticleData *pa, Object *ob, Parti
force[0]=force[1]=force[2]=0.0;
tvel[0]=tvel[1]=tvel[2]=0.0;
/* add effectors */
- do_effectors(pa_no,pa,states+i,ob,psys,force,tvel,dfra,fra);
+ if(part->type != PART_HAIR)
+ do_effectors(pa_no,pa,states+i,ob,psys,states->co,force,tvel,dfra,fra);
/* calculate air-particle interaction */
if(part->dragfac!=0.0f){
@@ -2757,17 +2693,14 @@ static void apply_particle_forces(int pa_no, ParticleData *pa, Object *ob, Parti
/* add global acceleration (gravitation) */
VECADD(force,force,part->acc);
-
- //VecMulf(force,dtime);
/* calculate next state */
VECADD(states[i].vel,states[i].vel,tvel);
- //VecMulf(force,0.5f*dt);
switch(part->integrator){
case PART_INT_EULER:
- VECADDFAC(state->co,states->co,states->vel,dtime);
- VECADDFAC(state->vel,states->vel,force,dtime);
+ VECADDFAC(pa->state.co,states->co,states->vel,dtime);
+ VECADDFAC(pa->state.vel,states->vel,force,dtime);
break;
case PART_INT_MIDPOINT:
if(i==0){
@@ -2776,8 +2709,8 @@ static void apply_particle_forces(int pa_no, ParticleData *pa, Object *ob, Parti
fra=psys->cfra+0.5f*dfra;
}
else{
- VECADDFAC(state->co,states->co,states[1].vel,dtime);
- VECADDFAC(state->vel,states->vel,force,dtime);
+ VECADDFAC(pa->state.co,states->co,states[1].vel,dtime);
+ VECADDFAC(pa->state.vel,states->vel,force,dtime);
}
break;
case PART_INT_RK4:
@@ -2817,77 +2750,78 @@ static void apply_particle_forces(int pa_no, ParticleData *pa, Object *ob, Parti
VECCOPY(dv[3],force);
VecMulf(dv[3],dtime);
- VECADDFAC(state->co,states->co,dx[0],1.0f/6.0f);
- VECADDFAC(state->co,state->co,dx[1],1.0f/3.0f);
- VECADDFAC(state->co,state->co,dx[2],1.0f/3.0f);
- VECADDFAC(state->co,state->co,dx[3],1.0f/6.0f);
+ VECADDFAC(pa->state.co,states->co,dx[0],1.0f/6.0f);
+ VECADDFAC(pa->state.co,pa->state.co,dx[1],1.0f/3.0f);
+ VECADDFAC(pa->state.co,pa->state.co,dx[2],1.0f/3.0f);
+ VECADDFAC(pa->state.co,pa->state.co,dx[3],1.0f/6.0f);
- VECADDFAC(state->vel,states->vel,dv[0],1.0f/6.0f);
- VECADDFAC(state->vel,state->vel,dv[1],1.0f/3.0f);
- VECADDFAC(state->vel,state->vel,dv[2],1.0f/3.0f);
- VECADDFAC(state->vel,state->vel,dv[3],1.0f/6.0f);
+ VECADDFAC(pa->state.vel,states->vel,dv[0],1.0f/6.0f);
+ VECADDFAC(pa->state.vel,pa->state.vel,dv[1],1.0f/3.0f);
+ VECADDFAC(pa->state.vel,pa->state.vel,dv[2],1.0f/3.0f);
+ VECADDFAC(pa->state.vel,pa->state.vel,dv[3],1.0f/6.0f);
}
break;
}
- //VECADD(states[i+1].co,states[i+1].co,force);
}
/* damp affects final velocity */
if(part->dampfac!=0.0)
- VecMulf(state->vel,1.0f-part->dampfac);
+ VecMulf(pa->state.vel,1.0f-part->dampfac);
/* finally we do guides */
time=(cfra-pa->time)/pa->lifetime;
CLAMP(time,0.0,1.0);
- VECCOPY(tkey.co,state->co);
- VECCOPY(tkey.vel,state->vel);
- tkey.time=state->time;
- if(do_guide(&tkey,pa_no,time,&psys->effectors)){
- VECCOPY(state->co,tkey.co);
- /* guides don't produce valid velocity */
- VECSUB(state->vel,tkey.co,pa->state.co);
- VecMulf(state->vel,1.0f/dtime);
- state->time=tkey.time;
+ VECCOPY(tkey.co,pa->state.co);
+ VECCOPY(tkey.vel,pa->state.vel);
+ tkey.time=pa->state.time;
+
+ if(part->type != PART_HAIR) {
+ if(do_guide(&tkey,pa_no,time,&psys->effectors)) {
+ VECCOPY(pa->state.co,tkey.co);
+ /* guides don't produce valid velocity */
+ VECSUB(pa->state.vel,tkey.co,pa->prev_state.co);
+ VecMulf(pa->state.vel,1.0f/dtime);
+ pa->state.time=tkey.time;
+ }
}
}
-static void rotate_particle(ParticleSettings *part, ParticleData *pa, float dfra, float timestep, ParticleKey *state)
+static void rotate_particle(ParticleSettings *part, ParticleData *pa, float dfra, float timestep)
{
float rotfac, rot1[4], rot2[4]={1.0,0.0,0.0,0.0}, dtime=dfra*timestep;
if((part->flag & PART_ROT_DYN)==0){
- if(ELEM(part->avemode,PART_AVE_SPIN,PART_AVE_VEL)){
+ if(part->avemode==PART_AVE_SPIN){
float angle;
- float len1 = VecLength(pa->state.vel);
- float len2 = VecLength(state->vel);
+ float len1 = VecLength(pa->prev_state.vel);
+ float len2 = VecLength(pa->state.vel);
if(len1==0.0f || len2==0.0f)
- state->ave[0]=state->ave[1]=state->ave[2]=0.0f;
+ pa->state.ave[0]=pa->state.ave[1]=pa->state.ave[2]=0.0f;
else{
- Crossf(state->ave,pa->state.vel,state->vel);
- Normalize(state->ave);
- angle=Inpf(pa->state.vel,state->vel)/(len1*len2);
- VecMulf(state->ave,saacos(angle)/dtime);
+ Crossf(pa->state.ave,pa->prev_state.vel,pa->state.vel);
+ Normalize(pa->state.ave);
+ angle=Inpf(pa->prev_state.vel,pa->state.vel)/(len1*len2);
+ VecMulf(pa->state.ave,saacos(angle)/dtime);
}
- }
- if(part->avemode == PART_AVE_SPIN)
- VecRotToQuat(state->vel,dtime*part->avefac,rot2);
+ VecRotToQuat(pa->state.vel,dtime*part->avefac,rot2);
+ }
}
- rotfac=VecLength(state->ave);
+ rotfac=VecLength(pa->state.ave);
if(rotfac==0.0){ /* QuatOne (in VecRotToQuat) doesn't give unit quat [1,0,0,0]?? */
rot1[0]=1.0;
rot1[1]=rot1[2]=rot1[3]=0;
}
else{
- VecRotToQuat(state->ave,rotfac*dtime,rot1);
+ VecRotToQuat(pa->state.ave,rotfac*dtime,rot1);
}
- QuatMul(state->rot,rot1,pa->state.rot);
- QuatMul(state->rot,rot2,state->rot);
+ QuatMul(pa->state.rot,rot1,pa->prev_state.rot);
+ QuatMul(pa->state.rot,rot2,pa->state.rot);
/* keep rotation quat in good health */
- NormalQuat(state->rot);
+ NormalQuat(pa->state.rot);
}
/* convert from triangle barycentric weights to quad mean value weights */
@@ -2922,7 +2856,7 @@ int psys_intersect_dm(Object *ob, DerivedMesh *dm, float *vert_cos, float *co1,
dm=mesh_get_derived_final(ob,0);
if(dm==0)
- mesh_get_derived_deform(ob,0);
+ dm=mesh_get_derived_deform(ob,0);
psys_enable_all(ob);
@@ -3032,37 +2966,122 @@ int psys_intersect_dm(Object *ob, DerivedMesh *dm, float *vert_cos, float *co1,
}
return intersect;
}
+
+/* container for moving data between deflet_particle and particle_intersect_face */
+typedef struct ParticleCollision
+{
+ struct Object *ob, *ob_t; // collided and current objects
+ struct CollisionModifierData *md; // collision modifier for ob_t;
+ float nor[3]; // normal at collision point
+ float vel[3]; // velocity of collision point
+ float co1[3], co2[3]; // ray start and end points
+ float ray_len; // original length of co2-co1, needed for collision time evaluation
+ float t; // time of previous collision, needed for substracting face velocity
+}
+ParticleCollision;
+
+static void particle_intersect_face(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
+{
+ ParticleCollision *col = (ParticleCollision *) userdata;
+ MFace *face = col->md->mfaces + index;
+ MVert *x = col->md->x;
+ MVert *v = col->md->current_v;
+ float vel[3], co1[3], co2[3], uv[2], ipoint[3], temp[3], t;
+
+ float *t0, *t1, *t2, *t3;
+ t0 = x[ face->v1 ].co;
+ t1 = x[ face->v2 ].co;
+ t2 = x[ face->v3 ].co;
+ t3 = face->v4 ? x[ face->v4].co : NULL;
+
+ /* calculate average velocity of face */
+ VECCOPY(vel, v[ face->v1 ].co);
+ VECADD(vel, vel, v[ face->v2 ].co);
+ VECADD(vel, vel, v[ face->v3 ].co);
+ VecMulf(vel, 0.33334f);
+
+ /* substract face velocity, in other words convert to
+ a coordinate system where only the particle moves */
+ VECADDFAC(co1, col->co1, vel, -col->t);
+ VECSUB(co2, col->co2, vel);
+
+ do
+ {
+ if(ray->radius == 0.0f) {
+ if(LineIntersectsTriangle(co1, co2, t0, t1, t2, &t, uv)) {
+ if(t >= 0.0f && t < hit->dist/col->ray_len) {
+ hit->dist = col->ray_len * t;
+ hit->index = index;
+
+ /* calculate normal that's facing the particle */
+ CalcNormFloat(t0, t1, t2, col->nor);
+ VECSUB(temp, co2, co1);
+ if(Inpf(col->nor, temp) > 0.0f)
+ VecMulf(col->nor, -1.0f);
+
+ VECCOPY(col->vel,vel);
+
+ col->ob = col->ob_t;
+ }
+ }
+ }
+ else {
+ if(SweepingSphereIntersectsTriangleUV(co1, co2, ray->radius, t0, t1, t2, &t, ipoint)) {
+ if(t >=0.0f && t < hit->dist/col->ray_len) {
+ hit->dist = col->ray_len * t;
+ hit->index = index;
+
+ VecLerpf(temp, co1, co2, t);
+
+ VECSUB(col->nor, temp, ipoint);
+ Normalize(col->nor);
+
+ VECCOPY(col->vel,vel);
+
+ col->ob = col->ob_t;
+ }
+ }
+ }
+
+ t1 = t2;
+ t2 = t3;
+ t3 = NULL;
+
+ } while(t2);
+}
/* particle - mesh collision code */
/* in addition to basic point to surface collisions handles friction & damping,*/
