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Diffstat (limited to 'source/blender/blenkernel/intern/particle_system.c')
-rw-r--r--source/blender/blenkernel/intern/particle_system.c50
1 files changed, 24 insertions, 26 deletions
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 2b00e52246f..ffe6617d561 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -90,11 +90,11 @@
#include "BKE_bvhutils.h"
#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_query.h"
#include "PIL_time.h"
#include "RE_shader_ext.h"
-#include "DEG_depsgraph.h"
/* fluid sim particle import */
#ifdef WITH_MOD_FLUID
@@ -122,11 +122,11 @@ static int particles_are_dynamic(ParticleSystem *psys)
return ELEM(psys->part->phystype, PART_PHYS_NEWTON, PART_PHYS_BOIDS, PART_PHYS_FLUID);
}
-float psys_get_current_display_percentage(ParticleSystem *psys)
+float psys_get_current_display_percentage(ParticleSystem *psys, const bool use_render_params)
{
ParticleSettings *part=psys->part;
- if ((psys->renderdata && !particles_are_dynamic(psys)) || /* non-dynamic particles can be rendered fully */
+ if ((use_render_params && !particles_are_dynamic(psys)) || /* non-dynamic particles can be rendered fully */
(part->child_nbr && part->childtype) || /* display percentage applies to children */
(psys->pointcache->flag & PTCACHE_BAKING)) /* baking is always done with full amount */
{
@@ -286,24 +286,24 @@ static void realloc_particles(ParticleSimulationData *sim, int new_totpart)
}
}
-int psys_get_child_number(Scene *scene, ParticleSystem *psys)
+int psys_get_child_number(Scene *scene, ParticleSystem *psys, const bool use_render_params)
{
int nbr;
if (!psys->part->childtype)
return 0;
- if (psys->renderdata)
+ if (use_render_params)
nbr= psys->part->ren_child_nbr;
else
nbr= psys->part->child_nbr;
- return get_render_child_particle_number(&scene->r, nbr, psys->renderdata != NULL);
+ return get_render_child_particle_number(&scene->r, nbr, use_render_params);
}
-int psys_get_tot_child(Scene *scene, ParticleSystem *psys)
+int psys_get_tot_child(Scene *scene, ParticleSystem *psys, const bool use_render_params)
{
- return psys->totpart*psys_get_child_number(scene, psys);
+ return psys->totpart*psys_get_child_number(scene, psys, use_render_params);
}
/************************************************/
@@ -512,7 +512,6 @@ void psys_thread_context_free(ParticleThreadContext *ctx)
if (ctx->jitoff) MEM_freeN(ctx->jitoff);
if (ctx->weight) MEM_freeN(ctx->weight);
if (ctx->index) MEM_freeN(ctx->index);
- if (ctx->skip) MEM_freeN(ctx->skip);
if (ctx->seams) MEM_freeN(ctx->seams);
//if (ctx->vertpart) MEM_freeN(ctx->vertpart);
BLI_kdtree_free(ctx->tree);
@@ -2908,7 +2907,7 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra, cons
#endif
int distr=0, alloc=0, skip=0;
- if ((psys->part->childtype && psys->totchild != psys_get_tot_child(sim->scene, psys)) || psys->recalc&PSYS_RECALC_RESET)
+ if ((psys->part->childtype && psys->totchild != psys_get_tot_child(sim->scene, psys, use_render_params)) || psys->recalc&PSYS_RECALC_RESET)
alloc=1;
if (alloc || psys->recalc&PSYS_RECALC_CHILD || (psys->vgroup[PSYS_VG_DENSITY] && (sim->ob && sim->ob->mode & OB_MODE_WEIGHT_PAINT)))
@@ -2918,7 +2917,7 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra, cons
if (alloc)
realloc_particles(sim, sim->psys->totpart);
- if (psys_get_tot_child(sim->scene, psys)) {
+ if (psys_get_tot_child(sim->scene, psys, use_render_params)) {
/* don't generate children while computing the hair keys */
if (!(psys->part->type == PART_HAIR) || (psys->flag & PSYS_HAIR_DONE)) {
distribute_particles(sim, PART_FROM_CHILD);
@@ -2935,14 +2934,14 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra, cons
skip = 1; /* only hair, keyed and baked stuff can have paths */
else if (part->ren_as != PART_DRAW_PATH && !(part->type==PART_HAIR && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)))
skip = 1; /* particle visualization must be set as path */
- else if (!psys->renderdata) {
+ else {
if (part->draw_as != PART_DRAW_REND)
skip = 1; /* draw visualization */
else if (psys->pointcache->flag & PTCACHE_BAKING)
skip = 1; /* no need to cache paths while baking dynamics */
#if 0 /* TODO(mai): something is very wrong with these conditionals, they dont make sense and the cache isnt updating */
- else if (psys_in_edit_mode(sim->eval_ctx->view_layer, psys)) {
