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Diffstat (limited to 'source/blender/blenkernel/intern/pbvh.c')
-rw-r--r--source/blender/blenkernel/intern/pbvh.c25
1 files changed, 15 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 2f22f94d142..ce27fdd28a0 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -32,7 +32,7 @@
#include "DNA_meshdata_types.h"
#include "BKE_ccg.h"
-#include "BKE_mesh.h" /* for BKE_mesh_calc_normals */
+#include "BKE_mesh.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "BKE_subdiv_ccg.h"
@@ -552,7 +552,7 @@ static void pbvh_build(PBVH *pbvh, BB *cb, BBC *prim_bbc, int totprim)
}
void BKE_pbvh_build_mesh(PBVH *pbvh,
- const Mesh *mesh,
+ Mesh *mesh,
const MPoly *mpoly,
const MLoop *mloop,
MVert *verts,
@@ -572,6 +572,8 @@ void BKE_pbvh_build_mesh(PBVH *pbvh,
pbvh->mloop = mloop;
pbvh->looptri = looptri;
pbvh->verts = verts;
+ BKE_mesh_vertex_normals_ensure(mesh);
+ pbvh->vert_normals = BKE_mesh_vertex_normals_for_write(mesh);
pbvh->vert_bitmap = BLI_BITMAP_NEW(totvert, "bvh->vert_bitmap");
pbvh->totvert = totvert;
pbvh->leaf_limit = LEAF_LIMIT;
@@ -1076,7 +1078,6 @@ static void pbvh_update_normals_store_task_cb(void *__restrict userdata,
* so we know only this thread will handle this vertex. */
if (mvert->flag & ME_VERT_PBVH_UPDATE) {
normalize_v3(vnors[v]);
- normal_float_to_short_v3(mvert->no, vnors[v]);
mvert->flag &= ~ME_VERT_PBVH_UPDATE;
}
}
@@ -1087,10 +1088,6 @@ static void pbvh_update_normals_store_task_cb(void *__restrict userdata,
static void pbvh_faces_update_normals(PBVH *pbvh, PBVHNode **nodes, int totnode)
{
- /* could be per node to save some memory, but also means
- * we have to store for each vertex which node it is in */
- float(*vnors)[3] = MEM_callocN(sizeof(*vnors) * pbvh->totvert, __func__);
-
/* subtle assumptions:
* - We know that for all edited vertices, the nodes with faces
* adjacent to these vertices have been marked with PBVH_UpdateNormals.
@@ -1104,7 +1101,7 @@ static void pbvh_faces_update_normals(PBVH *pbvh, PBVHNode **nodes, int totnode)
PBVHUpdateData data = {
.pbvh = pbvh,
.nodes = nodes,
- .vnors = vnors,
+ .vnors = pbvh->vert_normals,
};
TaskParallelSettings settings;
@@ -1112,8 +1109,6 @@ static void pbvh_faces_update_normals(PBVH *pbvh, PBVHNode **nodes, int totnode)
BLI_task_parallel_range(0, totnode, &data, pbvh_update_normals_accum_task_cb, &settings);
BLI_task_parallel_range(0, totnode, &data, pbvh_update_normals_store_task_cb, &settings);
-
- MEM_freeN(vnors);
}
static void pbvh_update_mask_redraw_task_cb(void *__restrict userdata,
@@ -1300,6 +1295,7 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata,
case PBVH_FACES:
GPU_pbvh_mesh_buffers_update(node->draw_buffers,
pbvh->verts,
+ pbvh->vert_normals,
CustomData_get_layer(pbvh->vdata, CD_PAINT_MASK),
CustomData_get_layer(pbvh->ldata, CD_MLOOPCOL),
CustomData_get_layer(pbvh->pdata, CD_SCULPT_FACE_SETS),
@@ -2964,6 +2960,9 @@ void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int m
vi->mask = NULL;
if (pbvh->type == PBVH_FACES) {
+ /* Cast away const because sculpt/paint code can adjust normals when restoring mesh data. */
+ vi->vert_normals = pbvh->vert_normals;
+
vi->vmask = CustomData_get_layer(pbvh->vdata, CD_PAINT_MASK);
vi->vcol = CustomData_get_layer(pbvh->vdata, CD_PROP_COLOR);
}
@@ -3037,6 +3036,12 @@ MVert *BKE_pbvh_get_verts(const PBVH *pbvh)
return pbvh->verts;
}
+const float (*BKE_pbvh_get_vert_normals(const PBVH *pbvh))[3]
+{
+ BLI_assert(pbvh->type == PBVH_FACES);
+ return pbvh->vert_normals;
+}
+
void BKE_pbvh_subdiv_cgg_set(PBVH *pbvh, SubdivCCG *subdiv_ccg)
{
pbvh->subdiv_ccg = subdiv_ccg;