/* angular momentum <-> linear momentum and swept sphere - mesh collisions */
/* 1. check for all possible deflectors for closest intersection on particle path */
/* 2. if deflection was found kill the particle or calculate new coordinates */
-static void deflect_particle(Object *pob, ParticleSystemModifierData *psmd, ParticleSystem *psys, ParticleSettings *part, ParticleData *pa, int p, float dfra, float cfra, ParticleKey *state, int *pa_die){
- Object *ob, *min_ob;
- MFace *mface;
- MVert *mvert;
- DerivedMesh *dm;
+static void deflect_particle(Object *pob, ParticleSystemModifierData *psmd, ParticleSystem *psys, ParticleSettings *part, ParticleData *pa, int p, float timestep, float dfra, float cfra){
+ Object *ob = NULL;
ListBase *lb=&psys->effectors;
ParticleEffectorCache *ec;
- ParticleKey cstate;
- float imat[4][4];
- float co1[3],co2[3],def_loc[3],def_nor[3],unit_nor[3],def_tan[3],dvec[3],def_vel[3],dave[3],dvel[3];
- float pa_minmax[6];
- float min_w[4], zerovec[3]={0.0,0.0,0.0}, ipoint[3];
- float min_d,dotprod,damp,frict,o_len,d_len,radius=-1.0f;
- int min_face=0, intersect=1, through=0;
- short deflections=0, global=0;
+ ParticleKey reaction_state;
+ ParticleCollision col;
+ BVHTreeRayHit hit;
+ float ray_dir[3], zerovec[3]={0.0,0.0,0.0};
+ float radius = ((part->flag & PART_SIZE_DEFL)?pa->size:0.0f);
+ int deflections=0, max_deflections=10;
- VECCOPY(def_loc,pa->state.co);
- VECCOPY(def_vel,pa->state.vel);
+ VECCOPY(col.co1, pa->prev_state.co);
+ VECCOPY(col.co2, pa->state.co);
+ col.t = 0.0f;
/* 10 iterations to catch multiple deflections */
- if(lb->first) while(deflections<10){
- intersect=0;
- global=0;
- min_d=20000.0;
- min_ob=NULL;
+ if(lb->first) while(deflections < max_deflections){
/* 1. */
+
+ VECSUB(ray_dir, col.co2, col.co1);
+ hit.index = -1;
+ hit.dist = col.ray_len = VecLength(ray_dir);
+
+ /* even if particle is stationary we want to check for moving colliders */
+ /* if hit.dist is zero the bvhtree_ray_cast will just ignore everything */
+ if(hit.dist == 0.0f)
+ hit.dist = col.ray_len = 0.000001f;
+
for(ec=lb->first; ec; ec=ec->next){
if(ec->type & PSYS_EC_DEFLECT){
ob= ec->ob;
@@ -3070,256 +3089,168 @@ static void deflect_particle(Object *pob, ParticleSystemModifierData *psmd, Part
if(part->type!=PART_HAIR)
where_is_object_time(ob,cfra);
- if(ob==pob){
- dm=psmd->dm;
- /* particles should not collide with emitter at birth */
- if(pa->time < cfra && pa->time >= psys->cfra)
- continue;
- }
- else
- dm=0;
-
- VECCOPY(co1,def_loc);
- VECCOPY(co2,state->co);
-
- if(ec->vert_cos==0){
- /* convert particle coordinates to object coordinates */
- Mat4Invert(imat,ob->obmat);
-
- Mat4MulVecfl(imat,co1);
- Mat4MulVecfl(imat,co2);
- }
+ /* particles should not collide with emitter at birth */
+ if(ob==pob && pa->time < cfra && pa->time >= psys->cfra)
+ continue;
- INIT_MINMAX(pa_minmax,pa_minmax+3);
- DO_MINMAX(co1,pa_minmax,pa_minmax+3);
- DO_MINMAX(co2,pa_minmax,pa_minmax+3);
- if(part->flag&PART_SIZE_DEFL){
- pa_minmax[0]-=pa->size;
- pa_minmax[1]-=pa->size;
- pa_minmax[2]-=pa->size;
- pa_minmax[3]+=pa->size;
- pa_minmax[4]+=pa->size;
- pa_minmax[5]+=pa->size;
-
- radius=pa->size;
- }
+ col.md = ( CollisionModifierData * ) ( modifiers_findByType ( ec->ob, eModifierType_Collision ) );
+ col.ob_t = ob;
- if(ec->face_minmax==0 || AabbIntersectAabb(pa_minmax,pa_minmax+3,ec->ob_minmax,ec->ob_minmax+3))
- if(psys_intersect_dm(ob,dm,ec->vert_cos,co1,co2,&min_d,&min_face,min_w,
- ec->face_minmax,pa_minmax,radius,ipoint)){
- min_ob=ob;
- if(ec->vert_cos)
- global=1;
- else
- global=0;
- }
+ if(col.md && col.md->bvhtree)
+ BLI_bvhtree_ray_cast(col.md->bvhtree, col.co1, ray_dir, radius, &hit, particle_intersect_face, &col);
}
}
/* 2. */
- if(min_ob){
- BLI_srandom((int)cfra+p);
- ob=min_ob;
-
- if(ob==pob){
- dm=psmd->dm;
- }
- else{
- psys_disable_all(ob);
-
- dm=mesh_get_derived_final(ob,0);
-
- psys_enable_all(ob);
- }
-
- mface=dm->getFaceDataArray(dm,CD_MFACE);
- mface+=min_face;
- mvert=dm->getVertDataArray(dm,CD_MVERT);
-
-
- /* permeability check */
- if(BLI_frand()<ob->pd->pdef_perm)
- through=1;
- else
- through=0;
-
- if(through==0 && (part->flag & PART_DIE_ON_COL || ob->pd->flag & PDEFLE_KILL_PART)){
- pa->dietime = cfra-(1.0f-min_d)*dfra;
- VecLerpf(def_loc,co1,co2,min_d);
-
- if(global==0)
- Mat4MulVecfl(ob->obmat,def_loc);
-
- VECCOPY(state->co,def_loc);
- VecLerpf(state->vel,pa->state.vel,state->vel,min_d);
- QuatInterpol(state->rot,pa->state.rot,state->rot,min_d);
- VecLerpf(state->ave,pa->state.ave,state->ave,min_d);
+ if(hit.index>=0) {
+ PartDeflect *pd = col.ob->pd;
+ int through = (BLI_frand() < pd->pdef_perm) ? 1 : 0;
+ float co[3]; /* point of collision */
+ float vec[3]; /* movement through collision */
+ float t = hit.dist/col.ray_len; /* time of collision between this iteration */
+ float dt = col.t + t * (1.0f - col.t); /* time of collision between frame change*/
+
+ VecLerpf(co, col.co1, col.co2, t);
+ VECSUB(vec, col.co2, col.co1);
+
+ VecMulf(col.vel, 1.0f-col.t);
+
+ /* particle dies in collision */
+ if(through == 0 && (part->flag & PART_DIE_ON_COL || pd->flag & PDEFLE_KILL_PART)) {
+ pa->alive = PARS_DYING;
+ pa->dietime = pa->state.time + (cfra - pa->state.time) * dt;
+
+ /* we have to add this for dying particles too so that reactors work correctly */
+ VECADDFAC(co, co, col.nor, (through ? -0.0001f : 0.0001f));
- *pa_die=1;
+ VECCOPY(pa->state.co, co);
+ VecLerpf(pa->state.vel, pa->prev_state.vel, pa->state.vel, dt);
+ QuatInterpol(pa->state.rot, pa->prev_state.rot, pa->state.rot, dt);
+ VecLerpf(pa->state.ave, pa->prev_state.ave, pa->state.ave, dt);
/* particle is dead so we don't need to calculate further */
- deflections=10;
+ deflections=max_deflections;
/* store for reactors */
- copy_particle_key(&cstate,state,0);
+ copy_particle_key(&reaction_state,&pa->state,0);
if(part->flag & PART_STICKY){
pa->stick_ob=ob;
pa->flag |= PARS_STICKY;
- //stick_particle_to_object(ob,pa,state);
}
}
- else{
- VecLerpf(def_loc,co1,co2,min_d);
-
- if(radius>0.0f){
- VECSUB(unit_nor,def_loc,ipoint);
- }
- else{
- /* get deflection point & normal */
- psys_interpolate_face(mvert,mface,0,0,min_w,ipoint,unit_nor,0,0,0,0);
- if(global){
- Mat4Mul3Vecfl(ob->obmat,unit_nor);
- Mat4MulVecfl(ob->obmat,ipoint);
- }
- }
-
- Normalize(unit_nor);
-
- VECSUB(dvec,co1,co2);
- /* scale to remaining length after deflection */
- VecMulf(dvec,1.0f-min_d);
+ else {
+ float nor_vec[3], tan_vec[3], tan_vel[3], vel[3];
+ float damp, frict;
+ float inp, inp_v;
+
+ /* get damping & friction factors */
+ damp = pd->pdef_damp + pd->pdef_rdamp * 2 * (BLI_frand() - 0.5f);
+ CLAMP(damp,0.0,1.0);
- /* flip normal to face particle */
- if(Inpf(unit_nor,dvec)<0.0f)
- VecMulf(unit_nor,-1.0f);
+ frict = pd->pdef_frict + pd->pdef_rfrict * 2 * (BLI_frand() - 0.5f);
+ CLAMP(frict,0.0,1.0);
- /* store for easy velocity calculation */
- o_len=VecLength(dvec);
+ /* treat normal & tangent components separately */
+ inp = Inpf(col.nor, vec);
+ inp_v = Inpf(col.nor, col.vel);
- /* project particle movement to normal & create tangent */
- dotprod=Inpf(dvec,unit_nor);
- VECCOPY(def_nor,unit_nor);
- VecMulf(def_nor,dotprod);
- VECSUB(def_tan,def_nor,dvec);
+ VECADDFAC(tan_vec, vec, col.nor, -inp);
+ VECADDFAC(tan_vel, col.vel, col.nor, -inp_v);
+ if((part->flag & PART_ROT_DYN)==0)
+ VecLerpf(tan_vec, tan_vec, tan_vel, frict);
- damp=ob->pd->pdef_damp+ob->pd->pdef_rdamp*2*(BLI_frand()-0.5f);
+ VECCOPY(nor_vec, col.nor);
+ inp *= 1.0f - damp;
- /* create location after deflection */
- VECCOPY(dvec,def_nor);
- damp=ob->pd->pdef_damp+ob->pd->pdef_rdamp*2*(BLI_frand()-0.5f);
- CLAMP(damp,0.0,1.0);
- VecMulf(dvec,1.0f-damp);
if(through)
- VecMulf(dvec,-1.0);
-
- frict=ob->pd->pdef_frict+ob->pd->pdef_rfrict*2.0f*(BLI_frand()-0.5f);
- CLAMP(frict,0.0,1.0);
- VECADDFAC(dvec,dvec,def_tan,1.0f-frict);
+ inp_v *= damp;
- /* store for easy velocity calculation */
- d_len=VecLength(dvec);
+ /* special case for object hitting the particle from behind */
+ if(through==0 && ((inp_v>0 && inp>0 && inp_v>inp) || (inp_v<0 && inp<0 && inp_v<inp)))