+ else if (psys_in_edit_mode(sim->eval_ctx->depsgraph, psys)) {
if ((pset->flag & PE_DRAW_PART)==0)
skip = 1;
else if (part->childtype==0 && (psys->flag & PSYS_HAIR_DYNAMICS && psys->pointcache->flag & PTCACHE_BAKED)==0)
@@ -3224,7 +3223,7 @@ static void hair_step(ParticleSimulationData *sim, float cfra, const bool use_re
ParticleSystem *psys = sim->psys;
ParticleSettings *part = psys->part;
PARTICLE_P;
- float disp = psys_get_current_display_percentage(psys);
+ float disp = psys_get_current_display_percentage(psys, use_render_params);
LOOP_PARTICLES {
pa->size = part->size;
@@ -3740,13 +3739,13 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
free_collider_cache(&sim->colliders);
BLI_rng_free(rng);
}
-static void update_children(ParticleSimulationData *sim)
+static void update_children(ParticleSimulationData *sim, const bool use_render_params)
{
if ((sim->psys->part->type == PART_HAIR) && (sim->psys->flag & PSYS_HAIR_DONE)==0)
/* don't generate children while growing hair - waste of time */
psys_free_children(sim->psys);
else if (sim->psys->part->childtype) {
- if (sim->psys->totchild != psys_get_tot_child(sim->scene, sim->psys))
+ if (sim->psys->totchild != psys_get_tot_child(sim->scene, sim->psys, use_render_params))
distribute_particles(sim, PART_FROM_CHILD);
else {
/* Children are up to date, nothing to do. */
@@ -3756,7 +3755,7 @@ static void update_children(ParticleSimulationData *sim)
psys_free_children(sim->psys);
}
/* updates cached particles' alive & other flags etc..*/
-static void cached_step(ParticleSimulationData *sim, float cfra)
+static void cached_step(ParticleSimulationData *sim, float cfra, const bool use_render_params)
{
ParticleSystem *psys = sim->psys;
ParticleSettings *part = psys->part;
@@ -3766,7 +3765,7 @@ static void cached_step(ParticleSimulationData *sim, float cfra)
psys_update_effectors(sim);
- disp= psys_get_current_display_percentage(psys);
+ disp= psys_get_current_display_percentage(psys, use_render_params);
LOOP_PARTICLES {
psys_get_texture(sim, pa, &ptex, PAMAP_SIZE, cfra);
@@ -3988,8 +3987,8 @@ static void system_step(ParticleSimulationData *sim, float cfra, const bool use_
int cache_result = BKE_ptcache_read(pid, cache_cfra, true);
if (ELEM(cache_result, PTCACHE_READ_EXACT, PTCACHE_READ_INTERPOLATED)) {
- cached_step(sim, cfra);
- update_children(sim);
+ cached_step(sim, cfra, use_render_params);
+ update_children(sim, use_render_params);
psys_update_path_cache(sim, cfra, use_render_params);
BKE_ptcache_validate(cache, (int)cache_cfra);
@@ -4006,7 +4005,7 @@ static void system_step(ParticleSimulationData *sim, float cfra, const bool use_
}
else if (cache_result == PTCACHE_READ_OLD) {
psys->cfra = (float)cache->simframe;
- cached_step(sim, psys->cfra);
+ cached_step(sim, psys->cfra, use_render_params);
}
/* if on second frame, write cache for first frame */
@@ -4018,7 +4017,7 @@ static void system_step(ParticleSimulationData *sim, float cfra, const bool use_
/* 3. do dynamics */
/* set particles to be not calculated TODO: can't work with pointcache */
- disp= psys_get_current_display_percentage(psys);
+ disp= psys_get_current_display_percentage(psys, use_render_params);
LOOP_PARTICLES {
if (psys_frand(psys, p) > disp)
@@ -4074,7 +4073,7 @@ static void system_step(ParticleSimulationData *sim, float cfra, const bool use_
BKE_ptcache_write(pid, (int)cache_cfra);
}
- update_children(sim);
+ update_children(sim, use_render_params);
/* cleanup */
if (psys->lattice_deform_data) {
@@ -4317,7 +4316,7 @@ void particle_system_update(const struct EvaluationContext *eval_ctx, Scene *sce
case PART_PHYS_KEYED:
{
PARTICLE_P;
- float disp = psys_get_current_display_percentage(psys);
+ float disp = psys_get_current_display_percentage(psys, use_render_params);
bool free_unexisting = false;
/* Particles without dynamics haven't been reset yet because they don't use pointcache */
@@ -4379,8 +4378,7 @@ void particle_system_update(const struct EvaluationContext *eval_ctx, Scene *sce
psys->recalc = 0;
/* save matrix for duplicators, at rendertime the actual dupliobject's matrix is used so don't update! */
- if (psys->renderdata==0)
- invert_m4_m4(psys->imat, ob->obmat);
+ invert_m4_m4(psys->imat, ob->obmat);
BKE_particle_batch_cache_dirty(psys, BKE_PARTICLE_BATCH_DIRTY_ALL);
}