diff options
Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r-- | source/blender/blenkernel/intern/particle_system.c | 146 |
1 files changed, 80 insertions, 66 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index fca8d470dc1..e1ea6e419d3 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -69,6 +69,7 @@ #include "BLI_listbase.h" #include "BLI_threads.h" #include "BLI_storage.h" /* For _LARGEFILE64_SOURCE; zlib needs this on some systems */ +#include "BLI_string.h" #include "BLI_utildefines.h" #include "BKE_main.h" @@ -104,12 +105,6 @@ #include <zlib.h> #include <string.h> -#ifdef WIN32 -#ifndef snprintf -#define snprintf _snprintf -#endif -#endif - #endif // DISABLE_ELBEEM /************************************************/ @@ -1562,8 +1557,7 @@ static void initialize_all_particles(ParticleSimulationData *sim) } } } -/* sets particle to the emitter surface with initial velocity & rotation */ -void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, float cfra) +void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, ParticleKey *state, float dtime, float cfra) { Object *ob = sim->ob; ParticleSystem *psys = sim->psys; @@ -1575,17 +1569,6 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, float q_phase[4]; int p = pa - psys->particles; part=psys->part; - - /* get precise emitter matrix if particle is born */ - if(part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) { - /* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */ - while(ob) { - BKE_animsys_evaluate_animdata(&ob->id, ob->adt, pa->time, ADT_RECALC_ANIM); - ob = ob->parent; - } - ob = sim->ob; - where_is_object_time(sim->scene, ob, pa->time); - } /* get birth location from object */ if(part->tanfac != 0.f) @@ -1594,7 +1577,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, psys_particle_on_emitter(sim->psmd, part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,0,0,0,0); /* get possible textural influence */ - psys_get_texture(sim, pa, &ptex, PAMAP_IVEL|PAMAP_LIFE, cfra); + psys_get_texture(sim, pa, &ptex, PAMAP_IVEL, cfra); /* particles live in global space so */ /* let's convert: */ @@ -1654,37 +1637,27 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, mat4_to_quat(rot,ob->obmat); mul_qt_qtqt(r_rot,r_rot,rot); } -#if 0 - } -#endif if(part->phystype==PART_PHYS_BOIDS && pa->boid) { - BoidParticle *bpa = pa->boid; float dvec[3], q[4], mat[3][3]; - copy_v3_v3(pa->state.co,loc); + copy_v3_v3(state->co,loc); /* boids don't get any initial velocity */ - zero_v3(pa->state.vel); + zero_v3(state->vel); /* boids store direction in ave */ if(fabsf(nor[2])==1.0f) { - sub_v3_v3v3(pa->state.ave, loc, ob->obmat[3]); - normalize_v3(pa->state.ave); + sub_v3_v3v3(state->ave, loc, ob->obmat[3]); + normalize_v3(state->ave); } else { - VECCOPY(pa->state.ave, nor); + VECCOPY(state->ave, nor); } - /* and gravity in r_ve */ - bpa->gravity[0] = bpa->gravity[1] = 0.0f; - bpa->gravity[2] = -1.0f; - if((sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) - && sim->scene->physics_settings.gravity[2]!=0.0f) - bpa->gravity[2] = sim->scene->physics_settings.gravity[2]; /* calculate rotation matrix */ - project_v3_v3v3(dvec, r_vel, pa->state.ave); - sub_v3_v3v3(mat[0], pa->state.ave, dvec); + project_v3_v3v3(dvec, r_vel, state->ave); + sub_v3_v3v3(mat[0], state->ave, dvec); normalize_v3(mat[0]); negate_v3_v3(mat[2], r_vel); normalize_v3(mat[2]); @@ -1692,12 +1665,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, /* apply rotation */ mat3_to_quat_is_ok( q,mat); - copy_qt_qt(pa->state.rot, q); - - bpa->data.health = part->boids->health; - bpa->data.mode = eBoidMode_InAir; - bpa->data.state_id = ((BoidState*)part->boids->states.first)->id; - bpa->data.acc[0]=bpa->data.acc[1]=bpa->data.acc[2]=0.0f; + copy_qt_qt(state->rot, q); } else { /* conversion done so now we apply new: */ @@ -1710,7 +1678,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, /* *emitter velocity */ if(dtime != 0.f && part->obfac != 0.f){ - sub_v3_v3v3(vel, loc, pa->state.co); + sub_v3_v3v3(vel, loc, state->co); mul_v3_fl(vel, part->obfac/dtime); } @@ -1747,13 +1715,13 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, if(part->partfac != 0.f) madd_v3_v3fl(vel, p_vel, part->partfac); - mul_v3_v3fl(pa->state.vel, vel, ptex.ivel); + mul_v3_v3fl(state->vel, vel, ptex.ivel); /* -location from emitter */ - copy_v3_v3(pa->state.co,loc); + copy_v3_v3(state->co,loc); /* -rotation */ - unit_qt(pa->state.rot); + unit_qt(state->rot); if(part->rotmode){ /* create vector into which rotation is aligned */ @@ -1793,32 +1761,74 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, axis_angle_to_quat( q_phase,x_vec, phasefac*(float)M_PI); /* combine base rotation & phase */ - mul_qt_qtqt(pa->state.rot, rot, q_phase); + mul_qt_qtqt(state->rot, rot, q_phase); } /* -angular velocity */ - zero_v3(pa->state.ave); + zero_v3(state->ave); if(part->avemode){ switch(part->avemode){ case PART_AVE_SPIN: - copy_v3_v3(pa->state.ave, vel); + copy_v3_v3(state->ave, vel); break; case PART_AVE_RAND: - copy_v3_v3(pa->state.ave, r_ave); + copy_v3_v3(state->ave, r_ave); break; } - normalize_v3(pa->state.ave); - mul_v3_fl(pa->state.ave,part->avefac); + normalize_v3(state->ave); + mul_v3_fl(state->ave, part->avefac); } } +} +/* sets particle to the emitter surface with initial velocity & rotation */ +void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, float cfra) +{ + Object *ob = sim->ob; + ParticleSystem *psys = sim->psys; + ParticleSettings *part; + ParticleTexture ptex; + int p = pa - psys->particles; + part=psys->part; + + /* get precise emitter matrix if particle is born */ + if(part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) { + /* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */ + while(ob) { + BKE_animsys_evaluate_animdata(sim->scene, &ob->id, ob->adt, pa->time, ADT_RECALC_ANIM); + ob = ob->parent; + } + ob = sim->ob; + where_is_object_time(sim->scene, ob, pa->time); + } + + psys_get_birth_coordinates(sim, pa, &pa->state, dtime, cfra); + + if(part->phystype==PART_PHYS_BOIDS && pa->boid) { + BoidParticle *bpa = pa->boid; + + /* and gravity in r_ve */ + bpa->gravity[0] = bpa->gravity[1] = 0.0f; + bpa->gravity[2] = -1.0f; + if((sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) + && sim->scene->physics_settings.gravity[2]!=0.0f) + bpa->gravity[2] = sim->scene->physics_settings.gravity[2]; + + bpa->data.health = part->boids->health; + bpa->data.mode = eBoidMode_InAir; + bpa->data.state_id = ((BoidState*)part->boids->states.first)->id; + bpa->data.acc[0]=bpa->data.acc[1]=bpa->data.acc[2]=0.0f; + } if(part->type == PART_HAIR){ pa->lifetime = 100.0f; } else{ + /* get possible textural influence */ + psys_get_texture(sim, pa, &ptex, PAMAP_LIFE, cfra); + pa->lifetime = part->lifetime * ptex.life; if(part->randlife != 0.0f) @@ -1904,6 +1914,7 @@ static void set_keyed_keys(ParticleSimulationData *sim) PARTICLE_P; ParticleKey *key; int totpart = psys->totpart, k, totkeys = psys->totkeyed; + int keyed_flag = 0; ksim.scene= sim->scene; @@ -1933,6 +1944,8 @@ static void set_keyed_keys(ParticleSimulationData *sim) for(k=0; k<totkeys; k++) { ksim.ob = pt->ob ? pt->ob : sim->ob; ksim.psys = BLI_findlink(&ksim.ob->particlesystem, pt->psys - 1); + keyed_flag = (ksim.psys->flag & PSYS_KEYED); + ksim.psys->flag &= ~PSYS_KEYED; LOOP_PARTICLES { key = pa->keys + k; @@ -1956,6 +1969,8 @@ static void set_keyed_keys(ParticleSimulationData *sim) if(psys->flag & PSYS_KEYED_TIMING && pt->duration!