+ VecMulf(nor_vec, inp_v);
+ else
+ VecMulf(nor_vec, inp_v + (through ? 1.0f : -1.0f) * inp);
- /* just to be sure we don't hit the current face again */
- if(through){
- VECADDFAC(ipoint,ipoint,unit_nor,-0.0001f);
- VECADDFAC(def_loc,def_loc,unit_nor,-0.0001f);
+ /* angular <-> linear velocity - slightly more physical and looks even nicer than before */
+ if(part->flag & PART_ROT_DYN) {
+ float surface_vel[3], rot_vel[3], friction[3], dave[3], dvel[3];
- if(part->flag & PART_ROT_DYN){
- VECADDFAC(def_tan,def_tan,unit_nor,-0.0001f);
- VECADDFAC(def_nor,def_nor,unit_nor,-0.0001f);
- }
- }
- else{
- VECADDFAC(ipoint,ipoint,unit_nor,0.0001f);
- VECADDFAC(def_loc,def_loc,unit_nor,0.0001f);
+ /* apparent velocity along collision surface */
+ VECSUB(surface_vel, tan_vec, tan_vel);
- if(part->flag & PART_ROT_DYN){
- VECADDFAC(def_tan,def_tan,unit_nor,0.0001f);
- VECADDFAC(def_nor,def_nor,unit_nor,0.0001f);
- }
- }
+ /* direction of rolling friction */
+ Crossf(rot_vel, pa->state.ave, col.nor);
+ /* convert to current dt */
+ VecMulf(rot_vel, (timestep*dfra) * (1.0f - col.t));
+ VecMulf(rot_vel, pa->size);
- /* lets get back to global space */
- if(global==0){
- Mat4Mul3Vecfl(ob->obmat,dvec);
- Mat4MulVecfl(ob->obmat,ipoint);
- Mat4MulVecfl(ob->obmat,def_loc);/* def_loc remains as intersection point for next iteration */
- }
+ /* apply sliding friction */
+ VECSUB(surface_vel, surface_vel, rot_vel);
+ VECCOPY(friction, surface_vel);
- /* store for reactors */
- VECCOPY(cstate.co,ipoint);
- VecLerpf(cstate.vel,pa->state.vel,state->vel,min_d);
- QuatInterpol(cstate.rot,pa->state.rot,state->rot,min_d);
-
- /* slightly unphysical but looks nice enough */
- if(part->flag & PART_ROT_DYN){
- if(global==0){
- Mat4Mul3Vecfl(ob->obmat,def_nor);
- Mat4Mul3Vecfl(ob->obmat,def_tan);
- }
+ VecMulf(surface_vel, 1.0 - frict);
+ VecMulf(friction, frict);
- Normalize(def_tan);
- Normalize(def_nor);
- VECCOPY(unit_nor,def_nor);
+ /* sliding changes angular velocity */
+ Crossf(dave, col.nor, friction);
+ VecMulf(dave, 1.0f/MAX2(pa->size, 0.001));
- /* create normal velocity */
- VecMulf(def_nor,Inpf(pa->state.vel,def_nor));
+ /* we assume rolling friction is around 0.01 of sliding friction */
+ VecMulf(rot_vel, 1.0 - frict*0.01);
- /* create tangential velocity */
- VecMulf(def_tan,Inpf(pa->state.vel,def_tan));
-
- /* angular velocity change due to tangential velocity */
- Crossf(dave,unit_nor,def_tan);
- VecMulf(dave,1.0f/pa->size);
-
- /* linear velocity change due to angular velocity */
- VecMulf(unit_nor,pa->size); /* point of impact from particle center */
- Crossf(dvel,pa->state.ave,unit_nor);
+ /* change in angular velocity has to be added to the linear velocity too */
+ Crossf(dvel, dave, col.nor);
+ VecMulf(dvel, pa->size);
+ VECADD(rot_vel, rot_vel, dvel);
- if(through)
- VecMulf(def_nor,-1.0);
+ VECADD(surface_vel, surface_vel, rot_vel);
+ VECADD(tan_vec, surface_vel, tan_vel);
- VecMulf(def_nor,1.0f-damp);
- VECSUB(dvel,dvel,def_nor);
+ /* convert back to normal time */
+ VecMulf(dave, 1.0f/MAX2((timestep*dfra) * (1.0f - col.t), 0.00001));
- VecMulf(dvel,1.0f-frict);
- VecMulf(dave,1.0f-frict);
+ VecMulf(pa->state.ave, 1.0 - frict*0.01);
+ VECADD(pa->state.ave, pa->state.ave, dave);
}
-
- if(d_len<0.001 && VecLength(pa->state.vel)<0.001){
- /* kill speed to stop slipping */
- VECCOPY(state->vel,zerovec);
- VECCOPY(state->co,def_loc);
- if(part->flag & PART_ROT_DYN)
- VECCOPY(state->ave,zerovec);
- deflections=10;
- }
- else{
- /* apply new coordinates */
- VECADD(state->co,def_loc,dvec);
+ /* combine components together again */
+ VECADD(vec, nor_vec, tan_vec);
+
+ /* calculate velocity from collision vector */
+ VECCOPY(vel, vec);
+ VecMulf(vel, 1.0f/MAX2((timestep*dfra) * (1.0f - col.t), 0.00001));
- Normalize(dvec);
+ /* make sure we don't hit the current face again */
+ VECADDFAC(co, co, col.nor, (through ? -0.0001f : 0.0001f));
- /* we have to use original velocity because otherwise we get slipping */
- /* when forces like gravity balance out damping & friction */
- VecMulf(dvec,VecLength(pa->state.vel)*(d_len/o_len));
- VECCOPY(state->vel,dvec);
+ /* store state for reactors */
+ VECCOPY(reaction_state.co, co);
+ VecLerpf(reaction_state.vel, pa->prev_state.vel, pa->state.vel, dt);
+ QuatInterpol(reaction_state.rot, pa->prev_state.rot, pa->state.rot, dt);
- if(part->flag & PART_ROT_DYN){
- VECADD(state->vel,state->vel,dvel);
- VecMulf(state->vel,0.5);
- VECADD(state->ave,state->ave,dave);
- VecMulf(state->ave,0.5);
+ /* set coordinates for next iteration */
+ VECCOPY(col.co1, co);
+ VECADDFAC(col.co2, co, vec, 1.0f - t);
+ col.t = dt;
+
+ if(VecLength(vec) < 0.001 && VecLength(pa->state.vel) < 0.001) {
+ /* kill speed to stop slipping */
+ VECCOPY(pa->state.vel,zerovec);
+ VECCOPY(pa->state.co, co);
+ if(part->flag & PART_ROT_DYN) {
+ VECCOPY(pa->state.ave,zerovec);
}
}
+ else {
+ VECCOPY(pa->state.co, col.co2);
+ VECCOPY(pa->state.vel, vel);
+ }
}
deflections++;
- cstate.time=cfra-(1.0f-min_d)*dfra;
- //particle_react_to_collision(min_ob,pob,psys,pa,p,&cstate);
- push_reaction(pob,psys,p,PART_EVENT_COLLIDE,&cstate);
+ reaction_state.time = cfra - (1.0f - dt) * dfra;
+ push_reaction(col.ob, psys, p, PART_EVENT_COLLIDE, &reaction_state);
}
else
return;
@@ -3380,7 +3311,9 @@ static int boid_see_mesh(ListBase *lb, Object *pob, ParticleSystem *psys, float
else{
psys_disable_all(ob);
- dm=mesh_get_derived_deform(ob,0);
+ dm=mesh_get_derived_final(ob,0);
+ if(dm==0)
+ dm=mesh_get_derived_deform(ob,0);
psys_enable_all(ob);
}
@@ -3483,7 +3416,7 @@ static int add_boid_acc(BoidVecFunc *bvf, float lat_max, float tan_max, float *l
}
}
/* determines the acceleration that the boid tries to acchieve */
-static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleSystem *psys, ParticleSettings *part, KDTree *tree, float timestep, float cfra, float *acc, int *pa_die)
+static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleSystem *psys, ParticleSettings *part, KDTree *tree, float timestep, float cfra, float *acc)
{
ParticleData *pars=psys->particles;
KDTreeNearest ptn[MAX_BOIDNEIGHBOURS+1];
@@ -3514,18 +3447,18 @@ static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleS
switch(part->boidrule[i]){
case BOID_COLLIDE:
/* collision avoidance */
- bvf->Copyf(dvec,pa->state.vel);
+ bvf->Copyf(dvec,pa->prev_state.vel);
bvf->Mulf(dvec,5.0f);
- bvf->Addf(dvec,dvec,pa->state.co);
- if(boid_see_mesh(&psys->effectors,ob,psys,pa->state.co,dvec,ob_co,ob_nor,cfra)){
+ bvf->Addf(dvec,dvec,pa->prev_state.co);
+ if(boid_see_mesh(&psys->effectors,ob,psys,pa->prev_state.co,dvec,ob_co,ob_nor,cfra)){
float probelen = bvf->Length(dvec);
float proj;
float oblen;
Normalize(ob_nor);
- proj = bvf->Inpf(ob_nor,pa->state.vel);
+ proj = bvf->Inpf(ob_nor,pa->prev_state.vel);
- bvf->Subf(dvec,pa->state.co,ob_co);
+ bvf->Subf(dvec,pa->prev_state.co,ob_co);
oblen=bvf->Length(dvec);
bvf->Copyf(dvec,ob_nor);
@@ -3545,12 +3478,12 @@ static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleS
if(pd->forcefield==PFIELD_FORCE && pd->f_strength<0.0){
float distance;
- VECSUB(dvec,eob->obmat[3],pa->state.co);
+ VECSUB(dvec,eob->obmat[3],pa->prev_state.co);
distance=Normalize(dvec);
if(part->flag & PART_DIE_ON_COL && distance < pd->mindist){
- *pa_die=1;
+ pa->alive = PARS_DYING;
pa->dietime=cfra;
i=BOID_TOT_RULES;
break;
@@ -3579,17 +3512,17 @@ static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleS
pd= epart->pd;
totepart= epsys->totpart;
- if(pd->forcefield==PFIELD_FORCE && pd->f_strength<0.0){
- count=BLI_kdtree_find_n_nearest(ec->tree,epart->boidneighbours,pa->state.co,NULL,ptn2);
+ if(pd->forcefield==PFIELD_FORCE && pd->f_strength<0.0 && ec->tree){
+ count=BLI_kdtree_find_n_nearest(ec->tree,epart->boidneighbours,pa->prev_state.co,NULL,ptn2);
for(p=0; p<count; p++){
state.time=-1.0;
if(psys_get_particle_state(eob,epsys,ptn2[p].index,&state,0)){
- VECSUB(dvec, state.co, pa->state.co);
+ VECSUB(dvec, state.co, pa->prev_state.co);
distance = Normalize(dvec);
