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Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c7709
1 files changed, 3925 insertions, 3784 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 7ec50ead0bb..bf34e98c482 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -24,7 +24,6 @@
* \ingroup bke
*/
-
#include <stddef.h>
#include <stdlib.h>
@@ -88,1358 +87,1402 @@
/* fluid sim particle import */
#ifdef WITH_MOD_FLUID
-#include "DNA_object_fluidsim_types.h"
-#include "LBM_fluidsim.h"
-#include <zlib.h>
-#include <string.h>
+# include "DNA_object_fluidsim_types.h"
+# include "LBM_fluidsim.h"
+# include <zlib.h>
+# include <string.h>
-#endif // WITH_MOD_FLUID
+#endif // WITH_MOD_FLUID
static ThreadRWMutex psys_bvhtree_rwlock = BLI_RWLOCK_INITIALIZER;
/************************************************/
-/* Reacting to system events */
+/* Reacting to system events */
/************************************************/
static int particles_are_dynamic(ParticleSystem *psys)
{
- if (psys->pointcache->flag & PTCACHE_BAKED)
- return 0;
+ if (psys->pointcache->flag & PTCACHE_BAKED)
+ return 0;
- if (psys->part->type == PART_HAIR)
- return psys->flag & PSYS_HAIR_DYNAMICS;
- else
- return ELEM(psys->part->phystype, PART_PHYS_NEWTON, PART_PHYS_BOIDS, PART_PHYS_FLUID);
+ if (psys->part->type == PART_HAIR)
+ return psys->flag & PSYS_HAIR_DYNAMICS;
+ else
+ return ELEM(psys->part->phystype, PART_PHYS_NEWTON, PART_PHYS_BOIDS, PART_PHYS_FLUID);
}
float psys_get_current_display_percentage(ParticleSystem *psys, const bool use_render_params)
{
- ParticleSettings *part=psys->part;
+ ParticleSettings *part = psys->part;
- if ((use_render_params && !particles_are_dynamic(psys)) || /* non-dynamic particles can be rendered fully */
- (part->child_nbr && part->childtype) || /* display percentage applies to children */
- (psys->pointcache->flag & PTCACHE_BAKING)) /* baking is always done with full amount */
- {
- return 1.0f;
- }
+ if ((use_render_params &&
+ !particles_are_dynamic(psys)) || /* non-dynamic particles can be rendered fully */
+ (part->child_nbr && part->childtype) || /* display percentage applies to children */
+ (psys->pointcache->flag & PTCACHE_BAKING)) /* baking is always done with full amount */
+ {
+ return 1.0f;
+ }
- return psys->part->disp/100.0f;
+ return psys->part->disp / 100.0f;
}
static int tot_particles(ParticleSystem *psys, PTCacheID *pid)
{
- if (pid && psys->pointcache->flag & PTCACHE_EXTERNAL)
- return pid->cache->totpoint;
- else if (psys->part->distr == PART_DISTR_GRID && psys->part->from != PART_FROM_VERT)
- return psys->part->grid_res * psys->part->grid_res * psys->part->grid_res - psys->totunexist;
- else
- return psys->part->totpart - psys->totunexist;
+ if (pid && psys->pointcache->flag & PTCACHE_EXTERNAL)
+ return pid->cache->totpoint;
+ else if (psys->part->distr == PART_DISTR_GRID && psys->part->from != PART_FROM_VERT)
+ return psys->part->grid_res * psys->part->grid_res * psys->part->grid_res - psys->totunexist;
+ else
+ return psys->part->totpart - psys->totunexist;
}
void psys_reset(ParticleSystem *psys, int mode)
{
- PARTICLE_P;
-
- if (ELEM(mode, PSYS_RESET_ALL, PSYS_RESET_DEPSGRAPH)) {
- if (mode == PSYS_RESET_ALL || !(psys->flag & PSYS_EDITED)) {
- /* don't free if not absolutely necessary */
- if (psys->totpart != tot_particles(psys, NULL)) {
- psys_free_particles(psys);
- psys->totpart= 0;
- }
-
- psys->totkeyed= 0;
- psys->flag &= ~(PSYS_HAIR_DONE|PSYS_KEYED);
-
- if (psys->edit && psys->free_edit) {
- psys->free_edit(psys->edit);
- psys->edit = NULL;
- psys->free_edit = NULL;
- }
- }
- }
- else if (mode == PSYS_RESET_CACHE_MISS) {
- /* set all particles to be skipped */
- LOOP_PARTICLES {
- pa->flag |= PARS_NO_DISP;
- }
- }
-
- /* reset children */
- if (psys->child) {
- MEM_freeN(psys->child);
- psys->child= NULL;
- }
-
- psys->totchild= 0;
-
- /* reset path cache */
- psys_free_path_cache(psys, psys->edit);
-
- /* reset point cache */
- BKE_ptcache_invalidate(psys->pointcache);
-
- if (psys->fluid_springs) {
- MEM_freeN(psys->fluid_springs);
- psys->fluid_springs = NULL;
- }
-
- psys->tot_fluidsprings = psys->alloc_fluidsprings = 0;
+ PARTICLE_P;
+
+ if (ELEM(mode, PSYS_RESET_ALL, PSYS_RESET_DEPSGRAPH)) {
+ if (mode == PSYS_RESET_ALL || !(psys->flag & PSYS_EDITED)) {
+ /* don't free if not absolutely necessary */
+ if (psys->totpart != tot_particles(psys, NULL)) {
+ psys_free_particles(psys);
+ psys->totpart = 0;
+ }
+
+ psys->totkeyed = 0;
+ psys->flag &= ~(PSYS_HAIR_DONE | PSYS_KEYED);
+
+ if (psys->edit && psys->free_edit) {
+ psys->free_edit(psys->edit);
+ psys->edit = NULL;
+ psys->free_edit = NULL;
+ }
+ }
+ }
+ else if (mode == PSYS_RESET_CACHE_MISS) {
+ /* set all particles to be skipped */
+ LOOP_PARTICLES
+ {
+ pa->flag |= PARS_NO_DISP;
+ }
+ }
+
+ /* reset children */
+ if (psys->child) {
+ MEM_freeN(psys->child);
+ psys->child = NULL;
+ }
+
+ psys->totchild = 0;
+
+ /* reset path cache */
+ psys_free_path_cache(psys, psys->edit);
+
+ /* reset point cache */
+ BKE_ptcache_invalidate(psys->pointcache);
+
+ if (psys->fluid_springs) {
+ MEM_freeN(psys->fluid_springs);
+ psys->fluid_springs = NULL;
+ }
+
+ psys->tot_fluidsprings = psys->alloc_fluidsprings = 0;
}
void psys_unique_name(Object *object, ParticleSystem *psys, const char *defname)
{
- BLI_uniquename(&object->particlesystem, psys, defname, '.',
- offsetof(ParticleSystem, name), sizeof(psys->name));
+ BLI_uniquename(&object->particlesystem,
+ psys,
+ defname,
+ '.',
+ offsetof(ParticleSystem, name),
+ sizeof(psys->name));
}
static void realloc_particles(ParticleSimulationData *sim, int new_totpart)
{
- ParticleSystem *psys = sim->psys;
- ParticleSettings *part = psys->part;
- ParticleData *newpars = NULL;
- BoidParticle *newboids = NULL;
- PARTICLE_P;
- int totpart, totsaved = 0;
-
- if (new_totpart<0) {
- if ((part->distr == PART_DISTR_GRID) && (part->from != PART_FROM_VERT)) {
- totpart= part->grid_res;
- totpart*=totpart*totpart;
- }
- else
- totpart=part->totpart;
- }
- else
- totpart=new_totpart;
-
- if (totpart != psys->totpart) {
- if (psys->edit && psys->free_edit) {
- psys->free_edit(psys->edit);
- psys->edit = NULL;
- psys->free_edit = NULL;
- }
-
- if (totpart) {
- newpars= MEM_callocN(totpart*sizeof(ParticleData), "particles");
- if (newpars == NULL)
- return;
-
- if (psys->part->phystype == PART_PHYS_BOIDS) {
- newboids= MEM_callocN(totpart*sizeof(BoidParticle), "boid particles");
-
- if (newboids == NULL) {
- /* allocation error! */
- if (newpars)
- MEM_freeN(newpars);
- return;
- }
- }
- }
-
- if (psys->particles) {
- totsaved=MIN2(psys->totpart,totpart);
- /*save old pars*/
- if (totsaved) {
- memcpy(newpars,psys->particles,totsaved*sizeof(ParticleData));
-
- if (psys->particles->boid)
- memcpy(newboids, psys->particles->boid, totsaved*sizeof(BoidParticle));
- }
-
- if (psys->particles->keys)
- MEM_freeN(psys->particles->keys);
-
- if (psys->particles->boid)
- MEM_freeN(psys->particles->boid);
-
- for (p=0, pa=newpars; p<totsaved; p++, pa++) {
- if (pa->keys) {
- pa->keys= NULL;
- pa->totkey= 0;
- }
- }
-
- for (p=totsaved, pa=psys->particles+totsaved; p<psys->totpart; p++, pa++)
- if (pa->hair) MEM_freeN(pa->hair);
-
- MEM_freeN(psys->particles);
- psys_free_pdd(psys);
- }
-
- psys->particles=newpars;
- psys->totpart=totpart;
-
- if (newboids) {
- LOOP_PARTICLES {
- pa->boid = newboids++;
- }
- }
- }
-
- if (psys->child) {
- MEM_freeN(psys->child);
- psys->child=NULL;
- psys->totchild=0;
- }
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleData *newpars = NULL;
+ BoidParticle *newboids = NULL;
+ PARTICLE_P;
+ int totpart, totsaved = 0;
+
+ if (new_totpart < 0) {
+ if ((part->distr == PART_DISTR_GRID) && (part->from != PART_FROM_VERT)) {
+ totpart = part->grid_res;
+ totpart *= totpart * totpart;
+ }
+ else
+ totpart = part->totpart;
+ }
+ else
+ totpart = new_totpart;
+
+ if (totpart != psys->totpart) {
+ if (psys->edit && psys->free_edit) {
+ psys->free_edit(psys->edit);
+ psys->edit = NULL;
+ psys->free_edit = NULL;
+ }
+
+ if (totpart) {
+ newpars = MEM_callocN(totpart * sizeof(ParticleData), "particles");
+ if (newpars == NULL)
+ return;
+
+ if (psys->part->phystype == PART_PHYS_BOIDS) {
+ newboids = MEM_callocN(totpart * sizeof(BoidParticle), "boid particles");
+
+ if (newboids == NULL) {
+ /* allocation error! */
+ if (newpars)
+ MEM_freeN(newpars);
+ return;
+ }
+ }
+ }
+
+ if (psys->particles) {
+ totsaved = MIN2(psys->totpart, totpart);
+ /*save old pars*/
+ if (totsaved) {
+ memcpy(newpars, psys->particles, totsaved * sizeof(ParticleData));
+
+ if (psys->particles->boid)
+ memcpy(newboids, psys->particles->boid, totsaved * sizeof(BoidParticle));
+ }
+
+ if (psys->particles->keys)
+ MEM_freeN(psys->particles->keys);
+
+ if (psys->particles->boid)
+ MEM_freeN(psys->particles->boid);
+
+ for (p = 0, pa = newpars; p < totsaved; p++, pa++) {
+ if (pa->keys) {
+ pa->keys = NULL;
+ pa->totkey = 0;
+ }
+ }
+
+ for (p = totsaved, pa = psys->particles + totsaved; p < psys->totpart; p++, pa++)
+ if (pa->hair)
+ MEM_freeN(pa->hair);
+
+ MEM_freeN(psys->particles);
+ psys_free_pdd(psys);
+ }
+
+ psys->particles = newpars;
+ psys->totpart = totpart;
+
+ if (newboids) {
+ LOOP_PARTICLES
+ {
+ pa->boid = newboids++;
+ }
+ }
+ }
+
+ if (psys->child) {
+ MEM_freeN(psys->child);
+ psys->child = NULL;
+ psys->totchild = 0;
+ }
}
int psys_get_child_number(Scene *scene, ParticleSystem *psys, const bool use_render_params)
{
- int nbr;
+ int nbr;
- if (!psys->part->childtype)
- return 0;
+ if (!psys->part->childtype)
+ return 0;
- if (use_render_params)
- nbr= psys->part->ren_child_nbr;
- else
- nbr= psys->part->child_nbr;
+ if (use_render_params)
+ nbr = psys->part->ren_child_nbr;
+ else
+ nbr = psys->part->child_nbr;
- return get_render_child_particle_number(&scene->r, nbr, use_render_params);
+ return get_render_child_particle_number(&scene->r, nbr, use_render_params);
}
int psys_get_tot_child(Scene *scene, ParticleSystem *psys, const bool use_render_params)
{
- return psys->totpart*psys_get_child_number(scene, psys, use_render_params);
+ return psys->totpart * psys_get_child_number(scene, psys, use_render_params);
}
/************************************************/
-/* Distribution */
+/* Distribution */
/************************************************/
void psys_calc_dmcache(Object *ob, Mesh *mesh_final, Mesh *mesh_original, ParticleSystem *psys)
{
- /* use for building derived mesh mapping info:
- *
- * node: the allocated links - total derived mesh element count
- * nodearray: the array of nodes aligned with the base mesh's elements, so
- * each original elements can reference its derived elements
- */
- Mesh *me= (Mesh*)ob->data;
- bool use_modifier_stack= psys->part->use_modifier_stack;
- PARTICLE_P;
-
- /* CACHE LOCATIONS */
- if (!mesh_final->runtime.deformed_only) {
- /* Will use later to speed up subsurf/evaluated mesh. */
- LinkNode *node, *nodedmelem, **nodearray;
- int totdmelem, totelem, i, *origindex, *origindex_poly = NULL;
-
- if (psys->part->from == PART_FROM_VERT) {
- totdmelem = mesh_final->totvert;
-
- if (use_modifier_stack) {
- totelem= totdmelem;
- origindex= NULL;
- }
- else {
- totelem= me->totvert;
- origindex = CustomData_get_layer(&mesh_final->vdata, CD_ORIGINDEX);
- }
- }
- else { /* FROM_FACE/FROM_VOLUME */
- totdmelem= mesh_final->totface;
-
- if (use_modifier_stack) {
- totelem= totdmelem;
- origindex= NULL;
- origindex_poly= NULL;
- }
- else {
- totelem = mesh_original->totface;
- origindex = CustomData_get_layer(&mesh_final->fdata, CD_ORIGINDEX);
-
- /* for face lookups we need the poly origindex too */
- origindex_poly = CustomData_get_layer(&mesh_final->pdata, CD_ORIGINDEX);
- if (origindex_poly == NULL) {
- origindex= NULL;
- }
- }
- }
-
- nodedmelem= MEM_callocN(sizeof(LinkNode)*totdmelem, "psys node elems");
- nodearray= MEM_callocN(sizeof(LinkNode *)*totelem, "psys node array");
-
- for (i=0, node=nodedmelem; i<totdmelem; i++, node++) {
- int origindex_final;
- node->link = POINTER_FROM_INT(i);
-
- /* may be vertex or face origindex */
- if (use_modifier_stack) {
- origindex_final = i;
- }
- else {
- origindex_final = origindex ? origindex[i] : ORIGINDEX_NONE;
-
- /* if we have a poly source, do an index lookup */
- if (origindex_poly && origindex_final != ORIGINDEX_NONE) {
- origindex_final = origindex_poly[origindex_final];
- }
- }
-
- if (origindex_final != ORIGINDEX_NONE && origindex_final < totelem) {
- if (nodearray[origindex_final]) {
- /* prepend */
- node->next = nodearray[origindex_final];
- nodearray[origindex_final] = node;
- }
- else {
- nodearray[origindex_final] = node;
- }
- }
- }
-
- /* cache the verts/faces! */
- LOOP_PARTICLES {
- if (pa->num < 0) {
- pa->num_dmcache = DMCACHE_NOTFOUND;
- continue;
- }
-
- if (use_modifier_stack) {
- if (pa->num < totelem)
- pa->num_dmcache = DMCACHE_ISCHILD;
- else
- pa->num_dmcache = DMCACHE_NOTFOUND;
- }
- else {
- if (psys->part->from == PART_FROM_VERT) {
- if (pa->num < totelem && nodearray[pa->num])
- pa->num_dmcache= POINTER_AS_INT(nodearray[pa->num]->link);
- else
- pa->num_dmcache = DMCACHE_NOTFOUND;
- }
- else { /* FROM_FACE/FROM_VOLUME */
- pa->num_dmcache = psys_particle_dm_face_lookup(mesh_final, mesh_original, pa->num, pa->fuv, nodearray);
- }
- }
- }
-
- MEM_freeN(nodearray);
- MEM_freeN(nodedmelem);
- }
- else {
- /* TODO PARTICLE, make the following line unnecessary, each function
- * should know to use the num or num_dmcache, set the num_dmcache to
- * an invalid value, just in case */
-
- LOOP_PARTICLES {
- pa->num_dmcache = DMCACHE_NOTFOUND;
- }
- }
+ /* use for building derived mesh mapping info:
+ *
+ * node: the allocated links - total derived mesh element count
+ * nodearray: the array of nodes aligned with the base mesh's elements, so
+ * each original elements can reference its derived elements
+ */
+ Mesh *me = (Mesh *)ob->data;
+ bool use_modifier_stack = psys->part->use_modifier_stack;
+ PARTICLE_P;
+
+ /* CACHE LOCATIONS */
+ if (!mesh_final->runtime.deformed_only) {
+ /* Will use later to speed up subsurf/evaluated mesh. */
+ LinkNode *node, *nodedmelem, **nodearray;
+ int totdmelem, totelem, i, *origindex, *origindex_poly = NULL;
+
+ if (psys->part->from == PART_FROM_VERT) {
+ totdmelem = mesh_final->totvert;
+
+ if (use_modifier_stack) {
+ totelem = totdmelem;
+ origindex = NULL;
+ }
+ else {
+ totelem = me->totvert;
+ origindex = CustomData_get_layer(&mesh_final->vdata, CD_ORIGINDEX);
+ }
+ }
+ else { /* FROM_FACE/FROM_VOLUME */
+ totdmelem = mesh_final->totface;
+
+ if (use_modifier_stack) {
+ totelem = totdmelem;
+ origindex = NULL;
+ origindex_poly = NULL;
+ }
+ else {
+ totelem = mesh_original->totface;
+ origindex = CustomData_get_layer(&mesh_final->fdata, CD_ORIGINDEX);
+
+ /* for face lookups we need the poly origindex too */
+ origindex_poly = CustomData_get_layer(&mesh_final->pdata, CD_ORIGINDEX);
+ if (origindex_poly == NULL) {
+ origindex = NULL;
+ }
+ }
+ }
+
+ nodedmelem = MEM_callocN(sizeof(LinkNode) * totdmelem, "psys node elems");
+ nodearray = MEM_callocN(sizeof(LinkNode *) * totelem, "psys node array");
+
+ for (i = 0, node = nodedmelem; i < totdmelem; i++, node++) {
+ int origindex_final;
+ node->link = POINTER_FROM_INT(i);
+
+ /* may be vertex or face origindex */
+ if (use_modifier_stack) {
+ origindex_final = i;
+ }
+ else {
+ origindex_final = origindex ? origindex[i] : ORIGINDEX_NONE;
+
+ /* if we have a poly source, do an index lookup */
+ if (origindex_poly && origindex_final != ORIGINDEX_NONE) {
+ origindex_final = origindex_poly[origindex_final];
+ }
+ }
+
+ if (origindex_final != ORIGINDEX_NONE && origindex_final < totelem) {
+ if (nodearray[origindex_final]) {
+ /* prepend */
+ node->next = nodearray[origindex_final];
+ nodearray[origindex_final] = node;
+ }
+ else {
+ nodearray[origindex_final] = node;
+ }
+ }
+ }
+
+ /* cache the verts/faces! */
+ LOOP_PARTICLES
+ {
+ if (pa->num < 0) {
+ pa->num_dmcache = DMCACHE_NOTFOUND;
+ continue;
+ }
+
+ if (use_modifier_stack) {
+ if (pa->num < totelem)
+ pa->num_dmcache = DMCACHE_ISCHILD;
+ else
+ pa->num_dmcache = DMCACHE_NOTFOUND;
+ }
+ else {
+ if (psys->part->from == PART_FROM_VERT) {
+ if (pa->num < totelem && nodearray[pa->num])
+ pa->num_dmcache = POINTER_AS_INT(nodearray[pa->num]->link);
+ else
+ pa->num_dmcache = DMCACHE_NOTFOUND;
+ }
+ else { /* FROM_FACE/FROM_VOLUME */
+ pa->num_dmcache = psys_particle_dm_face_lookup(
+ mesh_final, mesh_original, pa->num, pa->fuv, nodearray);
+ }
+ }
+ }
+
+ MEM_freeN(nodearray);
+ MEM_freeN(nodedmelem);
+ }
+ else {
+ /* TODO PARTICLE, make the following line unnecessary, each function
+ * should know to use the num or num_dmcache, set the num_dmcache to
+ * an invalid value, just in case */
+
+ LOOP_PARTICLES
+ {
+ pa->num_dmcache = DMCACHE_NOTFOUND;
+ }
+ }
}
/* threaded child particle distribution and path caching */
void psys_thread_context_init(ParticleThreadContext *ctx, ParticleSimulationData *sim)
{
- memset(ctx, 0, sizeof(ParticleThreadContext));
- ctx->sim = *sim;
- ctx->mesh = ctx->sim.psmd->mesh_final;
- ctx->ma = give_current_material(sim->ob, sim->psys->part->omat);
+ memset(ctx, 0, sizeof(ParticleThreadContext));
+ ctx->sim = *sim;
+ ctx->mesh = ctx->sim.psmd->mesh_final;
+ ctx->ma = give_current_material(sim->ob, sim->psys->part->omat);
}
-#define MAX_PARTICLES_PER_TASK 256 /* XXX arbitrary - maybe use at least number of points instead for better balancing? */
+#define MAX_PARTICLES_PER_TASK \
+ 256 /* XXX arbitrary - maybe use at least number of points instead for better balancing? */
BLI_INLINE int ceil_ii(int a, int b)
{
- return (a + b - 1) / b;
+ return (a + b - 1) / b;
}
-void psys_tasks_create(ParticleThreadContext *ctx, int startpart, int endpart, ParticleTask **r_tasks, int *r_numtasks)
+void psys_tasks_create(ParticleThreadContext *ctx,
+ int startpart,
+ int endpart,
+ ParticleTask **r_tasks,
+ int *r_numtasks)
{
- ParticleTask *tasks;
- int numtasks = ceil_ii((endpart - startpart), MAX_PARTICLES_PER_TASK);
- float particles_per_task = (float)(endpart - startpart) / (float)numtasks, p, pnext;
- int i;
-
- tasks = MEM_callocN(sizeof(ParticleTask) * numtasks, "ParticleThread");
- *r_numtasks = numtasks;
- *r_tasks = tasks;
-
- p = (float)startpart;
- for (i = 0; i < numtasks; i++, p = pnext) {
- pnext = p + particles_per_task;
-
- tasks[i].ctx = ctx;
- tasks[i].begin = (int)p;
- tasks[i].end = min_ii((int)pnext, endpart);
- }
+ ParticleTask *tasks;
+ int numtasks = ceil_ii((endpart - startpart), MAX_PARTICLES_PER_TASK);
+ float particles_per_task = (float)(endpart - startpart) / (float)numtasks, p, pnext;
+ int i;
+
+ tasks = MEM_callocN(sizeof(ParticleTask) * numtasks, "ParticleThread");
+ *r_numtasks = numtasks;
+ *r_tasks = tasks;
+
+ p = (float)startpart;
+ for (i = 0; i < numtasks; i++, p = pnext) {
+ pnext = p + particles_per_task;
+
+ tasks[i].ctx = ctx;
+ tasks[i].begin = (int)p;
+ tasks[i].end = min_ii((int)pnext, endpart);
+ }
}
void psys_tasks_free(ParticleTask *tasks, int numtasks)
{
- int i;
+ int i;
- /* threads */
- for (i = 0; i < numtasks; ++i) {
- if (tasks[i].rng)
- BLI_rng_free(tasks[i].rng);
- if (tasks[i].rng_path)
- BLI_rng_free(tasks[i].rng_path);
- }
+ /* threads */
+ for (i = 0; i < numtasks; ++i) {
+ if (tasks[i].rng)
+ BLI_rng_free(tasks[i].rng);
+ if (tasks[i].rng_path)
+ BLI_rng_free(tasks[i].rng_path);
+ }
- MEM_freeN(tasks);
+ MEM_freeN(tasks);
}
void psys_thread_context_free(ParticleThreadContext *ctx)
{
- /* path caching */
- if (ctx->vg_length)
- MEM_freeN(ctx->vg_length);
- if (ctx->vg_clump)
- MEM_freeN(ctx->vg_clump);
- if (ctx->vg_kink)
- MEM_freeN(ctx->vg_kink);
- if (ctx->vg_rough1)
- MEM_freeN(ctx->vg_rough1);
- if (ctx->vg_rough2)
- MEM_freeN(ctx->vg_rough2);
- if (ctx->vg_roughe)
- MEM_freeN(ctx->vg_roughe);
- if (ctx->vg_twist)
- MEM_freeN(ctx->vg_twist);
-
- if (ctx->sim.psys->lattice_deform_data) {
- end_latt_deform(ctx->sim.psys->lattice_deform_data);
- ctx->sim.psys->lattice_deform_data = NULL;
- }
-
- /* distribution */
- if (ctx->jit) MEM_freeN(ctx->jit);
- if (ctx->jitoff) MEM_freeN(ctx->jitoff);
- if (ctx->weight) MEM_freeN(ctx->weight);
- if (ctx->index) MEM_freeN(ctx->index);
- if (ctx->seams) MEM_freeN(ctx->seams);
- //if (ctx->vertpart) MEM_freeN(ctx->vertpart);
- BLI_kdtree_3d_free(ctx->tree);
-
- if (ctx->clumpcurve != NULL) {
- curvemapping_free(ctx->clumpcurve);
- }
- if (ctx->roughcurve != NULL) {
- curvemapping_free(ctx->roughcurve);
- }
- if (ctx->twistcurve != NULL) {
- curvemapping_free(ctx->twistcurve);
- }
+ /* path caching */
+ if (ctx->vg_length)
+ MEM_freeN(ctx->vg_length);
+ if (ctx->vg_clump)
+ MEM_freeN(ctx->vg_clump);
+ if (ctx->vg_kink)
+ MEM_freeN(ctx->vg_kink);
+ if (ctx->vg_rough1)
+ MEM_freeN(ctx->vg_rough1);
+ if (ctx->vg_rough2)
+ MEM_freeN(ctx->vg_rough2);
+ if (ctx->vg_roughe)
+ MEM_freeN(ctx->vg_roughe);
+ if (ctx->vg_twist)
+ MEM_freeN(ctx->vg_twist);
+
+ if (ctx->sim.psys->lattice_deform_data) {
+ end_latt_deform(ctx->sim.psys->lattice_deform_data);
+ ctx->sim.psys->lattice_deform_data = NULL;
+ }
+
+ /* distribution */
+ if (ctx->jit)
+ MEM_freeN(ctx->jit);
+ if (ctx->jitoff)
+ MEM_freeN(ctx->jitoff);
+ if (ctx->weight)
+ MEM_freeN(ctx->weight);
+ if (ctx->index)
+ MEM_freeN(ctx->index);
+ if (ctx->seams)
+ MEM_freeN(ctx->seams);
+ //if (ctx->vertpart) MEM_freeN(ctx->vertpart);
+ BLI_kdtree_3d_free(ctx->tree);
+
+ if (ctx->clumpcurve != NULL) {
+ curvemapping_free(ctx->clumpcurve);
+ }
+ if (ctx->roughcurve != NULL) {
+ curvemapping_free(ctx->roughcurve);
+ }
+ if (ctx->twistcurve != NULL) {
+ curvemapping_free(ctx->twistcurve);
+ }
}
static void initialize_particle_texture(ParticleSimulationData *sim, ParticleData *pa, int p)
{
- ParticleSystem *psys = sim->psys;
- ParticleSettings *part = psys->part;
- ParticleTexture ptex;
-
- psys_get_texture(sim, pa, &ptex, PAMAP_INIT, 0.f);
-
- switch (part->type) {
- case PART_EMITTER:
- if (ptex.exist < psys_frand(psys, p + 125)) {
- pa->flag |= PARS_UNEXIST;
- }
- pa->time = part->sta + (part->end - part->sta)*ptex.time;
- break;
- case PART_HAIR:
- if (ptex.exist < psys_frand(psys, p + 125)) {
- pa->flag |= PARS_UNEXIST;
- }
- pa->time = 0.f;
- break;
- case PART_FLUID:
- break;
- }
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleTexture ptex;
+
+ psys_get_texture(sim, pa, &ptex, PAMAP_INIT, 0.f);
+
+ switch (part->type) {
+ case PART_EMITTER:
+ if (ptex.exist < psys_frand(psys, p + 125)) {
+ pa->flag |= PARS_UNEXIST;
+ }
+ pa->time = part->sta + (part->end - part->sta) * ptex.time;
+ break;
+ case PART_HAIR:
+ if (ptex.exist < psys_frand(psys, p + 125)) {
+ pa->flag |= PARS_UNEXIST;
+ }
+ pa->time = 0.f;
+ break;
+ case PART_FLUID:
+ break;
+ }
}
/* set particle parameters that don't change during particle's life */
void initialize_particle(ParticleSimulationData *sim, ParticleData *pa)
{
- ParticleSettings *part = sim->psys->part;
- float birth_time = (float)(pa - sim->psys->particles) / (float)sim->psys->totpart;
+ ParticleSettings *part = sim->psys->part;
+ float birth_time = (float)(pa - sim->psys->particles) / (float)sim->psys->totpart;
- pa->flag &= ~PARS_UNEXIST;
- pa->time = part->sta + (part->end - part->sta) * birth_time;
+ pa->flag &= ~PARS_UNEXIST;
+ pa->time = part->sta + (part->end - part->sta) * birth_time;
- pa->hair_index = 0;
- /* we can't reset to -1 anymore since we've figured out correct index in distribute_particles */
- /* usage other than straight after distribute has to handle this index by itself - jahka*/
- //pa->num_dmcache = DMCACHE_NOTFOUND; /* assume we don't have a derived mesh face */
+ pa->hair_index = 0;
+ /* we can't reset to -1 anymore since we've figured out correct index in distribute_particles */
+ /* usage other than straight after distribute has to handle this index by itself - jahka*/
+ //pa->num_dmcache = DMCACHE_NOTFOUND; /* assume we don't have a derived mesh face */
}
static void initialize_all_particles(ParticleSimulationData *sim)
{
- ParticleSystem *psys = sim->psys;
- ParticleSettings *part = psys->part;
- /* Grid distributionsets UNEXIST flag, need to take care of
- * it here because later this flag is being reset.
- *
- * We can't do it for any distribution, because it'll then
- * conflict with texture influence, which does not free
- * unexisting particles and only sets flag.
- *
- * It's not so bad, because only grid distribution sets
- * UNEXIST flag.
- */
- const bool emit_from_volume_grid = (part->distr == PART_DISTR_GRID) &&
- (!ELEM(part->from, PART_FROM_VERT, PART_FROM_CHILD));
- PARTICLE_P;
- LOOP_PARTICLES {
- if (!(emit_from_volume_grid && (pa->flag & PARS_UNEXIST) != 0)) {
- initialize_particle(sim, pa);
- }
- }
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ /* Grid distributionsets UNEXIST flag, need to take care of
+ * it here because later this flag is being reset.
+ *
+ * We can't do it for any distribution, because it'll then
+ * conflict with texture influence, which does not free
+ * unexisting particles and only sets flag.
+ *
+ * It's not so bad, because only grid distribution sets
+ * UNEXIST flag.