=0.0f) k++; + ksim.psys->flag |= keyed_flag; + pt = (pt->next && pt->next->flag & PTARGET_VALID)? pt->next : psys->targets.first; } @@ -3490,13 +3505,15 @@ static void do_hair_dynamics(ParticleSimulationData *sim) static void hair_step(ParticleSimulationData *sim, float cfra) { ParticleSystem *psys = sim->psys; -/* ParticleSettings *part = psys->part; */ + ParticleSettings *part = psys->part; PARTICLE_P; float disp = (float)psys_get_current_display_percentage(psys)/100.0f; - BLI_srandom(psys->seed); - LOOP_PARTICLES { + pa->size = part->size; + if(part->randsize > 0.0f) + pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1); + if(PSYS_FRAND(p) > disp) pa->flag |= PARS_NO_DISP; else @@ -3650,7 +3667,7 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra) pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1); birthtime = pa->time; - dietime = birthtime + pa->lifetime; + dietime = pa->dietime; /* store this, so we can do multiple loops over particles */ pa->state.time = dfra; @@ -3781,8 +3798,6 @@ static void cached_step(ParticleSimulationData *sim, float cfra) PARTICLE_P; float disp, dietime; - BLI_srandom(psys->seed); - psys_update_effectors(sim); disp= (float)psys_get_current_display_percentage(psys)/100.0f; @@ -3856,7 +3871,7 @@ static void particles_fluid_step(ParticleSimulationData *sim, int UNUSED(cfra)) gzf = gzopen(filename, "rb"); if (!gzf) { - snprintf(debugStrBuffer,256,"readFsPartData::error - Unable to open file for reading '%s' \n", filename); + BLI_snprintf(debugStrBuffer, sizeof(debugStrBuffer),"readFsPartData::error - Unable to open file for reading '%s' \n", filename); // XXX bad level call elbeemDebugOut(debugStrBuffer); return; } @@ -3917,7 +3932,7 @@ static void particles_fluid_step(ParticleSimulationData *sim, int UNUSED(cfra)) gzclose( gzf ); totpart = psys->totpart = activeParts; - snprintf(debugStrBuffer,256,"readFsPartData::done - particles:%d, active:%d, file:%d, mask:%d \n", psys->totpart,activeParts,fileParts,readMask); + BLI_snprintf(debugStrBuffer,sizeof(debugStrBuffer),"readFsPartData::done - particles:%d, active:%d, file:%d, mask:%d \n", psys->totpart,activeParts,fileParts,readMask); // bad level call // XXX elbeemDebugOut(debugStrBuffer); @@ -3967,7 +3982,7 @@ static void system_step(ParticleSimulationData *sim, float cfra) BKE_ptcache_id_time(pid, sim->scene, 0.0f, &startframe, &endframe, NULL); /* clear everythin on start frame */ - if((int)cfra == startframe) { + if(cfra == startframe) { BKE_ptcache_id_reset(sim->scene, pid, PTCACHE_RESET_OUTDATED); BKE_ptcache_validate(cache, startframe); cache->flag &= ~PTCACHE_REDO_NEEDED; @@ -4034,7 +4049,6 @@ static void system_step(ParticleSimulationData *sim, float cfra) /* set particles to be not calculated TODO: can't work with pointcache */ disp= (float)psys_get_current_display_percentage(psys)/100.0f; - BLI_srandom(psys->seed); LOOP_PARTICLES { if(PSYS_FRAND(p) > disp) pa->flag |= PARS_NO_DISP; @@ -4234,7 +4248,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys) return; /* execute drivers only, as animation has already been done */ - BKE_animsys_evaluate_animdata(&part->id, part->adt, cfra, ADT_RECALC_DRIVERS); + BKE_animsys_evaluate_animdata(scene, &part->id, part->adt, cfra, ADT_RECALC_DRIVERS); if(psys->recalc & PSYS_RECALC_TYPE) psys_changed_type(&sim); @@ -4272,7 +4286,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys) for(i=0; i<=part->hair_step; i++){ hcfra=100.0f*(float)i/(float)psys->part->hair_step; if((part->flag & PART_HAIR_REGROW)==0) - BKE_animsys_evaluate_animdata(&part->id, part->adt, hcfra, ADT_RECALC_ANIM); + BKE_animsys_evaluate_animdata(scene, &part->id, part->adt, hcfra, ADT_RECALC_ANIM); system_step(&sim, hcfra); psys->cfra = hcfra; psys->recalc = 0; @@ -4350,7 +4364,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys) if(psys->cfra < cfra) { /* make sure emitter is left at correct time (particle emission can change this) */ while(ob) { - BKE_animsys_evaluate_animdata(&ob->id, ob->adt, cfra, ADT_RECALC_ANIM); + BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, cfra, ADT_RECALC_ANIM); ob = ob->parent; } ob = sim.ob; |