if(part->flag & PART_DIE_ON_COL && distance < (epsys->particles+ptn2[p].index)->size){
- *pa_die=1;
+ pa->alive = PARS_DYING;
pa->dietime=cfra;
i=BOID_TOT_RULES;
break;
@@ -3614,10 +3547,12 @@ static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleS
near=0;
for(n=1; n<neighbours; n++){
if(ptn[n].dist<2.0f*pa->size){
- bvf->Subf(dvec,pa->state.co,pars[ptn[n].index].state.co);
- bvf->Mulf(dvec,(2.0f*pa->size-ptn[n].dist)/ptn[n].dist);
- bvf->Addf(avoid,avoid,dvec);
- near++;
+ if(ptn[n].dist!=0.0f) {
+ bvf->Subf(dvec,pa->prev_state.co,pars[ptn[n].index].state.co);
+ bvf->Mulf(dvec,(2.0f*pa->size-ptn[n].dist)/ptn[n].dist);
+ bvf->Addf(avoid,avoid,dvec);
+ near++;
+ }
}
/* ptn[] is distance ordered so no need to check others */
else break;
@@ -3636,7 +3571,7 @@ static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleS
}
bvf->Mulf(center,1.0f/((float)neighbours-1.0f));
- bvf->Subf(dvec,center,pa->state.co);
+ bvf->Subf(dvec,center,pa->prev_state.co);
bvf->Mulf(dvec,part->boidfac[BOID_CENTER]*2.0f);
@@ -3645,9 +3580,9 @@ static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleS
break;
case BOID_AV_VEL:
/* average velocity */
- cur_vel=bvf->Length(pa->state.vel);
+ cur_vel=bvf->Length(pa->prev_state.vel);
if(cur_vel>0.0){
- bvf->Copyf(dvec,pa->state.vel);
+ bvf->Copyf(dvec,pa->prev_state.vel);
bvf->Mulf(dvec,part->boidfac[BOID_AV_VEL]*(avg_vel-cur_vel)/cur_vel);
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
}
@@ -3662,7 +3597,7 @@ static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleS
}
bvf->Mulf(velocity,1.0f/((float)neighbours-1.0f));
- bvf->Subf(dvec,velocity,pa->state.vel);
+ bvf->Subf(dvec,velocity,pa->prev_state.vel);
bvf->Mulf(dvec,part->boidfac[BOID_VEL_MATCH]);
@@ -3680,7 +3615,7 @@ static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleS
if(pd->forcefield==PFIELD_FORCE && pd->f_strength>0.0){
float distance;
- VECSUB(dvec,eob->obmat[3],pa->state.co);
+ VECSUB(dvec,eob->obmat[3],pa->prev_state.co);
distance=Normalize(dvec);
@@ -3697,7 +3632,7 @@ static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleS
where_on_path(eob, (cfra-pa->time)/pa->lifetime, temp, dvec);
- VECSUB(dvec,temp,pa->state.co);
+ VECSUB(dvec,temp,pa->prev_state.co);
distance=Normalize(dvec);
@@ -3724,12 +3659,12 @@ static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleS
pd= epart->pd;
totepart= epsys->totpart;
- if(pd->forcefield==PFIELD_FORCE && pd->f_strength>0.0){
- count=BLI_kdtree_find_n_nearest(ec->tree,epart->boidneighbours,pa->state.co,NULL,ptn2);
+ if(pd->forcefield==PFIELD_FORCE && pd->f_strength>0.0 && ec->tree){
+ count=BLI_kdtree_find_n_nearest(ec->tree,epart->boidneighbours,pa->prev_state.co,NULL,ptn2);
for(p=0; p<count; p++){
state.time=-1.0;
if(psys_get_particle_state(eob,epsys,ptn2[p].index,&state,0)){
- VECSUB(dvec, state.co, pa->state.co);
+ VECSUB(dvec, state.co, pa->prev_state.co);
distance = Normalize(dvec);
@@ -3751,7 +3686,7 @@ static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleS
/* level flight */
if((part->flag & PART_BOIDS_2D)==0){
dvec[0]=dvec[1]=0.0;
- dvec[2]=-pa->state.vel[2];
+ dvec[2]=-pa->prev_state.vel[2];
VecMulf(dvec,part->boidfac[BOID_LEVEL]);
not_finished=add_boid_acc(bvf,max_lat_acc,max_tan_acc,&lat_accu,&tan_accu,acc,dvec,0);
@@ -3761,15 +3696,15 @@ static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleS
}
}
/* tries to realize the wanted acceleration */
-static void boid_body(BoidVecFunc *bvf, ParticleData *pa, ParticleSystem *psys, ParticleSettings *part, float timestep, float *acc, ParticleKey *state)
+static void boid_body(BoidVecFunc *bvf, ParticleData *pa, ParticleSystem *psys, ParticleSettings *part, float timestep, float *acc)
{
float dvec[3], bvec[3], length, max_vel=part->max_vel;
- float *q2, q[4];
+ float q2[4], q[4];
float g=9.81f, pa_mass=part->mass;
float yvec[3]={0.0,1.0,0.0}, zvec[3]={0.0,0.0,-1.0}, bank;
/* apply new velocity, location & rotation */
- copy_particle_key(state,&pa->state,0);
+ copy_particle_key(&pa->state,&pa->prev_state,0);
if(part->flag & PART_SIZEMASS)
pa_mass*=pa->size;
@@ -3781,32 +3716,49 @@ static void boid_body(BoidVecFunc *bvf, ParticleData *pa, ParticleSystem *psys,
bvf->Copyf(dvec,acc);
bvf->Mulf(dvec,timestep*timestep*0.5f);
- bvf->Copyf(bvec,state->vel);
+ bvf->Copyf(bvec,pa->state.vel);
bvf->Mulf(bvec,timestep);
bvf->Addf(dvec,dvec,bvec);
- bvf->Addf(state->co,state->co,dvec);
+ bvf->Addf(pa->state.co,pa->state.co,dvec);
- /* air speed from wind effectors */
- if(psys->effectors.first){
+ /* air speed from wind and vortex effectors */
+ if(psys->effectors.first) {
ParticleEffectorCache *ec;
- for(ec=psys->effectors.first; ec; ec=ec->next){
- if(ec->type & PSYS_EC_EFFECTOR){
+ for(ec=psys->effectors.first; ec; ec=ec->next) {
+ if(ec->type & PSYS_EC_EFFECTOR) {
Object *eob = ec->ob;
PartDeflect *pd = eob->pd;
+ float direction[3], vec_to_part[3];
+ float falloff;
+
+ if(pd->f_strength != 0.0f) {
+ VecCopyf(direction, eob->obmat[2]);
+ VecSubf(vec_to_part, pa->state.co, eob->obmat[3]);
+
+ falloff=effector_falloff(pd, direction, vec_to_part);
+
+ switch(pd->forcefield) {
+ case PFIELD_WIND:
+ if(falloff <= 0.0f)
+ ; /* don't do anything */
+ else {
+ Normalize(direction);
+ VecMulf(direction, pd->f_strength * falloff);
+ bvf->Addf(pa->state.co, pa->state.co, direction);
+ }
+ break;
+ case PFIELD_VORTEX:
+ {
+ float distance, mag_vec[3];
+ Crossf(mag_vec, direction, vec_to_part);
+ Normalize(mag_vec);
- if(pd->forcefield==PFIELD_WIND && pd->f_strength!=0.0){
- float distance, wind[3];
- VecCopyf(wind,eob->obmat[2]);
- distance=VecLenf(state->co,eob->obmat[3]);
-
- if (distance < 0.001) distance = 0.001f;
+ distance = VecLength(vec_to_part);
- if(pd->flag&PFIELD_USEMAX && distance > pd->maxdist)
- ;
- else{
- Normalize(wind);
- VecMulf(wind,pd->f_strength/(float)pow((double)distance,(double)pd->f_power));
- bvf->Addf(state->co,state->co,wind);
+ VecMulf(mag_vec, pd->f_strength * distance * falloff);
+ bvf->Addf(pa->state.co, pa->state.co, mag_vec);
+ break;
+ }
}
}
}
@@ -3814,8 +3766,8 @@ static void boid_body(BoidVecFunc *bvf, ParticleData *pa, ParticleSystem *psys,
}
- if((part->flag & PART_BOIDS_2D)==0 && pa->state.vel[0]!=0.0 && pa->state.vel[0]!=0.0 && pa->state.vel[0]!=0.0){
- Crossf(yvec,state->vel,zvec);
+ if((part->flag & PART_BOIDS_2D)==0 && pa->prev_state.vel[0]!=0.0 && pa->prev_state.vel[0]!=0.0 && pa->prev_state.vel[0]!=0.0){
+ Crossf(yvec,pa->state.vel,zvec);
Normalize(yvec);
@@ -3842,27 +3794,27 @@ static void boid_body(BoidVecFunc *bvf, ParticleData *pa, ParticleSystem *psys,
}
- VecRotToQuat(state->vel,bank,q);
+ VecRotToQuat(pa->state.vel,bank,q);
- VECCOPY(dvec,state->vel);
+ VECCOPY(dvec,pa->state.vel);
VecMulf(dvec,-1.0f);
- q2= vectoquat(dvec, OB_POSX, OB_POSZ);
+ vectoquat(dvec, OB_POSX, OB_POSZ, q2);
- QuatMul(state->rot,q,q2);
+ QuatMul(pa->state.rot,q,q2);
bvf->Mulf(acc,timestep);
- bvf->Addf(state->vel,state->vel,acc);
+ bvf->Addf(pa->state.vel,pa->state.vel,acc);
if(part->flag & PART_BOIDS_2D){
- state->vel[2]=0.0;
- state->co[2]=part->groundz;
+ pa->state.vel[2]=0.0;
+ pa->state.co[2]=part->groundz;
- if(psys->keyed_ob){
+ if(psys->keyed_ob && (psys->keyed_ob->type == OB_MESH)){
Object *zob=psys->keyed_ob;
int min_face;
float co1[3],co2[3],min_d=2.0,min_w[4],imat[4][4];
- VECCOPY(co1,state->co);
- VECCOPY(co2,state->co);
+ VECCOPY(co1,pa->state.co);
+ VECCOPY(co2,pa->state.co);
co1[2]=1000.0f;
co2[2]=-1000.0f;
@@ -3893,7 +3845,7 @@ static void boid_body(BoidVecFunc *bvf, ParticleData *pa, ParticleSystem *psys,
Normalize(nor);
- VECCOPY(state->co,loc);
+ VECCOPY(pa->state.co,loc);
zvec[2]=1.0;
@@ -3905,22 +3857,22 @@ static void boid_body(BoidVecFunc *bvf, ParticleData *pa, ParticleSystem *psys,
VecRotToQuat(loc,bank,q);
- QUATCOPY(q1,state->rot);
+ QUATCOPY(q1,pa->state.rot);
- QuatMul(state->rot,q,q1);
+ QuatMul(pa->state.rot,q,q1);
}
}
}
}
- length=bvf->Length(state->vel);
+ length=bvf->Length(pa->state.vel);
if(length > max_vel)
- bvf->Mulf(state->vel,max_vel/length);
+ bvf->Mulf(pa->state.vel,max_vel/length);