+ */
+ const bool emit_from_volume_grid = (part->distr == PART_DISTR_GRID) &&
+ (!ELEM(part->from, PART_FROM_VERT, PART_FROM_CHILD));
+ PARTICLE_P;
+ LOOP_PARTICLES
+ {
+ if (!(emit_from_volume_grid && (pa->flag & PARS_UNEXIST) != 0)) {
+ initialize_particle(sim, pa);
+ }
+ }
}
static void free_unexisting_particles(ParticleSimulationData *sim)
{
- ParticleSystem *psys = sim->psys;
- PARTICLE_P;
-
- psys->totunexist = 0;
-
- LOOP_PARTICLES {
- if (pa->flag & PARS_UNEXIST) {
- psys->totunexist++;
- }
- }
-
- if (psys->totpart && psys->totunexist == psys->totpart) {
- if (psys->particles->boid)
- MEM_freeN(psys->particles->boid);
-
- MEM_freeN(psys->particles);
- psys->particles = NULL;
- psys->totpart = psys->totunexist = 0;
- }
-
- if (psys->totunexist) {
- int newtotpart = psys->totpart - psys->totunexist;
- ParticleData *npa, *newpars;
-
- npa = newpars = MEM_callocN(newtotpart * sizeof(ParticleData), "particles");
-
- for (p=0, pa=psys->particles; p<newtotpart; p++, pa++, npa++) {
- while (pa->flag & PARS_UNEXIST)
- pa++;
-
- memcpy(npa, pa, sizeof(ParticleData));
- }
-
- if (psys->particles->boid)
- MEM_freeN(psys->particles->boid);
- MEM_freeN(psys->particles);
- psys->particles = newpars;
- psys->totpart -= psys->totunexist;
-
- if (psys->particles->boid) {
- BoidParticle *newboids = MEM_callocN(psys->totpart * sizeof(BoidParticle), "boid particles");
-
- LOOP_PARTICLES {
- pa->boid = newboids++;
- }
-
- }
- }
+ ParticleSystem *psys = sim->psys;
+ PARTICLE_P;
+
+ psys->totunexist = 0;
+
+ LOOP_PARTICLES
+ {
+ if (pa->flag & PARS_UNEXIST) {
+ psys->totunexist++;
+ }
+ }
+
+ if (psys->totpart && psys->totunexist == psys->totpart) {
+ if (psys->particles->boid)
+ MEM_freeN(psys->particles->boid);
+
+ MEM_freeN(psys->particles);
+ psys->particles = NULL;
+ psys->totpart = psys->totunexist = 0;
+ }
+
+ if (psys->totunexist) {
+ int newtotpart = psys->totpart - psys->totunexist;
+ ParticleData *npa, *newpars;
+
+ npa = newpars = MEM_callocN(newtotpart * sizeof(ParticleData), "particles");
+
+ for (p = 0, pa = psys->particles; p < newtotpart; p++, pa++, npa++) {
+ while (pa->flag & PARS_UNEXIST)
+ pa++;
+
+ memcpy(npa, pa, sizeof(ParticleData));
+ }
+
+ if (psys->particles->boid)
+ MEM_freeN(psys->particles->boid);
+ MEM_freeN(psys->particles);
+ psys->particles = newpars;
+ psys->totpart -= psys->totunexist;
+
+ if (psys->particles->boid) {
+ BoidParticle *newboids = MEM_callocN(psys->totpart * sizeof(BoidParticle), "boid particles");
+
+ LOOP_PARTICLES
+ {
+ pa->boid = newboids++;
+ }
+ }
+ }
}
static void get_angular_velocity_vector(short avemode, ParticleKey *state, float vec[3])
{
- switch (avemode) {
- case PART_AVE_VELOCITY:
- copy_v3_v3(vec, state->vel);
- break;
- case PART_AVE_HORIZONTAL:
- {
- float zvec[3];
- zvec[0] = zvec[1] = 0;
- zvec[2] = 1.f;
- cross_v3_v3v3(vec, state->vel, zvec);
- break;
- }
- case PART_AVE_VERTICAL:
- {
- float zvec[3], temp[3];
- zvec[0] = zvec[1] = 0;
- zvec[2] = 1.f;
- cross_v3_v3v3(temp, state->vel, zvec);
- cross_v3_v3v3(vec, temp, state->vel);
- break;
- }
- case PART_AVE_GLOBAL_X:
- vec[0] = 1.f;
- vec[1] = vec[2] = 0;
- break;
- case PART_AVE_GLOBAL_Y:
- vec[1] = 1.f;
- vec[0] = vec[2] = 0;
- break;
- case PART_AVE_GLOBAL_Z:
- vec[2] = 1.f;
- vec[0] = vec[1] = 0;
- break;
- }
+ switch (avemode) {
+ case PART_AVE_VELOCITY:
+ copy_v3_v3(vec, state->vel);
+ break;
+ case PART_AVE_HORIZONTAL: {
+ float zvec[3];
+ zvec[0] = zvec[1] = 0;
+ zvec[2] = 1.f;
+ cross_v3_v3v3(vec, state->vel, zvec);
+ break;
+ }
+ case PART_AVE_VERTICAL: {
+ float zvec[3], temp[3];
+ zvec[0] = zvec[1] = 0;
+ zvec[2] = 1.f;
+ cross_v3_v3v3(temp, state->vel, zvec);
+ cross_v3_v3v3(vec, temp, state->vel);
+ break;
+ }
+ case PART_AVE_GLOBAL_X:
+ vec[0] = 1.f;
+ vec[1] = vec[2] = 0;
+ break;
+ case PART_AVE_GLOBAL_Y:
+ vec[1] = 1.f;
+ vec[0] = vec[2] = 0;
+ break;
+ case PART_AVE_GLOBAL_Z:
+ vec[2] = 1.f;
+ vec[0] = vec[1] = 0;
+ break;
+ }
}
-void psys_get_birth_coords(ParticleSimulationData *sim, ParticleData *pa, ParticleKey *state, float dtime, float cfra)
+void psys_get_birth_coords(
+ ParticleSimulationData *sim, ParticleData *pa, ParticleKey *state, float dtime, float cfra)
{
- Object *ob = sim->ob;
- ParticleSystem *psys = sim->psys;
- ParticleSettings *part = psys->part;
- ParticleTexture ptex;
- float fac, phasefac, nor[3] = {0,0,0},loc[3],vel[3] = {0.0,0.0,0.0},rot[4],q2[4];
- float r_vel[3],r_ave[3],r_rot[4],vec[3],p_vel[3] = {0.0,0.0,0.0};
- float x_vec[3] = {1.0,0.0,0.0}, utan[3] = {0.0,1.0,0.0}, vtan[3] = {0.0,0.0,1.0}, rot_vec[3] = {0.0,0.0,0.0};
- float q_phase[4];
-
- const bool use_boids = ((part->phystype == PART_PHYS_BOIDS) &&
- (pa->boid != NULL));
- const bool use_tangents = ((use_boids == false) &&
- ((part->tanfac != 0.0f) || (part->rotmode == PART_ROT_NOR_TAN)));
-
- int p = pa - psys->particles;
-
- /* get birth location from object */
- if (use_tangents)
- psys_particle_on_emitter(sim->psmd, part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,utan,vtan,0);
- else
- psys_particle_on_emitter(sim->psmd, part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,0,0,0);
-
- /* get possible textural influence */
- psys_get_texture(sim, pa, &ptex, PAMAP_IVEL, cfra);
-
- /* particles live in global space so */
- /* let's convert: */
- /* -location */
- mul_m4_v3(ob->obmat, loc);
-
- /* -normal */
- mul_mat3_m4_v3(ob->obmat, nor);
- normalize_v3(nor);
-
- /* -tangent */
- if (use_tangents) {
- //float phase=vg_rot?2.0f*(psys_particle_value_from_verts(sim->psmd->dm,part->from,pa,vg_rot)-0.5f):0.0f;
- float phase=0.0f;
- mul_v3_fl(vtan,-cosf((float)M_PI*(part->tanphase+phase)));
- fac= -sinf((float)M_PI*(part->tanphase+phase));
- madd_v3_v3fl(vtan, utan, fac);
-
- mul_mat3_m4_v3(ob->obmat,vtan);
-
- copy_v3_v3(utan, nor);
- mul_v3_fl(utan,dot_v3v3(vtan,nor));
- sub_v3_v3(vtan, utan);
-
- normalize_v3(vtan);
- }
-
-
- /* -velocity (boids need this even if there's no random velocity) */
- if (part->randfac != 0.0f || (part->phystype==PART_PHYS_BOIDS && pa->boid)) {
- r_vel[0] = 2.0f * (psys_frand(psys, p + 10) - 0.5f);
- r_vel[1] = 2.0f * (psys_frand(psys, p + 11) - 0.5f);
- r_vel[2] = 2.0f * (psys_frand(psys, p + 12) - 0.5f);
-
- mul_mat3_m4_v3(ob->obmat, r_vel);
- normalize_v3(r_vel);
- }
-
- /* -angular velocity */
- if (part->avemode==PART_AVE_RAND) {
- r_ave[0] = 2.0f * (psys_frand(psys, p + 13) - 0.5f);
- r_ave[1] = 2.0f * (psys_frand(psys, p + 14) - 0.5f);
- r_ave[2] = 2.0f * (psys_frand(psys, p + 15) - 0.5f);
-
- mul_mat3_m4_v3(ob->obmat,r_ave);
- normalize_v3(r_ave);
- }
-
- /* -rotation */
- if (part->randrotfac != 0.0f) {
- r_rot[0] = 2.0f * (psys_frand(psys, p + 16) - 0.5f);
- r_rot[1] = 2.0f * (psys_frand(psys, p + 17) - 0.5f);
- r_rot[2] = 2.0f * (psys_frand(psys, p + 18) - 0.5f);
- r_rot[3] = 2.0f * (psys_frand(psys, p + 19) - 0.5f);
- normalize_qt(r_rot);
-
- mat4_to_quat(rot,ob->obmat);
- mul_qt_qtqt(r_rot,r_rot,rot);
- }
-
- if (use_boids) {
- float dvec[3], q[4], mat[3][3];
-
- copy_v3_v3(state->co,loc);
-
- /* boids don't get any initial velocity */
- zero_v3(state->vel);
-
- /* boids store direction in ave */
- if (fabsf(nor[2])==1.0f) {
- sub_v3_v3v3(state->ave, loc, ob->obmat[3]);
- normalize_v3(state->ave);
- }
- else {
- copy_v3_v3(state->ave, nor);
- }
-
- /* calculate rotation matrix */
- project_v3_v3v3(dvec, r_vel, state->ave);
- sub_v3_v3v3(mat[0], state->ave, dvec);
- normalize_v3(mat[0]);
- negate_v3_v3(mat[2], r_vel);
- normalize_v3(mat[2]);
- cross_v3_v3v3(mat[1], mat[2], mat[0]);
-
- /* apply rotation */
- mat3_to_quat_is_ok( q,mat);
- copy_qt_qt(state->rot, q);
- }
- else {
- /* conversion done so now we apply new: */
- /* -velocity from: */
-
- /* *reactions */
- if (dtime > 0.f) {
- sub_v3_v3v3(vel, pa->state.vel, pa->prev_state.vel);
- }
-
- /* *emitter velocity */
- if (dtime != 0.f && part->obfac != 0.f) {
- sub_v3_v3v3(vel, loc, state->co);
- mul_v3_fl(vel, part->obfac/dtime);
- }
-
- /* *emitter normal */
- if (part->normfac != 0.f)
- madd_v3_v3fl(vel, nor, part->normfac);
-
- /* *emitter tangent */
- if (sim->psmd && part->tanfac != 0.f)
- madd_v3_v3fl(vel, vtan, part->tanfac);
-
- /* *emitter object orientation */
- if (part->ob_vel[0] != 0.f) {
- normalize_v3_v3(vec, ob->obmat[0]);
- madd_v3_v3fl(vel, vec, part->ob_vel[0]);
- }
- if (part->ob_vel[1] != 0.f) {
- normalize_v3_v3(vec, ob->obmat[1]);
- madd_v3_v3fl(vel, vec, part->ob_vel[1]);
- }
- if (part->ob_vel[2] != 0.f) {
- normalize_v3_v3(vec, ob->obmat[2]);
- madd_v3_v3fl(vel, vec, part->ob_vel[2]);
- }
-
- /* *texture */
- /* TODO */
-
- /* *random */
- if (part->randfac != 0.f)
- madd_v3_v3fl(vel, r_vel, part->randfac);
-
- /* *particle */
- if (part->partfac != 0.f)
- madd_v3_v3fl(vel, p_vel, part->partfac);
-
- mul_v3_v3fl(state->vel, vel, ptex.ivel);
-
- /* -location from emitter */
- copy_v3_v3(state->co,loc);
-
- /* -rotation */
- unit_qt(state->rot);
-
- if (part->rotmode) {
- bool use_global_space;
-
- /* create vector into which rotation is aligned */
- switch (part->rotmode) {
- case PART_ROT_NOR:
- case PART_ROT_NOR_TAN:
- copy_v3_v3(rot_vec, nor);
- use_global_space = false;
- break;
- case PART_ROT_VEL:
- copy_v3_v3(rot_vec, vel);
- use_global_space = true;
- break;
- case PART_ROT_GLOB_X:
- case PART_ROT_GLOB_Y:
- case PART_ROT_GLOB_Z:
- rot_vec[part->rotmode - PART_ROT_GLOB_X] = 1.0f;
- use_global_space = true;
- break;
- case PART_ROT_OB_X:
- case PART_ROT_OB_Y:
- case PART_ROT_OB_Z:
- copy_v3_v3(rot_vec, ob->obmat[part->rotmode - PART_ROT_OB_X]);
- use_global_space = false;
- break;
- default:
- use_global_space = true;
- break;
- }
-
- /* create rotation quat */
-
-
- if (use_global_space) {
- negate_v3(rot_vec);
- vec_to_quat(q2, rot_vec, OB_POSX, OB_POSZ);
-
- /* randomize rotation quat */
- if (part->randrotfac != 0.0f) {
- interp_qt_qtqt(rot, q2, r_rot, part->randrotfac);
- }
- else {
- copy_qt_qt(rot, q2);
- }
- }
- else {
- /* calculate rotation in local-space */
- float q_obmat[4];
- float q_imat[4];
-
- mat4_to_quat(q_obmat, ob->obmat);
- invert_qt_qt_normalized(q_imat, q_obmat);
-
-
- if (part->rotmode != PART_ROT_NOR_TAN) {
- float rot_vec_local[3];
-
- /* rot_vec */
- negate_v3(rot_vec);
- copy_v3_v3(rot_vec_local, rot_vec);
- mul_qt_v3(q_imat, rot_vec_local);
- normalize_v3(rot_vec_local);
-
- vec_to_quat(q2, rot_vec_local, OB_POSX, OB_POSZ);
- }
- else {
- /* (part->rotmode == PART_ROT_NOR_TAN) */
- float tmat[3][3];
-
- /* note: utan_local is not taken from 'utan', we calculate from rot_vec/vtan */
- /* note: it looks like rotation phase may be applied twice (once with vtan, again below)
- * however this isn't the case - campbell */
- float *rot_vec_local = tmat[0];
- float *vtan_local = tmat[1];
- float *utan_local = tmat[2];
-
- /* use tangents */
- BLI_assert(use_tangents == true);
-
- /* rot_vec */
- copy_v3_v3(rot_vec_local, rot_vec);
- mul_qt_v3(q_imat, rot_vec_local);
-
- /* vtan_local */
- copy_v3_v3(vtan_local, vtan); /* flips, cant use */
- mul_qt_v3(q_imat, vtan_local);
-
- /* ensure orthogonal matrix (rot_vec aligned) */
- cross_v3_v3v3(utan_local, vtan_local, rot_vec_local);
- cross_v3_v3v3(vtan_local, utan_local, rot_vec_local);
-
- /* note: no need to normalize */
- mat3_to_quat(q2, tmat);
- }
-
- /* randomize rotation quat */
- if (part->randrotfac != 0.0f) {
- mul_qt_qtqt(r_rot, r_rot, q_imat);
- interp_qt_qtqt(rot, q2, r_rot, part->randrotfac);
- }
- else {
- copy_qt_qt(rot, q2);
- }
-
- mul_qt_qtqt(rot, q_obmat, rot);
- }
-
- /* rotation phase */
- phasefac = part->phasefac;
- if (part->randphasefac != 0.0f)
- phasefac += part->randphasefac * psys_frand(psys, p + 20);
- axis_angle_to_quat( q_phase,x_vec, phasefac*(float)M_PI);
-
- /* combine base rotation & phase */
- mul_qt_qtqt(state->rot, rot, q_phase);
- }
-
- /* -angular velocity */
-
- zero_v3(state->ave);
-
- if (part->avemode) {
- if (part->avemode == PART_AVE_RAND)
- copy_v3_v3(state->ave, r_ave);
- else
- get_angular_velocity_vector(part->avemode, state, state->ave);
-
- normalize_v3(state->ave);
- mul_v3_fl(state->ave, part->avefac);
- }
- }
+ Object *ob = sim->ob;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleTexture ptex;
+ float fac, phasefac, nor[3] = {0, 0, 0}, loc[3], vel[3] = {0.0, 0.0, 0.0}, rot[4], q2[4];
+ float r_vel[3], r_ave[3], r_rot[4], vec[3], p_vel[3] = {0.0, 0.0, 0.0};
+ float x_vec[3] = {1.0, 0.0, 0.0}, utan[3] = {0.0, 1.0, 0.0}, vtan[3] = {0.0, 0.0, 1.0},
+ rot_vec[3] = {0.0, 0.0, 0.0};
+ float q_phase[4];
+
+ const bool use_boids = ((part->phystype == PART_PHYS_BOIDS) && (pa->boid != NULL));
+ const bool use_tangents = ((use_boids == false) &&
+ ((part->tanfac != 0.0f) || (part->rotmode == PART_ROT_NOR_TAN)));
+
+ int p = pa - psys->particles;
+
+ /* get birth location from object */
+ if (use_tangents)
+ psys_particle_on_emitter(sim->psmd,
+ part->from,
+ pa->num,
+ pa->num_dmcache,
+ pa->fuv,
+ pa->foffset,
+ loc,
+ nor,
+ utan,
+ vtan,
+ 0);
+ else
+ psys_particle_on_emitter(
+ sim->psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, loc, nor, 0, 0, 0);
+
+ /* get possible textural influence */
+ psys_get_texture(sim, pa, &ptex, PAMAP_IVEL, cfra);
+
+ /* particles live in global space so */
+ /* let's convert: */
+ /* -location */
+ mul_m4_v3(ob->obmat, loc);
+
+ /* -normal */
+ mul_mat3_m4_v3(ob->obmat, nor);
+ normalize_v3(nor);
+
+ /* -tangent */
+ if (use_tangents) {
+ //float phase=vg_rot?2.0f*(psys_particle_value_from_verts(sim->psmd->dm,part->from,pa,vg_rot)-0.5f):0.0f;
+ float phase = 0.0f;
+ mul_v3_fl(vtan, -cosf((float)M_PI * (part->tanphase + phase)));
+ fac = -sinf((float)M_PI * (part->tanphase + phase));
+ madd_v3_v3fl(vtan, utan, fac);
+
+ mul_mat3_m4_v3(ob->obmat, vtan);
+
+ copy_v3_v3(utan, nor);
+ mul_v3_fl(utan, dot_v3v3(vtan, nor));
+ sub_v3_v3(vtan, utan);
+
+ normalize_v3(vtan);
+ }
+
+ /* -velocity (boids need this even if there's no random velocity) */
+ if (part->randfac != 0.0f || (part->phystype == PART_PHYS_BOIDS && pa->boid)) {
+ r_vel[0] = 2.0f * (psys_frand(psys, p + 10) - 0.5f);
+ r_vel[1] = 2.0f * (psys_frand(psys, p + 11) - 0.5f);
+ r_vel[2] = 2.0f * (psys_frand(psys, p + 12) - 0.5f);
+
+ mul_mat3_m4_v3(ob->obmat, r_vel);
+ normalize_v3(r_vel);
+ }
+
+ /* -angular velocity */
+ if (part->avemode == PART_AVE_RAND) {
+ r_ave[0] = 2.0f * (psys_frand(psys, p + 13) - 0.5f);
+ r_ave[1] = 2.0f * (psys_frand(psys, p + 14) - 0.5f);
+ r_ave[2] = 2.0f * (psys_frand(psys, p + 15) - 0.5f);
+
+ mul_mat3_m4_v3(ob->obmat, r_ave);
+ normalize_v3(r_ave);
+ }
+
+ /* -rotation */
+ if (part->randrotfac != 0.0f) {
+ r_rot[0] = 2.0f * (psys_frand(psys, p + 16) - 0.5f);
+ r_rot[1] = 2.0f * (psys_frand(psys, p + 17) - 0.5f);
+ r_rot[2] = 2.0f * (psys_frand(psys, p + 18) - 0.5f);
+ r_rot[3] = 2.0f * (psys_frand(psys, p + 19) - 0.5f);
+ normalize_qt(r_rot);
+
+ mat4_to_quat(rot, ob->obmat);
+ mul_qt_qtqt(r_rot, r_rot, rot);
+ }
+
+ if (use_boids) {
+ float dvec[3], q[4], mat[3][3];
+
+ copy_v3_v3(state->co, loc);
+
+ /* boids don't get any initial velocity */
+ zero_v3(state->vel);
+
+ /* boids store direction in ave */
+ if (fabsf(nor[2]) == 1.0f) {
+ sub_v3_v3v3(state->ave, loc, ob->obmat[3]);
+ normalize_v3(state->ave);
+ }
+ else {
+ copy_v3_v3(state->ave, nor);
+ }
+
+ /* calculate rotation matrix */
+ project_v3_v3v3(dvec, r_vel, state->ave);
+ sub_v3_v3v3(mat[0], state->ave, dvec);
+ normalize_v3(mat[0]);
+ negate_v3_v3(mat[2], r_vel);
+ normalize_v3(mat[2]);
+ cross_v3_v3v3(mat[1], mat[2], mat[0]);
+
+ /* apply rotation */
+ mat3_to_quat_is_ok(q, mat);
+ copy_qt_qt(state->rot, q);
+ }
+ else {
+ /* conversion done so now we apply new: */
+ /* -velocity from: */
+
+ /* *reactions */
+ if (dtime > 0.f) {
+ sub_v3_v3v3(vel, pa->state.vel, pa->prev_state.vel);
+ }
+
+ /* *emitter velocity */
+ if (dtime != 0.f && part->obfac != 0.f) {
+ sub_v3_v3v3(vel, loc, state->co);
+ mul_v3_fl(vel, part->obfac / dtime);
+ }
+
+ /* *emitter normal */
+ if (part->normfac != 0.f)
+ madd_v3_v3fl(vel, nor, part->normfac);
+
+ /* *emitter tangent */
+ if (sim->psmd && part->tanfac != 0.f)
+ madd_v3_v3fl(vel, vtan, part->tanfac);
+
+ /* *emitter object orientation */
+ if (part->ob_vel[0] != 0.f) {
+ normalize_v3_v3(vec, ob->obmat[0]);
+ madd_v3_v3fl(vel, vec, part->ob_vel[0]);
+ }
+ if (part->ob_vel[1] != 0.f) {
+ normalize_v3_v3(vec, ob->obmat[1]);
+ madd_v3_v3fl(vel, vec, part->ob_vel[1]);
+ }
+ if (part->ob_vel[2] != 0.f) {
+ normalize_v3_v3(vec, ob->obmat[2]);
+ madd_v3_v3fl(vel, vec, part->ob_vel[2]);
+ }
+
+ /* *texture */
+ /* TODO */
+
+ /* *random */
+ if (part->randfac != 0.f)
+ madd_v3_v3fl(vel, r_vel, part->randfac);
+
+ /* *particle */
+ if (part->partfac != 0.f)
+ madd_v3_v3fl(vel, p_vel, part->partfac);
+
+ mul_v3_v3fl(state->vel, vel, ptex.ivel);
+
+ /* -location from emitter */
+ copy_v3_v3(state->co, loc);
+
+ /* -rotation */
+ unit_qt(state->rot);
+
+ if (part->rotmode) {
+ bool use_global_space;
+
+ /* create vector into which rotation is aligned */
+ switch (part->rotmode) {
+ case PART_ROT_NOR:
+ case PART_ROT_NOR_TAN:
+ copy_v3_v3(rot_vec, nor);
+ use_global_space = false;
+ break;
+ case PART_ROT_VEL:
+ copy_v3_v3(rot_vec, vel);
+ use_global_space = true;
+ break;
+ case PART_ROT_GLOB_X:
+ case PART_ROT_GLOB_Y:
+ case PART_ROT_GLOB_Z:
+ rot_vec[part->rotmode - PART_ROT_GLOB_X] = 1.0f;
+ use_global_space = true;
+ break;
+ case PART_ROT_OB_X:
+ case PART_ROT_OB_Y:
+ case PART_ROT_OB_Z:
+ copy_v3_v3(rot_vec, ob->obmat[part->rotmode - PART_ROT_OB_X]);
+ use_global_space = false;
+ break;
+ default:
+ use_global_space = true;
+ break;
+ }
+
+ /* create rotation quat */
+
+ if (use_global_space) {
+ negate_v3(rot_vec);
+ vec_to_quat(q2, rot_vec, OB_POSX, OB_POSZ);
+
+ /* randomize rotation quat */
+ if (part->randrotfac != 0.0f) {
+ interp_qt_qtqt(rot, q2, r_rot, part->randrotfac);
+ }
+ else {
+ copy_qt_qt(rot, q2);
+ }
+ }
+ else {
+ /* calculate rotation in local-space */
+ float q_obmat[4];
+ float q_imat[4];
+
+ mat4_to_quat(q_obmat, ob->obmat);
+ invert_qt_qt_normalized(q_imat, q_obmat);
+
+ if (part->rotmode != PART_ROT_NOR_TAN) {
+ float rot_vec_local[3];
+
+ /* rot_vec */
+ negate_v3(rot_vec);
+ copy_v3_v3(rot_vec_local, rot_vec);
+ mul_qt_v3(q_imat, rot_vec_local);
+ normalize_v3(rot_vec_local);
+
+ vec_to_quat(q2, rot_vec_local, OB_POSX, OB_POSZ);
+ }
+ else {
+ /* (part->rotmode == PART_ROT_NOR_TAN) */
+ float tmat[3][3];
+
+ /* note: utan_local is not taken from 'utan', we calculate from rot_vec/vtan */
+ /* note: it looks like rotation phase may be applied twice (once with vtan, again below)
+ * however this isn't the case - campbell */
+ float *rot_vec_local = tmat[0];
+ float *vtan_local = tmat[1];
+ float *utan_local = tmat[2];
+
+ /* use tangents */
+ BLI_assert(use_tangents == true);
+
+ /* rot_vec */
+ copy_v3_v3(rot_vec_local, rot_vec);
+ mul_qt_v3(q_imat, rot_vec_local);
+
+ /* vtan_local */
+ copy_v3_v3(vtan_local, vtan); /* flips, cant use */
+ mul_qt_v3(q_imat, vtan_local);
+
+ /* ensure orthogonal matrix (rot_vec aligned) */
+ cross_v3_v3v3(utan_local, vtan_local, rot_vec_local);
+ cross_v3_v3v3(vtan_local, utan_local, rot_vec_local);
+
+ /* note: no need to normalize */
+ mat3_to_quat(q2, tmat);
+ }
+
+ /* randomize rotation quat */
+ if (part->randrotfac != 0.0f) {
+ mul_qt_qtqt(r_rot, r_rot, q_imat);
+ interp_qt_qtqt(rot, q2, r_rot, part->randrotfac);
+ }
+ else {
+ copy_qt_qt(rot, q2);
+ }
+
+ mul_qt_qtqt(rot, q_obmat, rot);
+ }
+
+ /* rotation phase */
+ phasefac = part->phasefac;
+ if (part->randphasefac != 0.0f)
+ phasefac += part->randphasefac * psys_frand(psys, p + 20);
+ axis_angle_to_quat(q_phase, x_vec, phasefac * (float)M_PI);
+
+ /* combine base rotation & phase */
+ mul_qt_qtqt(state->rot, rot, q_phase);
+ }
+
+ /* -angular velocity */
+
+ zero_v3(state->ave);
+
+ if (part->avemode) {
+ if (part->avemode == PART_AVE_RAND)
+ copy_v3_v3(state->ave, r_ave);
+ else
+ get_angular_velocity_vector(part->avemode, state, state->ave);
+
+ normalize_v3(state->ave);
+ mul_v3_fl(state->ave, part->avefac);
+ }
+ }
}
/* recursively evaluate emitter parent anim at cfra */
-static void evaluate_emitter_anim(struct Depsgraph *depsgraph, Scene *scene, Object *ob, float cfra)
+static void evaluate_emitter_anim(struct Depsgraph *depsgraph,
+ Scene *scene,
+ Object *ob,
+ float cfra)
{
- if (ob->parent)
- evaluate_emitter_anim(depsgraph, scene, ob->parent, cfra);
+ if (ob->parent)
+ evaluate_emitter_anim(depsgraph, scene, ob->parent, cfra);
- BKE_object_where_is_calc_time(depsgraph, scene, ob, cfra);
+ BKE_object_where_is_calc_time(depsgraph, scene, ob, cfra);
}
/* sets particle to the emitter surface with initial velocity & rotation */
void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, float cfra)
{
- ParticleSystem *psys = sim->psys;
- ParticleSettings *part;
- ParticleTexture ptex;
- int p = pa - psys->particles;
- part=psys->part;
-
- /* get precise emitter matrix if particle is born */
- if (part->type != PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
- evaluate_emitter_anim(sim->depsgraph, sim->scene, sim->ob, pa->time);
-
- psys->flag |= PSYS_OB_ANIM_RESTORE;
- }
-
- psys_get_birth_coords(sim, pa, &pa->state, dtime, cfra);
-
- /* Initialize particle settings which depends on texture.
- *
- * We could only do it now because we'll need to know coordinate
- * before sampling the texture.
- */
- initialize_particle_texture(sim, pa, p);
-
- if (part->phystype==PART_PHYS_BOIDS && pa->boid) {
- BoidParticle *bpa = pa->boid;
-
- /* and gravity in r_ve */
- bpa->gravity[0] = bpa->gravity[1] = 0.0f;
- bpa->gravity[2] = -1.0f;
- if ((sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) &&
- (sim->scene->physics_settings.gravity[2] != 0.0f))
- {
- bpa->gravity[2] = sim->scene->physics_settings.gravity[2];
- }
-
- bpa->data.health = part->boids->health;
- bpa->data.mode = eBoidMode_InAir;
- bpa->data.state_id = ((BoidState*)part->boids->states.first)->id;
- bpa->data.acc[0]=bpa->data.acc[1]=bpa->data.acc[2]=0.0f;
- }
-
- if (part->type == PART_HAIR) {
- pa->lifetime = 100.0f;
- }
- else {
- /* initialize the lifetime, in case the texture coordinates
- * are from Particles/Strands, which would cause undefined values
- */
- pa->lifetime = part->lifetime * (1.0f - part->randlife * psys_frand(psys, p + 21));
- pa->dietime = pa->time + pa->lifetime;
-
- /* get possible textural influence */
- psys_get_texture(sim, pa, &ptex, PAMAP_LIFE, cfra);
-
- pa->lifetime = part->lifetime * ptex.life;
-
- if (part->randlife != 0.0f)
- pa->lifetime *= 1.0f - part->randlife * psys_frand(psys, p + 21);
- }
-
- pa->dietime = pa->time + pa->lifetime;
-
- if ((sim->psys->pointcache) &&
- (sim->psys->pointcache->flag & PTCACHE_BAKED) &&
- (sim->psys->pointcache->mem_cache.first))
- {
- float dietime = psys_get_dietime_from_cache(sim->psys->pointcache, p);
- pa->dietime = MIN2(pa->dietime, dietime);
- }
-
- if (pa->time > cfra)
- pa->alive = PARS_UNBORN;
- else if (pa->dietime <= cfra)
- pa->alive = PARS_DEAD;
- else
- pa->alive = PARS_ALIVE;
-
- pa->state.time = cfra;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part;
+ ParticleTexture ptex;
+ int p = pa - psys->particles;
+ part = psys->part;
+
+ /* get precise emitter matrix if particle is born */
+ if (part->type != PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
+ evaluate_emitter_anim(sim->depsgraph, sim->scene, sim->ob, pa->time);
+
+ psys->flag |= PSYS_OB_ANIM_RESTORE;
+ }
+
+ psys_get_birth_coords(sim, pa, &pa->state, dtime, cfra);
+
+ /* Initialize particle settings which depends on texture.
+ *
+ * We could only do it now because we'll need to know coordinate
+ * before sampling the texture.
+ */
+ initialize_particle_texture(sim, pa, p);
+
+ if (part->phystype == PART_PHYS_BOIDS && pa->boid) {
+ BoidParticle *bpa = pa->boid;
+
+ /* and gravity in r_ve */
+ bpa->gravity[0] = bpa->gravity[1] = 0.0f;
+ bpa->gravity[2] = -1.0f;
+ if ((sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) &&
+ (sim->scene->physics_settings.gravity[2] != 0.0f)) {
+ bpa->gravity[2] = sim->scene->physics_settings.gravity[2];
+ }
+
+ bpa->data.health = part->boids->health;
+ bpa->data.mode = eBoidMode_InAir;
+ bpa->data.state_id = ((BoidState *)part->boids->states.first)->id;
+ bpa->data.acc[0] = bpa->data.acc[1] = bpa->data.acc[2] = 0.0f;
+ }
+
+ if (part->type == PART_HAIR) {
+ pa->lifetime = 100.0f;
+ }
+ else {
+ /* initialize the lifetime, in case the texture coordinates
+ * are from Particles/Strands, which would cause undefined values
+ */
+ pa->lifetime = part->lifetime * (1.0f - part->randlife * psys_frand(psys, p + 21));
+ pa->dietime = pa->time + pa->lifetime;
+
+ /* get possible textural influence */
+ psys_get_texture(sim, pa, &ptex, PAMAP_LIFE, cfra);
+
+ pa->lifetime = part->lifetime * ptex.life;
+
+ if (part->randlife != 0.0f)
+ pa->lifetime *= 1.0f - part->randlife * psys_frand(psys, p + 21);
+ }
+
+ pa->dietime = pa->time + pa->lifetime;
+
+ if ((sim->psys->pointcache) && (sim->psys->pointcache->flag & PTCACHE_BAKED) &&
+ (sim->psys->pointcache->mem_cache.first)) {
+ float dietime = psys_get_dietime_from_cache(sim->psys->pointcache, p);
+ pa->dietime = MIN2(pa->dietime, dietime);
+ }
+
+ if (pa->time > cfra)
+ pa->alive = PARS_UNBORN;
+ else if (pa->dietime <= cfra)
+ pa->alive = PARS_DEAD;
+ else
+ pa->alive = PARS_ALIVE;
+
+ pa->state.time = cfra;
}
static void reset_all_particles(ParticleSimulationData *sim, float dtime, float cfra, int from)
{
- ParticleData *pa;
- int p, totpart=sim->psys->totpart;
+ ParticleData *pa;
+ int p, totpart = sim->psys->totpart;
- for (p=from, pa=sim->psys->particles+from; p<totpart; p++, pa++)
- reset_particle(sim, pa, dtime, cfra);
+ for (p = from, pa = sim->psys->particles + from; p < totpart; p++, pa++)
+ reset_particle(sim, pa, dtime, cfra);
}
/************************************************/
-/* Particle targets */
+/* Particle targets */
/************************************************/
ParticleSystem *psys_get_target_system(Object *ob, ParticleTarget *pt)
{
- ParticleSystem *psys = NULL;
+ ParticleSystem *psys = NULL;
- if (pt->ob == NULL || pt->ob == ob)
- psys = BLI_findlink(&ob->particlesystem, pt->psys-1);
- else
- psys = BLI_findlink(&pt->ob->particlesystem, pt->psys-1);
+ if (pt->ob == NULL || pt->ob == ob)
+ psys = BLI_findlink(&ob->particlesystem, pt->psys - 1);
+ else
+ psys = BLI_findlink(&pt->ob->particlesystem, pt->psys - 1);
- if (psys)
- pt->flag |= PTARGET_VALID;
- else
- pt->flag &= ~PTARGET_VALID;
+ if (psys)
+ pt->flag |= PTARGET_VALID;
+ else
+ pt->flag &= ~PTARGET_VALID;
- return psys;
+ return psys;
}
/************************************************/
-/* Keyed particles */
+/* Keyed particles */
/************************************************/
/* Counts valid keyed targets */
void psys_count_keyed_targets(ParticleSimulationData *sim)
{
- ParticleSystem *psys = sim->psys, *kpsys;
- ParticleTarget *pt = psys->targets.first;
- int keys_valid = 1;
- psys->totkeyed = 0;
-
- for (; pt; pt=pt->next) {
- kpsys = psys_get_target_system(sim->ob, pt);
-
- if (kpsys && kpsys->totpart) {
- psys->totkeyed += keys_valid;
- if (psys->flag & PSYS_KEYED_TIMING && pt->duration != 0.0f)
- psys->totkeyed += 1;
- }
- else {
- keys_valid = 0;
- }
- }
-
- psys->totkeyed *= psys->flag & PSYS_KEYED_TIMING ? 1 : psys->part->keyed_loops;
+ ParticleSystem *psys = sim->psys, *kpsys;
+ ParticleTarget *pt = psys->targets.first;
+ int keys_valid = 1;
+ psys->totkeyed = 0;
+
+ for (; pt; pt = pt->next) {
+ kpsys = psys_get_target_system(sim->ob, pt);
+
+ if (kpsys && kpsys->totpart) {
+ psys->totkeyed += keys_valid;
+ if (psys->flag & PSYS_KEYED_TIMING && pt->duration != 0.0f)
+ psys->totkeyed += 1;
+ }
+ else {
+ keys_valid = 0;
+ }
+ }
+
+ psys->totkeyed *= psys->flag & PSYS_KEYED_TIMING ? 1 : psys->part->keyed_loops;
}
static void set_keyed_keys(ParticleSimulationData *sim)
{
- ParticleSystem *psys = sim->psys;
- ParticleSimulationData ksim= {0};
- ParticleTarget *pt;
- PARTICLE_P;
- ParticleKey *key;
- int totpart = psys->totpart, k, totkeys = psys->totkeyed;
- int keyed_flag = 0;
-
- ksim.depsgraph = sim->depsgraph;
- ksim.scene = sim->scene;
-
- /* no proper targets so let's clear and bail out */
- if (psys->totkeyed==0) {
- free_keyed_keys(psys);
- psys->flag &= ~PSYS_KEYED;
- return;
- }
-
- if (totpart && psys->particles->totkey != totkeys) {
- free_keyed_keys(psys);
-
- key = MEM_callocN(totpart*totkeys*sizeof(ParticleKey), "Keyed keys");
-
- LOOP_PARTICLES {
- pa->keys = key;
- pa->totkey = totkeys;
- key += totkeys;
- }
- }
-
- psys->flag &= ~PSYS_KEYED;
-
-
- pt = psys->targets.first;
- for (k=0; k<totkeys; k++) {
- ksim.ob = pt->ob ? pt->ob : sim->ob;
- ksim.psys = BLI_findlink(&ksim.ob->particlesystem, pt->psys - 1);
- keyed_flag = (ksim.psys->flag & PSYS_KEYED);
- ksim.psys->flag &= ~PSYS_KEYED;
-
- LOOP_PARTICLES {
- key = pa->keys + k;
- key->time = -1.0; /* use current time */
-
- psys_get_particle_state(&ksim, p%ksim.psys->totpart, key, 1);
-
- if (psys->flag & PSYS_KEYED_TIMING) {
- key->time = pa->time + pt->time;
- if (pt->duration != 0.0f && k+1 < totkeys) {
- copy_particle_key(key+1, key, 1);
- (key+1)->time = pa->time + pt->time + pt->duration;
- }
- }
- else if (totkeys > 1)
- key->time = pa->time + (float)k / (float)(totkeys - 1) * pa->lifetime;
- else
- key->time = pa->time;
- }
-
- if (psys->flag & PSYS_KEYED_TIMING && pt->duration != 0.0f)
- k++;
-
- ksim.psys->flag |= keyed_flag;
-
- pt = (pt->next && pt->next->flag & PTARGET_VALID) ? pt->next : psys->targets.first;
- }
-
- psys->flag |= PSYS_KEYED;
+ ParticleSystem *psys = sim->psys;
+ ParticleSimulationData ksim = {0};
+ ParticleTarget *pt;
+ PARTICLE_P;
+ ParticleKey *key;
+ int totpart = psys->totpart, k, totkeys = psys->totkeyed;
+ int keyed_flag = 0;
+
+ ksim.depsgraph = sim->depsgraph;
+ ksim.scene = sim->scene;
+
+ /* no proper targets so let's clear and bail out */
+ if (psys->totkeyed == 0) {
+ free_keyed_keys(psys);
+ psys->flag &= ~PSYS_KEYED;
+ return;
+ }
+
+ if (totpart && psys->particles->totkey != totkeys) {
+ free_keyed_keys(psys);
+
+ key = MEM_callocN(totpart * totkeys * sizeof(ParticleKey), "Keyed keys");
+
+ LOOP_PARTICLES
+ {
+ pa->keys = key;
+ pa->totkey = totkeys;
+ key += totkeys;
+ }
+ }
+
+ psys->flag &= ~PSYS_KEYED;
+
+ pt = psys->targets.first;
+ for (k = 0; k < totkeys; k++) {
+ ksim.ob = pt->ob ? pt->ob : sim->ob;
+ ksim.psys = BLI_findlink(&ksim.ob->particlesystem, pt->psys - 1);
+ keyed_flag = (ksim.psys->flag & PSYS_KEYED);
+ ksim.psys->flag &= ~PSYS_KEYED;
+
+ LOOP_PARTICLES
+ {
+ key = pa->keys + k;
+ key->time = -1.0; /* use current time */
+
+ psys_get_particle_state(&ksim, p % ksim.psys->totpart, key, 1);
+
+ if (psys->flag & PSYS_KEYED_TIMING) {
+ key->time = pa->time + pt->time;
+ if (pt->duration != 0.0f && k + 1 < totkeys) {
+ copy_particle_key(key + 1, key, 1);
+ (key + 1)->time = pa->time + pt->time + pt->duration;
+ }
+ }
+ else if (totkeys > 1)
+ key->time = pa->time + (float)k / (float)(totkeys - 1) * pa->lifetime;
+ else
+ key->time = pa->time;
+ }
+
+ if (psys->flag & PSYS_KEYED_TIMING && pt->duration != 0.0f)
+ k++;
+
+ ksim.psys->flag |= keyed_flag;
+
+ pt = (pt->next && pt->next->flag & PTARGET_VALID) ? pt->next : psys->targets.first;
+ }
+
+ psys->flag |= PSYS_KEYED;
}
/************************************************/
-/* Point Cache */
+/* Point Cache */
/************************************************/
void psys_make_temp_pointcache(Object *ob, ParticleSystem *psys)
{
- PointCache *cache = psys->pointcache;
-
- if (cache->flag & PTCACHE_DISK_CACHE && BLI_listbase_is_empty(&cache->mem_cache)) {
- PTCacheID pid;
- BKE_ptcache_id_from_particles(&pid, ob, psys);
- cache->flag &= ~PTCACHE_DISK_CACHE;
- BKE_ptcache_disk_to_mem(&pid);
- cache->flag |= PTCACHE_DISK_CACHE;
- }
+ PointCache *cache = psys->pointcache;
+
+ if (cache->flag & PTCACHE_DISK_CACHE && BLI_listbase_is_empty(&cache->mem_cache)) {
+ PTCacheID pid;
+ BKE_ptcache_id_from_particles(&pid, ob, psys);
+ cache->flag &= ~PTCACHE_DISK_CACHE;
+ BKE_ptcache_disk_to_mem(&pid);
+ cache->flag |= PTCACHE_DISK_CACHE;
+ }
}
static void psys_clear_temp_pointcache(ParticleSystem *psys)
{
- if (psys->pointcache->flag & PTCACHE_DISK_CACHE)
- BKE_ptcache_free_mem(&psys->pointcache->mem_cache);
+ if (psys->pointcache->flag & PTCACHE_DISK_CACHE)
+ BKE_ptcache_free_mem(&psys->pointcache->mem_cache);
}
void psys_get_pointcache_start_end(Scene *scene, ParticleSystem *psys, int *sfra, int *efra)
{
- ParticleSettings *part = psys->part;
+ ParticleSettings *part = psys->part;
- *sfra = max_ii(1, (int)part->sta);
- *efra = min_ii((int)(part->end + part->lifetime + 1.0f), max_ii(scene->r.pefra, scene->r.efra));
+ *sfra = max_ii(1, (int)part->sta);
+ *efra = min_ii((int)(part->end + part->lifetime + 1.0f), max_ii(scene->r.pefra, scene->r.efra));
}
/************************************************/
-/* Effectors */
+/* Effectors */
/************************************************/
static void psys_update_particle_bvhtree(ParticleSystem *psys, float cfra)
{
- if (psys) {
- PARTICLE_P;
- int totpart = 0;
- bool need_rebuild;
-
- BLI_rw_mutex_lock(&psys_bvhtree_rwlock, THREAD_LOCK_READ);
- need_rebuild = !psys->bvhtree || psys->bvhtree_frame != cfra;
- BLI_rw_mutex_unlock(&psys_bvhtree_rwlock);
-
- if (need_rebuild) {
- LOOP_SHOWN_PARTICLES {
- totpart++;
- }
-
- BLI_rw_mutex_lock(&psys_bvhtree_rwlock, THREAD_LOCK_WRITE);
-
- BLI_bvhtree_free(psys->bvhtree);
- psys->bvhtree = BLI_bvhtree_new(totpart, 0.0, 4, 6);
-
- LOOP_SHOWN_PARTICLES {
- if (pa->alive == PARS_ALIVE) {
- if (pa->state.time == cfra)
- BLI_bvhtree_insert(psys->bvhtree, p, pa->prev_state.co, 1);
- else
- BLI_bvhtree_insert(psys->bvhtree, p, pa->state.co, 1);
- }
- }
- BLI_bvhtree_balance(psys->bvhtree);
-
- psys->bvhtree_frame = cfra;
-
- BLI_rw_mutex_unlock(&psys_bvhtree_rwlock);
- }
- }
+ if (psys) {
+ PARTICLE_P;
+ int totpart = 0;
+ bool need_rebuild;
+
+ BLI_rw_mutex_lock(&psys_bvhtree_rwlock, THREAD_LOCK_READ);
+ need_rebuild = !psys->bvhtree || psys->bvhtree_frame != cfra;
+ BLI_rw_mutex_unlock(&psys_bvhtree_rwlock);
+
+ if (need_rebuild) {
+ LOOP_SHOWN_PARTICLES
+ {
+ totpart++;
+ }
+
+ BLI_rw_mutex_lock(&psys_bvhtree_rwlock, THREAD_LOCK_WRITE);
+
+ BLI_bvhtree_free(psys->bvhtree);
+ psys->bvhtree = BLI_bvhtree_new(totpart, 0.0, 4, 6);
+
+ LOOP_SHOWN_PARTICLES
+ {
+ if (pa->alive == PARS_ALIVE) {
+ if (pa->state.time == cfra)
+ BLI_bvhtree_insert(psys->bvhtree, p, pa->prev_state.co, 1);
+ else
+ BLI_bvhtree_insert(psys->bvhtree, p, pa->state.co, 1);
+ }
+ }
+ BLI_bvhtree_balance(psys->bvhtree);
+
+ psys->bvhtree_frame = cfra;
+
+ BLI_rw_mutex_unlock(&psys_bvhtree_rwlock);
+ }
+ }
}
void psys_update_particle_tree(ParticleSystem *psys, float cfra)
{
- if (psys) {
- PARTICLE_P;
- int totpart = 0;
-
- if (!psys->tree || psys->tree_frame != cfra) {
- LOOP_SHOWN_PARTICLES {
