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Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index bcaebc9bf15..2cb9dd0e6f7 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2916,10 +2916,10 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra, cons
ParticleEditSettings *pset = &sim->scene->toolsettings->particle;
int distr=0, alloc=0, skip=0;
- if ((psys->part->childtype && psys->totchild != psys_get_tot_child(sim->scene, psys, use_render_params)) || psys->recalc&PSYS_RECALC_RESET)
+ if ((psys->part->childtype && psys->totchild != psys_get_tot_child(sim->scene, psys, use_render_params)) || psys->recalc&ID_RECALC_PSYS_RESET)
alloc=1;
- if (alloc || psys->recalc&PSYS_RECALC_CHILD || (psys->vgroup[PSYS_VG_DENSITY] && (sim->ob && sim->ob->mode & OB_MODE_WEIGHT_PAINT)))
+ if (alloc || psys->recalc&ID_RECALC_PSYS_CHILD || (psys->vgroup[PSYS_VG_DENSITY] && (sim->ob && sim->ob->mode & OB_MODE_WEIGHT_PAINT)))
distr=1;
if (distr) {
@@ -3248,7 +3248,7 @@ static void hair_step(ParticleSimulationData *sim, float cfra, const bool use_re
pa->flag &= ~PARS_NO_DISP;
}
- if (psys->recalc & PSYS_RECALC_RESET) {
+ if (psys->recalc & ID_RECALC_PSYS_RESET) {
/* need this for changing subsurf levels */
psys_calc_dmcache(sim->ob, sim->psmd->mesh_final, sim->psmd->mesh_original, psys);
@@ -3964,7 +3964,7 @@ static void system_step(ParticleSimulationData *sim, float cfra, const bool use_
BKE_ptcache_id_time(pid, sim->scene, 0.0f, &startframe, &endframe, NULL);
/* clear everything on start frame, or when psys needs full reset! */
- if ((cfra == startframe) || (psys->recalc & PSYS_RECALC_RESET)) {
+ if ((cfra == startframe) || (psys->recalc & ID_RECALC_PSYS_RESET)) {
BKE_ptcache_id_reset(sim->scene, pid, PTCACHE_RESET_OUTDATED);
BKE_ptcache_validate(cache, startframe);
cache->flag &= ~PTCACHE_REDO_NEEDED;
@@ -3975,7 +3975,7 @@ static void system_step(ParticleSimulationData *sim, float cfra, const bool use_
/* 1. emit particles and redo particles if needed */
oldtotpart = psys->totpart;
- if (emit_particles(sim, pid, cfra) || psys->recalc & PSYS_RECALC_RESET) {
+ if (emit_particles(sim, pid, cfra) || psys->recalc & ID_RECALC_PSYS_RESET) {
distribute_particles(sim, part->from);
initialize_all_particles(sim);
/* reset only just created particles (on startframe all particles are recreated) */
@@ -4200,7 +4200,7 @@ static void psys_prepare_physics(ParticleSimulationData *sim)
static int hair_needs_recalc(ParticleSystem *psys)
{
if (!(psys->flag & PSYS_EDITED) && (!psys->edit || !psys->edit->edited) &&
- ((psys->flag & PSYS_HAIR_DONE)==0 || psys->recalc & PSYS_RECALC_RESET || (psys->part->flag & PART_HAIR_REGROW && !psys->edit)))
+ ((psys->flag & PSYS_HAIR_DONE)==0 || psys->recalc & ID_RECALC_PSYS_RESET || (psys->part->flag & PART_HAIR_REGROW && !psys->edit)))
{
return 1;
}
@@ -4253,7 +4253,7 @@ void particle_system_update(struct Depsgraph *depsgraph, Scene *scene, Object *o
/* to verify if we need to restore object afterwards */
psys->flag &= ~PSYS_OB_ANIM_RESTORE;
- if (psys->recalc & PSYS_RECALC_RESET)
+ if (psys->recalc & ID_RECALC_PSYS_RESET)
psys->totunexist = 0;
/* setup necessary physics type dependent additional data if it doesn't yet exist */
@@ -4320,10 +4320,10 @@ void particle_system_update(struct Depsgraph *depsgraph, Scene *scene, Object *o
bool free_unexisting = false;
/* Particles without dynamics haven't been reset yet because they don't use pointcache */
- if (psys->recalc & PSYS_RECALC_RESET)
+ if (psys->recalc & ID_RECALC_PSYS_RESET)
psys_reset(psys, PSYS_RESET_ALL);
- if (emit_particles(&sim, NULL, cfra) || (psys->recalc & PSYS_RECALC_RESET)) {
+ if (emit_particles(&sim, NULL, cfra) || (psys->recalc & ID_RECALC_PSYS_RESET)) {
free_keyed_keys(psys);
distribute_particles(&sim, part->from);
initialize_all_particles(&sim);
@@ -4436,7 +4436,7 @@ void BKE_particle_system_eval_init(struct Depsgraph *depsgraph,
psys != NULL;
psys = psys->next)
{
- psys->recalc |= (psys->part->id.recalc & DEG_TAG_PSYS_ALL);
+ psys->recalc |= (psys->part->id.recalc & ID_RECALC_PSYS_ALL);
}
BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_DEPSGRAPH);
}