}
/************************************************/
/* Hair */
/************************************************/
-void save_hair(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra){
+static void save_hair(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra){
ParticleData *pa;
HairKey *key;
int totpart;
@@ -3972,14 +3924,13 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi
float *vg_vel, float *vg_tan, float *vg_rot, float *vg_size)
{
ParticleData *pa;
- ParticleKey *outstate, *key;
ParticleSettings *part=psys->part;
KDTree *tree=0;
BoidVecFunc bvf;
IpoCurve *icu_esize=find_ipocurve(part->ipo,PART_EMIT_SIZE);
Material *ma=give_current_material(ob,part->omat);
float timestep;
- int p, totpart, pa_die;
+ int p, totpart;
/* current time */
float ctime, ipotime;
/* frame & time changes */
@@ -4007,7 +3958,7 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi
vg_size=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_SIZE);
for(p=0, pa=psys->particles; p<totpart; p++,pa++){
- if(pa->flag & (PARS_NO_DISP+PARS_UNEXIST)) continue;
+ if(pa->flag & PARS_UNEXIST) continue;
/* set correct ipo timing */
if((part->flag&PART_ABS_TIME)==0 && part->ipo){
@@ -4017,36 +3968,31 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi
}
pa->size=psys_get_size(ob,ma,psmd,icu_esize,psys,part,pa,vg_size);
- if(part->type==PART_REACTOR)
- initialize_particle(pa,p,ob,psys,psmd);
-
reset_particle(pa,psys,psmd,ob,dtime,cfra,vg_vel,vg_tan,vg_rot);
- if(cfra>pa->time && part->flag & PART_LOOP && (part->flag & PART_LOOP_INSTANT)==0){
- pa->loop=(short)((cfra-pa->time)/pa->lifetime)+1;
+ if(cfra>pa->time && part->flag & PART_LOOP && part->type!=PART_HAIR){
+ pa->loop=(short)((cfra-pa->time)/pa->lifetime);
pa->alive=PARS_UNBORN;
}
else{
- pa->loop=0;
- if(cfra<=pa->time)
- pa->alive=PARS_UNBORN;
+ pa->loop = 0;
+ if(cfra <= pa->time)
+ pa->alive = PARS_UNBORN;
/* without dynamics the state is allways known so no need to kill */
- else if(ELEM(part->phystype,PART_PHYS_NO,PART_PHYS_KEYED)==0)
- pa->alive=PARS_KILLED;
+ else if(ELEM(part->phystype, PART_PHYS_NO, PART_PHYS_KEYED)){
+ if(cfra < pa->dietime)
+ pa->alive = PARS_ALIVE;
+ }
+ else
+ pa->alive = PARS_KILLED;
}
}
if(vg_size)
MEM_freeN(vg_size);
-
- //if(part->phystype==PART_PHYS_SOLID)
- // reset_to_first_fragment(psys);
}
else{
BLI_srandom(31415926 + (int)cfra + psys->seed);
-
- /* outstate is used so that particles are updated in parallel */
- outstate=MEM_callocN(totpart*sizeof(ParticleKey),"Particle Outstates");
/* update effectors */
if(psys->effectors.first)
@@ -4055,7 +4001,7 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi
psys_init_effectors(ob,part->eff_group,psys);
if(psys->effectors.first)
- precalc_effectors(ob,psys,psmd);
+ precalc_effectors(ob,psys,psmd,cfra);
if(part->phystype==PART_PHYS_BOIDS){
/* create particle tree for fast inter-particle comparisons */
@@ -4071,10 +4017,10 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi
}
/* main loop: calculate physics for all particles */
- for(p=0, pa=psys->particles, key=outstate; p<totpart; p++,pa++,key++){
- if(pa->flag & (PARS_NO_DISP|PARS_UNEXIST)) continue;
+ for(p=0, pa=psys->particles; p<totpart; p++,pa++){
+ if(pa->flag & PARS_UNEXIST) continue;
- copy_particle_key(key,&pa->state,1);
+ copy_particle_key(&pa->prev_state,&pa->state,1);
/* set correct ipo timing */
if((part->flag&PART_ABS_TIME)==0 && part->ipo){
@@ -4084,104 +4030,85 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi
}
pa->size=psys_get_size(ob,ma,psmd,icu_esize,psys,part,pa,vg_size);
- pa_die=0;
+ /* reactions can change birth time so they need to be checked first */
+ if(psys->reactevents.first && ELEM(pa->alive,PARS_DEAD,PARS_KILLED)==0)
+ react_to_events(psys,p);
+
+ birthtime = pa->time + pa->loop * pa->lifetime;
+ dietime = birthtime + pa->lifetime;
- if(pa->alive==PARS_UNBORN || pa->alive==PARS_KILLED || ELEM(part->phystype,PART_PHYS_NO,PART_PHYS_KEYED)){
- /* allways reset particles to emitter before birth */
+ /* allways reset particles to emitter before birth */
+ if(pa->alive==PARS_UNBORN
+ || pa->alive==PARS_KILLED
+ || ELEM(part->phystype,PART_PHYS_NO,PART_PHYS_KEYED)
+ || birthtime >= cfra){
reset_particle(pa,psys,psmd,ob,dtime,cfra,vg_vel,vg_tan,vg_rot);
- copy_particle_key(key,&pa->state,1);
}
- if(dfra>0.0 || psys->recalc){
-
- if(psys->reactevents.first && ELEM(pa->alive,PARS_DEAD,PARS_KILLED)==0)
- react_to_events(psys,p);
+ pa_dfra = dfra;
+ pa_dtime = dtime;
- pa_dfra= dfra;
- pa_dtime= dtime;
+ if(birthtime <= cfra && birthtime >= psys->cfra){
+ /* particle is born some time between this and last step*/
+ pa->alive = PARS_ALIVE;
+ pa_dfra = cfra - birthtime;
+ pa_dtime = pa_dfra*timestep;
+ }
+ else if(dietime <= cfra && psys->cfra < dietime){
+ /* particle dies some time between this and last step */
+ pa_dfra = dietime - psys->cfra;
+ pa_dtime = pa_dfra * timestep;
+ pa->alive = PARS_DYING;
+ }
+ else if(dietime < cfra){
+ /* nothing to be done when particle is dead */
+ }
- if(pa->flag & PART_LOOP && pa->flag & PART_LOOP_INSTANT)
- birthtime=pa->dietime;
- else
- birthtime=pa->time+pa->loop*pa->lifetime;
- dietime=birthtime+pa->lifetime;
+ if(dfra>0.0 && ELEM(pa->alive,PARS_ALIVE,PARS_DYING)){
+ switch(part->phystype){
+ case PART_PHYS_NEWTON:
+ /* do global forces & effectors */
+ apply_particle_forces(p,pa,ob,psys,part,timestep,pa_dfra,cfra);
+
+ /* deflection */
+ deflect_particle(ob,psmd,psys,part,pa,p,timestep,pa_dfra,cfra);
- if(birthtime < cfra && birthtime >= psys->cfra){
- /* particle is born some time between this and last step*/
- pa->alive=PARS_ALIVE;
- pa_dfra= cfra - birthtime;
- pa_dtime= pa_dfra*timestep;
- }
- else if(dietime <= cfra && psys->cfra < dietime){
- /* particle dies some time between this and last step */
- pa_dfra= dietime - psys->cfra;
- pa_dtime= pa_dfra*timestep;
- pa_die=1;
- }
- else if(dietime < cfra){
- /* TODO: figure out if there's something to be done when particle is dead */
+ /* rotations */
+ rotate_particle(part,pa,pa_dfra,timestep);
+ break;
+ case PART_PHYS_BOIDS:
+ {
+ float acc[3];
+ boid_brain(&bvf,pa,ob,psys,part,tree,timestep,cfra,acc);
+ if(pa->alive != PARS_DYING)
+ boid_body(&bvf,pa,psys,part,timestep,acc);
+ break;
+ }
}
- copy_particle_key(key,&pa->state,1);
-
- if(dfra>0.0 && pa->alive==PARS_ALIVE){
- switch(part->phystype){
- case PART_PHYS_NEWTON:
- /* do global forces & effectors */
- apply_particle_forces(p,pa,ob,psys,part,timestep,pa_dfra,cfra,key);
-
- /* deflection */
- deflect_particle(ob,psmd,psys,part,pa,p,pa_dfra,cfra,key,&pa_die);
-
- /* rotations */
- rotate_particle(part,pa,pa_dfra,timestep,key);
+ if(pa->alive == PARS_DYING){
+ push_reaction(ob,psys,p,PART_EVENT_DEATH,&pa->state);
- break;
- case PART_PHYS_BOIDS:
- {
- float acc[3];
- boid_brain(&bvf,pa,ob,psys,part,tree,timestep,cfra,acc,&pa_die);
- if(pa_die==0)
- boid_body(&bvf,pa,psys,part,timestep,acc,key);
- break;
- }
+ if(part->flag & PART_LOOP && part->type!=PART_HAIR){
+ pa->loop++;
+ reset_particle(pa,psys,psmd,ob,0.0,cfra,vg_vel,vg_tan,vg_rot);
+ pa->alive=PARS_ALIVE;
}
+ else{
+ pa->alive=PARS_DEAD;
+ pa->state.time=pa->dietime;
- push_reaction(ob,psys,p,PART_EVENT_NEAR,key);
-
- if(pa_die){
- push_reaction(ob,psys,p,PART_EVENT_DEATH,key);
-
- if(part->flag & PART_LOOP){
- pa->loop++;
-
- if(part->flag & PART_LOOP_INSTANT){
- reset_particle(pa,psys,psmd,ob,0.0,cfra,vg_vel,vg_tan,vg_rot);
- pa->alive=PARS_ALIVE;
- copy_particle_key(key,&pa->state,1);
- }
- else
- pa->alive=PARS_UNBORN;
- }
- else{
- pa->alive=PARS_DEAD;
- key->time=pa->dietime;
-
- if(pa->flag&PARS_STICKY)
- psys_key_to_object(pa->stick_ob,key,0);
- }
+ if(pa->flag&PARS_STICKY)
+ psys_key_to_object(pa->stick_ob,&pa->state,0);
}
- else
- key->time=cfra;
}
+ else
+ pa->state.time=cfra;
+
+ push_reaction(ob,psys,p,PART_EVENT_NEAR,&pa->state);
}
}
- /* apply outstates to particles */
- for(p=0, pa=psys->particles, key=outstate; p<totpart; p++,pa++,key++)
- copy_particle_key(&pa->state,key,1);
-
- MEM_freeN(outstate);
}