- totpart++;
- }
-
- BLI_kdtree_3d_free(psys->tree);
- psys->tree = BLI_kdtree_3d_new(psys->totpart);
-
- LOOP_SHOWN_PARTICLES {
- if (pa->alive == PARS_ALIVE) {
- if (pa->state.time == cfra)
- BLI_kdtree_3d_insert(psys->tree, p, pa->prev_state.co);
- else
- BLI_kdtree_3d_insert(psys->tree, p, pa->state.co);
- }
- }
- BLI_kdtree_3d_balance(psys->tree);
-
- psys->tree_frame = cfra;
- }
- }
+ if (psys) {
+ PARTICLE_P;
+ int totpart = 0;
+
+ if (!psys->tree || psys->tree_frame != cfra) {
+ LOOP_SHOWN_PARTICLES
+ {
+ totpart++;
+ }
+
+ BLI_kdtree_3d_free(psys->tree);
+ psys->tree = BLI_kdtree_3d_new(psys->totpart);
+
+ LOOP_SHOWN_PARTICLES
+ {
+ if (pa->alive == PARS_ALIVE) {
+ if (pa->state.time == cfra)
+ BLI_kdtree_3d_insert(psys->tree, p, pa->prev_state.co);
+ else
+ BLI_kdtree_3d_insert(psys->tree, p, pa->state.co);
+ }
+ }
+ BLI_kdtree_3d_balance(psys->tree);
+
+ psys->tree_frame = cfra;
+ }
+ }
}
static void psys_update_effectors(ParticleSimulationData *sim)
{
- BKE_effectors_free(sim->psys->effectors);
- sim->psys->effectors = BKE_effectors_create(sim->depsgraph,
- sim->ob, sim->psys,
- sim->psys->part->effector_weights);
- precalc_guides(sim, sim->psys->effectors);
+ BKE_effectors_free(sim->psys->effectors);
+ sim->psys->effectors = BKE_effectors_create(
+ sim->depsgraph, sim->ob, sim->psys, sim->psys->part->effector_weights);
+ precalc_guides(sim, sim->psys->effectors);
}
-static void integrate_particle(ParticleSettings *part, ParticleData *pa, float dtime, float *external_acceleration,
- void (*force_func)(void *forcedata, ParticleKey *state, float *force, float *impulse),
- void *forcedata)
+static void integrate_particle(
+ ParticleSettings *part,
+ ParticleData *pa,
+ float dtime,
+ float *external_acceleration,
+ void (*force_func)(void *forcedata, ParticleKey *state, float *force, float *impulse),
+ void *forcedata)
{
-#define ZERO_F43 {{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}}
-
- ParticleKey states[5];
- float force[3], acceleration[3], impulse[3], dx[4][3] = ZERO_F43, dv[4][3] = ZERO_F43, oldpos[3];
- float pa_mass= (part->flag & PART_SIZEMASS ? part->mass * pa->size : part->mass);
- int i, steps=1;
- int integrator = part->integrator;
+#define ZERO_F43 \
+ { \
+ {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, \
+ { \
+ 0.0f, 0.0f, 0.0f \
+ } \
+ }
+
+ ParticleKey states[5];
+ float force[3], acceleration[3], impulse[3], dx[4][3] = ZERO_F43, dv[4][3] = ZERO_F43, oldpos[3];
+ float pa_mass = (part->flag & PART_SIZEMASS ? part->mass * pa->size : part->mass);
+ int i, steps = 1;
+ int integrator = part->integrator;
#undef ZERO_F43
- copy_v3_v3(oldpos, pa->state.co);
-
- /* Verlet integration behaves strangely with moving emitters, so do first step with euler. */
- if (pa->prev_state.time < 0.f && integrator == PART_INT_VERLET)
- integrator = PART_INT_EULER;
-
- switch (integrator) {
- case PART_INT_EULER:
- steps=1;
- break;
- case PART_INT_MIDPOINT:
- steps=2;
- break;
- case PART_INT_RK4:
- steps=4;
- break;
- case PART_INT_VERLET:
- steps=1;
- break;
- }
-
- for (i=0; i<steps; i++) {
- copy_particle_key(states + i, &pa->state, 1);
- }
-
- states->time = 0.f;
-
- for (i=0; i<steps; i++) {
- zero_v3(force);
- zero_v3(impulse);
-
- force_func(forcedata, states+i, force, impulse);
-
- /* force to acceleration*/
- mul_v3_v3fl(acceleration, force, 1.0f/pa_mass);
-
- if (external_acceleration)
- add_v3_v3(acceleration, external_acceleration);
-
- /* calculate next state */
- add_v3_v3(states[i].vel, impulse);
-
- switch (integrator) {
- case PART_INT_EULER:
- madd_v3_v3v3fl(pa->state.co, states->co, states->vel, dtime);
- madd_v3_v3v3fl(pa->state.vel, states->vel, acceleration, dtime);
- break;
- case PART_INT_MIDPOINT:
- if (i==0) {
- madd_v3_v3v3fl(states[1].co, states->co, states->vel, dtime*0.5f);
- madd_v3_v3v3fl(states[1].vel, states->vel, acceleration, dtime*0.5f);
- states[1].time = dtime*0.5f;
- /*fra=sim->psys->cfra+0.5f*dfra;*/
- }
- else {
- madd_v3_v3v3fl(pa->state.co, states->co, states[1].vel, dtime);
- madd_v3_v3v3fl(pa->state.vel, states->vel, acceleration, dtime);
- }
- break;
- case PART_INT_RK4:
- switch (i) {
- case 0:
- copy_v3_v3(dx[0], states->vel);
- mul_v3_fl(dx[0], dtime);
- copy_v3_v3(dv[0], acceleration);
- mul_v3_fl(dv[0], dtime);
-
- madd_v3_v3v3fl(states[1].co, states->co, dx[0], 0.5f);
- madd_v3_v3v3fl(states[1].vel, states->vel, dv[0], 0.5f);
- states[1].time = dtime*0.5f;
- /*fra=sim->psys->cfra+0.5f*dfra;*/
- break;
- case 1:
- madd_v3_v3v3fl(dx[1], states->vel, dv[0], 0.5f);
- mul_v3_fl(dx[1], dtime);
- copy_v3_v3(dv[1], acceleration);
- mul_v3_fl(dv[1], dtime);
-
- madd_v3_v3v3fl(states[2].co, states->co, dx[1], 0.5f);
- madd_v3_v3v3fl(states[2].vel, states->vel, dv[1], 0.5f);
- states[2].time = dtime*0.5f;
- break;
- case 2:
- madd_v3_v3v3fl(dx[2], states->vel, dv[1], 0.5f);
- mul_v3_fl(dx[2], dtime);
- copy_v3_v3(dv[2], acceleration);
- mul_v3_fl(dv[2], dtime);
-
- add_v3_v3v3(states[3].co, states->co, dx[2]);
- add_v3_v3v3(states[3].vel, states->vel, dv[2]);
- states[3].time = dtime;
- /*fra=cfra;*/
- break;
- case 3:
- add_v3_v3v3(dx[3], states->vel, dv[2]);
- mul_v3_fl(dx[3], dtime);
- copy_v3_v3(dv[3], acceleration);
- mul_v3_fl(dv[3], dtime);
-
- madd_v3_v3v3fl(pa->state.co, states->co, dx[0], 1.0f/6.0f);
- madd_v3_v3fl(pa->state.co, dx[1], 1.0f/3.0f);
- madd_v3_v3fl(pa->state.co, dx[2], 1.0f/3.0f);
- madd_v3_v3fl(pa->state.co, dx[3], 1.0f/6.0f);
-
- madd_v3_v3v3fl(pa->state.vel, states->vel, dv[0], 1.0f/6.0f);
- madd_v3_v3fl(pa->state.vel, dv[1], 1.0f/3.0f);
- madd_v3_v3fl(pa->state.vel, dv[2], 1.0f/3.0f);
- madd_v3_v3fl(pa->state.vel, dv[3], 1.0f/6.0f);
- }
- break;
- case PART_INT_VERLET: /* Verlet integration */
- madd_v3_v3v3fl(pa->state.vel, pa->prev_state.vel, acceleration, dtime);
- madd_v3_v3v3fl(pa->state.co, pa->prev_state.co, pa->state.vel, dtime);
-
- sub_v3_v3v3(pa->state.vel, pa->state.co, oldpos);
- mul_v3_fl(pa->state.vel, 1.0f/dtime);
- break;
- }
- }
+ copy_v3_v3(oldpos, pa->state.co);
+
+ /* Verlet integration behaves strangely with moving emitters, so do first step with euler. */
+ if (pa->prev_state.time < 0.f && integrator == PART_INT_VERLET)
+ integrator = PART_INT_EULER;
+
+ switch (integrator) {
+ case PART_INT_EULER:
+ steps = 1;
+ break;
+ case PART_INT_MIDPOINT:
+ steps = 2;
+ break;
+ case PART_INT_RK4:
+ steps = 4;
+ break;
+ case PART_INT_VERLET:
+ steps = 1;
+ break;
+ }
+
+ for (i = 0; i < steps; i++) {
+ copy_particle_key(states + i, &pa->state, 1);
+ }
+
+ states->time = 0.f;
+
+ for (i = 0; i < steps; i++) {
+ zero_v3(force);
+ zero_v3(impulse);
+
+ force_func(forcedata, states + i, force, impulse);
+
+ /* force to acceleration*/
+ mul_v3_v3fl(acceleration, force, 1.0f / pa_mass);
+
+ if (external_acceleration)
+ add_v3_v3(acceleration, external_acceleration);
+
+ /* calculate next state */
+ add_v3_v3(states[i].vel, impulse);
+
+ switch (integrator) {
+ case PART_INT_EULER:
+ madd_v3_v3v3fl(pa->state.co, states->co, states->vel, dtime);
+ madd_v3_v3v3fl(pa->state.vel, states->vel, acceleration, dtime);
+ break;
+ case PART_INT_MIDPOINT:
+ if (i == 0) {
+ madd_v3_v3v3fl(states[1].co, states->co, states->vel, dtime * 0.5f);
+ madd_v3_v3v3fl(states[1].vel, states->vel, acceleration, dtime * 0.5f);
+ states[1].time = dtime * 0.5f;
+ /*fra=sim->psys->cfra+0.5f*dfra;*/
+ }
+ else {
+ madd_v3_v3v3fl(pa->state.co, states->co, states[1].vel, dtime);
+ madd_v3_v3v3fl(pa->state.vel, states->vel, acceleration, dtime);
+ }
+ break;
+ case PART_INT_RK4:
+ switch (i) {
+ case 0:
+ copy_v3_v3(dx[0], states->vel);
+ mul_v3_fl(dx[0], dtime);
+ copy_v3_v3(dv[0], acceleration);
+ mul_v3_fl(dv[0], dtime);
+
+ madd_v3_v3v3fl(states[1].co, states->co, dx[0], 0.5f);
+ madd_v3_v3v3fl(states[1].vel, states->vel, dv[0], 0.5f);
+ states[1].time = dtime * 0.5f;
+ /*fra=sim->psys->cfra+0.5f*dfra;*/
+ break;
+ case 1:
+ madd_v3_v3v3fl(dx[1], states->vel, dv[0], 0.5f);
+ mul_v3_fl(dx[1], dtime);
+ copy_v3_v3(dv[1], acceleration);
+ mul_v3_fl(dv[1], dtime);
+
+ madd_v3_v3v3fl(states[2].co, states->co, dx[1], 0.5f);
+ madd_v3_v3v3fl(states[2].vel, states->vel, dv[1], 0.5f);
+ states[2].time = dtime * 0.5f;
+ break;
+ case 2:
+ madd_v3_v3v3fl(dx[2], states->vel, dv[1], 0.5f);
+ mul_v3_fl(dx[2], dtime);
+ copy_v3_v3(dv[2], acceleration);
+ mul_v3_fl(dv[2], dtime);
+
+ add_v3_v3v3(states[3].co, states->co, dx[2]);
+ add_v3_v3v3(states[3].vel, states->vel, dv[2]);
+ states[3].time = dtime;
+ /*fra=cfra;*/
+ break;
+ case 3:
+ add_v3_v3v3(dx[3], states->vel, dv[2]);
+ mul_v3_fl(dx[3], dtime);
+ copy_v3_v3(dv[3], acceleration);
+ mul_v3_fl(dv[3], dtime);
+
+ madd_v3_v3v3fl(pa->state.co, states->co, dx[0], 1.0f / 6.0f);
+ madd_v3_v3fl(pa->state.co, dx[1], 1.0f / 3.0f);
+ madd_v3_v3fl(pa->state.co, dx[2], 1.0f / 3.0f);
+ madd_v3_v3fl(pa->state.co, dx[3], 1.0f / 6.0f);
+
+ madd_v3_v3v3fl(pa->state.vel, states->vel, dv[0], 1.0f / 6.0f);
+ madd_v3_v3fl(pa->state.vel, dv[1], 1.0f / 3.0f);
+ madd_v3_v3fl(pa->state.vel, dv[2], 1.0f / 3.0f);
+ madd_v3_v3fl(pa->state.vel, dv[3], 1.0f / 6.0f);
+ }
+ break;
+ case PART_INT_VERLET: /* Verlet integration */
+ madd_v3_v3v3fl(pa->state.vel, pa->prev_state.vel, acceleration, dtime);
+ madd_v3_v3v3fl(pa->state.co, pa->prev_state.co, pa->state.vel, dtime);
+
+ sub_v3_v3v3(pa->state.vel, pa->state.co, oldpos);
+ mul_v3_fl(pa->state.vel, 1.0f / dtime);
+ break;
+ }
+ }
}
/*********************************************************************************************************
@@ -1459,172 +1502,182 @@ static void integrate_particle(ParticleSettings *part, ParticleData *pa, float d
#define PSYS_FLUID_SPRINGS_INITIAL_SIZE 256
static ParticleSpring *sph_spring_add(ParticleSystem *psys, ParticleSpring *spring)
{
- /* Are more refs required? */
- if (psys->alloc_fluidsprings == 0 || psys->fluid_springs == NULL) {
- psys->alloc_fluidsprings = PSYS_FLUID_SPRINGS_INITIAL_SIZE;
- psys->fluid_springs = (ParticleSpring*)MEM_callocN(psys->alloc_fluidsprings * sizeof(ParticleSpring), "Particle Fluid Springs");
- }
- else if (psys->tot_fluidsprings == psys->alloc_fluidsprings) {
- /* Double the number of refs allocated */
- psys->alloc_fluidsprings *= 2;
- psys->fluid_springs = (ParticleSpring*)MEM_reallocN(psys->fluid_springs, psys->alloc_fluidsprings * sizeof(ParticleSpring));
- }
-
- memcpy(psys->fluid_springs + psys->tot_fluidsprings, spring, sizeof(ParticleSpring));
- psys->tot_fluidsprings++;
-
- return psys->fluid_springs + psys->tot_fluidsprings - 1;
+ /* Are more refs required? */
+ if (psys->alloc_fluidsprings == 0 || psys->fluid_springs == NULL) {
+ psys->alloc_fluidsprings = PSYS_FLUID_SPRINGS_INITIAL_SIZE;
+ psys->fluid_springs = (ParticleSpring *)MEM_callocN(
+ psys->alloc_fluidsprings * sizeof(ParticleSpring), "Particle Fluid Springs");
+ }
+ else if (psys->tot_fluidsprings == psys->alloc_fluidsprings) {
+ /* Double the number of refs allocated */
+ psys->alloc_fluidsprings *= 2;
+ psys->fluid_springs = (ParticleSpring *)MEM_reallocN(
+ psys->fluid_springs, psys->alloc_fluidsprings * sizeof(ParticleSpring));
+ }
+
+ memcpy(psys->fluid_springs + psys->tot_fluidsprings, spring, sizeof(ParticleSpring));
+ psys->tot_fluidsprings++;
+
+ return psys->fluid_springs + psys->tot_fluidsprings - 1;
}
static void sph_spring_delete(ParticleSystem *psys, int j)
{
- if (j != psys->tot_fluidsprings - 1)
- psys->fluid_springs[j] = psys->fluid_springs[psys->tot_fluidsprings - 1];
+ if (j != psys->tot_fluidsprings - 1)
+ psys->fluid_springs[j] = psys->fluid_springs[psys->tot_fluidsprings - 1];
- psys->tot_fluidsprings--;
+ psys->tot_fluidsprings--;
- if (psys->tot_fluidsprings < psys->alloc_fluidsprings/2 && psys->alloc_fluidsprings > PSYS_FLUID_SPRINGS_INITIAL_SIZE) {
- psys->alloc_fluidsprings /= 2;
- psys->fluid_springs = (ParticleSpring*)MEM_reallocN(psys->fluid_springs, psys->alloc_fluidsprings * sizeof(ParticleSpring));
- }
+ if (psys->tot_fluidsprings < psys->alloc_fluidsprings / 2 &&
+ psys->alloc_fluidsprings > PSYS_FLUID_SPRINGS_INITIAL_SIZE) {
+ psys->alloc_fluidsprings /= 2;
+ psys->fluid_springs = (ParticleSpring *)MEM_reallocN(
+ psys->fluid_springs, psys->alloc_fluidsprings * sizeof(ParticleSpring));
+ }
}
static void sph_springs_modify(ParticleSystem *psys, float dtime)
{
- SPHFluidSettings *fluid = psys->part->fluid;
- ParticleData *pa1, *pa2;
- ParticleSpring *spring = psys->fluid_springs;
+ SPHFluidSettings *fluid = psys->part->fluid;
+ ParticleData *pa1, *pa2;
+ ParticleSpring *spring = psys->fluid_springs;
- float h, d, Rij[3], rij, Lij;
- int i;
+ float h, d, Rij[3], rij, Lij;
+ int i;
- float yield_ratio = fluid->yield_ratio;
- float plasticity = fluid->plasticity_constant;
- /* scale things according to dtime */
- float timefix = 25.f * dtime;
+ float yield_ratio = fluid->yield_ratio;
+ float plasticity = fluid->plasticity_constant;
+ /* scale things according to dtime */
+ float timefix = 25.f * dtime;
- if ((fluid->flag & SPH_VISCOELASTIC_SPRINGS)==0 || fluid->spring_k == 0.f)
- return;
+ if ((fluid->flag & SPH_VISCOELASTIC_SPRINGS) == 0 || fluid->spring_k == 0.f)
+ return;
- /* Loop through the springs */
- for (i=0; i<psys->tot_fluidsprings; i++, spring++) {
- pa1 = psys->particles + spring->particle_index[0];
- pa2 = psys->particles + spring->particle_index[1];
+ /* Loop through the springs */
+ for (i = 0; i < psys->tot_fluidsprings; i++, spring++) {
+ pa1 = psys->particles + spring->particle_index[0];
+ pa2 = psys->particles + spring->particle_index[1];
- sub_v3_v3v3(Rij, pa2->prev_state.co, pa1->prev_state.co);
- rij = normalize_v3(Rij);
+ sub_v3_v3v3(Rij, pa2->prev_state.co, pa1->prev_state.co);
+ rij = normalize_v3(Rij);
- /* adjust rest length */
- Lij = spring->rest_length;
- d = yield_ratio * timefix * Lij;
+ /* adjust rest length */
+ Lij = spring->rest_length;
+ d = yield_ratio * timefix * Lij;
- if (rij > Lij + d) // Stretch
- spring->rest_length += plasticity * (rij - Lij - d) * timefix;
- else if (rij < Lij - d) // Compress
- spring->rest_length -= plasticity * (Lij - d - rij) * timefix;
+ if (rij > Lij + d) // Stretch
+ spring->rest_length += plasticity * (rij - Lij - d) * timefix;
+ else if (rij < Lij - d) // Compress
+ spring->rest_length -= plasticity * (Lij - d - rij) * timefix;
- h = 4.f*pa1->size;
+ h = 4.f * pa1->size;
- if (spring->rest_length > h)
- spring->delete_flag = 1;
- }
+ if (spring->rest_length > h)
+ spring->delete_flag = 1;
+ }
- /* Loop through springs backwaqrds - for efficient delete function */
- for (i=psys->tot_fluidsprings-1; i >= 0; i--) {
- if (psys->fluid_springs[i].delete_flag)
- sph_spring_delete(psys, i);
- }
+ /* Loop through springs backwaqrds - for efficient delete function */
+ for (i = psys->tot_fluidsprings - 1; i >= 0; i--) {
+ if (psys->fluid_springs[i].delete_flag)
+ sph_spring_delete(psys, i);
+ }
}
static EdgeHash *sph_springhash_build(ParticleSystem *psys)
{
- EdgeHash *springhash = NULL;
- ParticleSpring *spring;
- int i = 0;
+ EdgeHash *springhash = NULL;
+ ParticleSpring *spring;
+ int i = 0;
- springhash = BLI_edgehash_new_ex(__func__, psys->tot_fluidsprings);
+ springhash = BLI_edgehash_new_ex(__func__, psys->tot_fluidsprings);
- for (i=0, spring=psys->fluid_springs; i<psys->tot_fluidsprings; i++, spring++)
- BLI_edgehash_insert(springhash, spring->particle_index[0], spring->particle_index[1], POINTER_FROM_INT(i+1));
+ for (i = 0, spring = psys->fluid_springs; i < psys->tot_fluidsprings; i++, spring++)
+ BLI_edgehash_insert(
+ springhash, spring->particle_index[0], spring->particle_index[1], POINTER_FROM_INT(i + 1));
- return springhash;
+ return springhash;
}
#define SPH_NEIGHBORS 512
typedef struct SPHNeighbor {
- ParticleSystem *psys;
- int index;
+ ParticleSystem *psys;
+ int index;
} SPHNeighbor;
typedef struct SPHRangeData {
- SPHNeighbor neighbors[SPH_NEIGHBORS];
- int tot_neighbors;
+ SPHNeighbor neighbors[SPH_NEIGHBORS];
+ int tot_neighbors;
- float *data;
+ float *data;
- ParticleSystem *npsys;
- ParticleData *pa;
+ ParticleSystem *npsys;
+ ParticleData *pa;
- float h;
- float mass;
- float massfac;
- int use_size;
+ float h;
+ float mass;
+ float massfac;
+ int use_size;
} SPHRangeData;
-static void sph_evaluate_func(BVHTree *tree, ParticleSystem **psys, float co[3], SPHRangeData *pfr, float interaction_radius, BVHTree_RangeQuery callback)
+static void sph_evaluate_func(BVHTree *tree,
+ ParticleSystem **psys,
+ float co[3],
+ SPHRangeData *pfr,
+ float interaction_radius,
+ BVHTree_RangeQuery callback)
{
- int i;
+ int i;
- pfr->tot_neighbors = 0;
+ pfr->tot_neighbors = 0;
- for (i=0; i < 10 && psys[i]; i++) {
- pfr->npsys = psys[i];
- pfr->massfac = psys[i]->part->mass / pfr->mass;
- pfr->use_size = psys[i]->part->flag & PART_SIZEMASS;
+ for (i = 0; i < 10 && psys[i]; i++) {
+ pfr->npsys = psys[i];
+ pfr->massfac = psys[i]->part->mass / pfr->mass;
+ pfr->use_size = psys[i]->part->flag & PART_SIZEMASS;
- if (tree) {
- BLI_bvhtree_range_query(tree, co, interaction_radius, callback, pfr);
- break;
- }
- else {
- BLI_rw_mutex_lock(&psys_bvhtree_rwlock, THREAD_LOCK_READ);
+ if (tree) {
+ BLI_bvhtree_range_query(tree, co, interaction_radius, callback, pfr);
+ break;
+ }
+ else {
+ BLI_rw_mutex_lock(&psys_bvhtree_rwlock, THREAD_LOCK_READ);
- BLI_bvhtree_range_query(psys[i]->bvhtree, co, interaction_radius, callback, pfr);
+ BLI_bvhtree_range_query(psys[i]->bvhtree, co, interaction_radius, callback, pfr);
- BLI_rw_mutex_unlock(&psys_bvhtree_rwlock);
- }
- }
+ BLI_rw_mutex_unlock(&psys_bvhtree_rwlock);
+ }
+ }
}
static void sph_density_accum_cb(void *userdata, int index, const float co[3], float squared_dist)
{
- SPHRangeData *pfr = (SPHRangeData *)userdata;
- ParticleData *npa = pfr->npsys->particles + index;
- float q;
- float dist;
+ SPHRangeData *pfr = (SPHRangeData *)userdata;
+ ParticleData *npa = pfr->npsys->particles + index;
+ float q;
+ float dist;
- UNUSED_VARS(co);
+ UNUSED_VARS(co);
- if (npa == pfr->pa || squared_dist < FLT_EPSILON)
- return;
+ if (npa == pfr->pa || squared_dist < FLT_EPSILON)
+ return;
- /* Ugh! One particle has too many neighbors! If some aren't taken into
- * account, the forces will be biased by the tree search order. This
- * effectively adds energy to the system, and results in a churning motion.
- * But, we have to stop somewhere, and it's not the end of the world.
- * - jahka and z0r
- */
- if (pfr->tot_neighbors >= SPH_NEIGHBORS)
- return;
+ /* Ugh! One particle has too many neighbors! If some aren't taken into
+ * account, the forces will be biased by the tree search order. This
+ * effectively adds energy to the system, and results in a churning motion.
+ * But, we have to stop somewhere, and it's not the end of the world.
+ * - jahka and z0r
+ */
+ if (pfr->tot_neighbors >= SPH_NEIGHBORS)
+ return;
- pfr->neighbors[pfr->tot_neighbors].index = index;
- pfr->neighbors[pfr->tot_neighbors].psys = pfr->npsys;
- pfr->tot_neighbors++;
+ pfr->neighbors[pfr->tot_neighbors].index = index;
+ pfr->neighbors[pfr->tot_neighbors].psys = pfr->npsys;
+ pfr->tot_neighbors++;
- dist = sqrtf(squared_dist);
- q = (1.f - dist/pfr->h) * pfr->massfac;
+ dist = sqrtf(squared_dist);
+ q = (1.f - dist / pfr->h) * pfr->massfac;
- if (pfr->use_size)
- q *= npa->size;
+ if (pfr->use_size)
+ q *= npa->size;
- pfr->data[0] += q * q;
- pfr->data[1] += q * q * q;
+ pfr->data[0] += q * q;
+ pfr->data[1] += q * q * q;
}
/*
@@ -1632,556 +1685,580 @@ static void sph_density_accum_cb(void *userdata, int index, const float co[3], f
*/
static void sph_particle_courant(SPHData *sphdata, SPHRangeData *pfr)
{
- ParticleData *pa, *npa;
- int i;
- float flow[3], offset[3], dist;
-
- zero_v3(flow);
-
- dist = 0.0f;
- if (pfr->tot_neighbors > 0) {
- pa = pfr->pa;
- for (i=0; i < pfr->tot_neighbors; i++) {
- npa = pfr->neighbors[i].psys->particles + pfr->neighbors[i].index;
- sub_v3_v3v3(offset, pa->prev_state.co, npa->prev_state.co);
- dist += len_v3(offset);
- add_v3_v3(flow, npa->prev_state.vel);
- }
- dist += sphdata->psys[0]->part->fluid->radius; // TODO: remove this? - z0r
- sphdata->element_size = dist / pfr->tot_neighbors;
- mul_v3_v3fl(sphdata->flow, flow, 1.0f / pfr->tot_neighbors);
- }
- else {
- sphdata->element_size = FLT_MAX;
- copy_v3_v3(sphdata->flow, flow);
- }
+ ParticleData *pa, *npa;
+ int i;
+ float flow[3], offset[3], dist;
+
+ zero_v3(flow);
+
+ dist = 0.0f;
+ if (pfr->tot_neighbors > 0) {
+ pa = pfr->pa;
+ for (i = 0; i < pfr->tot_neighbors; i++) {
+ npa = pfr->neighbors[i].psys->particles + pfr->neighbors[i].index;
+ sub_v3_v3v3(offset, pa->prev_state.co, npa->prev_state.co);
+ dist += len_v3(offset);
+ add_v3_v3(flow, npa->prev_state.vel);
+ }
+ dist += sphdata->psys[0]->part->fluid->radius; // TODO: remove this? - z0r
+ sphdata->element_size = dist / pfr->tot_neighbors;
+ mul_v3_v3fl(sphdata->flow, flow, 1.0f / pfr->tot_neighbors);
+ }
+ else {
+ sphdata->element_size = FLT_MAX;
+ copy_v3_v3(sphdata->flow, flow);
+ }
}
static void sph_force_cb(void *sphdata_v, ParticleKey *state, float *force, float *UNUSED(impulse))
{
- SPHData *sphdata = (SPHData *)sphdata_v;
- ParticleSystem **psys = sphdata->psys;
- ParticleData *pa = sphdata->pa;
- SPHFluidSettings *fluid = psys[0]->part->fluid;
- ParticleSpring *spring = NULL;
- SPHRangeData pfr;
- SPHNeighbor *pfn;
- float *gravity = sphdata->gravity;
- EdgeHash *springhash = sphdata->eh;
-
- float q, u, rij, dv[3];
- float pressure, near_pressure;
-
- float visc = fluid->viscosity_omega;
- float stiff_visc = fluid->viscosity_beta * (fluid->flag & SPH_FAC_VISCOSITY ? fluid->viscosity_omega : 1.f);
-
- float inv_mass = 1.0f / sphdata->mass;
- float spring_constant = fluid->spring_k;
-
- /* 4.0 seems to be a pretty good value */
- float interaction_radius = fluid->radius * (fluid->flag & SPH_FAC_RADIUS ? 4.0f * pa->size : 1.0f);
- float h = interaction_radius * sphdata->hfac;
- /* 4.77 is an experimentally determined density factor */
- float rest_density = fluid->rest_density * (fluid->flag & SPH_FAC_DENSITY ? 4.77f : 1.f);
- float rest_length = fluid->rest_length * (fluid->flag & SPH_FAC_REST_LENGTH ? 2.588f * pa->size : 1.f);
-
- float stiffness = fluid->stiffness_k;
- float stiffness_near_fac = fluid->stiffness_knear * (fluid->flag & SPH_FAC_REPULSION ? fluid->stiffness_k : 1.f);
-
- ParticleData *npa;
- float vec[3];
- float vel[3];
- float co[3];
- float data[2];
- float density, near_density;
-
- int i, spring_index, index = pa - psys[0]->particles;
-
- data[0] = data[1] = 0;
- pfr.data = data;
- pfr.h = h;
- pfr.pa = pa;
- pfr.mass = sphdata->mass;
-
- sph_evaluate_func( NULL, psys, state->co, &pfr, interaction_radius, sph_density_accum_cb);
-
- density = data[0];
- near_density = data[1];
-
- pressure = stiffness * (density - rest_density);
- near_pressure = stiffness_near_fac * near_density;
-
- pfn = pfr.neighbors;
- for (i=0; i<pfr.tot_neighbors; i++, pfn++) {
- npa = pfn->psys->particles + pfn->index;
-
- madd_v3_v3v3fl(co, npa->prev_state.co, npa->prev_state.vel, state->time);
-
- sub_v3_v3v3(vec, co, state->co);
- rij = normalize_v3(vec);
-
- q = (1.f - rij/h) * pfn->psys->part->mass * inv_mass;
-
- if (pfn->psys->part->flag & PART_SIZEMASS)
- q *= npa->size;
-
- copy_v3_v3(vel, npa->prev_state.vel);
-
- /* Double Density Relaxation */
- madd_v3_v3fl(force, vec, -(pressure + near_pressure*q)*q);
-
- /* Viscosity */
- if (visc > 0.f || stiff_visc > 0.f) {
- sub_v3_v3v3(dv, vel, state->vel);
- u = dot_v3v3(vec, dv);
-
- if (u < 0.f && visc > 0.f)
- madd_v3_v3fl(force, vec, 0.5f * q * visc * u );
-
- if (u > 0.f && stiff_visc > 0.f)
- madd_v3_v3fl(force, vec, 0.5f * q * stiff_visc * u );
- }
-
- if (spring_constant > 0.f) {
- /* Viscoelastic spring force */
- if (pfn->psys == psys[0] && fluid->flag & SPH_VISCOELASTIC_SPRINGS && springhash) {
- /* BLI_edgehash_lookup appears to be thread-safe. - z0r */
- spring_index = POINTER_AS_INT(BLI_edgehash_lookup(springhash, index, pfn->index));
-
- if (spring_index) {
- spring = psys[0]->fluid_springs + spring_index - 1;
-
- madd_v3_v3fl(force, vec, -10.f * spring_constant * (1.f - rij/h) * (spring->rest_length - rij));
- }
- else if (fluid->spring_frames == 0 || (pa->prev_state.time-pa->time) <= fluid->spring_frames) {
- ParticleSpring temp_spring;
- temp_spring.particle_index[0] = index;
- temp_spring.particle_index[1] = pfn->index;
- temp_spring.rest_length = (fluid->flag & SPH_CURRENT_REST_LENGTH) ? rij : rest_length;
- temp_spring.delete_flag = 0;
-
- /* sph_spring_add is not thread-safe. - z0r */
- sph_spring_add(psys[0], &temp_spring);
- }
- }
- else {/* PART_SPRING_HOOKES - Hooke's spring force */
- madd_v3_v3fl(force, vec, -10.f * spring_constant * (1.f - rij/h) * (rest_length - rij));
- }
- }
- }
-
- /* Artificial buoyancy force in negative gravity direction */
- if (fluid->buoyancy > 0.f && gravity)
- madd_v3_v3fl(force, gravity, fluid->buoyancy * (density-rest_density));
-
- if (sphdata->pass == 0 && psys[0]->part->time_flag & PART_TIME_AUTOSF)
- sph_particle_courant(sphdata, &pfr);
- sphdata->pass++;
+ SPHData *sphdata = (SPHData *)sphdata_v;
+ ParticleSystem **psys = sphdata->psys;
+ ParticleData *pa = sphdata->pa;
+ SPHFluidSettings *fluid = psys[0]->part->fluid;
+ ParticleSpring *spring = NULL;
+ SPHRangeData pfr;
+ SPHNeighbor *pfn;
+ float *gravity = sphdata->gravity;
+ EdgeHash *springhash = sphdata->eh;
+
+ float q, u, rij, dv[3];
+ float pressure, near_pressure;
+
+ float visc = fluid->viscosity_omega;
+ float stiff_visc = fluid->viscosity_beta *
+ (fluid->flag & SPH_FAC_VISCOSITY ? fluid->viscosity_omega : 1.f);
+
+ float inv_mass = 1.0f / sphdata->mass;
+ float spring_constant = fluid->spring_k;
+
+ /* 4.0 seems to be a pretty good value */
+ float interaction_radius = fluid->radius *
+ (fluid->flag & SPH_FAC_RADIUS ? 4.0f * pa->size : 1.0f);
+ float h = interaction_radius * sphdata->hfac;
+ /* 4.77 is an experimentally determined density factor */
+ float rest_density = fluid->rest_density * (fluid->flag & SPH_FAC_DENSITY ? 4.77f : 1.f);
+ float rest_length = fluid->rest_length *
+ (fluid->flag & SPH_FAC_REST_LENGTH ? 2.588f * pa->size : 1.f);
+
+ float stiffness = fluid->stiffness_k;
+ float stiffness_near_fac = fluid->stiffness_knear *
+ (fluid->flag & SPH_FAC_REPULSION ? fluid->stiffness_k : 1.f);
+
+ ParticleData *npa;
+ float vec[3];
+ float vel[3];
+ float co[3];
+ float data[2];
+ float density, near_density;
+
+ int i, spring_index, index = pa - psys[0]->particles;
+
+ data[0] = data[1] = 0;
+ pfr.data = data;
+ pfr.h = h;
+ pfr.pa = pa;
+ pfr.mass = sphdata->mass;
+
+ sph_evaluate_func(NULL, psys, state->co, &pfr, interaction_radius, sph_density_accum_cb);
+
+ density = data[0];
+ near_density = data[1];
+
+ pressure = stiffness * (density - rest_density);
+ near_pressure = stiffness_near_fac * near_density;
+
+ pfn = pfr.neighbors;
+ for (i = 0; i < pfr.tot_neighbors; i++, pfn++) {
+ npa = pfn->psys->particles + pfn->index;
+
+ madd_v3_v3v3fl(co, npa->prev_state.co, npa->prev_state.vel, state->time);
+
+ sub_v3_v3v3(vec, co, state->co);
+ rij = normalize_v3(vec);
+
+ q = (1.f - rij / h) * pfn->psys->part->mass * inv_mass;
+
+ if (pfn->psys->part->flag & PART_SIZEMASS)
+ q *= npa->size;
+
+ copy_v3_v3(vel, npa->prev_state.vel);
+
+ /* Double Density Relaxation */
+ madd_v3_v3fl(force, vec, -(pressure + near_pressure * q) * q);
+
+ /* Viscosity */
+ if (visc > 0.f || stiff_visc > 0.f) {
+ sub_v3_v3v3(dv, vel, state->vel);
+ u = dot_v3v3(vec, dv);
+
+ if (u < 0.f && visc > 0.f)
+ madd_v3_v3fl(force, vec, 0.5f * q * visc * u);
+
+ if (u > 0.f && stiff_visc > 0.f)
+ madd_v3_v3fl(force, vec, 0.5f * q * stiff_visc * u);
+ }
+
+ if (spring_constant > 0.f) {
+ /* Viscoelastic spring force */
+ if (pfn->psys == psys[0] && fluid->flag & SPH_VISCOELASTIC_SPRINGS && springhash) {
+ /* BLI_edgehash_lookup appears to be thread-safe. - z0r */
+ spring_index = POINTER_AS_INT(BLI_edgehash_lookup(springhash, index, pfn->index));
+
+ if (spring_index) {
+ spring = psys[0]->fluid_springs + spring_index - 1;
+
+ madd_v3_v3fl(
+ force, vec, -10.f * spring_constant * (1.f - rij / h) * (spring->rest_length - rij));
+ }
+ else if (fluid->spring_frames == 0 ||
+ (pa->prev_state.time - pa->time) <= fluid->spring_frames) {
+ ParticleSpring temp_spring;
+ temp_spring.particle_index[0] = index;
+ temp_spring.particle_index[1] = pfn->index;
+ temp_spring.rest_length = (fluid->flag & SPH_CURRENT_REST_LENGTH) ? rij : rest_length;
+ temp_spring.delete_flag = 0;
+
+ /* sph_spring_add is not thread-safe. - z0r */
+ sph_spring_add(psys[0], &temp_spring);
+ }
+ }
+ else { /* PART_SPRING_HOOKES - Hooke's spring force */
+ madd_v3_v3fl(force, vec, -10.f * spring_constant * (1.f - rij / h) * (rest_length - rij));
+ }
+ }
+ }
+
+ /* Artificial buoyancy force in negative gravity direction */
+ if (fluid->buoyancy > 0.f && gravity)
+ madd_v3_v3fl(force, gravity, fluid->buoyancy * (density - rest_density));
+
+ if (sphdata->pass == 0 && psys[0]->part->time_flag & PART_TIME_AUTOSF)
+ sph_particle_courant(sphdata, &pfr);
+ sphdata->pass++;
}
-static void sphclassical_density_accum_cb(void *userdata, int index, const float co[3], float UNUSED(squared_dist))
+static void sphclassical_density_accum_cb(void *userdata,
+ int index,
+ const float co[3],
+ float UNUSED(squared_dist))
{
- SPHRangeData *pfr = (SPHRangeData *)userdata;
- ParticleData *npa = pfr->npsys->particles + index;
- float q;
- float qfac = 21.0f / (256.f * (float)M_PI);
- float rij, rij_h;
- float vec[3];
-
- /* Exclude particles that are more than 2h away. Can't use squared_dist here
- * because it is not accurate enough. Use current state, i.e. the output of
- * basic_integrate() - z0r */
- sub_v3_v3v3(vec, npa->state.co, co);
- rij = len_v3(vec);
- rij_h = rij / pfr->h;
- if (rij_h > 2.0f)
- return;
-
- /* Smoothing factor. Utilise the Wendland kernel. gnuplot:
- * q1(x) = (2.0 - x)**4 * ( 1.0 + 2.0 * x)
- * plot [0:2] q1(x) */
- q = qfac / pow3f(pfr->h) * pow4f(2.0f - rij_h) * ( 1.0f + 2.0f * rij_h);
- q *= pfr->npsys->part->mass;
-
- if (pfr->use_size)
- q *= pfr->pa->size;
-
- pfr->data[0] += q;
- pfr->data[1] += q / npa->sphdensity;
+ SPHRangeData *pfr = (SPHRangeData *)userdata;
+ ParticleData *npa = pfr->npsys->particles + index;
+ float q;
+ float qfac = 21.0f / (256.f * (float)M_PI);
+ float rij, rij_h;
+ float vec[3];
+
+ /* Exclude particles that are more than 2h away. Can't use squared_dist here
+ * because it is not accurate enough. Use current state, i.e. the output of
+ * basic_integrate() - z0r */
+ sub_v3_v3v3(vec, npa->state.co, co);
+ rij = len_v3(vec);
+ rij_h = rij / pfr->h;
+ if (rij_h > 2.0f)
+ return;
+
+ /* Smoothing factor. Utilise the Wendland kernel. gnuplot:
+ * q1(x) = (2.0 - x)**4 * ( 1.0 + 2.0 * x)
+ * plot [0:2] q1(x) */
+ q = qfac / pow3f(pfr->h) * pow4f(2.0f - rij_h) * (1.0f + 2.0f * rij_h);
+ q *= pfr->npsys->part->mass;
+
+ if (pfr->use_size)
+ q *= pfr->pa->size;
+
+ pfr->data[0] += q;
+ pfr->data[1] += q / npa->sphdensity;
}
-static void sphclassical_neighbour_accum_cb(void *userdata, int index, const float co[3], float UNUSED(squared_dist))
+static void sphclassical_neighbour_accum_cb(void *userdata,
+ int index,
+ const float co[3],
+ float UNUSED(squared_dist))
{
- SPHRangeData *pfr = (SPHRangeData *)userdata;
- ParticleData *npa = pfr->npsys->particles + index;
- float rij, rij_h;
- float vec[3];
-
- if (pfr->tot_neighbors >= SPH_NEIGHBORS)
- return;
-
- /* Exclude particles that are more than 2h away. Can't use squared_dist here
- * because it is not accurate enough. Use current state, i.e. the output of
- * basic_integrate() - z0r */
- sub_v3_v3v3(vec, npa->state.co, co);
- rij = len_v3(vec);
- rij_h = rij / pfr->h;
- if (rij_h > 2.0f)
- return;
-
- pfr->neighbors[pfr->tot_neighbors].index = index;
- pfr->neighbors[pfr->tot_neighbors].psys = pfr->npsys;
- pfr->tot_neighbors++;
+ SPHRangeData *pfr = (SPHRangeData *)userdata;
+ ParticleData *npa = pfr->npsys->particles + index;
+ float rij, rij_h;
+ float vec[3];
+
+ if (pfr->tot_neighbors >= SPH_NEIGHBORS)
+ return;
+
+ /* Exclude particles that are more than 2h away. Can't use squared_dist here
+ * because it is not accurate enough. Use current state, i.e. the output of
+ * basic_integrate() - z0r */
+ sub_v3_v3v3(vec, npa->state.co, co);
+ rij = len_v3(vec);
+ rij_h = rij / pfr->h;
+ if (rij_h > 2.0f)
+ return;
+
+ pfr->neighbors[pfr->tot_neighbors].index = index;
+ pfr->neighbors[pfr->tot_neighbors].psys = pfr->npsys;
+ pfr->tot_neighbors++;
}
-static void sphclassical_force_cb(void *sphdata_v, ParticleKey *state, float *force, float *UNUSED(impulse))
+static void sphclassical_force_cb(void *sphdata_v,
+ ParticleKey *state,
+ float *force,
+ float *UNUSED(impulse))
{
- SPHData *sphdata = (SPHData *)sphdata_v;
- ParticleSystem **psys = sphdata->psys;
- ParticleData *pa = sphdata->pa;
- SPHFluidSettings *fluid = psys[0]->part->fluid;
- SPHRangeData pfr;
- SPHNeighbor *pfn;
- float *gravity = sphdata->gravity;
-
- float dq, u, rij, dv[3];
- float pressure, npressure;
-
- float visc = fluid->viscosity_omega;
-
- float interaction_radius;
- float h, hinv;
- /* 4.77 is an experimentally determined density factor */
- float rest_density = fluid->rest_density * (fluid->flag & SPH_FAC_DENSITY ? 4.77f : 1.0f);
-
- // Use speed of sound squared
- float stiffness = pow2f(fluid->stiffness_k);
-
- ParticleData *npa;
- float vec[3];
- float co[3];
- float pressureTerm;
-
- int i;
-
- float qfac2 = 42.0f / (256.0f * (float)M_PI);
- float rij_h;
-
- /* 4.0 here is to be consistent with previous formulation/interface */
- interaction_radius = fluid->radius * (fluid->flag & SPH_FAC_RADIUS ? 4.0f * pa->size : 1.0f);
- h = interaction_radius * sphdata->hfac;
- hinv = 1.0f / h;
-
- pfr.h = h;
- pfr.pa = pa;
-
- sph_evaluate_func(NULL, psys, state->co, &pfr, interaction_radius, sphclassical_neighbour_accum_cb);
- pressure = stiffness * (pow7f(pa->sphdensity / rest_density) - 1.0f);
-
- /* multiply by mass so that we return a force, not accel */
- qfac2 *= sphdata->mass / pow3f(pfr.h);
-
- pfn = pfr.neighbors;
- for (i = 0; i < pfr.tot_neighbors; i++, pfn++) {
- npa = pfn->psys->particles + pfn->index;
- if (npa == pa) {
- /* we do not contribute to ourselves */
- continue;
- }
-
- /* Find vector to neighbor. Exclude particles that are more than 2h
- * away. Can't use current state here because it may have changed on
- * another thread - so do own mini integration. Unlike basic_integrate,
- * SPH integration depends on neighboring particles. - z0r */
- madd_v3_v3v3fl(co, npa->prev_state.co, npa->prev_state.vel, state->time);
- sub_v3_v3v3(vec, co, state->co);
- rij = normalize_v3(vec);
- rij_h = rij / pfr.h;
- if (rij_h > 2.0f)
- continue;
-
- npressure = stiffness * (pow7f(npa->sphdensity / rest_density) - 1.0f);
-
- /* First derivative of smoothing factor. Utilise the Wendland kernel.
- * gnuplot:
- * q2(x) = 2.0 * (2.0 - x)**4 - 4.0 * (2.0 - x)**3 * (1.0 + 2.0 * x)
- * plot [0:2] q2(x)
- * Particles > 2h away are excluded above. */
- dq = qfac2 * (2.0f * pow4f(2.0f - rij_h) - 4.0f * pow3f(2.0f - rij_h) * (1.0f + 2.0f * rij_h) );
-
- if (pfn->psys->part->flag & PART_SIZEMASS)
- dq *= npa->size;
-
- pressureTerm = pressure / pow2f(pa->sphdensity) + npressure / pow2f(npa->sphdensity);
-
- /* Note that 'minus' is removed, because vec = vecBA, not vecAB.
- * This applies to the viscosity calculation below, too. */
- madd_v3_v3fl(force, vec, pressureTerm * dq);
-
- /* Viscosity */
- if (visc > 0.0f) {
- sub_v3_v3v3(dv, npa->prev_state.vel, pa->prev_state.vel);
- u = dot_v3v3(vec, dv);
- /* Apply parameters */
- u *= -dq * hinv * visc / (0.5f * npa->sphdensity + 0.5f * pa->sphdensity);
- madd_v3_v3fl(force, vec, u);
- }
- }
-
- /* Artificial buoyancy force in negative gravity direction */
- if (fluid->buoyancy > 0.f && gravity)
- madd_v3_v3fl(force, gravity, fluid->buoyancy * (pa->sphdensity - rest_density));
-
- if (sphdata->pass == 0 && psys[0]->part->time_flag & PART_TIME_AUTOSF)
- sph_particle_courant(sphdata, &pfr);
- sphdata->pass++;
+ SPHData *sphdata = (SPHData *)sphdata_v;
+ ParticleSystem **psys = sphdata->psys;
+ ParticleData *pa = sphdata->pa;
+ SPHFluidSettings *fluid = psys[0]->part->fluid;
+ SPHRangeData pfr;
+ SPHNeighbor *pfn;
+ float *gravity = sphdata->gravity;
+
+ float dq, u, rij, dv[3];
+ float pressure, npressure;
+
+ float visc = fluid->viscosity_omega;
+
+ float interaction_radius;
+ float h, hinv;
+ /* 4.77 is an experimentally determined density factor */
+ float rest_density = fluid->rest_density * (fluid->flag & SPH_FAC_DENSITY ? 4.77f : 1.0f);
+
+ // Use speed of sound squared
+ float stiffness = pow2f(fluid->stiffness_k);
+
+ ParticleData *npa;
+ float vec[3];
+ float co[3];
+ float pressureTerm;
+
+ int i;
+
+ float qfac2 = 42.0f / (256.0f * (float)M_PI);
+ float rij_h;
+
+ /* 4.0 here is to be consistent with previous formulation/interface */
+ interaction_radius = fluid->radius * (fluid->flag & SPH_FAC_RADIUS ? 4.0f * pa->size : 1.0f);
+ h = interaction_radius * sphdata->hfac;
+ hinv = 1.0f / h;
+
+ pfr.h = h;
+ pfr.pa = pa;
+
+ sph_evaluate_func(
+ NULL, psys, state->co, &pfr, interaction_radius, sphclassical_neighbour_accum_cb);
+ pressure = stiffness * (pow7f(pa->sphdensity / rest_density) - 1.0f);
+
+ /* multiply by mass so that we return a force, not accel */
+ qfac2 *= sphdata->mass / pow3f(pfr.h);
+
+ pfn = pfr.neighbors;
+ for (i = 0; i < pfr.tot_neighbors; i++, pfn++) {
+ npa = pfn->psys->particles + pfn->index;
+ if (npa == pa) {
+ /* we do not contribute to ourselves */
+ continue;
+ }
+
+ /* Find vector to neighbor. Exclude particles that are more than 2h
+ * away. Can't use current state here because it may have changed on
+ * another thread - so do own mini integration. Unlike basic_integrate,
+ * SPH integration depends on neighboring particles. - z0r */
+ madd_v3_v3v3fl(co, npa->prev_state.co, npa->prev_state.vel, state->time);
+ sub_v3_v3v3(vec, co, state->co);
+ rij = normalize_v3(vec);
+ rij_h = rij / pfr.h;
+ if (rij_h > 2.0f)
+ continue;
+
+ npressure = stiffness * (pow7f(npa->sphdensity / rest_density) - 1.0f);
+
+ /* First derivative of smoothing factor. Utilise the Wendland kernel.
+ * gnuplot:
+ * q2(x) = 2.0 * (2.0 - x)**4 - 4.0 * (2.0 - x)**3 * (1.0 + 2.0 * x)
+ * plot [0:2] q2(x)
+ * Particles > 2h away are excluded above. */
+ dq = qfac2 * (2.0f * pow4f(2.0f - rij_h) - 4.0f * pow3f(2.0f - rij_h) * (1.0f + 2.0f * rij_h));
+
+ if (pfn->psys->part->flag & PART_SIZEMASS)
+ dq *= npa->size;
+
+ pressureTerm = pressure / pow2f(pa->sphdensity) + npressure / pow2f(npa->sphdensity);
+
+ /* Note that 'minus' is removed, because vec = vecBA, not vecAB.
+ * This applies to the viscosity calculation below, too. */
+ madd_v3_v3fl(force, vec, pressureTerm * dq);
+
+ /* Viscosity */
+ if (visc > 0.0f) {
+ sub_v3_v3v3(dv, npa->prev_state.vel, pa->prev_state.vel);
+ u = dot_v3v3(vec, dv);
+ /* Apply parameters */
+ u *= -dq * hinv * visc / (0.5f * npa->sphdensity + 0.5f * pa->sphdensity);
+ madd_v3_v3fl(force, vec, u);
+ }
+ }
+
+ /* Artificial buoyancy force in negative gravity direction */
+ if (fluid->buoyancy > 0.f && gravity)
+ madd_v3_v3fl(force, gravity, fluid->buoyancy * (pa->sphdensity - rest_density));
+
+ if (sphdata->pass == 0 && psys[0]->part->time_flag & PART_TIME_AUTOSF)
+ sph_particle_courant(sphdata, &pfr);
+ sphdata->pass++;
}
static void sphclassical_calc_dens(ParticleData *pa, float UNUSED(dfra), SPHData *sphdata)
{
- ParticleSystem **psys = sphdata->psys;
- SPHFluidSettings *fluid = psys[0]->part->fluid;
- /* 4.0 seems to be a pretty good value */
- float interaction_radius = fluid->radius * (fluid->flag & SPH_FAC_RADIUS ? 4.0f * psys[0]->part->size : 1.0f);
- SPHRangeData pfr;
- float data[2];
-
- data[0] = 0;
- data[1] = 0;
- pfr.data = data;
- pfr.h = interaction_radius * sphdata->hfac;
- pfr.pa = pa;
- pfr.mass = sphdata->mass;
-
- sph_evaluate_func( NULL, psys, pa->state.co, &pfr, interaction_radius, sphclassical_density_accum_cb);
- pa->sphdensity = min_ff(max_ff(data[0], fluid->rest_density * 0.9f), fluid->rest_density * 1.1f);
+ ParticleSystem **psys = sphdata->psys;
+ SPHFluidSettings *fluid = psys[0]->part->fluid;
+ /* 4.0 seems to be a pretty good value */
+ float interaction_radius = fluid->radius *
+ (fluid->flag & SPH_FAC_RADIUS ? 4.0f * psys[0]->part->size : 1.0f);
+ SPHRangeData pfr;
+ float data[2];
+
+ data[0] = 0;
+ data[1] = 0;
+ pfr.data = data;
+ pfr.h = interaction_radius * sphdata->hfac;
+ pfr.pa = pa;
+ pfr.mass = sphdata->mass;
+
+ sph_evaluate_func(
+ NULL, psys, pa->state.co, &pfr, interaction_radius, sphclassical_density_accum_cb);
+ pa->sphdensity = min_ff(max_ff(data[0], fluid->rest_density * 0.9f), fluid->rest_density * 1.1f);
}
void psys_sph_init(ParticleSimulationData *sim, SPHData *sphdata)
{
- ParticleTarget *pt;
- int i;
-
- // Add other coupled particle systems.
- sphdata->psys[0] = sim->psys;
- for (i=1, pt=sim->psys->targets.first; i<10; i++, pt=(pt?pt->next:NULL))
- sphdata->psys[i] = pt ? psys_get_target_system(sim->ob, pt) : NULL;
-
- if (psys_uses_gravity(sim))
- sphdata->gravity = sim->scene->physics_settings.gravity;
- else
- sphdata->gravity = NULL;
- sphdata->eh = sph_springhash_build(sim->psys);
-
- // These per-particle values should be overridden later, but just for
- // completeness we give them default values now.
- sphdata->pa = NULL;
- sphdata->mass = 1.0f;
-
- if (sim->psys->part->fluid->solver == SPH_SOLVER_DDR) {
- sphdata->force_cb = sph_force_cb;
- sphdata->density_cb = sph_density_accum_cb;
- sphdata->hfac = 1.0f;
- }
- else {
- /* SPH_SOLVER_CLASSICAL */
- sphdata->force_cb = sphclassical_force_cb;
- sphdata->density_cb = sphclassical_density_accum_cb;
- sphdata->hfac = 0.5f;
- }
-
+ ParticleTarget *pt;
+ int i;
+
+ // Add other coupled particle systems.
+ sphdata->psys[0] = sim->psys;
+ for (i = 1, pt = sim->psys->targets.first; i < 10; i++, pt = (pt ? pt->next : NULL))
+ sphdata->psys[i] = pt ? psys_get_target_system(sim->ob, pt) : NULL;
+
+ if (psys_uses_gravity(sim))
+ sphdata->gravity = sim->scene->physics_settings.gravity;
+ else
+ sphdata->gravity = NULL;
+ sphdata->eh = sph_springhash_build(sim->psys);
+
+ // These per-particle values should be overridden later, but just for
+ // completeness we give them default values now.
+ sphdata->pa = NULL;
+ sphdata->mass = 1.0f;
+
+ if (sim->psys->part->fluid->solver == SPH_SOLVER_DDR) {
+ sphdata->force_cb = sph_force_cb;
+ sphdata->density_cb = sph_density_accum_cb;
+ sphdata->hfac = 1.0f;
+ }
+ else {
+ /* SPH_SOLVER_CLASSICAL */
+ sphdata->force_cb = sphclassical_force_cb;
+ sphdata->density_cb = sphclassical_density_accum_cb;
+ sphdata->hfac = 0.5f;
+ }
}
void psys_sph_finalise(SPHData *sphdata)
{
- if (sphdata->eh) {
- BLI_edgehash_free(sphdata->eh, NULL);
- sphdata->eh = NULL;
- }
+ if (sphdata->eh) {
+ BLI_edgehash_free(sphdata->eh, NULL);
+ sphdata->eh = NULL;
+ }
}
/* Sample the density field at a point in space. */
void psys_sph_density(BVHTree *tree, SPHData *sphdata, float co[3], float vars[2])
{
- ParticleSystem **psys = sphdata->psys;
- SPHFluidSettings *fluid = psys[0]->part->fluid;
- /* 4.0 seems to be a pretty good value */
- float interaction_radius = fluid->radius * (fluid->flag & SPH_FAC_RADIUS ? 4.0f * psys[0]->part->size : 1.0f);
- SPHRangeData pfr;
- float density[2];
-
- density[0] = density[1] = 0.0f;
- pfr.data = density;
- pfr.h = interaction_radius * sphdata->hfac;
- pfr.mass = sphdata->mass;
-
- sph_evaluate_func(tree, psys, co, &pfr, interaction_radius, sphdata->density_cb);
-
- vars[0] = pfr.data[0];
- vars[1] = pfr.data[1];
+ ParticleSystem **psys = sphdata->psys;
+ SPHFluidSettings *fluid = psys[0]->part->fluid;
+ /* 4.0 seems to be a pretty good value */
+ float interaction_radius = fluid->radius *
+ (fluid->flag & SPH_FAC_RADIUS ? 4.0f * psys[0]->part->size : 1.0f);
+ SPHRangeData pfr;
+ float density[2];
+
+ density[0] = density[1] = 0.0f;
+ pfr.data = density;
+ pfr.h = interaction_radius * sphdata->hfac;
+ pfr.mass = sphdata->mass;
+
+ sph_evaluate_func(tree, psys, co, &pfr, interaction_radius, sphdata->density_cb);
+
+ vars[0] = pfr.data[0];
+ vars[1] = pfr.data[1];
}
-static void sph_integrate(ParticleSimulationData *sim, ParticleData *pa, float dfra, SPHData *sphdata)
+static void sph_integrate(ParticleSimulationData *sim,
+ ParticleData *pa,
+ float dfra,
+ SPHData *sphdata)
{
- ParticleSettings *part = sim->psys->part;
- // float timestep = psys_get_timestep(sim); // UNUSED
- float pa_mass = part->mass * (part->flag & PART_SIZEMASS ? pa->size : 1.f);
- float dtime = dfra*psys_get_timestep(sim);
- // int steps = 1; // UNUSED
- float effector_acceleration[3];
+ ParticleSettings *part = sim->psys->part;
+ // float timestep = psys_get_timestep(sim); // UNUSED
+ float pa_mass = part->mass * (part->flag & PART_SIZEMASS ? pa->size : 1.f);
+ float dtime = dfra * psys_get_timestep(sim);
+ // int steps = 1; // UNUSED
+ float effector_acceleration[3];
- sphdata->pa = pa;
- sphdata->mass = pa_mass;
- sphdata->pass = 0;
- //sphdata.element_size and sphdata.flow are set in the callback.
+ sphdata->pa = pa;
+ sphdata->mass = pa_mass;
+ sphdata->pass = 0;
+ //sphdata.element_size and sphdata.flow are set in the callback.
- /* restore previous state and treat gravity & effectors as external acceleration*/
- sub_v3_v3v3(effector_acceleration, pa->state.vel, pa->prev_state.vel);
- mul_v3_fl(effector_acceleration, 1.f/dtime);
+ /* restore previous state and treat gravity & effectors as external acceleration*/
+ sub_v3_v3v3(effector_acceleration, pa->state.vel, pa->prev_state.vel);
+ mul_v3_fl(effector_acceleration, 1.f / dtime);
- copy_particle_key(&pa->state, &pa->prev_state, 0);
+ copy_particle_key(&pa->state, &pa->prev_state, 0);
- integrate_particle(part, pa, dtime, effector_acceleration, sphdata->force_cb, sphdata);
+ integrate_particle(part, pa, dtime, effector_acceleration, sphdata->force_cb, sphdata);
}
/************************************************/
-/* Basic physics */
+/* Basic physics */
/************************************************/
typedef struct EfData {
- ParticleTexture ptex;
- ParticleSimulationData *sim;
- ParticleData *pa;
+ ParticleTexture ptex;
+ ParticleSimulationData *sim;
+ ParticleData *pa;
} EfData;
static void basic_force_cb(void *efdata_v, ParticleKey *state, float *force, float *impulse)
{
- EfData *efdata = (EfData *)efdata_v;
- ParticleSimulationData *sim = efdata->sim;
- ParticleSettings *part = sim->psys->part;
- ParticleData *pa = efdata->pa;
- EffectedPoint epoint;
- RNG *rng = sim->rng;
-
- /* add effectors */
- pd_point_from_particle(efdata->sim, efdata->pa, state, &epoint);
- if (part->type != PART_HAIR || part->effector_weights->flag & EFF_WEIGHT_DO_HAIR)
- BKE_effectors_apply(sim->psys->effectors, sim->colliders, part->effector_weights, &epoint, force, impulse);
-
- mul_v3_fl(force, efdata->ptex.field);
- mul_v3_fl(impulse, efdata->ptex.field);
-
- /* calculate air-particle interaction */
- if (part->dragfac != 0.0f)
- madd_v3_v3fl(force, state->vel, -part->dragfac * pa->size * pa->size * len_v3(state->vel));
-
- /* brownian force */
- if (part->brownfac != 0.0f) {
- force[0] += (BLI_rng_get_float(rng)-0.5f) * part->brownfac;
- force[1] += (BLI_rng_get_float(rng)-0.5f) * part->brownfac;
- force[2] += (BLI_rng_get_float(rng)-0.5f) * part->brownfac;
- }
-
- if (part->flag & PART_ROT_DYN && epoint.ave)
- copy_v3_v3(pa->state.ave, epoint.ave);
+ EfData *efdata = (EfData *)efdata_v;
+ ParticleSimulationData *sim = efdata->sim;
+ ParticleSettings *part = sim->psys->part;
+ ParticleData *pa = efdata->pa;
+ EffectedPoint epoint;
+ RNG *rng = sim->rng;
+
+ /* add effectors */
+ pd_point_from_particle(efdata->sim, efdata->pa, state, &epoint);
+ if (part->type != PART_HAIR || part->effector_weights->flag & EFF_WEIGHT_DO_HAIR)
+ BKE_effectors_apply(
+ sim->psys->effectors, sim->colliders, part->effector_weights, &epoint, force, impulse);
+
+ mul_v3_fl(force, efdata->ptex.field);
+ mul_v3_fl(impulse, efdata->ptex.field);
+
+ /* calculate air-particle interaction */
+ if (part->dragfac != 0.0f)
+ madd_v3_v3fl(force, state->vel, -part->dragfac * pa->size * pa->size * len_v3(state->vel));
+
+ /* brownian force */
+ if (part->brownfac != 0.0f) {
+ force[0] += (BLI_rng_get_float(rng) - 0.5f) * part->brownfac;
+ force[1] += (BLI_rng_get_float(rng) - 0.5f) * part->brownfac;
+ force[2] += (BLI_rng_get_float(rng) - 0.5f) * part->brownfac;
+ }
+
+ if (part->flag & PART_ROT_DYN && epoint.ave)
+ copy_v3_v3(pa->state.ave, epoint.ave);
}
/* gathers all forces that effect particles and calculates a new state for the particle */
static void basic_integrate(ParticleSimulationData *sim, int p, float dfra, float cfra)
{
- ParticleSettings *part = sim->psys->part;
- ParticleData *pa = sim->psys->particles + p;
- ParticleKey tkey;
- float dtime=dfra*psys_get_timestep(sim), time;
- float *gravity = NULL, gr[3];
- EfData efdata;
-
- psys_get_texture(sim, pa, &efdata.ptex, PAMAP_PHYSICS, cfra);
-
- efdata.pa = pa;
- efdata.sim = sim;
-
- /* add global acceleration (gravitation) */
- if (psys_uses_gravity(sim) &&
- /* normal gravity is too strong for hair so it's disabled by default */
- (part->type != PART_HAIR || part->effector_weights->flag & EFF_WEIGHT_DO_HAIR))
- {
- zero_v3(gr);
- madd_v3_v3fl(gr, sim->scene->physics_settings.gravity, part->effector_weights->global_gravity * efdata.ptex.gravity);
- gravity = gr;
- }
-
- /* maintain angular velocity */
- copy_v3_v3(pa->state.ave, pa->prev_state.ave);
-
- integrate_particle(part, pa, dtime, gravity, basic_force_cb, &efdata);
-
- /* damp affects final velocity */
- if (part->dampfac != 0.f)
- mul_v3_fl(pa->state.vel, 1.f - part->dampfac * efdata.ptex.damp * 25.f * dtime);
-
- //copy_v3_v3(pa->state.ave, states->ave);
-
- /* finally we do guides */
- time=(cfra-pa->time)/pa->lifetime;
- CLAMP(time, 0.0f, 1.0f);
-
- copy_v3_v3(tkey.co,pa->state.co);
- copy_v3_v3(tkey.vel,pa->state.vel);
- tkey.time=pa->state.time;
-
- if (part->type != PART_HAIR) {
- if (do_guides(sim->depsgraph, sim->psys->part, sim->psys->effectors, &tkey, p, time)) {
- copy_v3_v3(pa->state.co,tkey.co);
- /* guides don't produce valid velocity */
- sub_v3_v3v3(pa->state.vel, tkey.co, pa->prev_state.co);
- mul_v3_fl(pa->state.vel,1.0f/dtime);
- pa->state.time=tkey.time;
- }
- }
+ ParticleSettings *part = sim->psys->part;
+ ParticleData *pa = sim->psys->particles + p;
+ ParticleKey tkey;
+ float dtime = dfra * psys_get_timestep(sim), time;
+ float *gravity = NULL, gr[3];
+ EfData efdata;
+
+ psys_get_texture(sim, pa, &efdata.ptex, PAMAP_PHYSICS, cfra);
+
+ efdata.pa = pa;
+ efdata.sim = sim;
+
+ /* add global acceleration (gravitation) */
+ if (psys_uses_gravity(sim) &&
+ /* normal gravity is too strong for hair so it's disabled by default */
+ (part->type != PART_HAIR || part->effector_weights->flag & EFF_WEIGHT_DO_HAIR)) {
+ zero_v3(gr);
+ madd_v3_v3fl(gr,
+ sim->scene->physics_settings.gravity,
+ part->effector_weights->global_gravity * efdata.ptex.gravity);
+ gravity = gr;
+ }
+
+ /* maintain angular velocity */
+ copy_v3_v3(pa->state.ave, pa->prev_state.ave);
+
+ integrate_particle(part, pa, dtime, gravity, basic_force_cb, &efdata);
+
+ /* damp affects final velocity */
+ if (part->dampfac != 0.f)
+ mul_v3_fl(pa->state.vel, 1.f - part->dampfac * efdata.ptex.damp * 25.f * dtime);
+
+ //copy_v3_v3(pa->state.ave, states->ave);
+
+ /* finally we do guides */
+ time = (cfra - pa->time) / pa->lifetime;
+ CLAMP(time, 0.0f, 1.0f);
+
+ copy_v3_v3(tkey.co, pa->state.co);
+ copy_v3_v3(tkey.vel, pa->state.vel);
+ tkey.time = pa->state.time;
+
+ if (part->type != PART_HAIR) {
+ if (do_guides(sim->depsgraph, sim->psys->part, sim->psys->effectors, &tkey, p, time)) {
+ copy_v3_v3(pa->state.co, tkey.co);
+ /* guides don't produce valid velocity */
+ sub_v3_v3v3(pa->state.vel, tkey.co, pa->prev_state.co);
+ mul_v3_fl(pa->state.vel, 1.0f / dtime);
+ pa->state.time = tkey.time;
+ }
+ }
}
static void basic_rotate(ParticleSettings *part, ParticleData *pa, float dfra, float timestep)
{
- float rotfac, rot1[4], rot2[4] = {1.0,0.0,0.0,0.0}, dtime=dfra*timestep, extrotfac;
-
- if ((part->flag & PART_ROTATIONS) == 0) {
- unit_qt(pa->state.rot);
- return;
- }
-
- if (part->flag & PART_ROT_DYN) {
- extrotfac = len_v3(pa->state.ave);
- }
- else {
- extrotfac = 0.0f;
- }
-
- if ((part->flag & PART_ROT_DYN) && ELEM(part->avemode, PART_AVE_VELOCITY, PART_AVE_HORIZONTAL, PART_AVE_VERTICAL)) {
- float angle;
- float len1 = len_v3(pa->prev_state.vel);
- float len2 = len_v3(pa->state.vel);
- float vec[3];
-
- if (len1 == 0.0f || len2 == 0.0f) {
- zero_v3(pa->state.ave);
- }
- else {
- cross_v3_v3v3(pa->state.ave, pa->prev_state.vel, pa->state.vel);
- normalize_v3(pa->state.ave);
- angle = dot_v3v3(pa->prev_state.vel, pa->state.vel) / (len1 * len2);
- mul_v3_fl(pa->state.ave, saacos(angle) / dtime);
- }
-
- get_angular_velocity_vector(part->avemode, &pa->state, vec);
- axis_angle_to_quat(rot2, vec, dtime*part->avefac);
- }
-
- rotfac = len_v3(pa->state.ave);
- if (rotfac == 0.0f || (part->flag & PART_ROT_DYN)==0 || extrotfac == 0.0f) {
- unit_qt(rot1);
- }
- else {
- axis_angle_to_quat(rot1,pa->state.ave,rotfac*dtime);
- }
- mul_qt_qtqt(pa->state.rot,rot1,pa->prev_state.rot);
- mul_qt_qtqt(pa->state.rot,rot2,pa->state.rot);
-
- /* keep rotation quat in good health */
- normalize_qt(pa->state.rot);
+ float rotfac, rot1[4], rot2[4] = {1.0, 0.0, 0.0, 0.0}, dtime = dfra * timestep, extrotfac;
+
+ if ((part->flag & PART_ROTATIONS) == 0) {
+ unit_qt(pa->state.rot);
+ return;
+ }
+
+ if (part->flag & PART_ROT_DYN) {
+ extrotfac = len_v3(pa->state.ave);
+ }
+ else {
+ extrotfac = 0.0f;
+ }
+
+ if ((part->flag & PART_ROT_DYN) &&
+ ELEM(part->avemode, PART_AVE_VELOCITY, PART_AVE_HORIZONTAL, PART_AVE_VERTICAL)) {
+ float angle;
+ float len1 = len_v3(pa->prev_state.vel);
+ float len2 = len_v3(pa->state.vel);
+ float vec[3];
+
+ if (len1 == 0.0f || len2 == 0.0f) {
+ zero_v3(pa->state.ave);
+ }
+ else {
+ cross_v3_v3v3(pa->state.ave, pa->prev_state.vel, pa->state.vel);
+ normalize_v3(pa->state.ave);
+ angle = dot_v3v3(pa->prev_state.vel, pa->state.vel) / (len1 * len2);
+ mul_v3_fl(pa->state.ave, saacos(angle) / dtime);
+ }
+
+ get_angular_velocity_vector(part->avemode, &pa->state, vec);
+ axis_angle_to_quat(rot2, vec, dtime * part->avefac);
+ }
+
+ rotfac = len_v3(pa->state.ave);
+ if (rotfac == 0.0f || (part->flag & PART_ROT_DYN) == 0 || extrotfac == 0.0f) {
+ unit_qt(rot1);
+ }
+ else {
+ axis_angle_to_quat(rot1, pa->state.ave, rotfac * dtime);
+ }
+ mul_qt_qtqt(pa->state.rot, rot1, pa->prev_state.rot);
+ mul_qt_qtqt(pa->state.rot, rot2, pa->state.rot);
+
+ /* keep rotation quat in good health */
+ normalize_qt(pa->state.rot);
}
/************************************************
@@ -2198,652 +2275,690 @@ static void basic_rotate(ParticleSettings *part, ParticleData *pa, float dfra, f
#define COLLISION_ZERO 0.00001f
#define COLLISION_INIT_STEP 0.00008f
typedef float (*NRDistanceFunc)(float *p, float radius, ParticleCollisionElement *pce, float *nor);
-static float nr_signed_distance_to_plane(float *p, float radius, ParticleCollisionElement *pce, float *nor)
+static float nr_signed_distance_to_plane(float *p,
+ float radius,
+ ParticleCollisionElement *pce,
+ float *nor)
{
- float p0[3], e1[3], e2[3], d;
+ float p0[3], e1[3], e2[3], d;
- sub_v3_v3v3(e1, pce->x1, pce->x0);
- sub_v3_v3v3(e2, pce->x2, pce->x0);
- sub_v3_v3v3(p0, p, pce->x0);
+ sub_v3_v3v3(e1, pce->x1, pce->x0);
+ sub_v3_v3v3(e2, pce->x2, pce->x0);
+ sub_v3_v3v3(p0, p, pce->x0);
- cross_v3_v3v3(nor, e1, e2);
- normalize_v3(nor);
+ cross_v3_v3v3(nor, e1, e2);
+ normalize_v3(nor);
- d = dot_v3v3(p0, nor);
+ d = dot_v3v3(p0, nor);
- if (pce->inv_nor == -1) {
- if (d < 0.f)
- pce->inv_nor = 1;
- else
- pce->inv_nor = 0;
- }
+ if (pce->inv_nor == -1) {
+ if (d < 0.f)
+ pce->inv_nor = 1;
+ else
+ pce->inv_nor = 0;
+ }
- if (pce->inv_nor == 1) {
- negate_v3(nor);
- d = -d;
- }
+ if (pce->inv_nor == 1) {
+ negate_v3(nor);
+ d = -d;
+ }
- return d - radius;
+ return d - radius;
}
-static float nr_distance_to_edge(float *p, float radius, ParticleCollisionElement *pce, float *UNUSED(nor))
+static float nr_distance_to_edge(float *p,
+ float radius,
+ ParticleCollisionElement *pce,
+ float *UNUSED(nor))
{
- float v0[3], v1[3], v2[3], c[3];
+ float v0[3], v1[3], v2[3], c[3];
- sub_v3_v3v3(v0, pce->x1, pce->x0);
- sub_v3_v3v3(v1, p, pce->x0);
- sub_v3_v3v3(v2, p, pce->x1);
+ sub_v3_v3v3(v0, pce->x1, pce->x0);
+ sub_v3_v3v3(v1, p, pce->x0);
+ sub_v3_v3v3(v2, p, pce->x1);
- cross_v3_v3v3(c, v1, v2);
+ cross_v3_v3v3(c, v1, v2);
- return fabsf(len_v3(c)/len_v3(v0)) - radius;
+ return fabsf(len_v3(c) / len_v3(v0)) - radius;
}
-static float nr_distance_to_vert(float *p, float radius, ParticleCollisionElement *pce, float *UNUSED(nor))
+static float nr_distance_to_vert(float *p,
+ float radius,
+ ParticleCollisionElement *pce,
+ float *UNUSED(nor))
{
- return len_v3v3(p, pce->x0) - radius;
+ return len_v3v3(p, pce->x0) - radius;
}
-static void collision_interpolate_element(ParticleCollisionElement *pce, float t, float fac, ParticleCollision *col)
+static void collision_interpolate_element(ParticleCollisionElement *pce,
+ float t,
+ float fac,
+ ParticleCollision *col)
{
- /* t is the current time for newton rhapson */
- /* fac is the starting factor for current collision iteration */
- /* the col->fac's are factors for the particle subframe step start and end during collision modifier step */
- float f = fac + t*(1.f-fac);
- float mul = col->fac1 + f * (col->fac2-col->fac1);
- if (pce->tot > 0) {
- madd_v3_v3v3fl(pce->x0, pce->x[0], pce->v[0], mul);
-
- if (pce->tot > 1) {
- madd_v3_v3v3fl(pce->x1, pce->x[1], pce->v[1], mul);
-
- if (pce->tot > 2)
- madd_v3_v3v3fl(pce->x2, pce->x[2], pce->v[2], mul);
- }
- }
+ /* t is the current time for newton rhapson */
+ /* fac is the starting factor for current collision iteration */
+ /* the col->fac's are factors for the particle subframe step start and end during collision modifier step */
+ float f = fac + t * (1.f - fac);
+ float mul = col->fac1 + f * (col->fac2 - col->fac1);
+ if (pce->tot > 0) {
+ madd_v3_v3v3fl(pce->x0, pce->x[0], pce->v[0], mul);
+
+ if (pce->tot > 1) {
+ madd_v3_v3v3fl(pce->x1, pce->x[1], pce->v[1], mul);
+
+ if (pce->tot > 2)
+ madd_v3_v3v3fl(pce->x2, pce->x[2], pce->v[2], mul);
+ }
+ }
}
static void collision_point_velocity(ParticleCollisionElement *pce)
{
- float v[3];
+ float v[3];
- copy_v3_v3(pce->vel, pce->v[0]);
+ copy_v3_v3(pce->vel, pce->v[0]);
- if (pce->tot > 1) {
- sub_v3_v3v3(v, pce->v[1], pce->v[0]);
- madd_v3_v3fl(pce->vel, v, pce->uv[0]);
+ if (pce->tot > 1) {
+ sub_v3_v3v3(v, pce->v[1], pce->v[0]);
+ madd_v3_v3fl(pce->vel, v, pce->uv[0]);
- if (pce->tot > 2) {
- sub_v3_v3v3(v, pce->v[2], pce->v[0]);
- madd_v3_v3fl(pce->vel, v, pce->uv[1]);
- }
- }
+ if (pce->tot > 2) {
+ sub_v3_v3v3(v, pce->v[2], pce->v[0]);
+ madd_v3_v3fl(pce->vel, v, pce->uv[1]);
+ }
+ }
}
-static float collision_point_distance_with_normal(float p[3], ParticleCollisionElement *pce, float fac, ParticleCollision *col, float *nor)
+static float collision_point_distance_with_normal(
+ float p[3], ParticleCollisionElement *pce, float fac, ParticleCollision *col, float *nor)
{
- if (fac >= 0.f)
- collision_interpolate_element(pce, 0.f, fac, col);
-
- switch (pce->tot) {
- case 1:
- {
- sub_v3_v3v3(nor, p, pce->x0);
- return normalize_v3(nor);
- }
- case 2:
- {
- float u, e[3], vec[3];
- sub_v3_v3v3(e, pce->x1, pce->x0);
- sub_v3_v3v3(vec, p, pce->x0);
- u = dot_v3v3(vec, e) / dot_v3v3(e, e);
-
- madd_v3_v3v3fl(nor, vec, e, -u);
- return normalize_v3(nor);
- }
- case 3:
- return nr_signed_distance_to_plane(p, 0.f, pce, nor);
- }
- return 0;
+ if (fac >= 0.f)
+ collision_interpolate_element(pce, 0.f, fac, col);
+
+ switch (pce->tot) {
+ case 1: {
+ sub_v3_v3v3(nor, p, pce->x0);
+ return normalize_v3(nor);
+ }
+ case 2: {
+ float u, e[3], vec[3];
+ sub_v3_v3v3(e, pce->x1, pce->x0);
+ sub_v3_v3v3(vec, p, pce->x0);
+ u = dot_v3v3(vec, e) / dot_v3v3(e, e);
+
+ madd_v3_v3v3fl(nor, vec, e, -u);
+ return normalize_v3(nor);
+ }
+ case 3:
+ return nr_signed_distance_to_plane(p, 0.f, pce, nor);
+ }
+ return 0;
}
-static void collision_point_on_surface(float p[3], ParticleCollisionElement *pce, float fac, ParticleCollision *col, float *co)
+static void collision_point_on_surface(
+ float p[3], ParticleCollisionElement *pce, float fac, ParticleCollision *col, float *co)
{
- collision_interpolate_element(pce, 0.f, fac, col);
-
- switch (pce->tot) {
- case 1:
- {
- sub_v3_v3v3(co, p, pce->x0);
- normalize_v3(co);
- madd_v3_v3v3fl(co, pce->x0, co, col->radius);
- break;
- }
- case 2:
- {
- float u, e[3], vec[3], nor[3];
- sub_v3_v3v3(e, pce->x1, pce->x0);
- sub_v3_v3v3(vec, p, pce->x0);
- u = dot_v3v3(vec, e) / dot_v3v3(e, e);
-
- madd_v3_v3v3fl(nor, vec, e, -u);
- normalize_v3(nor);
-
- madd_v3_v3v3fl(co, pce->x0, e, pce->uv[0]);
- madd_v3_v3fl(co, nor, col->radius);
- break;
- }
- case 3:
- {
- float p0[3], e1[3], e2[3], nor[3];
-