if(psys->reactevents.first)
BLI_freelistN(&psys->reactevents);
@@ -4196,9 +4123,8 @@ static void psys_update_path_cache(Object *ob, ParticleSystemModifierData *psmd,
ParticleSettings *part=psys->part;
ParticleEditSettings *pset=&G.scene->toolsettings->particle;
int distr=0,alloc=0;
- int child_nbr= (psys->renderdata)? part->ren_child_nbr: part->child_nbr;
- if((psys->part->childtype && psys->totchild != psys->totpart*child_nbr) || psys->recalc&PSYS_ALLOC)
+ if((psys->part->childtype && psys->totchild != get_psys_tot_child(psys)) || psys->recalc&PSYS_ALLOC)
alloc=1;
if(alloc || psys->recalc&PSYS_DISTR || (psys->vgroup[PSYS_VG_DENSITY] && (G.f & G_WEIGHTPAINT)))
@@ -4206,9 +4132,9 @@ static void psys_update_path_cache(Object *ob, ParticleSystemModifierData *psmd,
if(distr){
if(alloc)
- alloc_particles(ob,psys,psys->totpart);
+ realloc_particles(ob,psys,psys->totpart);
- if(get_alloc_child_particles_tot(psys)) {
+ if(get_psys_tot_child(psys)) {
/* don't generate children while computing the hair keys */
if(!(psys->part->type == PART_HAIR) || (psys->flag & PSYS_HAIR_DONE)) {
distribute_particles(ob,psys,PART_FROM_CHILD);
@@ -4220,13 +4146,14 @@ static void psys_update_path_cache(Object *ob, ParticleSystemModifierData *psmd,
}
if((part->type==PART_HAIR || psys->flag&PSYS_KEYED) && (psys_in_edit_mode(psys)
- || part->draw_as==PART_DRAW_PATH || part->draw&PART_DRAW_KEYS)){
+ || (part->type==PART_HAIR || part->draw_as==PART_DRAW_PATH))){
psys_cache_paths(ob, psys, cfra, 0);
/* for render, child particle paths are computed on the fly */
if(part->childtype) {
if(((psys->totchild!=0)) || (psys_in_edit_mode(psys) && (pset->flag&PE_SHOW_CHILD)))
- psys_cache_child_paths(ob, psys, cfra, 0);
+ if(!(psys->part->type == PART_HAIR) || (psys->flag & PSYS_HAIR_DONE))
+ psys_cache_child_paths(ob, psys, cfra, 0);
}
}
else if(psys->pathcache)
@@ -4236,17 +4163,27 @@ static void psys_update_path_cache(Object *ob, ParticleSystemModifierData *psmd,
static void hair_step(Object *ob, ParticleSystemModifierData *psmd, ParticleSystem *psys, float cfra)
{
ParticleSettings *part = psys->part;
+ ParticleData *pa;
+ int p;
+ float disp = (float)get_current_display_percentage(psys)/50.0f-1.0f;
+
+ for(p=0, pa=psys->particles; p<psys->totpart; p++,pa++){
+ if(pa->r_rot[0] > disp)
+ pa->flag |= PARS_NO_DISP;
+ else
+ pa->flag &= ~PARS_NO_DISP;
+ }
if(psys->recalc & PSYS_DISTR)
/* need this for changing subsurf levels */
- psys_calc_dmfaces(ob, psmd->dm, psys);
+ psys_calc_dmcache(ob, psmd->dm, psys);
if(psys->effectors.first)
psys_end_effectors(psys);
psys_init_effectors(ob,part->eff_group,psys);
if(psys->effectors.first)
- precalc_effectors(ob,psys,psmd);
+ precalc_effectors(ob,psys,psmd,cfra);
if(psys_in_edit_mode(psys))
; //XXX PE_recalc_world_cos(ob, psys);
@@ -4255,7 +4192,7 @@ static void hair_step(Object *ob, ParticleSystemModifierData *psmd, ParticleSyst
}
/* updates cached particles' alive & other flags etc..*/
-static void cached_step(Object *ob, ParticleSystemModifierData *psmd, ParticleSystem *psys, float cfra, float *vg_size)
+static void cached_step(Object *ob, ParticleSystemModifierData *psmd, ParticleSystem *psys, float cfra)
{
ParticleSettings *part=psys->part;
ParticleData *pa;
@@ -4263,34 +4200,10 @@ static void cached_step(Object *ob, ParticleSystemModifierData *psmd, ParticleSy
IpoCurve *icu_esize=find_ipocurve(part->ipo,PART_EMIT_SIZE);
Material *ma=give_current_material(ob,part->omat);
int p;
- float ipotime=cfra, disp;
-
- /* deprecated */
- //if(psys->recalc&PSYS_DISTR){
- // /* The dm could have been changed so particle emitter element */
- // /* indices might be wrong. There's really no "nice" way to handle*/
- // /* this so we just try not to crash by correcting indices. */
- // int totnum=-1;
- // switch(part->from){
- // case PART_FROM_VERT:
- // totnum=psmd->dm->getNumVerts(psmd->dm);
- // break;
- // case PART_FROM_FACE:
- // case PART_FROM_VOLUME:
- // totnum=psmd->dm->getNumFaces(psmd->dm);
- // break;
- // }
-
- // if(totnum==0){
- // /* Now we're in real trouble, there's no emitter elements!! */
- // for(p=0, pa=psys->particles; p<psys->totpart; p++,pa++)
- // pa->num=-1;
- // }
- // else if(totnum>0){
- // for(p=0, pa=psys->particles; p<psys->totpart; p++,pa++)
- // pa->num=pa->num%totnum;
- // }
- //}
+ float ipotime=cfra, disp, birthtime, dietime, *vg_size= NULL;
+
+ if(part->from!=PART_FROM_PARTICLE)
+ vg_size= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_SIZE);
if(psys->effectors.first)
psys_end_effectors(psys);
@@ -4298,7 +4211,7 @@ static void cached_step(Object *ob, ParticleSystemModifierData *psmd, ParticleSy
//if(part->flag & (PART_BAKED_GUIDES+PART_BAKED_DEATHS)){
psys_init_effectors(ob,part->eff_group,psys);
if(psys->effectors.first)
- precalc_effectors(ob,psys,psmd);
+ precalc_effectors(ob,psys,psmd,cfra);
//}
disp= (float)get_current_display_percentage(psys)/50.0f-1.0f;
@@ -4313,22 +4226,30 @@ static void cached_step(Object *ob, ParticleSystemModifierData *psmd, ParticleSy
psys->lattice=psys_get_lattice(ob,psys);
+ if(part->flag & PART_LOOP && part->type!=PART_HAIR)
+ pa->loop = (short)((cfra - pa->time) / pa->lifetime);
+ else
+ pa->loop = 0;
+
+ birthtime = pa->time + pa->loop * pa->lifetime;
+ dietime = birthtime + (1 + pa->loop) * (pa->dietime - pa->time);
+
/* update alive status and push events */
- if(pa->time>cfra)
- pa->alive=PARS_UNBORN;
- else if(pa->dietime<=cfra){
- if(pa->dietime>psys->cfra){
- state.time=pa->dietime;
+ if(pa->time > cfra)
+ pa->alive = PARS_UNBORN;
+ else if(dietime <= cfra){
+ if(dietime > psys->cfra){
+ state.time = pa->dietime;
psys_get_particle_state(ob,psys,p,&state,1);
push_reaction(ob,psys,p,PART_EVENT_DEATH,&state);
}
- pa->alive=PARS_DEAD;
+ pa->alive = PARS_DEAD;
}
else{
- pa->alive=PARS_ALIVE;
- state.time=cfra;
+ pa->alive = PARS_ALIVE;
+ state.time = cfra;
psys_get_particle_state(ob,psys,p,&state,1);
- state.time=cfra;
+ state.time = cfra;
push_reaction(ob,psys,p,PART_EVENT_NEAR,&state);
}
@@ -4342,126 +4263,324 @@ static void cached_step(Object *ob, ParticleSystemModifierData *psmd, ParticleSy
else
pa->flag &= ~PARS_NO_DISP;
}
+
+ /* make sure that children are up to date */
+ if(psys->part->childtype && psys->totchild != get_psys_tot_child(psys)) {
+ realloc_particles(ob, psys, psys->totpart);
+ distribute_particles(ob, psys, PART_FROM_CHILD);
+ }
+
+ if(vg_size)
+ MEM_freeN(vg_size);
+}
+
+void psys_changed_type(ParticleSystem *psys)
+{
+ ParticleSettings *part;
+
+ part= psys->part;
+
+ /* system type has changed so set sensible defaults and clear non applicable flags */
+ if(part->from == PART_FROM_PARTICLE) {
+ if(part->type != PART_REACTOR)
+ part->from = PART_FROM_FACE;
+ if(part->distr == PART_DISTR_GRID && part->from != PART_FROM_VERT)
+ part->distr = PART_DISTR_JIT;
+ }
+
+ if(psys->part->phystype != PART_PHYS_KEYED)
+ psys->flag &= ~PSYS_KEYED;
+
+ if(part->type == PART_HAIR) {
+ part->draw_as = PART_DRAW_PATH;
+ part->rotfrom = PART_ROT_IINCR;
+ }
+ else {
+ free_hair(psys, 1);
+
+ if(part->draw_as == PART_DRAW_PATH)
+ if(psys->part->phystype != PART_PHYS_KEYED)
+ part->draw_as = PART_DRAW_DOT;
+ }
+
+ psys->softflag= 0;
+
+ psys_reset(psys, PSYS_RESET_ALL);
}
+
+static void particles_fluid_step(Object *ob, ParticleSystem *psys, int cfra)
+{
+ if(psys->particles){
+ MEM_freeN(psys->particles);
+ psys->particles = 0;
+ psys->totpart = 0;
+ }
+
+ /* fluid sim particle import handling, actual loading of particles from file */
+ #ifndef DISABLE_ELBEEM
+ {
+ FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
+
+ if( fluidmd && fluidmd->fss) {
+ FluidsimSettings *fss= fluidmd->fss;
+ ParticleSettings *part = psys->part;
+ ParticleData *pa=0;
+ char *suffix = "fluidsurface_particles_####";
+ char *suffix2 = ".gz";
+ char filename[256];
+ char debugStrBuffer[256];
+ int curFrame = G.scene->r.cfra -1; // warning - sync with derived mesh fsmesh loading
+ int p, j, numFileParts, totpart;
+ int readMask, activeParts = 0, fileParts = 0;
+ gzFile gzf;
+
+ if(ob==G.obedit) // off...