- sub_v3_v3v3(e1, pce->x1, pce->x0);
- sub_v3_v3v3(e2, pce->x2, pce->x0);
- sub_v3_v3v3(p0, p, pce->x0);
-
- cross_v3_v3v3(nor, e1, e2);
- normalize_v3(nor);
-
- if (pce->inv_nor == 1)
- negate_v3(nor);
-
- madd_v3_v3v3fl(co, pce->x0, nor, col->radius);
- madd_v3_v3fl(co, e1, pce->uv[0]);
- madd_v3_v3fl(co, e2, pce->uv[1]);
- break;
- }
- }
+ collision_interpolate_element(pce, 0.f, fac, col);
+
+ switch (pce->tot) {
+ case 1: {
+ sub_v3_v3v3(co, p, pce->x0);
+ normalize_v3(co);
+ madd_v3_v3v3fl(co, pce->x0, co, col->radius);
+ break;
+ }
+ case 2: {
+ float u, e[3], vec[3], nor[3];
+ sub_v3_v3v3(e, pce->x1, pce->x0);
+ sub_v3_v3v3(vec, p, pce->x0);
+ u = dot_v3v3(vec, e) / dot_v3v3(e, e);
+
+ madd_v3_v3v3fl(nor, vec, e, -u);
+ normalize_v3(nor);
+
+ madd_v3_v3v3fl(co, pce->x0, e, pce->uv[0]);
+ madd_v3_v3fl(co, nor, col->radius);
+ break;
+ }
+ case 3: {
+ float p0[3], e1[3], e2[3], nor[3];
+
+ sub_v3_v3v3(e1, pce->x1, pce->x0);
+ sub_v3_v3v3(e2, pce->x2, pce->x0);
+ sub_v3_v3v3(p0, p, pce->x0);
+
+ cross_v3_v3v3(nor, e1, e2);
+ normalize_v3(nor);
+
+ if (pce->inv_nor == 1)
+ negate_v3(nor);
+
+ madd_v3_v3v3fl(co, pce->x0, nor, col->radius);
+ madd_v3_v3fl(co, e1, pce->uv[0]);
+ madd_v3_v3fl(co, e2, pce->uv[1]);
+ break;
+ }
+ }
}
/* find first root in range [0-1] starting from 0 */
-static float collision_newton_rhapson(ParticleCollision *col, float radius, ParticleCollisionElement *pce, NRDistanceFunc distance_func)
+static float collision_newton_rhapson(ParticleCollision *col,
+ float radius,
+ ParticleCollisionElement *pce,
+ NRDistanceFunc distance_func)
{
- float t0, t1, dt_init, d0, d1, dd, n[3];
- int iter;
-
- pce->inv_nor = -1;
-
- if (col->inv_total_time > 0.0f) {
- /* Initial step size should be small, but not too small or floating point
- * precision errors will appear. - z0r */
- dt_init = COLLISION_INIT_STEP * col->inv_total_time;
- }
- else {
- dt_init = 0.001f;
- }
-
- /* start from the beginning */
- t0 = 0.f;
- collision_interpolate_element(pce, t0, col->f, col);
- d0 = distance_func(col->co1, radius, pce, n);
- t1 = dt_init;
- d1 = 0.f;
-
- for (iter=0; iter<10; iter++) {//, itersum++) {
- /* get current location */
- collision_interpolate_element(pce, t1, col->f, col);
- interp_v3_v3v3(pce->p, col->co1, col->co2, t1);
-
- d1 = distance_func(pce->p, radius, pce, n);
-
- /* particle already inside face, so report collision */
- if (iter == 0 && d0 < 0.f && d0 > -radius) {
- copy_v3_v3(pce->p, col->co1);
- copy_v3_v3(pce->nor, n);
- pce->inside = 1;
- return 0.f;
- }
-
- /* Zero gradient (no movement relative to element). Can't step from
- * here. */
- if (d1 == d0) {
- /* If first iteration, try from other end where the gradient may be
- * greater. Note: code duplicated below. */
- if (iter == 0) {
- t0 = 1.f;
- collision_interpolate_element(pce, t0, col->f, col);
- d0 = distance_func(col->co2, radius, pce, n);
- t1 = 1.0f - dt_init;
- d1 = 0.f;
- continue;
- }
- else
- return -1.f;
- }
-
- dd = (t1-t0)/(d1-d0);
-
- t0 = t1;
- d0 = d1;
-
- t1 -= d1*dd;
-
- /* Particle moving away from plane could also mean a strangely rotating
- * face, so check from end. Note: code duplicated above. */
- if (iter == 0 && t1 < 0.f) {
- t0 = 1.f;
- collision_interpolate_element(pce, t0, col->f, col);
- d0 = distance_func(col->co2, radius, pce, n);
- t1 = 1.0f - dt_init;
- d1 = 0.f;
- continue;
- }
- else if (iter == 1 && (t1 < -COLLISION_ZERO || t1 > 1.f))
- return -1.f;
-
- if (d1 <= COLLISION_ZERO && d1 >= -COLLISION_ZERO) {
- if (t1 >= -COLLISION_ZERO && t1 <= 1.f) {
- if (distance_func == nr_signed_distance_to_plane)
- copy_v3_v3(pce->nor, n);
-
- CLAMP(t1, 0.f, 1.f);
-
- return t1;
- }
- else
- return -1.f;
- }
- }
- return -1.0;
+ float t0, t1, dt_init, d0, d1, dd, n[3];
+ int iter;
+
+ pce->inv_nor = -1;
+
+ if (col->inv_total_time > 0.0f) {
+ /* Initial step size should be small, but not too small or floating point
+ * precision errors will appear. - z0r */
+ dt_init = COLLISION_INIT_STEP * col->inv_total_time;
+ }
+ else {
+ dt_init = 0.001f;
+ }
+
+ /* start from the beginning */
+ t0 = 0.f;
+ collision_interpolate_element(pce, t0, col->f, col);
+ d0 = distance_func(col->co1, radius, pce, n);
+ t1 = dt_init;
+ d1 = 0.f;
+
+ for (iter = 0; iter < 10; iter++) { //, itersum++) {
+ /* get current location */
+ collision_interpolate_element(pce, t1, col->f, col);
+ interp_v3_v3v3(pce->p, col->co1, col->co2, t1);
+
+ d1 = distance_func(pce->p, radius, pce, n);
+
+ /* particle already inside face, so report collision */
+ if (iter == 0 && d0 < 0.f && d0 > -radius) {
+ copy_v3_v3(pce->p, col->co1);
+ copy_v3_v3(pce->nor, n);
+ pce->inside = 1;
+ return 0.f;
+ }
+
+ /* Zero gradient (no movement relative to element). Can't step from
+ * here. */
+ if (d1 == d0) {
+ /* If first iteration, try from other end where the gradient may be
+ * greater. Note: code duplicated below. */
+ if (iter == 0) {
+ t0 = 1.f;
+ collision_interpolate_element(pce, t0, col->f, col);
+ d0 = distance_func(col->co2, radius, pce, n);
+ t1 = 1.0f - dt_init;
+ d1 = 0.f;
+ continue;
+ }
+ else
+ return -1.f;
+ }
+
+ dd = (t1 - t0) / (d1 - d0);
+
+ t0 = t1;
+ d0 = d1;
+
+ t1 -= d1 * dd;
+
+ /* Particle moving away from plane could also mean a strangely rotating
+ * face, so check from end. Note: code duplicated above. */
+ if (iter == 0 && t1 < 0.f) {
+ t0 = 1.f;
+ collision_interpolate_element(pce, t0, col->f, col);
+ d0 = distance_func(col->co2, radius, pce, n);
+ t1 = 1.0f - dt_init;
+ d1 = 0.f;
+ continue;
+ }
+ else if (iter == 1 && (t1 < -COLLISION_ZERO || t1 > 1.f))
+ return -1.f;
+
+ if (d1 <= COLLISION_ZERO && d1 >= -COLLISION_ZERO) {
+ if (t1 >= -COLLISION_ZERO && t1 <= 1.f) {
+ if (distance_func == nr_signed_distance_to_plane)
+ copy_v3_v3(pce->nor, n);
+
+ CLAMP(t1, 0.f, 1.f);
+
+ return t1;
+ }
+ else
+ return -1.f;
+ }
+ }
+ return -1.0;
}
-static int collision_sphere_to_tri(ParticleCollision *col, float radius, ParticleCollisionElement *pce, float *t)
+static int collision_sphere_to_tri(ParticleCollision *col,
+ float radius,
+ ParticleCollisionElement *pce,
+ float *t)
{
- ParticleCollisionElement *result = &col->pce;
- float ct, u, v;
+ ParticleCollisionElement *result = &col->pce;
+ float ct, u, v;
- pce->inv_nor = -1;
- pce->inside = 0;
+ pce->inv_nor = -1;
+ pce->inside = 0;
- ct = collision_newton_rhapson(col, radius, pce, nr_signed_distance_to_plane);
+ ct = collision_newton_rhapson(col, radius, pce, nr_signed_distance_to_plane);
- if (ct >= 0.f && ct < *t && (result->inside==0 || pce->inside==1) ) {
- float e1[3], e2[3], p0[3];
- float e1e1, e1e2, e1p0, e2e2, e2p0, inv;
+ if (ct >= 0.f && ct < *t && (result->inside == 0 || pce->inside == 1)) {
+ float e1[3], e2[3], p0[3];
+ float e1e1, e1e2, e1p0, e2e2, e2p0, inv;
- sub_v3_v3v3(e1, pce->x1, pce->x0);
- sub_v3_v3v3(e2, pce->x2, pce->x0);
- /* XXX: add radius correction here? */
- sub_v3_v3v3(p0, pce->p, pce->x0);
+ sub_v3_v3v3(e1, pce->x1, pce->x0);
+ sub_v3_v3v3(e2, pce->x2, pce->x0);
+ /* XXX: add radius correction here? */
+ sub_v3_v3v3(p0, pce->p, pce->x0);
- e1e1 = dot_v3v3(e1, e1);
- e1e2 = dot_v3v3(e1, e2);
- e1p0 = dot_v3v3(e1, p0);
- e2e2 = dot_v3v3(e2, e2);
- e2p0 = dot_v3v3(e2, p0);
+ e1e1 = dot_v3v3(e1, e1);
+ e1e2 = dot_v3v3(e1, e2);
+ e1p0 = dot_v3v3(e1, p0);
+ e2e2 = dot_v3v3(e2, e2);
+ e2p0 = dot_v3v3(e2, p0);
- inv = 1.f/(e1e1 * e2e2 - e1e2 * e1e2);
- u = (e2e2 * e1p0 - e1e2 * e2p0) * inv;
- v = (e1e1 * e2p0 - e1e2 * e1p0) * inv;
+ inv = 1.f / (e1e1 * e2e2 - e1e2 * e1e2);
+ u = (e2e2 * e1p0 - e1e2 * e2p0) * inv;
+ v = (e1e1 * e2p0 - e1e2 * e1p0) * inv;
- if (u>=0.f && u<=1.f && v>=0.f && u+v<=1.f) {
- *result = *pce;
+ if (u >= 0.f && u <= 1.f && v >= 0.f && u + v <= 1.f) {
+ *result = *pce;
- /* normal already calculated in pce */
+ /* normal already calculated in pce */
- result->uv[0] = u;
- result->uv[1] = v;
+ result->uv[0] = u;
+ result->uv[1] = v;
- *t = ct;
- return 1;
- }
- }
- return 0;
+ *t = ct;
+ return 1;
+ }
+ }
+ return 0;
}
-static int collision_sphere_to_edges(ParticleCollision *col, float radius, ParticleCollisionElement *pce, float *t)
+static int collision_sphere_to_edges(ParticleCollision *col,
+ float radius,
+ ParticleCollisionElement *pce,
+ float *t)
{
- ParticleCollisionElement edge[3], *cur = NULL, *hit = NULL;
- ParticleCollisionElement *result = &col->pce;
+ ParticleCollisionElement edge[3], *cur = NULL, *hit = NULL;
+ ParticleCollisionElement *result = &col->pce;
- float ct;
- int i;
+ float ct;
+ int i;
- for (i=0; i<3; i++) {
- cur = edge+i;
- cur->x[0] = pce->x[i]; cur->x[1] = pce->x[(i+1)%3];
- cur->v[0] = pce->v[i]; cur->v[1] = pce->v[(i+1)%3];
- cur->tot = 2;
- cur->inside = 0;
+ for (i = 0; i < 3; i++) {
+ cur = edge + i;
+ cur->x[0] = pce->x[i];
+ cur->x[1] = pce->x[(i + 1) % 3];
+ cur->v[0] = pce->v[i];
+ cur->v[1] = pce->v[(i + 1) % 3];
+ cur->tot = 2;
+ cur->inside = 0;
- ct = collision_newton_rhapson(col, radius, cur, nr_distance_to_edge);
+ ct = collision_newton_rhapson(col, radius, cur, nr_distance_to_edge);
- if (ct >= 0.f && ct < *t) {
- float u, e[3], vec[3];
+ if (ct >= 0.f && ct < *t) {
+ float u, e[3], vec[3];
- sub_v3_v3v3(e, cur->x1, cur->x0);
- sub_v3_v3v3(vec, cur->p, cur->x0);
- u = dot_v3v3(vec, e) / dot_v3v3(e, e);
+ sub_v3_v3v3(e, cur->x1, cur->x0);
+ sub_v3_v3v3(vec, cur->p, cur->x0);
+ u = dot_v3v3(vec, e) / dot_v3v3(e, e);
- if (u < 0.f || u > 1.f)
- break;
+ if (u < 0.f || u > 1.f)
+ break;
- *result = *cur;
+ *result = *cur;
- madd_v3_v3v3fl(result->nor, vec, e, -u);
- normalize_v3(result->nor);
+ madd_v3_v3v3fl(result->nor, vec, e, -u);
+ normalize_v3(result->nor);
- result->uv[0] = u;
+ result->uv[0] = u;
+ hit = cur;
+ *t = ct;
+ }
+ }
- hit = cur;
- *t = ct;
- }
-
- }
-
- return hit != NULL;
+ return hit != NULL;
}
-static int collision_sphere_to_verts(ParticleCollision *col, float radius, ParticleCollisionElement *pce, float *t)
+static int collision_sphere_to_verts(ParticleCollision *col,
+ float radius,
+ ParticleCollisionElement *pce,
+ float *t)
{
- ParticleCollisionElement vert[3], *cur = NULL, *hit = NULL;
- ParticleCollisionElement *result = &col->pce;
-
- float ct;
- int i;
+ ParticleCollisionElement vert[3], *cur = NULL, *hit = NULL;
+ ParticleCollisionElement *result = &col->pce;
- for (i=0; i<3; i++) {
- cur = vert+i;
- cur->x[0] = pce->x[i];
- cur->v[0] = pce->v[i];
- cur->tot = 1;
- cur->inside = 0;
+ float ct;
+ int i;
- ct = collision_newton_rhapson(col, radius, cur, nr_distance_to_vert);
+ for (i = 0; i < 3; i++) {
+ cur = vert + i;
+ cur->x[0] = pce->x[i];
+ cur->v[0] = pce->v[i];
+ cur->tot = 1;
+ cur->inside = 0;
- if (ct >= 0.f && ct < *t) {
- *result = *cur;
+ ct = collision_newton_rhapson(col, radius, cur, nr_distance_to_vert);
- sub_v3_v3v3(result->nor, cur->p, cur->x0);
- normalize_v3(result->nor);
+ if (ct >= 0.f && ct < *t) {
+ *result = *cur;
- hit = cur;
- *t = ct;
- }
+ sub_v3_v3v3(result->nor, cur->p, cur->x0);
+ normalize_v3(result->nor);
- }
+ hit = cur;
+ *t = ct;
+ }
+ }
- return hit != NULL;
+ return hit != NULL;
}
/* Callback for BVHTree near test */
-void BKE_psys_collision_neartest_cb(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
+void BKE_psys_collision_neartest_cb(void *userdata,
+ int index,
+ const BVHTreeRay *ray,
+ BVHTreeRayHit *hit)
{
- ParticleCollision *col = (ParticleCollision *) userdata;
- ParticleCollisionElement pce;
- const MVertTri *vt = &col->md->tri[index];
- MVert *x = col->md->x;
- MVert *v = col->md->current_v;
- float t = hit->dist/col->original_ray_length;
- int collision = 0;
-
- pce.x[0] = x[vt->tri[0]].co;
- pce.x[1] = x[vt->tri[1]].co;
- pce.x[2] = x[vt->tri[2]].co;
-
- pce.v[0] = v[vt->tri[0]].co;
- pce.v[1] = v[vt->tri[1]].co;
- pce.v[2] = v[vt->tri[2]].co;
-
- pce.tot = 3;
- pce.inside = 0;
- pce.index = index;
-
- collision = collision_sphere_to_tri(col, ray->radius, &pce, &t);
- if (col->pce.inside == 0) {
- collision += collision_sphere_to_edges(col, ray->radius, &pce, &t);
- collision += collision_sphere_to_verts(col, ray->radius, &pce, &t);
- }
-
- if (collision) {
- hit->dist = col->original_ray_length * t;
- hit->index = index;
-
- collision_point_velocity(&col->pce);
-
- col->hit = col->current;
- }
+ ParticleCollision *col = (ParticleCollision *)userdata;
+ ParticleCollisionElement pce;
+ const MVertTri *vt = &col->md->tri[index];
+ MVert *x = col->md->x;
+ MVert *v = col->md->current_v;
+ float t = hit->dist / col->original_ray_length;
+ int collision = 0;
+
+ pce.x[0] = x[vt->tri[0]].co;
+ pce.x[1] = x[vt->tri[1]].co;
+ pce.x[2] = x[vt->tri[2]].co;
+
+ pce.v[0] = v[vt->tri[0]].co;
+ pce.v[1] = v[vt->tri[1]].co;
+ pce.v[2] = v[vt->tri[2]].co;
+
+ pce.tot = 3;
+ pce.inside = 0;
+ pce.index = index;
+
+ collision = collision_sphere_to_tri(col, ray->radius, &pce, &t);
+ if (col->pce.inside == 0) {
+ collision += collision_sphere_to_edges(col, ray->radius, &pce, &t);
+ collision += collision_sphere_to_verts(col, ray->radius, &pce, &t);
+ }
+
+ if (collision) {
+ hit->dist = col->original_ray_length * t;
+ hit->index = index;
+
+ collision_point_velocity(&col->pce);
+
+ col->hit = col->current;
+ }
}
-static int collision_detect(ParticleData *pa, ParticleCollision *col, BVHTreeRayHit *hit, ListBase *colliders)
+static int collision_detect(ParticleData *pa,
+ ParticleCollision *col,
+ BVHTreeRayHit *hit,
+ ListBase *colliders)
{
- const int raycast_flag = BVH_RAYCAST_DEFAULT & ~(BVH_RAYCAST_WATERTIGHT);
- ColliderCache *coll;
- float ray_dir[3];
-
- if (BLI_listbase_is_empty(colliders))
- return 0;
-
- sub_v3_v3v3(ray_dir, col->co2, col->co1);
- hit->index = -1;
- hit->dist = col->original_ray_length = normalize_v3(ray_dir);
- col->pce.inside = 0;
-
- /* even if particle is stationary we want to check for moving colliders */
- /* if hit.dist is zero the bvhtree_ray_cast will just ignore everything */
- if (hit->dist == 0.0f)
- hit->dist = col->original_ray_length = 0.000001f;
-
- for (coll = colliders->first; coll; coll=coll->next) {
- /* for boids: don't check with current ground object; also skip if permeated */
- bool skip = false;
-
- for (int i = 0; i < col->skip_count; i++) {
- if (coll->ob == col->skip[i]) {
- skip = true;
- break;
- }
- }
-
- if (skip)
- continue;
-
- /* particles should not collide with emitter at birth */
- if (coll->ob == col->emitter && pa->time < col->cfra && pa->time >= col->old_cfra)
- continue;
-
- col->current = coll->ob;
- col->md = coll->collmd;
- col->fac1 = (col->old_cfra - coll->collmd->time_x) / (coll->collmd->time_xnew - coll->collmd->time_x);
- col->fac2 = (col->cfra - coll->collmd->time_x) / (coll->collmd->time_xnew - coll->collmd->time_x);
-
- if (col->md && col->md->bvhtree) {
- BLI_bvhtree_ray_cast_ex(
- col->md->bvhtree, col->co1, ray_dir, col->radius, hit,
- BKE_psys_collision_neartest_cb, col, raycast_flag);
- }
- }
-
- return hit->index >= 0;
+ const int raycast_flag = BVH_RAYCAST_DEFAULT & ~(BVH_RAYCAST_WATERTIGHT);
+ ColliderCache *coll;
+ float ray_dir[3];
+
+ if (BLI_listbase_is_empty(colliders))
+ return 0;
+
+ sub_v3_v3v3(ray_dir, col->co2, col->co1);
+ hit->index = -1;
+ hit->dist = col->original_ray_length = normalize_v3(ray_dir);
+ col->pce.inside = 0;
+
+ /* even if particle is stationary we want to check for moving colliders */
+ /* if hit.dist is zero the bvhtree_ray_cast will just ignore everything */
+ if (hit->dist == 0.0f)
+ hit->dist = col->original_ray_length = 0.000001f;
+
+ for (coll = colliders->first; coll; coll = coll->next) {
+ /* for boids: don't check with current ground object; also skip if permeated */
+ bool skip = false;
+
+ for (int i = 0; i < col->skip_count; i++) {
+ if (coll->ob == col->skip[i]) {
+ skip = true;
+ break;
+ }
+ }
+
+ if (skip)
+ continue;
+
+ /* particles should not collide with emitter at birth */
+ if (coll->ob == col->emitter && pa->time < col->cfra && pa->time >= col->old_cfra)
+ continue;
+
+ col->current = coll->ob;
+ col->md = coll->collmd;
+ col->fac1 = (col->old_cfra - coll->collmd->time_x) /
+ (coll->collmd->time_xnew - coll->collmd->time_x);
+ col->fac2 = (col->cfra - coll->collmd->time_x) /
+ (coll->collmd->time_xnew - coll->collmd->time_x);
+
+ if (col->md && col->md->bvhtree) {
+ BLI_bvhtree_ray_cast_ex(col->md->bvhtree,
+ col->co1,
+ ray_dir,
+ col->radius,
+ hit,
+ BKE_psys_collision_neartest_cb,
+ col,
+ raycast_flag);
+ }
+ }
+
+ return hit->index >= 0;
}
-static int collision_response(ParticleSimulationData *sim, ParticleData *pa, ParticleCollision *col, BVHTreeRayHit *hit, int kill, int dynamic_rotation)
+static int collision_response(ParticleSimulationData *sim,
+ ParticleData *pa,
+ ParticleCollision *col,
+ BVHTreeRayHit *hit,
+ int kill,
+ int dynamic_rotation)
{
- ParticleCollisionElement *pce = &col->pce;
- PartDeflect *pd = col->hit->pd;
- RNG *rng = sim->rng;
- /* point of collision */
- float co[3];
- /* location factor of collision between this iteration */
- float x = hit->dist/col->original_ray_length;
- /* time factor of collision between timestep */
- float f = col->f + x * (1.0f - col->f);
- /* time since previous collision (in seconds) */
- float dt1 = (f - col->f) * col->total_time;
- /* time left after collision (in seconds) */
- float dt2 = (1.0f - f) * col->total_time;
- /* did particle pass through the collision surface? */
- int through = (BLI_rng_get_float(rng) < pd->pdef_perm) ? 1 : 0;
-
- /* calculate exact collision location */
- interp_v3_v3v3(co, col->co1, col->co2, x);
-
- /* particle dies in collision */
- if (through == 0 && (kill || pd->flag & PDEFLE_KILL_PART)) {
- pa->alive = PARS_DYING;
- pa->dietime = col->old_cfra + (col->cfra - col->old_cfra) * f;
-
- copy_v3_v3(pa->state.co, co);
- interp_v3_v3v3(pa->state.vel, pa->prev_state.vel, pa->state.vel, f);
- interp_qt_qtqt(pa->state.rot, pa->prev_state.rot, pa->state.rot, f);
- interp_v3_v3v3(pa->state.ave, pa->prev_state.ave, pa->state.ave, f);
-
- /* particle is dead so we don't need to calculate further */
- return 0;
- }
- /* figure out velocity and other data after collision */
- else {
- /* velocity directly before collision to be modified into velocity directly after collision */
- float v0[3];
- /* normal component of v0 */
- float v0_nor[3];
- /* tangential component of v0 */
- float v0_tan[3];
- /* tangential component of collision surface velocity */
- float vc_tan[3];
- float v0_dot, vc_dot;
- float damp = pd->pdef_damp + pd->pdef_rdamp * 2 * (BLI_rng_get_float(rng) - 0.5f);
- float frict = pd->pdef_frict + pd->pdef_rfrict * 2 * (BLI_rng_get_float(rng) - 0.5f);
- float distance, nor[3], dot;
-
- CLAMP(damp,0.0f, 1.0f);
- CLAMP(frict,0.0f, 1.0f);
-
- /* get exact velocity right before collision */
- madd_v3_v3v3fl(v0, col->ve1, col->acc, dt1);
-
- /* convert collider velocity from 1/framestep to 1/s TODO: here we assume 1 frame step for collision modifier */
- mul_v3_fl(pce->vel, col->inv_timestep);
-
- /* calculate tangential particle velocity */
- v0_dot = dot_v3v3(pce->nor, v0);
- madd_v3_v3v3fl(v0_tan, v0, pce->nor, -v0_dot);
-
- /* calculate tangential collider velocity */
- vc_dot = dot_v3v3(pce->nor, pce->vel);
- madd_v3_v3v3fl(vc_tan, pce->vel, pce->nor, -vc_dot);
-
- /* handle friction effects (tangential and angular velocity) */
- if (frict > 0.0f) {
- /* angular <-> linear velocity */
- if (dynamic_rotation) {
- float vr_tan[3], v1_tan[3], ave[3];
-
- /* linear velocity of particle surface */
- cross_v3_v3v3(vr_tan, pce->nor, pa->state.ave);
- mul_v3_fl(vr_tan, pa->size);
-
- /* change to coordinates that move with the collision plane */
- sub_v3_v3v3(v1_tan, v0_tan, vc_tan);
-
- /* The resulting velocity is a weighted average of particle cm & surface
- * velocity. This weight (related to particle's moment of inertia) could
- * be made a parameter for angular <-> linear conversion.
- */
- madd_v3_v3fl(v1_tan, vr_tan, -0.4);
- mul_v3_fl(v1_tan, 1.0f/1.4f); /* 1/(1+0.4) */
-
- /* rolling friction is around 0.01 of sliding friction
- * (could be made a parameter) */
- mul_v3_fl(v1_tan, 1.0f - 0.01f * frict);
-
- /* surface_velocity is opposite to cm velocity */
- negate_v3_v3(vr_tan, v1_tan);
-
- /* get back to global coordinates */
- add_v3_v3(v1_tan, vc_tan);
-
- /* convert to angular velocity*/
- cross_v3_v3v3(ave, vr_tan, pce->nor);
- mul_v3_fl(ave, 1.0f/MAX2(pa->size, 0.001f));
-
- /* only friction will cause change in linear & angular velocity */
- interp_v3_v3v3(pa->state.ave, pa->state.ave, ave, frict);
- interp_v3_v3v3(v0_tan, v0_tan, v1_tan, frict);
- }
- else {
- /* just basic friction (unphysical due to the friction model used in Blender) */
- interp_v3_v3v3(v0_tan, v0_tan, vc_tan, frict);
- }
- }
-
- /* stickiness was possibly added before, so cancel that before calculating new normal velocity */
- /* otherwise particles go flying out of the surface because of high reversed sticky velocity */
- if (v0_dot < 0.0f) {
- v0_dot += pd->pdef_stickness;
- if (v0_dot > 0.0f)
- v0_dot = 0.0f;
- }
-
- /* damping and flipping of velocity around normal */
- v0_dot *= 1.0f - damp;
- vc_dot *= through ? damp : 1.0f;
-
- /* calculate normal particle velocity */
- /* special case for object hitting the particle from behind */
- if (through==0 && ((vc_dot>0.0f && v0_dot>0.0f && vc_dot>v0_dot) || (vc_dot<0.0f && v0_dot<0.0f && vc_dot<v0_dot)))
- mul_v3_v3fl(v0_nor, pce->nor, vc_dot);
- else if (v0_dot > 0.f)
- mul_v3_v3fl(v0_nor, pce->nor, vc_dot + v0_dot);
- else
- mul_v3_v3fl(v0_nor, pce->nor, vc_dot + (through ? 1.0f : -1.0f) * v0_dot);
-
- /* combine components together again */
- add_v3_v3v3(v0, v0_nor, v0_tan);
-
- if (col->boid) {
- /* keep boids above ground */
- BoidParticle *bpa = pa->boid;
- if (bpa->data.mode == eBoidMode_OnLand || co[2] <= col->boid_z) {
- co[2] = col->boid_z;
- v0[2] = 0.0f;
- }
- }
-
- /* re-apply acceleration to final location and velocity */
- madd_v3_v3v3fl(pa->state.co, co, v0, dt2);
- madd_v3_v3fl(pa->state.co, col->acc, 0.5f*dt2*dt2);
- madd_v3_v3v3fl(pa->state.vel, v0, col->acc, dt2);
-
- /* make sure particle stays on the right side of the surface */
- if (!through) {
- distance = collision_point_distance_with_normal(co, pce, -1.f, col, nor);
-
- if (distance < col->radius + COLLISION_MIN_DISTANCE)
- madd_v3_v3fl(co, nor, col->radius + COLLISION_MIN_DISTANCE - distance);
-
- dot = dot_v3v3(nor, v0);
- if (dot < 0.f)
- madd_v3_v3fl(v0, nor, -dot);
-
- distance = collision_point_distance_with_normal(pa->state.co, pce, 1.f, col, nor);
-
- if (distance < col->radius + COLLISION_MIN_DISTANCE)
- madd_v3_v3fl(pa->state.co, nor, col->radius + COLLISION_MIN_DISTANCE - distance);
-
- dot = dot_v3v3(nor, pa->state.vel);
- if (dot < 0.f)
- madd_v3_v3fl(pa->state.vel, nor, -dot);
- }
-
- /* add stickiness to surface */
- madd_v3_v3fl(pa->state.vel, pce->nor, -pd->pdef_stickness);
-
- /* set coordinates for next iteration */
- copy_v3_v3(col->co1, co);
- copy_v3_v3(col->co2, pa->state.co);
-
- copy_v3_v3(col->ve1, v0);
- copy_v3_v3(col->ve2, pa->state.vel);
-
- col->f = f;
- }
-
- /* if permeability random roll succeeded, disable collider for this sim step */
- if (through) {
- col->skip[col->skip_count++] = col->hit;
- }
-
- return 1;
+ ParticleCollisionElement *pce = &col->pce;
+ PartDeflect *pd = col->hit->pd;
+ RNG *rng = sim->rng;
+ /* point of collision */
+ float co[3];
+ /* location factor of collision between this iteration */
+ float x = hit->dist / col->original_ray_length;
+ /* time factor of collision between timestep */
+ float f = col->f + x * (1.0f - col->f);
+ /* time since previous collision (in seconds) */
+ float dt1 = (f - col->f) * col->total_time;
+ /* time left after collision (in seconds) */
+ float dt2 = (1.0f - f) * col->total_time;
+ /* did particle pass through the collision surface? */
+ int through = (BLI_rng_get_float(rng) < pd->pdef_perm) ? 1 : 0;
+
+ /* calculate exact collision location */
+ interp_v3_v3v3(co, col->co1, col->co2, x);
+
+ /* particle dies in collision */
+ if (through == 0 && (kill || pd->flag & PDEFLE_KILL_PART)) {
+ pa->alive = PARS_DYING;
+ pa->dietime = col->old_cfra + (col->cfra - col->old_cfra) * f;
+
+ copy_v3_v3(pa->state.co, co);
+ interp_v3_v3v3(pa->state.vel, pa->prev_state.vel, pa->state.vel, f);
+ interp_qt_qtqt(pa->state.rot, pa->prev_state.rot, pa->state.rot, f);
+ interp_v3_v3v3(pa->state.ave, pa->prev_state.ave, pa->state.ave, f);
+
+ /* particle is dead so we don't need to calculate further */
+ return 0;
+ }
+ /* figure out velocity and other data after collision */
+ else {
+ /* velocity directly before collision to be modified into velocity directly after collision */
+ float v0[3];
+ /* normal component of v0 */
+ float v0_nor[3];
+ /* tangential component of v0 */
+ float v0_tan[3];
+ /* tangential component of collision surface velocity */
+ float vc_tan[3];
+ float v0_dot, vc_dot;
+ float damp = pd->pdef_damp + pd->pdef_rdamp * 2 * (BLI_rng_get_float(rng) - 0.5f);
+ float frict = pd->pdef_frict + pd->pdef_rfrict * 2 * (BLI_rng_get_float(rng) - 0.5f);
+ float distance, nor[3], dot;
+
+ CLAMP(damp, 0.0f, 1.0f);
+ CLAMP(frict, 0.0f, 1.0f);
+
+ /* get exact velocity right before collision */
+ madd_v3_v3v3fl(v0, col->ve1, col->acc, dt1);
+
+ /* convert collider velocity from 1/framestep to 1/s TODO: here we assume 1 frame step for collision modifier */
+ mul_v3_fl(pce->vel, col->inv_timestep);
+
+ /* calculate tangential particle velocity */
+ v0_dot = dot_v3v3(pce->nor, v0);
+ madd_v3_v3v3fl(v0_tan, v0, pce->nor, -v0_dot);
+
+ /* calculate tangential collider velocity */
+ vc_dot = dot_v3v3(pce->nor, pce->vel);
+ madd_v3_v3v3fl(vc_tan, pce->vel, pce->nor, -vc_dot);
+
+ /* handle friction effects (tangential and angular velocity) */
+ if (frict > 0.0f) {
+ /* angular <-> linear velocity */
+ if (dynamic_rotation) {
+ float vr_tan[3], v1_tan[3], ave[3];
+
+ /* linear velocity of particle surface */
+ cross_v3_v3v3(vr_tan, pce->nor, pa->state.ave);
+ mul_v3_fl(vr_tan, pa->size);
+
+ /* change to coordinates that move with the collision plane */
+ sub_v3_v3v3(v1_tan, v0_tan, vc_tan);
+
+ /* The resulting velocity is a weighted average of particle cm & surface
+ * velocity. This weight (related to particle's moment of inertia) could
+ * be made a parameter for angular <-> linear conversion.