+ return;
+
+ // ok, start loading
+ strcpy(filename, fss->surfdataPath);
+ strcat(filename, suffix);
+ BLI_convertstringcode(filename, G.sce);
+ BLI_convertstringframe(filename, curFrame); // fixed #frame-no
+ strcat(filename, suffix2);
+
+ gzf = gzopen(filename, "rb");
+ if (!gzf) {
+ snprintf(debugStrBuffer,256,"readFsPartData::error - Unable to open file for reading '%s' \n", filename);
+ //elbeemDebugOut(debugStrBuffer);
+ return;
+ }
+
+ gzread(gzf, &totpart, sizeof(totpart));
+ numFileParts = totpart;
+ totpart = (G.rendering)?totpart:(part->disp*totpart)/100;
+
+ part->totpart= totpart;
+ part->sta=part->end = 1.0f;
+ part->lifetime = G.scene->r.efra + 1;
+
+ /* initialize particles */
+ realloc_particles(ob, psys, part->totpart);
+ initialize_all_particles(ob, psys, 0);
+
+ // set up reading mask
+ readMask = fss->typeFlags;
+
+ for(p=0, pa=psys->particles; p<totpart; p++, pa++) {
+ int ptype=0;
+
+ gzread(gzf, &ptype, sizeof( ptype ));
+ if(ptype&readMask) {
+ activeParts++;
+
+ gzread(gzf, &(pa->size), sizeof( float ));
+
+ pa->size /= 10.0f;
+
+ for(j=0; j<3; j++) {
+ float wrf;
+ gzread(gzf, &wrf, sizeof( wrf ));
+ pa->state.co[j] = wrf;
+ //fprintf(stderr,"Rj%d ",j);
+ }
+ for(j=0; j<3; j++) {
+ float wrf;
+ gzread(gzf, &wrf, sizeof( wrf ));
+ pa->state.vel[j] = wrf;
+ }
+
+ pa->state.ave[0] = pa->state.ave[1] = pa->state.ave[2] = 0.0f;
+ pa->state.rot[0] = 1.0;
+ pa->state.rot[1] = pa->state.rot[2] = pa->state.rot[3] = 0.0;
+
+ pa->alive = PARS_ALIVE;
+ //if(a<25) fprintf(stderr,"FSPARTICLE debug set %s , a%d = %f,%f,%f , life=%f \n", filename, a, pa->co[0],pa->co[1],pa->co[2], pa->lifetime );
+ } else {
+ // skip...
+ for(j=0; j<2*3+1; j++) {
+ float wrf; gzread(gzf, &wrf, sizeof( wrf ));
+ }
+ }
+ fileParts++;
+ }
+ gzclose( gzf );
+
+ totpart = psys->totpart = activeParts;
+ snprintf(debugStrBuffer,256,"readFsPartData::done - particles:%d, active:%d, file:%d, mask:%d \n", psys->totpart,activeParts,fileParts,readMask);
+ elbeemDebugOut(debugStrBuffer);
+ } // fluid sim particles done
+ }
+ #endif // DISABLE_ELBEEM
+}
+
/* Calculates the next state for all particles of the system */
/* In particles code most fra-ending are frames, time-ending are fra*timestep (seconds)*/
static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra)
{
ParticleSettings *part;
ParticleData *pa;
- int totpart,oldtotpart=0,p;
- float disp, *vg_vel=0, *vg_tan=0, *vg_rot=0, *vg_size=0;
- int init=0,distr=0,alloc=0;
- int child_nbr;
+ PointCache *cache;
+ PTCacheID pid;
+ int totpart, oldtotpart, totchild, oldtotchild, p;
+ float disp, *vg_vel= 0, *vg_tan= 0, *vg_rot= 0, *vg_size= 0;
+ int init= 0, distr= 0, alloc= 0, usecache= 0, only_children_changed= 0;
+ int framenr, framedelta, startframe, endframe;
- /*----start validity checks----*/
+ part= psys->part;
+ cache= psys->pointcache;
- part=psys->part;
+ framenr= (int)CFRA;
+ framedelta= framenr - cache->simframe;
- if(part->flag&PART_ABS_TIME && part->ipo){
+ BKE_ptcache_id_from_particles(&pid, ob, psys);
+ BKE_ptcache_id_time(&pid, 0.0f, &startframe, &endframe, NULL);
+
+ /* update ipo's */
+ if((part->flag & PART_ABS_TIME) && part->ipo) {
calc_ipo(part->ipo, cfra);
execute_ipo((ID *)part, part->ipo);
}
- if(part->from!=PART_FROM_PARTICLE)
- vg_size=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_SIZE);
+ /* hair if it's already done is handled separate */
+ if(part->type == PART_HAIR && (psys->flag & PSYS_HAIR_DONE)) {
+ hair_step(ob, psmd, psys, cfra);
+ psys->cfra = cfra;
+ psys->recalc = 0;
+ return;
+ }
+ /* fluid is also handled separate */
+ else if(part->type == PART_FLUID) {
+ particles_fluid_step(ob, psys, framenr);
+ psys->cfra = cfra;
+ psys->recalc = 0;
+ return;
+ }
- if(part->type == PART_HAIR) {
- if(psys->flag & PSYS_HAIR_DONE) {
- hair_step(ob, psmd, psys, cfra);
+ /* cache shouldn't be used for hair or "none" or "keyed" physics */
+ if(part->type == PART_HAIR || ELEM(part->phystype, PART_PHYS_NO, PART_PHYS_KEYED))
+ usecache= 0;
+ else if(BKE_ptcache_get_continue_physics())
+ usecache= 0;
+ else
+ usecache= 1;
+
+ if(usecache) {
+ /* frame clamping */
+ if(framenr < startframe) {
+ psys_reset(psys, PSYS_RESET_CACHE_MISS);
psys->cfra = cfra;
psys->recalc = 0;
return;
}
- }
- else {
- if(psys->recalc)
- clear_particles_from_cache(ob,psys,(int)cfra);
- else if(get_particles_from_cache(ob, psys, (int)cfra)){
- cached_step(ob,psmd,psys,cfra,vg_size);
- psys->cfra=cfra;
- psys->recalc = 0;
- return;
+ else if(framenr > endframe) {
+ framenr= endframe;
}
}
- /* if still here react to events */
+ /* verify if we need to reallocate */
+ oldtotpart = psys->totpart;
+ oldtotchild = psys->totchild;
- if(psys->recalc&PSYS_TYPE) {
- /* system type has changed so set sensible defaults and clear non applicable flags */
- if(part->from == PART_FROM_PARTICLE) {
- if(part->type != PART_REACTOR)
- part->from = PART_FROM_FACE;
- if(part->distr == PART_DISTR_GRID)
- part->distr = PART_DISTR_JIT;
- }
-
- if(psys->part->phystype != PART_PHYS_KEYED)
- psys->flag &= ~PSYS_KEYED;
-
- if(part->type == PART_HAIR) {
- part->draw_as = PART_DRAW_PATH;
- part->rotfrom = PART_ROT_IINCR;
- }
- else
- free_hair(psys);
-
- psys->recalc &= ~PSYS_TYPE;
- alloc = 1;
-
- /* this is a bad level call, but currently type change
- * can happen after redraw, so force redraw from here */
-// XXX allqueue(REDRAWBUTSOBJECT, 0);
- }
- else
- oldtotpart = psys->totpart;
-
- if(part->distr == PART_DISTR_GRID)
- totpart = part->grid_res * part->grid_res * part->grid_res;
+ if(part->distr == PART_DISTR_GRID && part->from != PART_FROM_VERT)
+ totpart = part->grid_res*part->grid_res*part->grid_res;
else
totpart = psys->part->totpart;
+ totchild = get_psys_tot_child(psys);
- child_nbr= (psys->renderdata)? part->ren_child_nbr: part->child_nbr;
- if(oldtotpart != totpart || psys->recalc&PSYS_ALLOC || (psys->part->childtype && psys->totchild != psys->totpart*child_nbr))
+ if(oldtotpart != totpart || (psys->part->childtype && oldtotchild != totchild)) {
+ only_children_changed = (oldtotpart == totpart);
+ realloc_particles(ob, psys, totpart);
alloc = 1;
+ distr= 1;
+ init= 1;
+ }
- /* bad context? XXX */
- if(alloc || psys->recalc&PSYS_DISTR || (psys->vgroup[PSYS_VG_DENSITY] && (G.f & G_WEIGHTPAINT) && ob==(G.scene->basact?G.scene->basact->object:NULL)))
- distr = 1;
-
- if(distr || psys->recalc&PSYS_INIT)
- init = 1;
+ if(psys->recalc & PSYS_DISTR) {
+ distr= 1;
+ init= 1;
+ }
if(init) {
if(distr) {
if(alloc)
- alloc_particles(ob, psys, totpart);
+ realloc_particles(ob, psys, totpart);
distribute_particles(ob, psys, part->from);
- if(get_alloc_child_particles_tot(psys))
+ if((psys->part->type == PART_HAIR) && !(psys->flag & PSYS_HAIR_DONE))
+ /* don't generate children while growing hair - waste of time */
+ psys_free_children(psys);
+ else if(get_psys_tot_child(psys))
distribute_particles(ob, psys, PART_FROM_CHILD);
}
- initialize_all_particles(ob, psys, psmd);
- if(alloc)
- reset_all_particles(ob, psys, psmd, 0.0, cfra, oldtotpart);
+ if(only_children_changed==0) {
+ initialize_all_particles(ob, psys, psmd);
+
+ if(alloc)
+ reset_all_particles(ob, psys, psmd, 0.0, cfra, oldtotpart);
+ }
/* flag for possible explode modifiers after this system */
psmd->flag |= eParticleSystemFlag_Pars;
}
+ /* try to read from the cache */
+ if(usecache) {
+ if(get_particles_from_cache(ob, psys, framenr)) {