+ */
+ madd_v3_v3fl(v1_tan, vr_tan, -0.4);
+ mul_v3_fl(v1_tan, 1.0f / 1.4f); /* 1/(1+0.4) */
+
+ /* rolling friction is around 0.01 of sliding friction
+ * (could be made a parameter) */
+ mul_v3_fl(v1_tan, 1.0f - 0.01f * frict);
+
+ /* surface_velocity is opposite to cm velocity */
+ negate_v3_v3(vr_tan, v1_tan);
+
+ /* get back to global coordinates */
+ add_v3_v3(v1_tan, vc_tan);
+
+ /* convert to angular velocity*/
+ cross_v3_v3v3(ave, vr_tan, pce->nor);
+ mul_v3_fl(ave, 1.0f / MAX2(pa->size, 0.001f));
+
+ /* only friction will cause change in linear & angular velocity */
+ interp_v3_v3v3(pa->state.ave, pa->state.ave, ave, frict);
+ interp_v3_v3v3(v0_tan, v0_tan, v1_tan, frict);
+ }
+ else {
+ /* just basic friction (unphysical due to the friction model used in Blender) */
+ interp_v3_v3v3(v0_tan, v0_tan, vc_tan, frict);
+ }
+ }
+
+ /* stickiness was possibly added before, so cancel that before calculating new normal velocity */
+ /* otherwise particles go flying out of the surface because of high reversed sticky velocity */
+ if (v0_dot < 0.0f) {
+ v0_dot += pd->pdef_stickness;
+ if (v0_dot > 0.0f)
+ v0_dot = 0.0f;
+ }
+
+ /* damping and flipping of velocity around normal */
+ v0_dot *= 1.0f - damp;
+ vc_dot *= through ? damp : 1.0f;
+
+ /* calculate normal particle velocity */
+ /* special case for object hitting the particle from behind */
+ if (through == 0 && ((vc_dot > 0.0f && v0_dot > 0.0f && vc_dot > v0_dot) ||
+ (vc_dot < 0.0f && v0_dot < 0.0f && vc_dot < v0_dot)))
+ mul_v3_v3fl(v0_nor, pce->nor, vc_dot);
+ else if (v0_dot > 0.f)
+ mul_v3_v3fl(v0_nor, pce->nor, vc_dot + v0_dot);
+ else
+ mul_v3_v3fl(v0_nor, pce->nor, vc_dot + (through ? 1.0f : -1.0f) * v0_dot);
+
+ /* combine components together again */
+ add_v3_v3v3(v0, v0_nor, v0_tan);
+
+ if (col->boid) {
+ /* keep boids above ground */
+ BoidParticle *bpa = pa->boid;
+ if (bpa->data.mode == eBoidMode_OnLand || co[2] <= col->boid_z) {
+ co[2] = col->boid_z;
+ v0[2] = 0.0f;
+ }
+ }
+
+ /* re-apply acceleration to final location and velocity */
+ madd_v3_v3v3fl(pa->state.co, co, v0, dt2);
+ madd_v3_v3fl(pa->state.co, col->acc, 0.5f * dt2 * dt2);
+ madd_v3_v3v3fl(pa->state.vel, v0, col->acc, dt2);
+
+ /* make sure particle stays on the right side of the surface */
+ if (!through) {
+ distance = collision_point_distance_with_normal(co, pce, -1.f, col, nor);
+
+ if (distance < col->radius + COLLISION_MIN_DISTANCE)
+ madd_v3_v3fl(co, nor, col->radius + COLLISION_MIN_DISTANCE - distance);
+
+ dot = dot_v3v3(nor, v0);
+ if (dot < 0.f)
+ madd_v3_v3fl(v0, nor, -dot);
+
+ distance = collision_point_distance_with_normal(pa->state.co, pce, 1.f, col, nor);
+
+ if (distance < col->radius + COLLISION_MIN_DISTANCE)
+ madd_v3_v3fl(pa->state.co, nor, col->radius + COLLISION_MIN_DISTANCE - distance);
+
+ dot = dot_v3v3(nor, pa->state.vel);
+ if (dot < 0.f)
+ madd_v3_v3fl(pa->state.vel, nor, -dot);
+ }
+
+ /* add stickiness to surface */
+ madd_v3_v3fl(pa->state.vel, pce->nor, -pd->pdef_stickness);
+
+ /* set coordinates for next iteration */
+ copy_v3_v3(col->co1, co);
+ copy_v3_v3(col->co2, pa->state.co);
+
+ copy_v3_v3(col->ve1, v0);
+ copy_v3_v3(col->ve2, pa->state.vel);
+
+ col->f = f;
+ }
+
+ /* if permeability random roll succeeded, disable collider for this sim step */
+ if (through) {
+ col->skip[col->skip_count++] = col->hit;
+ }
+
+ return 1;
}
static void collision_fail(ParticleData *pa, ParticleCollision *col)
{
- /* final chance to prevent total failure, so stick to the surface and hope for the best */
- collision_point_on_surface(col->co1, &col->pce, 1.f, col, pa->state.co);
+ /* final chance to prevent total failure, so stick to the surface and hope for the best */
+ collision_point_on_surface(col->co1, &col->pce, 1.f, col, pa->state.co);
- copy_v3_v3(pa->state.vel, col->pce.vel);
- mul_v3_fl(pa->state.vel, col->inv_timestep);
+ copy_v3_v3(pa->state.vel, col->pce.vel);
+ mul_v3_fl(pa->state.vel, col->inv_timestep);
-
- /* printf("max iterations\n"); */
+ /* printf("max iterations\n"); */
}
/* Particle - Mesh collision detection and response
@@ -2857,443 +2972,466 @@ static void collision_fail(ParticleData *pa, ParticleCollision *col)
*/
static void collision_check(ParticleSimulationData *sim, int p, float dfra, float cfra)
{
- ParticleSettings *part = sim->psys->part;
- ParticleData *pa = sim->psys->particles + p;
- ParticleCollision col;
- BVHTreeRayHit hit;
- int collision_count=0;
-
- float timestep = psys_get_timestep(sim);
-
- memset(&col, 0, sizeof(ParticleCollision));
-
- col.total_time = timestep * dfra;
- col.inv_total_time = 1.0f/col.total_time;
- col.inv_timestep = 1.0f/timestep;
-
- col.cfra = cfra;
- col.old_cfra = sim->psys->cfra;
-
- /* get acceleration (from gravity, forcefields etc. to be re-applied in collision response) */
- sub_v3_v3v3(col.acc, pa->state.vel, pa->prev_state.vel);
- mul_v3_fl(col.acc, 1.f/col.total_time);
-
- /* set values for first iteration */
- copy_v3_v3(col.co1, pa->prev_state.co);
- copy_v3_v3(col.co2, pa->state.co);
- copy_v3_v3(col.ve1, pa->prev_state.vel);
- copy_v3_v3(col.ve2, pa->state.vel);
- col.f = 0.0f;
-
- col.radius = ((part->flag & PART_SIZE_DEFL) || (part->phystype == PART_PHYS_BOIDS)) ? pa->size : COLLISION_MIN_RADIUS;
-
- /* override for boids */
- if (part->phystype == PART_PHYS_BOIDS && part->boids->options & BOID_ALLOW_LAND) {
- col.boid = 1;
- col.boid_z = pa->state.co[2];
- col.skip[col.skip_count++] = pa->boid->ground;
- }
-
- /* 10 iterations to catch multiple collisions */
- while (collision_count < PARTICLE_COLLISION_MAX_COLLISIONS) {
- if (collision_detect(pa, &col, &hit, sim->colliders)) {
-
- collision_count++;
-
- if (collision_count == PARTICLE_COLLISION_MAX_COLLISIONS)
- collision_fail(pa, &col);
- else if (collision_response(sim, pa, &col, &hit, part->flag & PART_DIE_ON_COL, part->flag & PART_ROT_DYN)==0)
- return;
- }
- else
- return;
- }
+ ParticleSettings *part = sim->psys->part;
+ ParticleData *pa = sim->psys->particles + p;
+ ParticleCollision col;
+ BVHTreeRayHit hit;
+ int collision_count = 0;
+
+ float timestep = psys_get_timestep(sim);
+
+ memset(&col, 0, sizeof(ParticleCollision));
+
+ col.total_time = timestep * dfra;
+ col.inv_total_time = 1.0f / col.total_time;
+ col.inv_timestep = 1.0f / timestep;
+
+ col.cfra = cfra;
+ col.old_cfra = sim->psys->cfra;
+
+ /* get acceleration (from gravity, forcefields etc. to be re-applied in collision response) */
+ sub_v3_v3v3(col.acc, pa->state.vel, pa->prev_state.vel);
+ mul_v3_fl(col.acc, 1.f / col.total_time);
+
+ /* set values for first iteration */
+ copy_v3_v3(col.co1, pa->prev_state.co);
+ copy_v3_v3(col.co2, pa->state.co);
+ copy_v3_v3(col.ve1, pa->prev_state.vel);
+ copy_v3_v3(col.ve2, pa->state.vel);
+ col.f = 0.0f;
+
+ col.radius = ((part->flag & PART_SIZE_DEFL) || (part->phystype == PART_PHYS_BOIDS)) ?
+ pa->size :
+ COLLISION_MIN_RADIUS;
+
+ /* override for boids */
+ if (part->phystype == PART_PHYS_BOIDS && part->boids->options & BOID_ALLOW_LAND) {
+ col.boid = 1;
+ col.boid_z = pa->state.co[2];
+ col.skip[col.skip_count++] = pa->boid->ground;
+ }
+
+ /* 10 iterations to catch multiple collisions */
+ while (collision_count < PARTICLE_COLLISION_MAX_COLLISIONS) {
+ if (collision_detect(pa, &col, &hit, sim->colliders)) {
+
+ collision_count++;
+
+ if (collision_count == PARTICLE_COLLISION_MAX_COLLISIONS)
+ collision_fail(pa, &col);
+ else if (collision_response(
+ sim, pa, &col, &hit, part->flag & PART_DIE_ON_COL, part->flag & PART_ROT_DYN) ==
+ 0)
+ return;
+ }
+ else
+ return;
+ }
}
/************************************************/
-/* Hair */
+/* Hair */
/************************************************/
/* check if path cache or children need updating and do it if needed */
-static void psys_update_path_cache(ParticleSimulationData *sim, float cfra, const bool use_render_params)
+static void psys_update_path_cache(ParticleSimulationData *sim,
+ float cfra,
+ const bool use_render_params)
{
- ParticleSystem *psys = sim->psys;
- ParticleSettings *part = psys->part;
- ParticleEditSettings *pset = &sim->scene->toolsettings->particle;
- int distr=0, alloc=0, skip=0;
-
- if ((psys->part->childtype && psys->totchild != psys_get_tot_child(sim->scene, psys, use_render_params)) || psys->recalc&ID_RECALC_PSYS_RESET)
- alloc=1;
-
- if (alloc || psys->recalc&ID_RECALC_PSYS_CHILD || (psys->vgroup[PSYS_VG_DENSITY] && (sim->ob && sim->ob->mode & OB_MODE_WEIGHT_PAINT)))
- distr=1;
-
- if (distr) {
- if (alloc)
- realloc_particles(sim, sim->psys->totpart);
-
- if (psys_get_tot_child(sim->scene, psys, use_render_params)) {
- /* don't generate children while computing the hair keys */
- if (!(psys->part->type == PART_HAIR) || (psys->flag & PSYS_HAIR_DONE)) {
- distribute_particles(sim, PART_FROM_CHILD);
-
- if (part->childtype==PART_CHILD_FACES && part->parents != 0.0f)
- psys_find_parents(sim, use_render_params);
- }
- }
- else
- psys_free_children(psys);
- }
-
- if ((part->type==PART_HAIR || psys->flag&PSYS_KEYED || psys->pointcache->flag & PTCACHE_BAKED)==0)
- skip = 1; /* only hair, keyed and baked stuff can have paths */
- else if (part->ren_as != PART_DRAW_PATH && !(part->type==PART_HAIR && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)))
- skip = 1; /* particle visualization must be set as path */
- else if (DEG_get_mode(sim->depsgraph) != DAG_EVAL_RENDER) {
- if (part->draw_as != PART_DRAW_REND)
- skip = 1; /* draw visualization */
- else if (psys->pointcache->flag & PTCACHE_BAKING)
- skip = 1; /* no need to cache paths while baking dynamics */
-
- else if (psys_in_edit_mode(sim->depsgraph, psys)) {
- if ((pset->flag & PE_DRAW_PART)==0)
- skip = 1;
- else if (part->childtype==0 && (psys->flag & PSYS_HAIR_DYNAMICS && psys->pointcache->flag & PTCACHE_BAKED)==0)
- skip = 1; /* in edit mode paths are needed for child particles and dynamic hair */
- }
- }
-
- if (!skip) {
- psys_cache_paths(sim, cfra, use_render_params);
-
- /* for render, child particle paths are computed on the fly */
- if (part->childtype) {
- if (!psys->totchild)
- skip = 1;
- else if (psys->part->type == PART_HAIR && (psys->flag & PSYS_HAIR_DONE)==0)
- skip = 1;
-
- if (!skip)
- psys_cache_child_paths(sim, cfra, 0, use_render_params);
- }
- }
- else if (psys->pathcache)
- psys_free_path_cache(psys, NULL);
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleEditSettings *pset = &sim->scene->toolsettings->particle;
+ int distr = 0, alloc = 0, skip = 0;
+
+ if ((psys->part->childtype &&
+ psys->totchild != psys_get_tot_child(sim->scene, psys, use_render_params)) ||
+ psys->recalc & ID_RECALC_PSYS_RESET)
+ alloc = 1;
+
+ if (alloc || psys->recalc & ID_RECALC_PSYS_CHILD ||
+ (psys->vgroup[PSYS_VG_DENSITY] && (sim->ob && sim->ob->mode & OB_MODE_WEIGHT_PAINT)))
+ distr = 1;
+
+ if (distr) {
+ if (alloc)
+ realloc_particles(sim, sim->psys->totpart);
+
+ if (psys_get_tot_child(sim->scene, psys, use_render_params)) {
+ /* don't generate children while computing the hair keys */
+ if (!(psys->part->type == PART_HAIR) || (psys->flag & PSYS_HAIR_DONE)) {
+ distribute_particles(sim, PART_FROM_CHILD);
+
+ if (part->childtype == PART_CHILD_FACES && part->parents != 0.0f)
+ psys_find_parents(sim, use_render_params);
+ }
+ }
+ else
+ psys_free_children(psys);
+ }
+
+ if ((part->type == PART_HAIR || psys->flag & PSYS_KEYED ||
+ psys->pointcache->flag & PTCACHE_BAKED) == 0)
+ skip = 1; /* only hair, keyed and baked stuff can have paths */
+ else if (part->ren_as != PART_DRAW_PATH &&
+ !(part->type == PART_HAIR && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)))
+ skip = 1; /* particle visualization must be set as path */
+ else if (DEG_get_mode(sim->depsgraph) != DAG_EVAL_RENDER) {
+ if (part->draw_as != PART_DRAW_REND)
+ skip = 1; /* draw visualization */
+ else if (psys->pointcache->flag & PTCACHE_BAKING)
+ skip = 1; /* no need to cache paths while baking dynamics */
+
+ else if (psys_in_edit_mode(sim->depsgraph, psys)) {
+ if ((pset->flag & PE_DRAW_PART) == 0)
+ skip = 1;
+ else if (part->childtype == 0 &&
+ (psys->flag & PSYS_HAIR_DYNAMICS && psys->pointcache->flag & PTCACHE_BAKED) == 0)
+ skip = 1; /* in edit mode paths are needed for child particles and dynamic hair */
+ }
+ }
+
+ if (!skip) {
+ psys_cache_paths(sim, cfra, use_render_params);
+
+ /* for render, child particle paths are computed on the fly */
+ if (part->childtype) {
+ if (!psys->totchild)
+ skip = 1;
+ else if (psys->part->type == PART_HAIR && (psys->flag & PSYS_HAIR_DONE) == 0)
+ skip = 1;
+
+ if (!skip)
+ psys_cache_child_paths(sim, cfra, 0, use_render_params);
+ }
+ }
+ else if (psys->pathcache)
+ psys_free_path_cache(psys, NULL);
}
static bool psys_hair_use_simulation(ParticleData *pa, float max_length)
{
- /* Minimum segment length relative to average length.
- * Hairs with segments below this length will be excluded from the simulation,
- * because otherwise the solver will become unstable.
- * The hair system should always make sure the hair segments have reasonable length ratios,
- * but this can happen in old files when e.g. cutting hair.
- */
- const float min_length = 0.1f * max_length;
-
- HairKey *key;
- int k;
-
- if (pa->totkey < 2)
- return false;
-
- for (k=1, key=pa->hair+1; k<pa->totkey; k++,key++) {
- float length = len_v3v3(key->co, (key-1)->co);
- if (length < min_length)
- return false;
- }
-
- return true;
+ /* Minimum segment length relative to average length.
+ * Hairs with segments below this length will be excluded from the simulation,
+ * because otherwise the solver will become unstable.
+ * The hair system should always make sure the hair segments have reasonable length ratios,
+ * but this can happen in old files when e.g. cutting hair.
+ */
+ const float min_length = 0.1f * max_length;
+
+ HairKey *key;
+ int k;
+
+ if (pa->totkey < 2)
+ return false;
+
+ for (k = 1, key = pa->hair + 1; k < pa->totkey; k++, key++) {
+ float length = len_v3v3(key->co, (key - 1)->co);
+ if (length < min_length)
+ return false;
+ }
+
+ return true;
}
static MDeformVert *hair_set_pinning(MDeformVert *dvert, float weight)
{
- if (dvert) {
- if (!dvert->totweight) {
- dvert->dw = MEM_callocN(sizeof(MDeformWeight), "deformWeight");
- dvert->totweight = 1;
- }
-
- dvert->dw->weight = weight;
- dvert++;
- }
- return dvert;
+ if (dvert) {
+ if (!dvert->totweight) {
+ dvert->dw = MEM_callocN(sizeof(MDeformWeight), "deformWeight");
+ dvert->totweight = 1;
+ }
+
+ dvert->dw->weight = weight;
+ dvert++;
+ }
+ return dvert;
}
-static void hair_create_input_mesh(ParticleSimulationData *sim, int totpoint, int totedge, Mesh **r_mesh, ClothHairData **r_hairdata)
+static void hair_create_input_mesh(ParticleSimulationData *sim,
+ int totpoint,
+ int totedge,
+ Mesh **r_mesh,
+ ClothHairData **r_hairdata)
{
- ParticleSystem *psys = sim->psys;
- ParticleSettings *part = psys->part;
- Mesh *mesh;
- ClothHairData *hairdata;
- MVert *mvert;
- MEdge *medge;
- MDeformVert *dvert;
- HairKey *key;
- PARTICLE_P;
- int k, hair_index;
- float hairmat[4][4];
- float max_length;
- float hair_radius;
-
- mesh = *r_mesh;
- if (!mesh) {
- *r_mesh = mesh = BKE_mesh_new_nomain(totpoint, totedge, 0, 0, 0);
- CustomData_add_layer(&mesh->vdata, CD_MDEFORMVERT, CD_CALLOC, NULL, mesh->totvert);
- BKE_mesh_update_customdata_pointers(mesh, false);
- }
- mvert = mesh->mvert;
- medge = mesh->medge;
- dvert = mesh->dvert;
-
- hairdata = *r_hairdata;
- if (!hairdata) {
- *r_hairdata = hairdata = MEM_mallocN(sizeof(ClothHairData) * totpoint, "hair data");
- }
-
- /* calculate maximum segment length */
- max_length = 0.0f;
- LOOP_PARTICLES {
- if (!(pa->flag & PARS_UNEXIST)) {
- for (k=1, key=pa->hair+1; k<pa->totkey; k++,key++) {
- float length = len_v3v3(key->co, (key-1)->co);
- if (max_length < length)
- max_length = length;
- }
- }
- }
-
- psys->clmd->sim_parms->vgroup_mass = 1;
-
- /* XXX placeholder for more flexible future hair settings */
- hair_radius = part->size;
-
- /* make vgroup for pin roots etc.. */
- hair_index = 1;
- LOOP_PARTICLES {
- if (!(pa->flag & PARS_UNEXIST)) {
- float root_mat[4][4];
- float bending_stiffness;
- bool use_hair;
-
- pa->hair_index = hair_index;
- use_hair = psys_hair_use_simulation(pa, max_length);
-
- psys_mat_hair_to_object(sim->ob, sim->psmd->mesh_final, psys->part->from, pa, hairmat);
- mul_m4_m4m4(root_mat, sim->ob->obmat, hairmat);
- normalize_m4(root_mat);
-
- bending_stiffness = CLAMPIS(1.0f - part->bending_random * psys_frand(psys, p + 666), 0.0f, 1.0f);
-
- for (k=0, key=pa->hair; k<pa->totkey; k++,key++) {
- ClothHairData *hair;
- float *co, *co_next;
-
- co = key->co;
- co_next = (key+1)->co;
-
- /* create fake root before actual root to resist bending */
- if (k==0) {
- hair = &psys->clmd->hairdata[pa->hair_index - 1];
- copy_v3_v3(hair->loc, root_mat[3]);
- copy_m3_m4(hair->rot, root_mat);
-
- hair->radius = hair_radius;
- hair->bending_stiffness = bending_stiffness;
-
- add_v3_v3v3(mvert->co, co, co);
- sub_v3_v3(mvert->co, co_next);
- mul_m4_v3(hairmat, mvert->co);
-
- medge->v1 = pa->hair_index - 1;
- medge->v2 = pa->hair_index;
-
- dvert = hair_set_pinning(dvert, 1.0f);
-
- mvert++;
- medge++;
- }
-
- /* store root transform in cloth data */
- hair = &psys->clmd->hairdata[pa->hair_index + k];
- copy_v3_v3(hair->loc, root_mat[3]);
- copy_m3_m4(hair->rot, root_mat);
-
- hair->radius = hair_radius;
- hair->bending_stiffness = bending_stiffness;
-
- copy_v3_v3(mvert->co, co);
- mul_m4_v3(hairmat, mvert->co);
-
- if (k) {
- medge->v1 = pa->hair_index + k - 1;
- medge->v2 = pa->hair_index + k;
- }
-
- /* roots and disabled hairs should be 1.0, the rest can be anything from 0.0 to 1.0 */
- if (use_hair)
- dvert = hair_set_pinning(dvert, key->weight);
- else
- dvert = hair_set_pinning(dvert, 1.0f);
-
- mvert++;
- if (k)
- medge++;
- }
-
- hair_index += pa->totkey + 1;
- }
- }
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ Mesh *mesh;
+ ClothHairData *hairdata;
+ MVert *mvert;
+ MEdge *medge;
+ MDeformVert *dvert;
+ HairKey *key;
+ PARTICLE_P;
+ int k, hair_index;
+ float hairmat[4][4];
+ float max_length;
+ float hair_radius;
+
+ mesh = *r_mesh;
+ if (!mesh) {
+ *r_mesh = mesh = BKE_mesh_new_nomain(totpoint, totedge, 0, 0, 0);
+ CustomData_add_layer(&mesh->vdata, CD_MDEFORMVERT, CD_CALLOC, NULL, mesh->totvert);
+ BKE_mesh_update_customdata_pointers(mesh, false);
+ }
+ mvert = mesh->mvert;
+ medge = mesh->medge;
+ dvert = mesh->dvert;
+
+ hairdata = *r_hairdata;
+ if (!hairdata) {
+ *r_hairdata = hairdata = MEM_mallocN(sizeof(ClothHairData) * totpoint, "hair data");
+ }
+
+ /* calculate maximum segment length */
+ max_length = 0.0f;
+ LOOP_PARTICLES
+ {
+ if (!(pa->flag & PARS_UNEXIST)) {
+ for (k = 1, key = pa->hair + 1; k < pa->totkey; k++, key++) {
+ float length = len_v3v3(key->co, (key - 1)->co);
+ if (max_length < length)
+ max_length = length;
+ }
+ }
+ }
+
+ psys->clmd->sim_parms->vgroup_mass = 1;
+
+ /* XXX placeholder for more flexible future hair settings */
+ hair_radius = part->size;
+
+ /* make vgroup for pin roots etc.. */
+ hair_index = 1;
+ LOOP_PARTICLES
+ {
+ if (!(pa->flag & PARS_UNEXIST)) {
+ float root_mat[4][4];
+ float bending_stiffness;
+ bool use_hair;
+
+ pa->hair_index = hair_index;
+ use_hair = psys_hair_use_simulation(pa, max_length);
+
+ psys_mat_hair_to_object(sim->ob, sim->psmd->mesh_final, psys->part->from, pa, hairmat);
+ mul_m4_m4m4(root_mat, sim->ob->obmat, hairmat);
+ normalize_m4(root_mat);
+
+ bending_stiffness = CLAMPIS(
+ 1.0f - part->bending_random * psys_frand(psys, p + 666), 0.0f, 1.0f);
+
+ for (k = 0, key = pa->hair; k < pa->totkey; k++, key++) {
+ ClothHairData *hair;
+ float *co, *co_next;
+
+ co = key->co;
+ co_next = (key + 1)->co;
+
+ /* create fake root before actual root to resist bending */
+ if (k == 0) {
+ hair = &psys->clmd->hairdata[pa->hair_index - 1];
+ copy_v3_v3(hair->loc, root_mat[3]);
+ copy_m3_m4(hair->rot, root_mat);
+
+ hair->radius = hair_radius;
+ hair->bending_stiffness = bending_stiffness;
+
+ add_v3_v3v3(mvert->co, co, co);
+ sub_v3_v3(mvert->co, co_next);
+ mul_m4_v3(hairmat, mvert->co);
+
+ medge->v1 = pa->hair_index - 1;
+ medge->v2 = pa->hair_index;
+
+ dvert = hair_set_pinning(dvert, 1.0f);
+
+ mvert++;
+ medge++;
+ }
+
+ /* store root transform in cloth data */
+ hair = &psys->clmd->hairdata[pa->hair_index + k];
+ copy_v3_v3(hair->loc, root_mat[3]);
+ copy_m3_m4(hair->rot, root_mat);
+
+ hair->radius = hair_radius;
+ hair->bending_stiffness = bending_stiffness;
+
+ copy_v3_v3(mvert->co, co);
+ mul_m4_v3(hairmat, mvert->co);
+
+ if (k) {
+ medge->v1 = pa->hair_index + k - 1;
+ medge->v2 = pa->hair_index + k;
+ }
+
+ /* roots and disabled hairs should be 1.0, the rest can be anything from 0.0 to 1.0 */
+ if (use_hair)
+ dvert = hair_set_pinning(dvert, key->weight);
+ else
+ dvert = hair_set_pinning(dvert, 1.0f);
+
+ mvert++;
+ if (k)
+ medge++;
+ }
+
+ hair_index += pa->totkey + 1;
+ }
+ }
}
static void do_hair_dynamics(ParticleSimulationData *sim)
{
- ParticleSystem *psys = sim->psys;
- PARTICLE_P;
- EffectorWeights *clmd_effweights;
- int totpoint;
- int totedge;
- float (*deformedVerts)[3];
- bool realloc_roots;
-
- if (!psys->clmd) {
- psys->clmd = (ClothModifierData*)modifier_new(eModifierType_Cloth);
- psys->clmd->sim_parms->goalspring = 0.0f;
- psys->clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESIST_SPRING_COMPRESS;
- psys->clmd->coll_parms->flags &= ~CLOTH_COLLSETTINGS_FLAG_SELF;
- }
-
- /* count simulated points */
- totpoint = 0;
- totedge = 0;
- LOOP_PARTICLES {
- if (!(pa->flag & PARS_UNEXIST)) {
- /* "out" dm contains all hairs */
- totedge += pa->totkey;
- totpoint += pa->totkey + 1; /* +1 for virtual root point */
- }
- }
-
- /* whether hair root info array has to be reallocated */
- realloc_roots = false;
- if (psys->hair_in_mesh) {
- Mesh *mesh = psys->hair_in_mesh;
- if (totpoint != mesh->totvert || totedge != mesh->totedge) {
- BKE_id_free(NULL, mesh);
- psys->hair_in_mesh = NULL;
- realloc_roots = true;
- }
- }
-
- if (!psys->hair_in_mesh || !psys->clmd->hairdata || realloc_roots) {
- if (psys->clmd->hairdata) {
- MEM_freeN(psys->clmd->hairdata);
- psys->clmd->hairdata = NULL;
- }
- }
-
- hair_create_input_mesh(sim, totpoint, totedge, &psys->hair_in_mesh, &psys->clmd->hairdata);
-
- if (psys->hair_out_mesh)
- BKE_id_free(NULL, psys->hair_out_mesh);
-
- psys->clmd->point_cache = psys->pointcache;
- /* for hair sim we replace the internal cloth effector weights temporarily
- * to use the particle settings
- */
- clmd_effweights = psys->clmd->sim_parms->effector_weights;
- psys->clmd->sim_parms->effector_weights = psys->part->effector_weights;
-
- BKE_id_copy_ex(NULL, &psys->hair_in_mesh->id, (ID **)&psys->hair_out_mesh, LIB_ID_COPY_LOCALIZE);
- deformedVerts = BKE_mesh_vertexCos_get(psys->hair_out_mesh, NULL);
- clothModifier_do(psys->clmd, sim->depsgraph, sim->scene, sim->ob, psys->hair_in_mesh, deformedVerts);
- BKE_mesh_apply_vert_coords(psys->hair_out_mesh, deformedVerts);
-
- MEM_freeN(deformedVerts);
-
- /* restore cloth effector weights */
- psys->clmd->sim_parms->effector_weights = clmd_effweights;
+ ParticleSystem *psys = sim->psys;
+ PARTICLE_P;
+ EffectorWeights *clmd_effweights;
+ int totpoint;
+ int totedge;
+ float(*deformedVerts)[3];
+ bool realloc_roots;
+
+ if (!psys->clmd) {
+ psys->clmd = (ClothModifierData *)modifier_new(eModifierType_Cloth);
+ psys->clmd->sim_parms->goalspring = 0.0f;
+ psys->clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESIST_SPRING_COMPRESS;
+ psys->clmd->coll_parms->flags &= ~CLOTH_COLLSETTINGS_FLAG_SELF;
+ }
+
+ /* count simulated points */
+ totpoint = 0;
+ totedge = 0;
+ LOOP_PARTICLES
+ {
+ if (!(pa->flag & PARS_UNEXIST)) {
+ /* "out" dm contains all hairs */
+ totedge += pa->totkey;
+ totpoint += pa->totkey + 1; /* +1 for virtual root point */
+ }
+ }
+
+ /* whether hair root info array has to be reallocated */
+ realloc_roots = false;
+ if (psys->hair_in_mesh) {
+ Mesh *mesh = psys->hair_in_mesh;
+ if (totpoint != mesh->totvert || totedge != mesh->totedge) {
+ BKE_id_free(NULL, mesh);
+ psys->hair_in_mesh = NULL;
+ realloc_roots = true;
+ }
+ }
+
+ if (!psys->hair_in_mesh || !psys->clmd->hairdata || realloc_roots) {
+ if (psys->clmd->hairdata) {
+ MEM_freeN(psys->clmd->hairdata);
+ psys->clmd->hairdata = NULL;
+ }
+ }
+
+ hair_create_input_mesh(sim, totpoint, totedge, &psys->hair_in_mesh, &psys->clmd->hairdata);
+
+ if (psys->hair_out_mesh)
+ BKE_id_free(NULL, psys->hair_out_mesh);
+
+ psys->clmd->point_cache = psys->pointcache;
+ /* for hair sim we replace the internal cloth effector weights temporarily
+ * to use the particle settings
+ */
+ clmd_effweights = psys->clmd->sim_parms->effector_weights;
+ psys->clmd->sim_parms->effector_weights = psys->part->effector_weights;
+
+ BKE_id_copy_ex(NULL, &psys->hair_in_mesh->id, (ID **)&psys->hair_out_mesh, LIB_ID_COPY_LOCALIZE);
+ deformedVerts = BKE_mesh_vertexCos_get(psys->hair_out_mesh, NULL);
+ clothModifier_do(
+ psys->clmd, sim->depsgraph, sim->scene, sim->ob, psys->hair_in_mesh, deformedVerts);
+ BKE_mesh_apply_vert_coords(psys->hair_out_mesh, deformedVerts);
+
+ MEM_freeN(deformedVerts);
+
+ /* restore cloth effector weights */
+ psys->clmd->sim_parms->effector_weights = clmd_effweights;
}
static void hair_step(ParticleSimulationData *sim, float cfra, const bool use_render_params)
{
- ParticleSystem *psys = sim->psys;
- ParticleSettings *part = psys->part;
- PARTICLE_P;
- float disp = psys_get_current_display_percentage(psys, use_render_params);
-
- LOOP_PARTICLES {
- pa->size = part->size;
- if (part->randsize > 0.0f)
- pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
-
- if (psys_frand(psys, p) > disp)
- pa->flag |= PARS_NO_DISP;
- else
- pa->flag &= ~PARS_NO_DISP;
- }
-
- if (psys->recalc & ID_RECALC_PSYS_RESET) {
- /* need this for changing subsurf levels */
- psys_calc_dmcache(sim->ob, sim->psmd->mesh_final, sim->psmd->mesh_original, psys);
-
- if (psys->clmd)
- cloth_free_modifier(psys->clmd);
- }
-
- /* dynamics with cloth simulation, psys->particles can be NULL with 0 particles [#25519] */
- if (psys->part->type==PART_HAIR && psys->flag & PSYS_HAIR_DYNAMICS && psys->particles)
- do_hair_dynamics(sim);
-
- /* following lines were removed r29079 but cause bug [#22811], see report for details */
- psys_update_effectors(sim);
- psys_update_path_cache(sim, cfra, use_render_params);
-
- psys->flag |= PSYS_HAIR_UPDATED;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ PARTICLE_P;
+ float disp = psys_get_current_display_percentage(psys, use_render_params);
+
+ LOOP_PARTICLES
+ {
+ pa->size = part->size;
+ if (part->randsize > 0.0f)
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
+
+ if (psys_frand(psys, p) > disp)
+ pa->flag |= PARS_NO_DISP;
+ else
+ pa->flag &= ~PARS_NO_DISP;
+ }
+
+ if (psys->recalc & ID_RECALC_PSYS_RESET) {
+ /* need this for changing subsurf levels */
+ psys_calc_dmcache(sim->ob, sim->psmd->mesh_final, sim->psmd->mesh_original, psys);
+
+ if (psys->clmd)
+ cloth_free_modifier(psys->clmd);
+ }
+
+ /* dynamics with cloth simulation, psys->particles can be NULL with 0 particles [#25519] */
+ if (psys->part->type == PART_HAIR && psys->flag & PSYS_HAIR_DYNAMICS && psys->particles)
+ do_hair_dynamics(sim);
+
+ /* following lines were removed r29079 but cause bug [#22811], see report for details */
+ psys_update_effectors(sim);
+ psys_update_path_cache(sim, cfra, use_render_params);
+
+ psys->flag |= PSYS_HAIR_UPDATED;
}
static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra))
{
- Object *ob = sim->ob;
- ParticleSystem *psys = sim->psys;
- HairKey *key, *root;
- PARTICLE_P;
-
- invert_m4_m4(ob->imat, ob->obmat);
+ Object *ob = sim->ob;
+ ParticleSystem *psys = sim->psys;
+ HairKey *key, *root;
+ PARTICLE_P;
- psys->lattice_deform_data= psys_create_lattice_deform_data(sim);
+ invert_m4_m4(ob->imat, ob->obmat);
- if (psys->totpart==0) return;
+ psys->lattice_deform_data = psys_create_lattice_deform_data(sim);
- /* save new keys for elements if needed */
- LOOP_PARTICLES {
- /* first time alloc */
- if (pa->totkey==0 || pa->hair==NULL) {
- pa->hair = MEM_callocN((psys->part->hair_step + 1) * sizeof(HairKey), "HairKeys");
- pa->totkey = 0;
- }
+ if (psys->totpart == 0)
+ return;
- key = root = pa->hair;
- key += pa->totkey;
+ /* save new keys for elements if needed */
+ LOOP_PARTICLES
+ {
+ /* first time alloc */
+ if (pa->totkey == 0 || pa->hair == NULL) {
+ pa->hair = MEM_callocN((psys->part->hair_step + 1) * sizeof(HairKey), "HairKeys");
+ pa->totkey = 0;
+ }
- /* convert from global to geometry space */
- copy_v3_v3(key->co, pa->state.co);
- mul_m4_v3(ob->imat, key->co);
+ key = root = pa->hair;
+ key += pa->totkey;
- if (pa->totkey) {
- sub_v3_v3(key->co, root->co);
- psys_vec_rot_to_face(sim->psmd->mesh_final, pa, key->co);
- }
+ /* convert from global to geometry space */
+ copy_v3_v3(key->co, pa->state.co);
+ mul_m4_v3(ob->imat, key->co);
- key->time = pa->state.time;
+ if (pa->totkey) {
+ sub_v3_v3(key->co, root->co);
+ psys_vec_rot_to_face(sim->psmd->mesh_final, pa, key->co);
+ }
- key->weight = 1.0f - key->time / 100.0f;
+ key->time = pa->state.time;
- pa->totkey++;
+ key->weight = 1.0f - key->time / 100.0f;
- /* root is always in the origin of hair space so we set it to be so after the last key is saved*/
- if (pa->totkey == psys->part->hair_step + 1) {
- zero_v3(root->co);
- }
+ pa->totkey++;
- }
+ /* root is always in the origin of hair space so we set it to be so after the last key is saved*/
+ if (pa->totkey == psys->part->hair_step + 1) {
+ zero_v3(root->co);
+ }
+ }
}
/* Code for an adaptive time step based on the Courant-Friedrichs-Lewy
@@ -3309,611 +3447,620 @@ static const float TIMESTEP_EXPANSION_TOLERANCE = 1.5f;
* simulation. This should be called once per particle during a simulation
* step, after the velocity has been updated. element_size defines the scale of
* the simulation, and is typically the distance to neighboring particles. */
-static void update_courant_num(ParticleSimulationData *sim, ParticleData *pa,
- float dtime, SPHData *sphdata, SpinLock *spin)
+static void update_courant_num(
+ ParticleSimulationData *sim, ParticleData *pa, float dtime, SPHData *sphdata, SpinLock *spin)
{
- float relative_vel[3];
-
- sub_v3_v3v3(relative_vel, pa->prev_state.vel, sphdata->flow);
-
- const float courant_num = len_v3(relative_vel) * dtime / sphdata->element_size;
- if (sim->courant_num < courant_num) {