+ if(part->phystype==PART_PHYS_KEYED && psys->flag&PSYS_FIRST_KEYED) {
+ psys_count_keyed_targets(ob,psys);
+ set_keyed_keys(ob, psys);
+ }
+
+ cached_step(ob,psmd,psys,cfra);
+ psys->cfra=cfra;
+ psys->recalc = 0;
+
+ if(part->phystype==PART_PHYS_KEYED && psys->flag&PSYS_FIRST_KEYED) {
+ psys_update_path_cache(ob,psmd,psys,framenr);
+ }
+
+ cache->simframe= framenr;
+ cache->flag |= PTCACHE_SIMULATION_VALID;
+
+ return;
+ }
+ else if(ob->id.lib || (cache->flag & PTCACHE_BAKED)) {
+ psys_reset(psys, PSYS_RESET_CACHE_MISS);
+ psys->cfra=cfra;
+ psys->recalc = 0;
+ return;
+ }
+
+ if(framenr != startframe && framedelta != 1) {
+ psys_reset(psys, PSYS_RESET_CACHE_MISS);
+ psys->cfra = cfra;
+ psys->recalc = 0;
+ return;
+ }
+ }
+ else {
+ cache->flag &= ~PTCACHE_SIMULATION_VALID;
+ cache->simframe= 0;
+ }
+
+ /* if on second frame, write cache for first frame */
+ if(usecache && framenr == startframe+1)
+ write_particles_to_cache(ob, psys, startframe);
if(part->phystype==PART_PHYS_KEYED && psys->flag&PSYS_FIRST_KEYED)
psys_count_keyed_targets(ob,psys);
- if(part->from!=PART_FROM_PARTICLE){
- vg_vel=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_VEL);
- vg_tan=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_TAN);
- vg_rot=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_ROT);
+ /* initialize vertex groups */
+ if(part->from!=PART_FROM_PARTICLE) {
+ vg_vel= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_VEL);
+ vg_tan= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_TAN);
+ vg_rot= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_ROT);
+ vg_size= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_SIZE);
}
- /* set particles to be not calculated */
+ /* set particles to be not calculated TODO: can't work with pointcache */
disp= (float)get_current_display_percentage(psys)/50.0f-1.0f;
for(p=0, pa=psys->particles; p<totpart; p++,pa++){
@@ -4471,15 +4590,30 @@ static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifier
pa->flag &= ~PARS_NO_DISP;
}
- /* ok now we're all set so let's go */
- if(psys->totpart)
- dynamics_step(ob,psys,psmd,cfra,vg_vel,vg_tan,vg_rot,vg_size);
+ if(psys->totpart) {
+ int dframe, totframesback = 0;
+
+ /* handle negative frame start at the first frame by doing
+ * all the steps before the first frame */
+ if(framenr == startframe && part->sta < startframe)
+ totframesback = (startframe - (int)part->sta);
+
+ for(dframe=-totframesback; dframe<=0; dframe++) {
+ /* ok now we're all set so let's go */
+ dynamics_step(ob,psys,psmd,cfra+dframe,vg_vel,vg_tan,vg_rot,vg_size);
+ psys->cfra = cfra+dframe;
+ }
+ }
+
+ cache->simframe= framenr;
+ cache->flag |= PTCACHE_SIMULATION_VALID;
psys->recalc = 0;
- psys->cfra=cfra;
+ psys->cfra = cfra;
- if(part->type!=PART_HAIR)
- write_particles_to_cache(ob, psys, cfra);
+ /* only write cache starting from second frame */
+ if(usecache && framenr != startframe)
+ write_particles_to_cache(ob, psys, framenr);
/* for keyed particles the path is allways known so it can be drawn */
if(part->phystype==PART_PHYS_KEYED && psys->flag&PSYS_FIRST_KEYED){
@@ -4489,8 +4623,11 @@ static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifier
else if(psys->pathcache)
psys_free_path_cache(psys);
- if(vg_vel)
- MEM_freeN(vg_vel);
+ /* cleanup */
+ if(vg_vel) MEM_freeN(vg_vel);
+ if(vg_tan) MEM_freeN(vg_tan);
+ if(vg_rot) MEM_freeN(vg_rot);
+ if(vg_size) MEM_freeN(vg_size);
if(psys->lattice){
end_latt_deform();
@@ -4498,105 +4635,97 @@ static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifier
}
}
-void psys_to_softbody(Object *ob, ParticleSystem *psys, int force_recalc)
+static void psys_to_softbody(Object *ob, ParticleSystem *psys)
{
SoftBody *sb;
short softflag;
- if((psys->softflag&OB_SB_ENABLE)==0) return;
-
- if(psys->recalc || force_recalc)
- psys->softflag|=OB_SB_REDO;
+ if(!(psys->softflag & OB_SB_ENABLE))
+ return;
/* let's replace the object's own softbody with the particle softbody */
/* a temporary solution before cloth simulation is implemented, jahka */
/* save these */
- sb=ob->soft;
- softflag=ob->softflag;
+ sb= ob->soft;
+ softflag= ob->softflag;
/* swich to new ones */
- ob->soft=psys->soft;
- ob->softflag=psys->softflag;
+ ob->soft= psys->soft;
+ ob->softflag= psys->softflag;
/* do softbody */
sbObjectStep(ob, (float)G.scene->r.cfra, NULL, psys_count_keys(psys));
/* return things back to normal */
- psys->soft=ob->soft;
- psys->softflag=ob->softflag;
+ psys->soft= ob->soft;
+ psys->softflag= ob->softflag;
- ob->soft=sb;
- ob->softflag=softflag;
+ ob->soft= sb;
+ ob->softflag= softflag;
}
+
static int hair_needs_recalc(ParticleSystem *psys)
{
- if((psys->flag & PSYS_EDITED)==0 && (
- (psys->flag & PSYS_HAIR_DONE)==0
- || psys->recalc & PSYS_RECALC_HAIR)
- ) {
+ if((psys->flag & PSYS_EDITED)==0 &&
+ ((psys->flag & PSYS_HAIR_DONE)==0 || psys->recalc & PSYS_RECALC_HAIR)) {
psys->recalc &= ~PSYS_RECALC_HAIR;
return 1;
}
return 0;
}
-/* main particle update call, checks that things are ok on the large scale before actual particle calculations */
-void particle_system_update(Object *ob, ParticleSystem *psys){
- ParticleSystemModifierData *psmd=0;
+/* main particle update call, checks that things are ok on the large scale before actual particle calculations */
+void particle_system_update(Object *ob, ParticleSystem *psys)
+{
+ ParticleSystemModifierData *psmd;
float cfra;
if(!psys_check_enabled(ob, psys))
return;
- cfra=bsystem_time(ob,(float)G.scene->r.cfra,0.0);
+ cfra= bsystem_time(ob, (float)G.scene->r.cfra, 0.0f);
psmd= psys_get_modifier(ob, psys);
/* system was already updated from modifier stack */
- if(psmd->flag&eParticleSystemFlag_psys_updated) {
+ if(psmd->flag & eParticleSystemFlag_psys_updated) {
psmd->flag &= ~eParticleSystemFlag_psys_updated;
/* make sure it really was updated to cfra */
- if(psys->cfra==cfra)
+ if(psys->cfra == cfra)
return;
}
if(!psmd->dm)
return;
- /* baked path softbody */
- if(psys->part->type==PART_HAIR && psys->soft)
- psys_to_softbody(ob, psys, 0);
-
- /* not needed, this is all handled in hair_step */
- ///* is the mesh changing under the edited particles? */
- //if((psys->flag & PSYS_EDITED) && psys->part->type==PART_HAIR && psys->recalc & PSYS_RECALC_HAIR) {
- // /* Just update the particles on the mesh */
- // psys_update_edithair_dmfaces(ob, psmd->dm, psys);
- //}
-
- if(psys->part->type==PART_HAIR && hair_needs_recalc(psys)){
+ /* (re-)create hair */
+ if(psys->part->type==PART_HAIR && hair_needs_recalc(psys)) {
float hcfra=0.0f;
int i;
- free_hair(psys);
+
+ free_hair(psys, 0);
/* first step is negative so particles get killed and reset */
- psys->cfra=1.0f;
+ psys->cfra= 1.0f;
for(i=0; i<=psys->part->hair_step; i++){
hcfra=100.0f*(float)i/(float)psys->part->hair_step;
- system_step(ob,psys,psmd,hcfra);
- save_hair(ob,psys,psmd,hcfra);
+ system_step(ob, psys, psmd, hcfra);
+ save_hair(ob, psys, psmd, hcfra);
}
psys->flag |= PSYS_HAIR_DONE;
-
- if(psys->softflag&OB_SB_ENABLE)
- psys_to_softbody(ob,psys,1);
}
- system_step(ob,psys,psmd,cfra);
+ /* handle softbody hair */
+ if(psys->part->type==PART_HAIR && psys->soft)
+ psys_to_softbody(ob, psys);
+
+ /* the main particle system step */
+ system_step(ob, psys, psmd, cfra);
- Mat4Invert(psys->imat, ob->obmat); /* used for duplicators */
+ /* save matrix for duplicators */
+ Mat4Invert(psys->imat, ob->obmat);
}