- BLI_spin_lock(spin);
- if (sim->courant_num < courant_num) {
- sim->courant_num = courant_num;
- }
- BLI_spin_unlock(spin);
- }
+ float relative_vel[3];
+
+ sub_v3_v3v3(relative_vel, pa->prev_state.vel, sphdata->flow);
+
+ const float courant_num = len_v3(relative_vel) * dtime / sphdata->element_size;
+ if (sim->courant_num < courant_num) {
+ BLI_spin_lock(spin);
+ if (sim->courant_num < courant_num) {
+ sim->courant_num = courant_num;
+ }
+ BLI_spin_unlock(spin);
+ }
}
static float get_base_time_step(ParticleSettings *part)
{
- return 1.0f / (float) (part->subframes + 1);
+ return 1.0f / (float)(part->subframes + 1);
}
/* Update time step size to suit current conditions. */
static void update_timestep(ParticleSystem *psys, ParticleSimulationData *sim)
{
- float dt_target;
- if (sim->courant_num == 0.0f)
- dt_target = 1.0f;
- else
- dt_target = psys->dt_frac * (psys->part->courant_target / sim->courant_num);
-
- /* Make sure the time step is reasonable. For some reason, the CLAMP macro
- * doesn't work here. The time step becomes too large. - z0r */
- if (dt_target < MIN_TIMESTEP)
- dt_target = MIN_TIMESTEP;
- else if (dt_target > get_base_time_step(psys->part))
- dt_target = get_base_time_step(psys->part);
-
- /* Decrease time step instantly, but increase slowly. */
- if (dt_target > psys->dt_frac)
- psys->dt_frac = interpf(dt_target, psys->dt_frac, TIMESTEP_EXPANSION_FACTOR);
- else
- psys->dt_frac = dt_target;
+ float dt_target;
+ if (sim->courant_num == 0.0f)
+ dt_target = 1.0f;
+ else
+ dt_target = psys->dt_frac * (psys->part->courant_target / sim->courant_num);
+
+ /* Make sure the time step is reasonable. For some reason, the CLAMP macro
+ * doesn't work here. The time step becomes too large. - z0r */
+ if (dt_target < MIN_TIMESTEP)
+ dt_target = MIN_TIMESTEP;
+ else if (dt_target > get_base_time_step(psys->part))
+ dt_target = get_base_time_step(psys->part);
+
+ /* Decrease time step instantly, but increase slowly. */
+ if (dt_target > psys->dt_frac)
+ psys->dt_frac = interpf(dt_target, psys->dt_frac, TIMESTEP_EXPANSION_FACTOR);
+ else
+ psys->dt_frac = dt_target;
}
static float sync_timestep(ParticleSystem *psys, float t_frac)
{
- /* Sync with frame end if it's close. */
- if (t_frac == 1.0f)
- return psys->dt_frac;
- else if (t_frac + (psys->dt_frac * TIMESTEP_EXPANSION_TOLERANCE) >= 1.0f)
- return 1.0f - t_frac;
- else
- return psys->dt_frac;
+ /* Sync with frame end if it's close. */
+ if (t_frac == 1.0f)
+ return psys->dt_frac;
+ else if (t_frac + (psys->dt_frac * TIMESTEP_EXPANSION_TOLERANCE) >= 1.0f)
+ return 1.0f - t_frac;
+ else
+ return psys->dt_frac;
}
/************************************************/
-/* System Core */
+/* System Core */
/************************************************/
typedef struct DynamicStepSolverTaskData {
- ParticleSimulationData *sim;
+ ParticleSimulationData *sim;
- float cfra;
- float timestep;
- float dtime;
+ float cfra;
+ float timestep;
+ float dtime;
- SpinLock spin;
+ SpinLock spin;
} DynamicStepSolverTaskData;
-static void dynamics_step_sph_ddr_task_cb_ex(
- void *__restrict userdata,
- const int p,
- const ParallelRangeTLS *__restrict tls)
+static void dynamics_step_sph_ddr_task_cb_ex(void *__restrict userdata,
+ const int p,
+ const ParallelRangeTLS *__restrict tls)
{
- DynamicStepSolverTaskData *data = userdata;
- ParticleSimulationData *sim = data->sim;
- ParticleSystem *psys = sim->psys;
- ParticleSettings *part = psys->part;
+ DynamicStepSolverTaskData *data = userdata;
+ ParticleSimulationData *sim = data->sim;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
- SPHData *sphdata = tls->userdata_chunk;
+ SPHData *sphdata = tls->userdata_chunk;
- ParticleData *pa;
+ ParticleData *pa;
- if ((pa = psys->particles + p)->state.time <= 0.0f) {
- return;
- }
+ if ((pa = psys->particles + p)->state.time <= 0.0f) {
+ return;
+ }
- /* do global forces & effectors */
- basic_integrate(sim, p, pa->state.time, data->cfra);
+ /* do global forces & effectors */
+ basic_integrate(sim, p, pa->state.time, data->cfra);
- /* actual fluids calculations */
- sph_integrate(sim, pa, pa->state.time, sphdata);
+ /* actual fluids calculations */
+ sph_integrate(sim, pa, pa->state.time, sphdata);
- if (sim->colliders)
- collision_check(sim, p, pa->state.time, data->cfra);
+ if (sim->colliders)
+ collision_check(sim, p, pa->state.time, data->cfra);
- /* SPH particles are not physical particles, just interpolation
- * particles, thus rotation has not a direct sense for them */
- basic_rotate(part, pa, pa->state.time, data->timestep);
+ /* SPH particles are not physical particles, just interpolation
+ * particles, thus rotation has not a direct sense for them */
+ basic_rotate(part, pa, pa->state.time, data->timestep);
- if (part->time_flag & PART_TIME_AUTOSF) {
- update_courant_num(sim, pa, data->dtime, sphdata, &data->spin);
- }
+ if (part->time_flag & PART_TIME_AUTOSF) {
+ update_courant_num(sim, pa, data->dtime, sphdata, &data->spin);
+ }
}
static void dynamics_step_sph_classical_basic_integrate_task_cb_ex(
- void *__restrict userdata,
- const int p,
- const ParallelRangeTLS *__restrict UNUSED(tls))
+ void *__restrict userdata, const int p, const ParallelRangeTLS *__restrict UNUSED(tls))
{
- DynamicStepSolverTaskData *data = userdata;
- ParticleSimulationData *sim = data->sim;
- ParticleSystem *psys = sim->psys;
+ DynamicStepSolverTaskData *data = userdata;
+ ParticleSimulationData *sim = data->sim;
+ ParticleSystem *psys = sim->psys;
- ParticleData *pa;
+ ParticleData *pa;
- if ((pa = psys->particles + p)->state.time <= 0.0f) {
- return;
- }
+ if ((pa = psys->particles + p)->state.time <= 0.0f) {
+ return;
+ }
- basic_integrate(sim, p, pa->state.time, data->cfra);
+ basic_integrate(sim, p, pa->state.time, data->cfra);
}
static void dynamics_step_sph_classical_calc_density_task_cb_ex(
- void *__restrict userdata,
- const int p,
- const ParallelRangeTLS *__restrict tls)
+ void *__restrict userdata, const int p, const ParallelRangeTLS *__restrict tls)
{
- DynamicStepSolverTaskData *data = userdata;
- ParticleSimulationData *sim = data->sim;
- ParticleSystem *psys = sim->psys;
+ DynamicStepSolverTaskData *data = userdata;
+ ParticleSimulationData *sim = data->sim;
+ ParticleSystem *psys = sim->psys;
- SPHData *sphdata = tls->userdata_chunk;
+ SPHData *sphdata = tls->userdata_chunk;
- ParticleData *pa;
+ ParticleData *pa;
- if ((pa = psys->particles + p)->state.time <= 0.0f) {
- return;
- }
+ if ((pa = psys->particles + p)->state.time <= 0.0f) {
+ return;
+ }
- sphclassical_calc_dens(pa, pa->state.time, sphdata);
+ sphclassical_calc_dens(pa, pa->state.time, sphdata);
}
static void dynamics_step_sph_classical_integrate_task_cb_ex(
- void *__restrict userdata,
- const int p,
- const ParallelRangeTLS *__restrict tls)
+ void *__restrict userdata, const int p, const ParallelRangeTLS *__restrict tls)
{
- DynamicStepSolverTaskData *data = userdata;
- ParticleSimulationData *sim = data->sim;
- ParticleSystem *psys = sim->psys;
- ParticleSettings *part = psys->part;
+ DynamicStepSolverTaskData *data = userdata;
+ ParticleSimulationData *sim = data->sim;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
- SPHData *sphdata = tls->userdata_chunk;
+ SPHData *sphdata = tls->userdata_chunk;
- ParticleData *pa;
+ ParticleData *pa;
- if ((pa = psys->particles + p)->state.time <= 0.0f) {
- return;
- }
+ if ((pa = psys->particles + p)->state.time <= 0.0f) {
+ return;
+ }
- /* actual fluids calculations */
- sph_integrate(sim, pa, pa->state.time, sphdata);
+ /* actual fluids calculations */
+ sph_integrate(sim, pa, pa->state.time, sphdata);
- if (sim->colliders)
- collision_check(sim, p, pa->state.time, data->cfra);
+ if (sim->colliders)
+ collision_check(sim, p, pa->state.time, data->cfra);
- /* SPH particles are not physical particles, just interpolation
- * particles, thus rotation has not a direct sense for them */
- basic_rotate(part, pa, pa->state.time, data->timestep);
+ /* SPH particles are not physical particles, just interpolation
+ * particles, thus rotation has not a direct sense for them */
+ basic_rotate(part, pa, pa->state.time, data->timestep);
- if (part->time_flag & PART_TIME_AUTOSF) {
- update_courant_num(sim, pa, data->dtime, sphdata, &data->spin);
- }
+ if (part->time_flag & PART_TIME_AUTOSF) {
+ update_courant_num(sim, pa, data->dtime, sphdata, &data->spin);
+ }
}
/* unbaked particles are calculated dynamically */
static void dynamics_step(ParticleSimulationData *sim, float cfra)
{
- ParticleSystem *psys = sim->psys;
- ParticleSettings *part=psys->part;
- BoidBrainData bbd;
- ParticleTexture ptex;
- PARTICLE_P;
- float timestep;
- /* frame & time changes */
- float dfra, dtime;
- float birthtime, dietime;
-
- /* where have we gone in time since last time */
- dfra= cfra - psys->cfra;
-
- timestep = psys_get_timestep(sim);
- dtime= dfra*timestep;
-
- if (dfra < 0.0f) {
- LOOP_EXISTING_PARTICLES {
- psys_get_texture(sim, pa, &ptex, PAMAP_SIZE, cfra);
- pa->size = part->size*ptex.size;
- if (part->randsize > 0.0f)
- pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
-
- reset_particle(sim, pa, dtime, cfra);
- }
- return;
- }
-
- /* for now do both, boids us 'rng' */
- sim->rng = BLI_rng_new_srandom(31415926 + (int)cfra + psys->seed);
-
- psys_update_effectors(sim);
-
- if (part->type != PART_HAIR)
- sim->colliders = BKE_collider_cache_create(sim->depsgraph, sim->ob, part->collision_group);
-
- /* initialize physics type specific stuff */
- switch (part->phystype) {
- case PART_PHYS_BOIDS:
- {
- ParticleTarget *pt = psys->targets.first;
- bbd.sim = sim;
- bbd.part = part;
- bbd.cfra = cfra;
- bbd.dfra = dfra;
- bbd.timestep = timestep;
- bbd.rng = sim->rng;
-
- psys_update_particle_tree(psys, cfra);
-
- boids_precalc_rules(part, cfra);
-
- for (; pt; pt=pt->next) {
- ParticleSystem *psys_target = psys_get_target_system(sim->ob, pt);
- if (psys_target && psys_target != psys) {
- psys_update_particle_tree(psys_target, cfra);
- }
- }
- break;
- }
- case PART_PHYS_FLUID:
- {
- ParticleTarget *pt = psys->targets.first;
- psys_update_particle_bvhtree(psys, cfra);
-
- for (; pt; pt=pt->next) { /* Updating others systems particle tree for fluid-fluid interaction */
- if (pt->ob)
- psys_update_particle_bvhtree(BLI_findlink(&pt->ob->particlesystem, pt->psys-1), cfra);
- }
- break;
- }
- }
- /* initialize all particles for dynamics */
- LOOP_SHOWN_PARTICLES {
- copy_particle_key(&pa->prev_state,&pa->state,1);
-
- psys_get_texture(sim, pa, &ptex, PAMAP_SIZE, cfra);
-
- pa->size = part->size*ptex.size;
- if (part->randsize > 0.0f)
- pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
-
- birthtime = pa->time;
- dietime = pa->dietime;
-
- /* store this, so we can do multiple loops over particles */
- pa->state.time = dfra;
-
- if (dietime <= cfra && psys->cfra < dietime) {
- /* particle dies some time between this and last step */
- pa->state.time = dietime - ((birthtime > psys->cfra) ? birthtime : psys->cfra);
- pa->alive = PARS_DYING;
- }
- else if (birthtime <= cfra && birthtime >= psys->cfra) {
- /* particle is born some time between this and last step*/
- reset_particle(sim, pa, dfra*timestep, cfra);
- pa->alive = PARS_ALIVE;
- pa->state.time = cfra - birthtime;
- }
- else if (dietime < cfra) {
- /* nothing to be done when particle is dead */
- }
-
- /* only reset unborn particles if they're shown or if the particle is born soon*/
- if (pa->alive==PARS_UNBORN && (part->flag & PART_UNBORN || (cfra + psys->pointcache->step > pa->time))) {
- reset_particle(sim, pa, dtime, cfra);
- }
- else if (part->phystype == PART_PHYS_NO) {
- reset_particle(sim, pa, dtime, cfra);
- }
-
- if (ELEM(pa->alive, PARS_ALIVE, PARS_DYING)==0 || (pa->flag & (PARS_UNEXIST|PARS_NO_DISP)))
- pa->state.time = -1.f;
- }
-
- switch (part->phystype) {
- case PART_PHYS_NEWTON:
- {
- LOOP_DYNAMIC_PARTICLES {
- /* do global forces & effectors */
- basic_integrate(sim, p, pa->state.time, cfra);
-
- /* deflection */
- if (sim->colliders)
- collision_check(sim, p, pa->state.time, cfra);
-
- /* rotations */
- basic_rotate(part, pa, pa->state.time, timestep);
- }
- break;
- }
- case PART_PHYS_BOIDS:
- {
- LOOP_DYNAMIC_PARTICLES {
- bbd.goal_ob = NULL;
-
- boid_brain(&bbd, p, pa);
-
- if (pa->alive != PARS_DYING) {
- boid_body(&bbd, pa);
-
- /* deflection */
- if (sim->colliders)
- collision_check(sim, p, pa->state.time, cfra);
- }
- }
- break;
- }
- case PART_PHYS_FLUID:
- {
- SPHData sphdata;
- psys_sph_init(sim, &sphdata);
-
- DynamicStepSolverTaskData task_data = {
- .sim = sim, .cfra = cfra, .timestep = timestep, .dtime = dtime,
- };
-
- BLI_spin_init(&task_data.spin);
-
- if (part->fluid->solver == SPH_SOLVER_DDR) {
- /* Apply SPH forces using double-density relaxation algorithm
- * (Clavat et. al.) */
-
- ParallelRangeSettings settings;
- BLI_parallel_range_settings_defaults(&settings);
- settings.use_threading = (psys->totpart > 100);
- settings.userdata_chunk = &sphdata;
- settings.userdata_chunk_size = sizeof(sphdata);
- BLI_task_parallel_range(
- 0, psys->totpart,
- &task_data,
- dynamics_step_sph_ddr_task_cb_ex,
- &settings);
-
- sph_springs_modify(psys, timestep);
- }
- else {
- /* SPH_SOLVER_CLASSICAL */
- /* Apply SPH forces using classical algorithm (due to Gingold
- * and Monaghan). Note that, unlike double-density relaxation,
- * this algorithm is separated into distinct loops. */
-
- {
- ParallelRangeSettings settings;
- BLI_parallel_range_settings_defaults(&settings);
- settings.use_threading = (psys->totpart > 100);
- BLI_task_parallel_range(
- 0, psys->totpart,
- &task_data,
- dynamics_step_sph_classical_basic_integrate_task_cb_ex,
- &settings);
- }
-
- /* calculate summation density */
- /* Note that we could avoid copying sphdata for each thread here (it's only read here),
- * but doubt this would gain us anything except confusion... */
- {
- ParallelRangeSettings settings;
- BLI_parallel_range_settings_defaults(&settings);
- settings.use_threading = (psys->totpart > 100);
- settings.userdata_chunk = &sphdata;
- settings.userdata_chunk_size = sizeof(sphdata);
- BLI_task_parallel_range(
- 0, psys->totpart,
- &task_data,
- dynamics_step_sph_classical_calc_density_task_cb_ex,
- &settings);
- }
-
- /* do global forces & effectors */
- {
- ParallelRangeSettings settings;
- BLI_parallel_range_settings_defaults(&settings);
- settings.use_threading = (psys->totpart > 100);
- settings.userdata_chunk = &sphdata;
- settings.userdata_chunk_size = sizeof(sphdata);
- BLI_task_parallel_range(
- 0, psys->totpart,
- &task_data,
- dynamics_step_sph_classical_integrate_task_cb_ex,
- &settings);
- }
- }
-
- BLI_spin_end(&task_data.spin);
-
- psys_sph_finalise(&sphdata);
- break;
- }
- }
-
- /* finalize particle state and time after dynamics */
- LOOP_DYNAMIC_PARTICLES {
- if (pa->alive == PARS_DYING) {
- pa->alive=PARS_DEAD;
- pa->state.time=pa->dietime;
- }
- else
- pa->state.time=cfra;
- }
-
- BKE_collider_cache_free(&sim->colliders);
- BLI_rng_free(sim->rng);
- sim->rng = NULL;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ BoidBrainData bbd;
+ ParticleTexture ptex;
+ PARTICLE_P;
+ float timestep;
+ /* frame & time changes */
+ float dfra, dtime;
+ float birthtime, dietime;
+
+ /* where have we gone in time since last time */
+ dfra = cfra - psys->cfra;
+
+ timestep = psys_get_timestep(sim);
+ dtime = dfra * timestep;
+
+ if (dfra < 0.0f) {
+ LOOP_EXISTING_PARTICLES
+ {
+ psys_get_texture(sim, pa, &ptex, PAMAP_SIZE, cfra);
+ pa->size = part->size * ptex.size;
+ if (part->randsize > 0.0f)
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
+
+ reset_particle(sim, pa, dtime, cfra);
+ }
+ return;
+ }
+
+ /* for now do both, boids us 'rng' */
+ sim->rng = BLI_rng_new_srandom(31415926 + (int)cfra + psys->seed);
+
+ psys_update_effectors(sim);
+
+ if (part->type != PART_HAIR)
+ sim->colliders = BKE_collider_cache_create(sim->depsgraph, sim->ob, part->collision_group);
+
+ /* initialize physics type specific stuff */
+ switch (part->phystype) {
+ case PART_PHYS_BOIDS: {
+ ParticleTarget *pt = psys->targets.first;
+ bbd.sim = sim;
+ bbd.part = part;
+ bbd.cfra = cfra;
+ bbd.dfra = dfra;
+ bbd.timestep = timestep;
+ bbd.rng = sim->rng;
+
+ psys_update_particle_tree(psys, cfra);
+
+ boids_precalc_rules(part, cfra);
+
+ for (; pt; pt = pt->next) {
+ ParticleSystem *psys_target = psys_get_target_system(sim->ob, pt);
+ if (psys_target && psys_target != psys) {
+ psys_update_particle_tree(psys_target, cfra);
+ }
+ }
+ break;
+ }
+ case PART_PHYS_FLUID: {
+ ParticleTarget *pt = psys->targets.first;
+ psys_update_particle_bvhtree(psys, cfra);
+
+ for (; pt;
+ pt = pt->next) { /* Updating others systems particle tree for fluid-fluid interaction */
+ if (pt->ob)
+ psys_update_particle_bvhtree(BLI_findlink(&pt->ob->particlesystem, pt->psys - 1), cfra);
+ }
+ break;
+ }
+ }
+ /* initialize all particles for dynamics */
+ LOOP_SHOWN_PARTICLES
+ {
+ copy_particle_key(&pa->prev_state, &pa->state, 1);
+
+ psys_get_texture(sim, pa, &ptex, PAMAP_SIZE, cfra);
+
+ pa->size = part->size * ptex.size;
+ if (part->randsize > 0.0f)
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
+
+ birthtime = pa->time;
+ dietime = pa->dietime;
+
+ /* store this, so we can do multiple loops over particles */
+ pa->state.time = dfra;
+
+ if (dietime <= cfra && psys->cfra < dietime) {
+ /* particle dies some time between this and last step */
+ pa->state.time = dietime - ((birthtime > psys->cfra) ? birthtime : psys->cfra);
+ pa->alive = PARS_DYING;
+ }
+ else if (birthtime <= cfra && birthtime >= psys->cfra) {
+ /* particle is born some time between this and last step*/
+ reset_particle(sim, pa, dfra * timestep, cfra);
+ pa->alive = PARS_ALIVE;
+ pa->state.time = cfra - birthtime;
+ }
+ else if (dietime < cfra) {
+ /* nothing to be done when particle is dead */
+ }
+
+ /* only reset unborn particles if they're shown or if the particle is born soon*/
+ if (pa->alive == PARS_UNBORN &&
+ (part->flag & PART_UNBORN || (cfra + psys->pointcache->step > pa->time))) {
+ reset_particle(sim, pa, dtime, cfra);
+ }
+ else if (part->phystype == PART_PHYS_NO) {
+ reset_particle(sim, pa, dtime, cfra);
+ }
+
+ if (ELEM(pa->alive, PARS_ALIVE, PARS_DYING) == 0 || (pa->flag & (PARS_UNEXIST | PARS_NO_DISP)))
+ pa->state.time = -1.f;
+ }
+
+ switch (part->phystype) {
+ case PART_PHYS_NEWTON: {
+ LOOP_DYNAMIC_PARTICLES
+ {
+ /* do global forces & effectors */
+ basic_integrate(sim, p, pa->state.time, cfra);
+
+ /* deflection */
+ if (sim->colliders)
+ collision_check(sim, p, pa->state.time, cfra);
+
+ /* rotations */
+ basic_rotate(part, pa, pa->state.time, timestep);
+ }
+ break;
+ }
+ case PART_PHYS_BOIDS: {
+ LOOP_DYNAMIC_PARTICLES
+ {
+ bbd.goal_ob = NULL;
+
+ boid_brain(&bbd, p, pa);
+
+ if (pa->alive != PARS_DYING) {
+ boid_body(&bbd, pa);
+
+ /* deflection */
+ if (sim->colliders)
+ collision_check(sim, p, pa->state.time, cfra);
+ }
+ }
+ break;
+ }
+ case PART_PHYS_FLUID: {
+ SPHData sphdata;
+ psys_sph_init(sim, &sphdata);
+
+ DynamicStepSolverTaskData task_data = {
+ .sim = sim,
+ .cfra = cfra,
+ .timestep = timestep,
+ .dtime = dtime,
+ };
+
+ BLI_spin_init(&task_data.spin);
+
+ if (part->fluid->solver == SPH_SOLVER_DDR) {
+ /* Apply SPH forces using double-density relaxation algorithm
+ * (Clavat et. al.) */
+
+ ParallelRangeSettings settings;
+ BLI_parallel_range_settings_defaults(&settings);
+ settings.use_threading = (psys->totpart > 100);
+ settings.userdata_chunk = &sphdata;
+ settings.userdata_chunk_size = sizeof(sphdata);
+ BLI_task_parallel_range(
+ 0, psys->totpart, &task_data, dynamics_step_sph_ddr_task_cb_ex, &settings);
+
+ sph_springs_modify(psys, timestep);
+ }
+ else {
+ /* SPH_SOLVER_CLASSICAL */
+ /* Apply SPH forces using classical algorithm (due to Gingold
+ * and Monaghan). Note that, unlike double-density relaxation,
+ * this algorithm is separated into distinct loops. */
+
+ {
+ ParallelRangeSettings settings;
+ BLI_parallel_range_settings_defaults(&settings);
+ settings.use_threading = (psys->totpart > 100);
+ BLI_task_parallel_range(0,
+ psys->totpart,
+ &task_data,
+ dynamics_step_sph_classical_basic_integrate_task_cb_ex,
+ &settings);
+ }
+
+ /* calculate summation density */
+ /* Note that we could avoid copying sphdata for each thread here (it's only read here),
+ * but doubt this would gain us anything except confusion... */
+ {
+ ParallelRangeSettings settings;
+ BLI_parallel_range_settings_defaults(&settings);
+ settings.use_threading = (psys->totpart > 100);
+ settings.userdata_chunk = &sphdata;
+ settings.userdata_chunk_size = sizeof(sphdata);
+ BLI_task_parallel_range(0,
+ psys->totpart,
+ &task_data,
+ dynamics_step_sph_classical_calc_density_task_cb_ex,
+ &settings);
+ }
+
+ /* do global forces & effectors */
+ {
+ ParallelRangeSettings settings;
+ BLI_parallel_range_settings_defaults(&settings);
+ settings.use_threading = (psys->totpart > 100);
+ settings.userdata_chunk = &sphdata;
+ settings.userdata_chunk_size = sizeof(sphdata);
+ BLI_task_parallel_range(0,
+ psys->totpart,
+ &task_data,
+ dynamics_step_sph_classical_integrate_task_cb_ex,
+ &settings);
+ }
+ }
+
+ BLI_spin_end(&task_data.spin);
+
+ psys_sph_finalise(&sphdata);
+ break;
+ }
+ }
+
+ /* finalize particle state and time after dynamics */
+ LOOP_DYNAMIC_PARTICLES
+ {
+ if (pa->alive == PARS_DYING) {
+ pa->alive = PARS_DEAD;
+ pa->state.time = pa->dietime;
+ }
+ else
+ pa->state.time = cfra;
+ }
+
+ BKE_collider_cache_free(&sim->colliders);
+ BLI_rng_free(sim->rng);
+ sim->rng = NULL;
}
static void update_children(ParticleSimulationData *sim, const bool use_render_params)
{
- if ((sim->psys->part->type == PART_HAIR) && (sim->psys->flag & PSYS_HAIR_DONE)==0)
- /* don't generate children while growing hair - waste of time */
- psys_free_children(sim->psys);
- else if (sim->psys->part->childtype) {
- if (sim->psys->totchild != psys_get_tot_child(sim->scene, sim->psys, use_render_params))
- distribute_particles(sim, PART_FROM_CHILD);
- else {
- /* Children are up to date, nothing to do. */
- }
- }
- else
- psys_free_children(sim->psys);
+ if ((sim->psys->part->type == PART_HAIR) && (sim->psys->flag & PSYS_HAIR_DONE) == 0)
+ /* don't generate children while growing hair - waste of time */
+ psys_free_children(sim->psys);
+ else if (sim->psys->part->childtype) {
+ if (sim->psys->totchild != psys_get_tot_child(sim->scene, sim->psys, use_render_params))
+ distribute_particles(sim, PART_FROM_CHILD);
+ else {
+ /* Children are up to date, nothing to do. */
+ }
+ }
+ else
+ psys_free_children(sim->psys);
}
/* updates cached particles' alive & other flags etc..*/
static void cached_step(ParticleSimulationData *sim, float cfra, const bool use_render_params)
{
- ParticleSystem *psys = sim->psys;
- ParticleSettings *part = psys->part;
- ParticleTexture ptex;
- PARTICLE_P;
- float disp, dietime;
-
- psys_update_effectors(sim);
-
- disp= psys_get_current_display_percentage(psys, use_render_params);
-
- LOOP_PARTICLES {
- psys_get_texture(sim, pa, &ptex, PAMAP_SIZE, cfra);
- pa->size = part->size*ptex.size;
- if (part->randsize > 0.0f)
- pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
-
- psys->lattice_deform_data = psys_create_lattice_deform_data(sim);
-
- dietime = pa->dietime;
-
- /* update alive status and push events */
- if (pa->time > cfra) {
- pa->alive = PARS_UNBORN;
- if (part->flag & PART_UNBORN && (psys->pointcache->flag & PTCACHE_EXTERNAL) == 0)
- reset_particle(sim, pa, 0.0f, cfra);
- }
- else if (dietime <= cfra)
- pa->alive = PARS_DEAD;
- else
- pa->alive = PARS_ALIVE;
-
- if (psys->lattice_deform_data) {
- end_latt_deform(psys->lattice_deform_data);
- psys->lattice_deform_data = NULL;
- }
-
- if (psys_frand(psys, p) > disp)
- pa->flag |= PARS_NO_DISP;
- else
- pa->flag &= ~PARS_NO_DISP;
- }
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleTexture ptex;
+ PARTICLE_P;
+ float disp, dietime;
+
+ psys_update_effectors(sim);
+
+ disp = psys_get_current_display_percentage(psys, use_render_params);
+
+ LOOP_PARTICLES
+ {
+ psys_get_texture(sim, pa, &ptex, PAMAP_SIZE, cfra);
+ pa->size = part->size * ptex.size;
+ if (part->randsize > 0.0f)
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
+
+ psys->lattice_deform_data = psys_create_lattice_deform_data(sim);
+
+ dietime = pa->dietime;
+
+ /* update alive status and push events */
+ if (pa->time > cfra) {
+ pa->alive = PARS_UNBORN;
+ if (part->flag & PART_UNBORN && (psys->pointcache->flag & PTCACHE_EXTERNAL) == 0)
+ reset_particle(sim, pa, 0.0f, cfra);
+ }
+ else if (dietime <= cfra)
+ pa->alive = PARS_DEAD;
+ else
+ pa->alive = PARS_ALIVE;
+
+ if (psys->lattice_deform_data) {
+ end_latt_deform(psys->lattice_deform_data);
+ psys->lattice_deform_data = NULL;
+ }
+
+ if (psys_frand(psys, p) > disp)
+ pa->flag |= PARS_NO_DISP;
+ else
+ pa->flag &= ~PARS_NO_DISP;
+ }
}
-static void particles_fluid_step(
- ParticleSimulationData *sim, int UNUSED(cfra), const bool use_render_params)
+static void particles_fluid_step(ParticleSimulationData *sim,
+ int UNUSED(cfra),
+ const bool use_render_params)
{
- ParticleSystem *psys = sim->psys;
- if (psys->particles) {
- MEM_freeN(psys->particles);
- psys->particles = 0;
- psys->totpart = 0;
- }
-
- /* fluid sim particle import handling, actual loading of particles from file */
+ ParticleSystem *psys = sim->psys;
+ if (psys->particles) {
+ MEM_freeN(psys->particles);
+ psys->particles = 0;
+ psys->totpart = 0;
+ }
+
+ /* fluid sim particle import handling, actual loading of particles from file */
#ifdef WITH_MOD_FLUID
- {
- FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(sim->ob, eModifierType_Fluidsim);
-
- if ( fluidmd && fluidmd->fss) {
- FluidsimSettings *fss= fluidmd->fss;
- ParticleSettings *part = psys->part;
- ParticleData *pa=NULL;
- char filename[256];
- char debugStrBuffer[256];
- int curFrame = sim->scene->r.cfra -1; // warning - sync with derived mesh fsmesh loading
- int p, j, totpart;
- int readMask, activeParts = 0, fileParts = 0;
- gzFile gzf;
-
-// XXX if (ob==G.obedit) // off...
-// return;
-
- // ok, start loading
- BLI_join_dirfile(filename, sizeof(filename), fss->surfdataPath, OB_FLUIDSIM_SURF_PARTICLES_FNAME);
-
- BLI_path_abs(filename, modifier_path_relbase_from_global(sim->ob));
-
- BLI_path_frame(filename, curFrame, 0); // fixed #frame-no
-
- gzf = BLI_gzopen(filename, "rb");
- if (!gzf) {
- BLI_snprintf(debugStrBuffer, sizeof(debugStrBuffer),"readFsPartData::error - Unable to open file for reading '%s'\n", filename);
- // XXX bad level call elbeemDebugOut(debugStrBuffer);
- return;
- }
-
- gzread(gzf, &totpart, sizeof(totpart));
- totpart = (use_render_params) ? totpart:(part->disp*totpart) / 100;
-
- part->totpart= totpart;
- part->sta=part->end = 1.0f;
- part->lifetime = sim->scene->r.efra + 1;
-
- /* allocate particles */
- realloc_particles(sim, part->totpart);
-
- // set up reading mask
- readMask = fss->typeFlags;
-
- for (p=0, pa=psys->particles; p<totpart; p++, pa++) {
- int ptype=0;
-
- gzread(gzf, &ptype, sizeof( ptype ));
- if (ptype & readMask) {
- activeParts++;
-
- gzread(gzf, &(pa->size), sizeof(float));
-
- pa->size /= 10.0f;
-
- for (j=0; j<3; j++) {
- float wrf;
- gzread(gzf, &wrf, sizeof( wrf ));
- pa->state.co[j] = wrf;
- //fprintf(stderr,"Rj%d ",j);
- }
- for (j=0; j<3; j++) {
- float wrf;
- gzread(gzf, &wrf, sizeof( wrf ));
- pa->state.vel[j] = wrf;
- }
-
- zero_v3(pa->state.ave);
- unit_qt(pa->state.rot);
-
- pa->time = 1.f;
- pa->dietime = sim->scene->r.efra + 1;
- pa->lifetime = sim->scene->r.efra;
- pa->alive = PARS_ALIVE;
- //if (a < 25) fprintf(stderr,"FSPARTICLE debug set %s, a%d = %f,%f,%f, life=%f\n", filename, a, pa->co[0],pa->co[1],pa->co[2], pa->lifetime );
- }
- else {
- // skip...
- for (j=0; j<2*3+1; j++) {
- float wrf; gzread(gzf, &wrf, sizeof( wrf ));
- }
- }
- fileParts++;
- }
- gzclose(gzf);
-
- totpart = psys->totpart = activeParts;
- BLI_snprintf(debugStrBuffer,sizeof(debugStrBuffer),"readFsPartData::done - particles:%d, active:%d, file:%d, mask:%d\n", psys->totpart,activeParts,fileParts,readMask);
- // bad level call
- // XXX elbeemDebugOut(debugStrBuffer);
-
- } // fluid sim particles done
- }
+ {
+ FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(
+ sim->ob, eModifierType_Fluidsim);
+
+ if (fluidmd && fluidmd->fss) {
+ FluidsimSettings *fss = fluidmd->fss;
+ ParticleSettings *part = psys->part;
+ ParticleData *pa = NULL;
+ char filename[256];
+ char debugStrBuffer[256];
+ int curFrame = sim->scene->r.cfra - 1; // warning - sync with derived mesh fsmesh loading
+ int p, j, totpart;
+ int readMask, activeParts = 0, fileParts = 0;
+ gzFile gzf;
+
+ // XXX if (ob==G.obedit) // off...
+ // return;
+
+ // ok, start loading
+ BLI_join_dirfile(
+ filename, sizeof(filename), fss->surfdataPath, OB_FLUIDSIM_SURF_PARTICLES_FNAME);
+
+ BLI_path_abs(filename, modifier_path_relbase_from_global(sim->ob));
+
+ BLI_path_frame(filename, curFrame, 0); // fixed #frame-no
+
+ gzf = BLI_gzopen(filename, "rb");
+ if (!gzf) {
+ BLI_snprintf(debugStrBuffer,
+ sizeof(debugStrBuffer),
+ "readFsPartData::error - Unable to open file for reading '%s'\n",
+ filename);
+ // XXX bad level call elbeemDebugOut(debugStrBuffer);
+ return;
+ }
+
+ gzread(gzf, &totpart, sizeof(totpart));
+ totpart = (use_render_params) ? totpart : (part->disp * totpart) / 100;
+
+ part->totpart = totpart;
+ part->sta = part->end = 1.0f;
+ part->lifetime = sim->scene->r.efra + 1;
+
+ /* allocate particles */
+ realloc_particles(sim, part->totpart);
+
+ // set up reading mask
+ readMask = fss->typeFlags;
+
+ for (p = 0, pa = psys->particles; p < totpart; p++, pa++) {
+ int ptype = 0;
+
+ gzread(gzf, &ptype, sizeof(ptype));
+ if (ptype & readMask) {
+ activeParts++;
+
+ gzread(gzf, &(pa->size), sizeof(float));
+
+ pa->size /= 10.0f;
+
+ for (j = 0; j < 3; j++) {
+ float wrf;
+ gzread(gzf, &wrf, sizeof(wrf));
+ pa->state.co[j] = wrf;
+ //fprintf(stderr,"Rj%d ",j);
+ }
+ for (j = 0; j < 3; j++) {
+ float wrf;
+ gzread(gzf, &wrf, sizeof(wrf));
+ pa->state.vel[j] = wrf;
+ }
+
+ zero_v3(pa->state.ave);
+ unit_qt(pa->state.rot);
+
+ pa->time = 1.f;
+ pa->dietime = sim->scene->r.efra + 1;
+ pa->lifetime = sim->scene->r.efra;
+ pa->alive = PARS_ALIVE;
+ //if (a < 25) fprintf(stderr,"FSPARTICLE debug set %s, a%d = %f,%f,%f, life=%f\n", filename, a, pa->co[0],pa->co[1],pa->co[2], pa->lifetime );
+ }
+ else {
+ // skip...
+ for (j = 0; j < 2 * 3 + 1; j++) {
+ float wrf;
+ gzread(gzf, &wrf, sizeof(wrf));
+ }
+ }
+ fileParts++;
+ }
+ gzclose(gzf);
+
+ totpart = psys->totpart = activeParts;
+ BLI_snprintf(debugStrBuffer,
+ sizeof(debugStrBuffer),
+ "readFsPartData::done - particles:%d, active:%d, file:%d, mask:%d\n",
+ psys->totpart,
+ activeParts,
+ fileParts,
+ readMask);
+ // bad level call
+ // XXX elbeemDebugOut(debugStrBuffer);
+
+ } // fluid sim particles done
+ }
#else
- UNUSED_VARS(use_render_params);
-#endif // WITH_MOD_FLUID
+ UNUSED_VARS(use_render_params);
+#endif // WITH_MOD_FLUID
}
static int emit_particles(ParticleSimulationData *sim, PTCacheID *pid, float UNUSED(cfra))
{
- ParticleSystem *psys = sim->psys;
- int oldtotpart = psys->totpart;
- int totpart = tot_particles(psys, pid);
+ ParticleSystem *psys = sim->psys;
+ int oldtotpart = psys->totpart;
+ int totpart = tot_particles(psys, pid);
- if (totpart != oldtotpart)
- realloc_particles(sim, totpart);
+ if (totpart != oldtotpart)
+ realloc_particles(sim, totpart);
- return totpart - oldtotpart;
+ return totpart - oldtotpart;
}
/* Calculates the next state for all particles of the system
@@ -3924,549 +4071,543 @@ static int emit_particles(ParticleSimulationData *sim, PTCacheID *pid, float UNU
* 4. Save to cache */
static void system_step(ParticleSimulationData *sim, float cfra, const bool use_render_params)
{
- ParticleSystem *psys = sim->psys;
- ParticleSettings *part = psys->part;
- PointCache *cache = psys->pointcache;
- PTCacheID ptcacheid, *pid = NULL;
- PARTICLE_P;
- float disp, cache_cfra = cfra; /*, *vg_vel= 0, *vg_tan= 0, *vg_rot= 0, *vg_size= 0; */
- int startframe = 0, endframe = 100, oldtotpart = 0;
-
- /* cache shouldn't be used for hair or "continue physics" */
- if (part->type != PART_HAIR) {
- psys_clear_temp_pointcache(psys);
-
- /* set suitable cache range automatically */
- if ((cache->flag & (PTCACHE_BAKING|PTCACHE_BAKED))==0)
- psys_get_pointcache_start_end(sim->scene, psys, &cache->startframe, &cache->endframe);
-
- pid = &ptcacheid;
- BKE_ptcache_id_from_particles(pid, sim->ob, psys);
-
- BKE_ptcache_id_time(pid, sim->scene, 0.0f, &startframe, &endframe, NULL);
-
- /* clear everything on start frame, or when psys needs full reset! */
- if ((cfra == startframe) || (psys->recalc & ID_RECALC_PSYS_RESET)) {
- BKE_ptcache_id_reset(sim->scene, pid, PTCACHE_RESET_OUTDATED);
- BKE_ptcache_validate(cache, startframe);
- cache->flag &= ~PTCACHE_REDO_NEEDED;
- }
-
- CLAMP(cache_cfra, startframe, endframe);
- }
-
-/* 1. emit particles and redo particles if needed */
- oldtotpart = psys->totpart;
- if (emit_particles(sim, pid, cfra) || psys->recalc & ID_RECALC_PSYS_RESET) {
- distribute_particles(sim, part->from);
- initialize_all_particles(sim);
- /* reset only just created particles (on startframe all particles are recreated) */
- reset_all_particles(sim, 0.0, cfra, oldtotpart);
- free_unexisting_particles(sim);
-
- if (psys->fluid_springs) {
- MEM_freeN(psys->fluid_springs);
- psys->fluid_springs = NULL;
- }
-
- psys->tot_fluidsprings = psys->alloc_fluidsprings = 0;
-
- /* flag for possible explode modifiers after this system */
- sim->psmd->flag |= eParticleSystemFlag_Pars;
-
- BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_AFTER, cfra);
- }
-
-/* 2. try to read from the cache */
- if (pid) {
- int cache_result = BKE_ptcache_read(pid, cache_cfra, true);
-
- if (ELEM(cache_result, PTCACHE_READ_EXACT, PTCACHE_READ_INTERPOLATED)) {
- cached_step(sim, cfra, use_render_params);
- update_children(sim, use_render_params);
- psys_update_path_cache(sim, cfra, use_render_params);
-
- BKE_ptcache_validate(cache, (int)cache_cfra);
-
- if (cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED)
- BKE_ptcache_write(pid, (int)cache_cfra);
-
- return;
- }
- /* Cache is supposed to be baked, but no data was found so bail out */
- else if (cache->flag & PTCACHE_BAKED) {
- psys_reset(psys, PSYS_RESET_CACHE_MISS);
- return;
- }
- else if (cache_result == PTCACHE_READ_OLD) {
- psys->cfra = (float)cache->simframe;
- cached_step(sim, psys->cfra, use_render_params);
- }
-
- /* if on second frame, write cache for first frame */
- if (psys->cfra == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0))
- BKE_ptcache_write(pid, startframe);
- }
- else
- BKE_ptcache_invalidate(cache);
-
-/* 3. do dynamics */
- /* set particles to be not calculated TODO: can't work with pointcache */
- disp= psys_get_current_display_percentage(psys, use_render_params);
-
- LOOP_PARTICLES {
- if (psys_frand(psys, p) > disp)
- pa->flag |= PARS_NO_DISP;
- else
- pa->flag &= ~PARS_NO_DISP;
- }
-
- if (psys->totpart) {
- int dframe, totframesback = 0;
- float t_frac, dt_frac;
-
- /* handle negative frame start at the first frame by doing
- * all the steps before the first frame */
- if ((int)cfra == startframe && part->sta < startframe)
- totframesback = (startframe - (int)part->sta);
-
- if (!(part->time_flag & PART_TIME_AUTOSF)) {
- /* Constant time step */
- psys->dt_frac = get_base_time_step(part);
- }
- else if ((int)cfra == startframe) {
- /* Variable time step; initialise to subframes */
- psys->dt_frac = get_base_time_step(part);
- }
- else if (psys->dt_frac < MIN_TIMESTEP) {
- /* Variable time step; subsequent frames */
- psys->dt_frac = MIN_TIMESTEP;
- }
-
- for (dframe=-totframesback; dframe<=0; dframe++) {
- /* simulate each subframe */
- dt_frac = psys->dt_frac;
- for (t_frac = dt_frac; t_frac <= 1.0f; t_frac += dt_frac) {
- sim->courant_num = 0.0f;
- dynamics_step(sim, cfra+dframe+t_frac - 1.f);
- psys->cfra = cfra+dframe+t_frac - 1.f;
-
- if (part->time_flag & PART_TIME_AUTOSF)
- update_timestep(psys, sim);
- /* Even without AUTOSF dt_frac may not add up to 1.0 due to float precision. */
- dt_frac = sync_timestep(psys, t_frac);
- }
- }
- }
-
-/* 4. only write cache starting from second frame */
- if (pid) {
- BKE_ptcache_validate(cache, (int)cache_cfra);
- if ((int)cache_cfra != startframe)
- BKE_ptcache_write(pid, (int)cache_cfra);
- }
-
- update_children(sim, use_render_params);
-
-/* cleanup */
- if (psys->lattice_deform_data) {
- end_latt_deform(psys->lattice_deform_data);
- psys->lattice_deform_data = NULL;
- }
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ PointCache *cache = psys->pointcache;
+ PTCacheID ptcacheid, *pid = NULL;
+ PARTICLE_P;
+ float disp, cache_cfra = cfra; /*, *vg_vel= 0, *vg_tan= 0, *vg_rot= 0, *vg_size= 0; */
+ int startframe = 0, endframe = 100, oldtotpart = 0;
+
+ /* cache shouldn't be used for hair or "continue physics" */
+ if (part->type != PART_HAIR) {
+ psys_clear_temp_pointcache(psys);
+
+ /* set suitable cache range automatically */
+ if ((cache->flag & (PTCACHE_BAKING | PTCACHE_BAKED)) == 0)
+ psys_get_pointcache_start_end(sim->scene, psys, &cache->startframe, &cache->endframe);
+
+ pid = &ptcacheid;
+ BKE_ptcache_id_from_particles(pid, sim->ob, psys);
+
+ BKE_ptcache_id_time(pid, sim->scene, 0.0f, &startframe, &endframe, NULL);
+
+ /* clear everything on start frame, or when psys needs full reset! */
+ if ((cfra == startframe) || (psys->recalc & ID_RECALC_PSYS_RESET)) {
+ BKE_ptcache_id_reset(sim->scene, pid, PTCACHE_RESET_OUTDATED);
+ BKE_ptcache_validate(cache, startframe);
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
+ }
+
+ CLAMP(cache_cfra, startframe, endframe);
+ }
+
+ /* 1. emit particles and redo particles if needed */
+ oldtotpart = psys->totpart;
+ if (emit_particles(sim, pid, cfra) || psys->recalc & ID_RECALC_PSYS_RESET) {
+ distribute_particles(sim, part->from);
+ initialize_all_particles(sim);
+ /* reset only just created particles (on startframe all particles are recreated) */
+ reset_all_particles(sim, 0.0, cfra, oldtotpart);
+ free_unexisting_particles(sim);
+
+ if (psys->fluid_springs) {
+ MEM_freeN(psys->fluid_springs);
+ psys->fluid_springs = NULL;
+ }
+
+ psys->tot_fluidsprings = psys->alloc_fluidsprings = 0;
+
+ /* flag for possible explode modifiers after this system */
+ sim->psmd->flag |= eParticleSystemFlag_Pars;
+
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_AFTER, cfra);
+ }
+
+ /* 2. try to read from the cache */
+ if (pid) {
+ int cache_result = BKE_ptcache_read(pid, cache_cfra, true);
+
+ if (ELEM(cache_result, PTCACHE_READ_EXACT, PTCACHE_READ_INTERPOLATED)) {
+ cached_step(sim, cfra, use_render_params);
+ update_children(sim, use_render_params);
+ psys_update_path_cache(sim, cfra, use_render_params);
+
+ BKE_ptcache_validate(cache, (int)cache_cfra);
+
+ if (cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED)
+ BKE_ptcache_write(pid, (int)cache_cfra);
+
+ return;
+ }
+ /* Cache is supposed to be baked, but no data was found so bail out */
+ else if (cache->flag & PTCACHE_BAKED) {
+ psys_reset(psys, PSYS_RESET_CACHE_MISS);
+ return;
+ }
+ else if (cache_result == PTCACHE_READ_OLD) {
+ psys->cfra = (float)cache->simframe;
+ cached_step(sim, psys->cfra, use_render_params);
+ }
+
+ /* if on second frame, write cache for first frame */
+ if (psys->cfra == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact == 0))
+ BKE_ptcache_write(pid, startframe);
+ }
+ else
+ BKE_ptcache_invalidate(cache);
+
+ /* 3. do dynamics */
+ /* set particles to be not calculated TODO: can't work with pointcache */
+ disp = psys_get_current_display_percentage(psys, use_render_params);
+
+ LOOP_PARTICLES
+ {
+ if (psys_frand(psys, p) > disp)
+ pa->flag |= PARS_NO_DISP;
+ else
+ pa->flag &= ~PARS_NO_DISP;
+ }
+
+ if (psys->totpart) {
+ int dframe, totframesback = 0;
+ float t_frac, dt_frac;
+
+ /* handle negative frame start at the first frame by doing
+ * all the steps before the first frame */
+ if ((int)cfra == startframe && part->sta < startframe)
+ totframesback = (startframe - (int)part->sta);
+
+ if (!(part->time_flag & PART_TIME_AUTOSF)) {
+ /* Constant time step */
+ psys->dt_frac = get_base_time_step(part);
+ }
+ else if ((int)cfra == startframe) {
+ /* Variable time step; initialise to subframes */
+ psys->dt_frac = get_base_time_step(part);
+ }
+ else if (psys->dt_frac < MIN_TIMESTEP) {
+ /* Variable time step; subsequent frames */
+ psys->dt_frac = MIN_TIMESTEP;
+ }
+
+ for (dframe = -totframesback; dframe <= 0; dframe++) {
+ /* simulate each subframe */
+ dt_frac = psys->dt_frac;
+ for (t_frac = dt_frac; t_frac <= 1.0f; t_frac += dt_frac) {
+ sim->courant_num = 0.0f;
+ dynamics_step(sim, cfra + dframe + t_frac - 1.f);
+ psys->cfra = cfra + dframe + t_frac - 1.f;
+
+ if (part->time_flag & PART_TIME_AUTOSF)
+ update_timestep(psys, sim);
+ /* Even without AUTOSF dt_frac may not add up to 1.0 due to float precision. */
+ dt_frac = sync_timestep(psys, t_frac);
+ }
+ }
+ }
+
+ /* 4. only write cache starting from second frame */
+ if (pid) {
+ BKE_ptcache_validate(cache, (int)cache_cfra);
+ if ((int)cache_cfra != startframe)
+ BKE_ptcache_write(pid, (int)cache_cfra);
+ }
+
+ update_children(sim, use_render_params);
+
+ /* cleanup */
+ if (psys->lattice_deform_data) {
+ end_latt_deform(psys->lattice_deform_data);
+ psys->lattice_deform_data = NULL;
+ }
}
/* system type has changed so set sensible defaults and clear non applicable flags */
void psys_changed_type(Object *ob, ParticleSystem *psys)
{
- ParticleSettings *part = psys->part;
- PTCacheID pid;
+ ParticleSettings *part = psys->part;
+ PTCacheID pid;
- BKE_ptcache_id_from_particles(&pid, ob, psys);
+ BKE_ptcache_id_from_particles(&pid, ob, psys);
- if (part->phystype != PART_PHYS_KEYED)
- psys->flag &= ~PSYS_KEYED;
+ if (part->phystype != PART_PHYS_KEYED)
+ psys->flag &= ~PSYS_KEYED;
- if (part->type == PART_HAIR) {
- if (ELEM(part->ren_as, PART_DRAW_NOT, PART_DRAW_PATH, PART_DRAW_OB, PART_DRAW_GR)==0)
- part->ren_as = PART_DRAW_PATH;
+ if (part->type == PART_HAIR) {
+ if (ELEM(part->ren_as, PART_DRAW_NOT, PART_DRAW_PATH, PART_DRAW_OB, PART_DRAW_GR) == 0)
+ part->ren_as = PART_DRAW_PATH;
- if (part->distr == PART_DISTR_GRID)
- part->distr = PART_DISTR_JIT;
+ if (part->distr == PART_DISTR_GRID)
+ part->distr = PART_DISTR_JIT;
- if (ELEM(part->draw_as, PART_DRAW_NOT, PART_DRAW_REND, PART_DRAW_PATH)==0)
- part->draw_as = PART_DRAW_REND;
+ if (ELEM(part->draw_as, PART_DRAW_NOT, PART_DRAW_REND, PART_DRAW_PATH) == 0)
+ part->draw_as = PART_DRAW_REND;
- CLAMP(part->path_start, 0.0f, 100.0f);
- CLAMP(part->path_end, 0.0f, 100.0f);
+ CLAMP(part->path_start, 0.0f, 100.0f);
+ CLAMP(part->path_end, 0.0f, 100.0f);
- BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_ALL, 0);
- }
- else {
- free_hair(ob, psys, 1);
+ BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_ALL, 0);
+ }
+ else {
+ free_hair(ob, psys, 1);
- CLAMP(part->path_start, 0.0f, MAX2(100.0f, part->end + part->lifetime));
- CLAMP(part->path_end, 0.0f, MAX2(100.0f, part->end + part->lifetime));
- }
+ CLAMP(part->path_start, 0.0f, MAX2(100.0f, part->end + part->lifetime));
+ CLAMP(part->path_end, 0.0f, MAX2(100.0f, part->end + part->lifetime));
+ }
- psys_reset(psys, PSYS_RESET_ALL);
+ psys_reset(psys, PSYS_RESET_ALL);
}
void psys_check_boid_data(ParticleSystem *psys)
{
- BoidParticle *bpa;
- PARTICLE_P;
-
- pa = psys->particles;
-
- if (!pa)
- return;
-
- if (psys->part && psys->part->phystype==PART_PHYS_BOIDS) {
- if (!pa->boid) {
- bpa = MEM_callocN(psys->totpart * sizeof(BoidParticle), "Boid Data");
-
- LOOP_PARTICLES {
- pa->boid = bpa++;
- }
- }
- }
- else if (pa->boid) {
- MEM_freeN(pa->boid);
- LOOP_PARTICLES {
- pa->boid = NULL;
- }
- }
+ BoidParticle *bpa;
+ PARTICLE_P;
+
+ pa = psys->particles;
+
+ if (!pa)
+ return;
+
+ if (psys->part && psys->part->phystype == PART_PHYS_BOIDS) {
+ if (!pa->boid) {
+ bpa = MEM_callocN(psys->totpart * sizeof(BoidParticle), "Boid Data");
+
+ LOOP_PARTICLES
+ {
+ pa->boid = bpa++;
+ }
+ }
+ }
+ else if (pa->boid) {
+ MEM_freeN(pa->boid);
+ LOOP_PARTICLES
+ {
+ pa->boid = NULL;
+ }
+ }
}
void BKE_particlesettings_fluid_default_settings(ParticleSettings *part)
{
- SPHFluidSettings *fluid = part->fluid;
-
- fluid->spring_k = 0.f;
- fluid->plasticity_constant = 0.1f;
- fluid->yield_ratio = 0.1f;
- fluid->rest_length = 1.f;
- fluid->viscosity_omega = 2.f;
- fluid->viscosity_beta = 0.1f;
- fluid->stiffness_k = 1.f;
- fluid->stiffness_knear = 1.f;
- fluid->rest_density = 1.f;
- fluid->buoyancy = 0.f;
- fluid->radius = 1.f;
- fluid->flag |= SPH_FAC_REPULSION|SPH_FAC_DENSITY|SPH_FAC_RADIUS|SPH_FAC_VISCOSITY|SPH_FAC_REST_LENGTH;
+ SPHFluidSettings *fluid = part->fluid;
+
+ fluid->spring_k = 0.f;
+ fluid->plasticity_constant = 0.1f;
+ fluid->yield_ratio = 0.1f;
+ fluid->rest_length = 1.f;
+ fluid->viscosity_omega = 2.f;
+ fluid->viscosity_beta = 0.1f;
+ fluid->stiffness_k = 1.f;
+ fluid->stiffness_knear = 1.f;
+ fluid->rest_density = 1.f;
+ fluid->buoyancy = 0.f;
+ fluid->radius = 1.f;
+ fluid->flag |= SPH_FAC_REPULSION | SPH_FAC_DENSITY | SPH_FAC_RADIUS | SPH_FAC_VISCOSITY |
+ SPH_FAC_REST_LENGTH;
}
static void psys_prepare_physics(ParticleSimulationData *sim)
{
- ParticleSettings *part = sim->psys->part;
-
- if (ELEM(part->phystype, PART_PHYS_NO, PART_PHYS_KEYED)) {
- PTCacheID pid;
- BKE_ptcache_id_from_particles(&pid, sim->ob, sim->psys);
- BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_ALL, 0);
- }
- else {
- free_keyed_keys(sim->psys);
- sim->psys->flag &= ~PSYS_KEYED;
- }
-
- /* RNA Update must ensure this is true. */
- if (part->phystype == PART_PHYS_BOIDS) {
- BLI_assert(part->boids != NULL);
- }
- else if (part->phystype == PART_PHYS_FLUID) {
- BLI_assert(part->fluid != NULL);
- }
-
- psys_check_boid_data(sim->psys);
+ ParticleSettings *part = sim->psys->part;
+
+ if (ELEM(part->phystype, PART_PHYS_NO, PART_PHYS_KEYED)) {
+ PTCacheID pid;
+ BKE_ptcache_id_from_particles(&pid, sim->ob, sim->psys);
+ BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_ALL, 0);
+ }
+ else {
+ free_keyed_keys(sim->psys);
+ sim->psys->flag &= ~PSYS_KEYED;
+ }
+
+ /* RNA Update must ensure this is true. */
+ if (part->phystype == PART_PHYS_BOIDS) {
+ BLI_assert(part->boids != NULL);
+ }
+ else if (part->phystype == PART_PHYS_FLUID) {
+ BLI_assert(part->fluid != NULL);
+ }
+
+ psys_check_boid_data(sim->psys);
}
static int hair_needs_recalc(ParticleSystem *psys)
{
- if (!(psys->flag & PSYS_EDITED) && (!psys->edit || !psys->edit->edited) &&
- ((psys->flag & PSYS_HAIR_DONE)==0 || psys->recalc & ID_RECALC_PSYS_RESET || (psys->part->flag & PART_HAIR_REGROW && !psys->edit)))
- {
- return 1;
- }
+ if (!(psys->flag & PSYS_EDITED) && (!psys->edit || !psys->edit->edited) &&
+ ((psys->flag & PSYS_HAIR_DONE) == 0 || psys->recalc & ID_RECALC_PSYS_RESET ||
+ (psys->part->flag & PART_HAIR_REGROW && !psys->edit))) {
+ return 1;
+ }
- return 0;
+ return 0;
}
static ParticleSettings *particle_settings_localize(ParticleSettings *particle_settings)
{
- ParticleSettings *particle_settings_local;
- BKE_id_copy_ex(NULL,
- (ID *)&particle_settings->id,
- (ID **)&particle_settings_local,
- LIB_ID_COPY_LOCALIZE);
- return particle_settings_local;
+ ParticleSettings *particle_settings_local;
+ BKE_id_copy_ex(
+ NULL, (ID *)&particle_settings->id, (ID **)&particle_settings_local, LIB_ID_COPY_LOCALIZE);
+ return particle_settings_local;
}
static void particle_settings_free_local(ParticleSettings *particle_settings)
{
- BKE_libblock_free_datablock(&particle_settings->id, 0);
- BKE_libblock_free_data(&particle_settings->id, false);
- MEM_freeN(particle_settings);
+ BKE_libblock_free_datablock(&particle_settings->id, 0);
+ BKE_libblock_free_data(&particle_settings->id, false);
+ MEM_freeN(particle_settings);
}
/* main particle update call, checks that things are ok on the large scale and
* then advances in to actual particle calculations depending on particle type */
-void particle_system_update(struct Depsgraph *depsgraph, Scene *scene, Object *ob, ParticleSystem *psys, const bool use_render_params)
+void particle_system_update(struct Depsgraph *depsgraph,
+ Scene *scene,
+ Object *ob,
+ ParticleSystem *psys,
+ const bool use_render_params)
{
- ParticleSimulationData sim= {0};
- ParticleSettings *part = psys->part;
- ParticleSystem *psys_orig = psys_orig_get(psys);
- float cfra;
- ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
-
- /* drawdata is outdated after ANY change */
- if (psys->pdd) psys->pdd->flag &= ~PARTICLE_DRAW_DATA_UPDATED;
-
- if (!psys_check_enabled(ob, psys, use_render_params))
- return;
-
- cfra = DEG_get_ctime(depsgraph);
-
- sim.depsgraph = depsgraph;
- sim.scene = scene;
- sim.ob = ob;
- sim.psys = psys;
- sim.psmd = psmd;
-
- /* system was already updated from modifier stack */
- if (sim.psmd->flag & eParticleSystemFlag_psys_updated) {
- sim.psmd->flag &= ~eParticleSystemFlag_psys_updated;
- /* make sure it really was updated to cfra */
- if (psys->cfra == cfra)
- return;
- }
-
- if (!sim.psmd->mesh_final)
- return;
-
- if (part->from != PART_FROM_VERT) {
- BKE_mesh_tessface_ensure(sim.psmd->mesh_final);
- }
-
- /* to verify if we need to restore object afterwards */
- psys->flag &= ~PSYS_OB_ANIM_RESTORE;
-
- if (psys->recalc & ID_RECALC_PSYS_RESET)
- psys->totunexist = 0;
-
- /* setup necessary physics type dependent additional data if it doesn't yet exist */
- psys_prepare_physics(&sim);
-
- switch (part->type) {
- case PART_HAIR:
- {
- /* nothing to do so bail out early */
- if (psys->totpart == 0 && part->totpart == 0) {
- psys_free_path_cache(psys, NULL);
- free_hair(ob, psys, 0);
- psys->flag |= PSYS_HAIR_DONE;
- }
- /* (re-)create hair */
- else if (hair_needs_recalc(psys)) {
- float hcfra=0.0f;
- int i, recalc = psys->recalc;
-
- free_hair(ob, psys, 0);
-
- if (psys_orig->edit && psys_orig->free_edit) {
- psys_orig->free_edit(psys_orig->edit);
- psys_orig->edit = NULL;
- psys_orig->free_edit = NULL;
- }
-
- /* first step is negative so particles get killed and reset */
- psys->cfra= 1.0f;
-
- ParticleSettings *part_local = part;
- if ((part->flag & PART_HAIR_REGROW) == 0) {
- part_local = particle_settings_localize(part);
- psys->part = part_local;
- }
-
- for (i=0; i<=part->hair_step; i++) {
- hcfra=100.0f*(float)i/(float)psys->part->hair_step;
- if ((part->flag & PART_HAIR_REGROW)==0)
- BKE_animsys_evaluate_animdata(depsgraph, scene, &part_local->id, part_local->adt, hcfra, ADT_RECALC_ANIM);
- system_step(&sim, hcfra, use_render_params);
- psys->cfra = hcfra;
- psys->recalc = 0;
- save_hair(&sim, hcfra);
- }
-
- if (part_local != part) {
- particle_settings_free_local(part_local);
- psys->part = part;
- }
-
- psys->flag |= PSYS_HAIR_DONE;
- psys->recalc = recalc;
- }
- else if (psys->flag & PSYS_EDITED)
- psys->flag |= PSYS_HAIR_DONE;
-
- if (psys->flag & PSYS_HAIR_DONE)
- hair_step(&sim, cfra, use_render_params);
- break;
- }
- case PART_FLUID:
- {
- particles_fluid_step(&sim, (int)cfra, use_render_params);
- break;
- }
- default:
- {
- switch (part->phystype) {
- case PART_PHYS_NO:
- case PART_PHYS_KEYED:
- {
- PARTICLE_P;
- float disp = psys_get_current_display_percentage(psys, use_render_params);
- bool free_unexisting = false;
-
- /* Particles without dynamics haven't been reset yet because they don't use pointcache */
- if (psys->recalc & ID_RECALC_PSYS_RESET)
- psys_reset(psys, PSYS_RESET_ALL);
-
- if (emit_particles(&sim, NULL, cfra) || (psys->recalc & ID_RECALC_PSYS_RESET)) {
- free_keyed_keys(psys);
- distribute_particles(&sim, part->from);
- initialize_all_particles(&sim);
- free_unexisting = true;
-
- /* flag for possible explode modifiers after this system */
- sim.psmd->flag |= eParticleSystemFlag_Pars;
- }
-
- LOOP_EXISTING_PARTICLES {
- pa->size = part->size;
- if (part->randsize > 0.0f)
- pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
-
- reset_particle(&sim, pa, 0.0, cfra);
-
- if (psys_frand(psys, p) > disp)
- pa->flag |= PARS_NO_DISP;
- else
- pa->flag &= ~PARS_NO_DISP;
- }
-
- /* free unexisting after resetting particles */
- if (free_unexisting)
- free_unexisting_particles(&sim);
-
- if (part->phystype == PART_PHYS_KEYED) {
- psys_count_keyed_targets(&sim);
- set_keyed_keys(&sim);
- psys_update_path_cache(&sim, (int)cfra, use_render_params);
- }
- break;
- }
- default:
- {
- /* the main dynamic particle system step */
- system_step(&sim, cfra, use_render_params);
- break;
- }
- }
- break;
- }
- }
-
- /* make sure emitter is left at correct time (particle emission can change this) */
- if (psys->flag & PSYS_OB_ANIM_RESTORE) {
- evaluate_emitter_anim(depsgraph, scene, ob, cfra);
- psys->flag &= ~PSYS_OB_ANIM_RESTORE;
- }
-
- if (psys_orig->edit) {
- psys_orig->edit->flags |= PT_CACHE_EDIT_UPDATE_PARTICLE_FROM_EVAL;
- }
-
- psys->cfra = cfra;
- psys->recalc = 0;
-
- if (DEG_is_active(depsgraph)) {
- if (psys_orig != psys) {
- if (psys_orig->edit != NULL &&
- psys_orig->edit->psys == psys_orig)
- {
- psys_orig->edit->psys_eval = psys;
- psys_orig->edit->psmd_eval = psmd;
- }
- psys_orig->flag = (psys->flag & ~PSYS_SHARED_CACHES);
- psys_orig->cfra = psys->cfra;
- psys_orig->recalc = psys->recalc;
- }
- }
-
- /* save matrix for duplicators, at rendertime the actual dupliobject's matrix is used so don't update! */
- invert_m4_m4(psys->imat, ob->obmat);
-
- BKE_particle_batch_cache_dirty_tag(psys, BKE_PARTICLE_BATCH_DIRTY_ALL);
+ ParticleSimulationData sim = {0};
+ ParticleSettings *part = psys->part;
+ ParticleSystem *psys_orig = psys_orig_get(psys);
+ float cfra;
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
+
+ /* drawdata is outdated after ANY change */
+ if (psys->pdd)
+ psys->pdd->flag &= ~PARTICLE_DRAW_DATA_UPDATED;
+
+ if (!psys_check_enabled(ob, psys, use_render_params))
+ return;
+
+ cfra = DEG_get_ctime(depsgraph);
+
+ sim.depsgraph = depsgraph;
+ sim.scene = scene;
+ sim.ob = ob;
+ sim.psys = psys;
+ sim.psmd = psmd;
+
+ /* system was already updated from modifier stack */
+ if (sim.psmd->flag & eParticleSystemFlag_psys_updated) {
+ sim.psmd->flag &= ~eParticleSystemFlag_psys_updated;
+ /* make sure it really was updated to cfra */
+ if (psys->cfra == cfra)
+ return;
+ }
+
+ if (!sim.psmd->mesh_final)
+ return;
+
+ if (part->from != PART_FROM_VERT) {
+ BKE_mesh_tessface_ensure(sim.psmd->mesh_final);
+ }
+
+ /* to verify if we need to restore object afterwards */
+ psys->flag &= ~PSYS_OB_ANIM_RESTORE;
+
+ if (psys->recalc & ID_RECALC_PSYS_RESET)
+ psys->totunexist = 0;
+
+ /* setup necessary physics type dependent additional data if it doesn't yet exist */
+ psys_prepare_physics(&sim);
+
+ switch (part->type) {
+ case PART_HAIR: {
+ /* nothing to do so bail out early */
+ if (psys->totpart == 0 && part->totpart == 0) {
+ psys_free_path_cache(psys, NULL);
+ free_hair(ob, psys, 0);
+ psys->flag |= PSYS_HAIR_DONE;
+ }
+ /* (re-)create hair */
+ else if (hair_needs_recalc(psys)) {
+ float hcfra = 0.0f;
+ int i, recalc = psys->recalc;
+
+ free_hair(ob, psys, 0);
+
+ if (psys_orig->edit && psys_orig->free_edit) {
+ psys_orig->free_edit(psys_orig->edit);
+ psys_orig->edit = NULL;
+ psys_orig->free_edit = NULL;
+ }
+
+ /* first step is negative so particles get killed and reset */
+ psys->cfra = 1.0f;
+
+ ParticleSettings *part_local = part;
+ if ((part->flag & PART_HAIR_REGROW) == 0) {
+ part_local = particle_settings_localize(part);
+ psys->part = part_local;
+ }
+
+ for (i = 0; i <= part->hair_step; i++) {
+ hcfra = 100.0f * (float)i / (float)psys->part->hair_step;
+ if ((part->flag & PART_HAIR_REGROW) == 0)
+ BKE_animsys_evaluate_animdata(
+ depsgraph, scene, &part_local->id, part_local->adt, hcfra, ADT_RECALC_ANIM);
+ system_step(&sim, hcfra, use_render_params);
+ psys->cfra = hcfra;
+ psys->recalc = 0;
+ save_hair(&sim, hcfra);
+ }
+
+ if (part_local != part) {
+ particle_settings_free_local(part_local);
+ psys->part = part;
+ }
+
+ psys->flag |= PSYS_HAIR_DONE;
+ psys->recalc = recalc;
+ }
+ else if (psys->flag & PSYS_EDITED)
+ psys->flag |= PSYS_HAIR_DONE;
+
+ if (psys->flag & PSYS_HAIR_DONE)
+ hair_step(&sim, cfra, use_render_params);
+ break;
+ }
+ case PART_FLUID: {
+ particles_fluid_step(&sim, (int)cfra, use_render_params);
+ break;
+ }
+ default: {
+ switch (part->phystype) {
+ case PART_PHYS_NO:
+ case PART_PHYS_KEYED: {
+ PARTICLE_P;
+ float disp = psys_get_current_display_percentage(psys, use_render_params);
+ bool free_unexisting = false;
+
+ /* Particles without dynamics haven't been reset yet because they don't use pointcache */
+ if (psys->recalc & ID_RECALC_PSYS_RESET)
+ psys_reset(psys, PSYS_RESET_ALL);
+
+ if (emit_particles(&sim, NULL, cfra) || (psys->recalc & ID_RECALC_PSYS_RESET)) {
+ free_keyed_keys(psys);
+ distribute_particles(&sim, part->from);
+ initialize_all_particles(&sim);
+ free_unexisting = true;
+
+ /* flag for possible explode modifiers after this system */
+ sim.psmd->flag |= eParticleSystemFlag_Pars;
+ }
+
+ LOOP_EXISTING_PARTICLES
+ {
+ pa->size = part->size;
+ if (part->randsize > 0.0f)
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
+
+ reset_particle(&sim, pa, 0.0, cfra);
+
+ if (psys_frand(psys, p) > disp)
+ pa->flag |= PARS_NO_DISP;
+ else
+ pa->flag &= ~PARS_NO_DISP;
+ }
+
+ /* free unexisting after resetting particles */
+ if (free_unexisting)
+ free_unexisting_particles(&sim);
+
+ if (part->phystype == PART_PHYS_KEYED) {
+ psys_count_keyed_targets(&sim);
+ set_keyed_keys(&sim);
+ psys_update_path_cache(&sim, (int)cfra, use_render_params);
+ }
+ break;
+ }
+ default: {
+ /* the main dynamic particle system step */
+ system_step(&sim, cfra, use_render_params);
+ break;
+ }
+ }
+ break;
+ }
+ }
+
+ /* make sure emitter is left at correct time (particle emission can change this) */
+ if (psys->flag & PSYS_OB_ANIM_RESTORE) {
+ evaluate_emitter_anim(depsgraph, scene, ob, cfra);
+ psys->flag &= ~PSYS_OB_ANIM_RESTORE;
+ }
+
+ if (psys_orig->edit) {
+ psys_orig->edit->flags |= PT_CACHE_EDIT_UPDATE_PARTICLE_FROM_EVAL;
+ }
+
+ psys->cfra = cfra;
+ psys->recalc = 0;
+
+ if (DEG_is_active(depsgraph)) {
+ if (psys_orig != psys) {
+ if (psys_orig->edit != NULL && psys_orig->edit->psys == psys_orig) {
+ psys_orig->edit->psys_eval = psys;
+ psys_orig->edit->psmd_eval = psmd;
+ }
+ psys_orig->flag = (psys->flag & ~PSYS_SHARED_CACHES);
+ psys_orig->cfra = psys->cfra;
+ psys_orig->recalc = psys->recalc;
+ }
+ }
+
+ /* save matrix for duplicators, at rendertime the actual dupliobject's matrix is used so don't update! */
+ invert_m4_m4(psys->imat, ob->obmat);
+
+ BKE_particle_batch_cache_dirty_tag(psys, BKE_PARTICLE_BATCH_DIRTY_ALL);
}
/* ID looper */
void BKE_particlesystem_id_loop(ParticleSystem *psys, ParticleSystemIDFunc func, void *userdata)
{
- ParticleTarget *pt;
-
- func(psys, (ID **)&psys->part, userdata, IDWALK_CB_USER | IDWALK_CB_NEVER_NULL);
- func(psys, (ID **)&psys->target_ob, userdata, IDWALK_CB_NOP);
- func(psys, (ID **)&psys->parent, userdata, IDWALK_CB_NOP);
-
- for (pt = psys->targets.first; pt; pt = pt->next) {
- func(psys, (ID **)&pt->ob, userdata, IDWALK_CB_NOP);
- }
-
- /* Even though psys->part should never be NULL, this can happen as an exception during deletion.
- * See ID_REMAP_SKIP/FORCE/FLAG_NEVER_NULL_USAGE in BKE_library_remap. */
- if (psys->part && psys->part->phystype == PART_PHYS_BOIDS) {
- ParticleData *pa;
- int p;
-
- for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) {
- func(psys, (ID **)&pa->boid->ground, userdata, IDWALK_CB_NOP);
- }
- }
+ ParticleTarget *pt;
+
+ func(psys, (ID **)&psys->part, userdata, IDWALK_CB_USER | IDWALK_CB_NEVER_NULL);
+ func(psys, (ID **)&psys->target_ob, userdata, IDWALK_CB_NOP);
+ func(psys, (ID **)&psys->parent, userdata, IDWALK_CB_NOP);
+
+ for (pt = psys->targets.first; pt; pt = pt->next) {
+ func(psys, (ID **)&pt->ob, userdata, IDWALK_CB_NOP);
+ }
+
+ /* Even though psys->part should never be NULL, this can happen as an exception during deletion.
+ * See ID_REMAP_SKIP/FORCE/FLAG_NEVER_NULL_USAGE in BKE_library_remap. */
+ if (psys->part && psys->part->phystype == PART_PHYS_BOIDS) {
+ ParticleData *pa;
+ int p;
+
+ for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) {
+ func(psys, (ID **)&pa->boid->ground, userdata, IDWALK_CB_NOP);
+ }
+ }
}
void BKE_particlesystem_reset_all(struct Object *object)
{
- for (ModifierData *md = object->modifiers.first; md != NULL; md = md->next) {
- if (md->type != eModifierType_ParticleSystem) {
- continue;
- }
- ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
- ParticleSystem *psys = psmd->psys;
- psys->recalc |= ID_RECALC_PSYS_RESET;
- }
+ for (ModifierData *md = object->modifiers.first; md != NULL; md = md->next) {
+ if (md->type != eModifierType_ParticleSystem) {
+ continue;
+ }
+ ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
+ ParticleSystem *psys = psmd->psys;
+ psys->recalc |= ID_RECALC_PSYS_RESET;
+ }
}
/* **** Depsgraph evaluation **** */
-void BKE_particle_settings_eval_reset(
- struct Depsgraph *depsgraph,
- ParticleSettings *particle_settings)
+void BKE_particle_settings_eval_reset(struct Depsgraph *depsgraph,
+ ParticleSettings *particle_settings)
{
- DEG_debug_print_eval(depsgraph,
- __func__,
- particle_settings->id.name,
- particle_settings);
- particle_settings->id.recalc |= ID_RECALC_PSYS_RESET;
+ DEG_debug_print_eval(depsgraph, __func__, particle_settings->id.name, particle_settings);
+ particle_settings->id.recalc |= ID_RECALC_PSYS_RESET;
}
-void BKE_particle_system_eval_init(struct Depsgraph *depsgraph,
- Object *object)
+void BKE_particle_system_eval_init(struct Depsgraph *depsgraph, Object *object)
{
- DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
- for (ParticleSystem *psys = object->particlesystem.first;
- psys != NULL;
- psys = psys->next)
- {
- psys->recalc |= (psys->part->id.recalc & ID_RECALC_PSYS_ALL);
- }
+ DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
+ for (ParticleSystem *psys = object->particlesystem.first; psys != NULL; psys = psys->next) {
+ psys->recalc |= (psys->part->id.recalc & ID_RECALC_PSYS_ALL);
+ }
}