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Diffstat (limited to 'source/blender/blenkernel/intern/pbvh.c')
-rw-r--r--source/blender/blenkernel/intern/pbvh.c16
1 files changed, 11 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 3a69a33105e..3b20bdc826c 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1391,7 +1391,7 @@ void pbvh_free_draw_buffers(PBVH *pbvh, PBVHNode *node)
}
}
-static void pbvh_check_draw_layout(PBVH *pbvh, bool full_render)
+static void pbvh_check_draw_layout(PBVH *pbvh)
{
const CustomData *vdata;
const CustomData *ldata;
@@ -1419,8 +1419,14 @@ static void pbvh_check_draw_layout(PBVH *pbvh, bool full_render)
break;
}
- /* rebuild all draw buffers if attribute layout changed */
- if (GPU_pbvh_attribute_names_update(pbvh->type, pbvh->vbo_id, vdata, ldata, !full_render)) {
+ /* Rebuild all draw buffers if attribute layout changed.
+ *
+ * NOTE: The optimization where we only send active attributes
+ * to the GPU in workbench mode is disabled due to bugs
+ * (there's no guarantee there isn't another EEVEE viewport which would
+ * free the draw buffers and corrupt the draw cache).
+ */
+ if (GPU_pbvh_attribute_names_update(pbvh->type, pbvh->vbo_id, vdata, ldata, false)) {
/* attribute layout changed; force rebuild */
for (int i = 0; i < pbvh->totnode; i++) {
PBVHNode *node = pbvh->nodes + i;
@@ -2861,7 +2867,7 @@ void BKE_pbvh_draw_cb(PBVH *pbvh,
PBVHFrustumPlanes *draw_frustum,
void (*draw_fn)(void *user_data, GPU_PBVH_Buffers *buffers),
void *user_data,
- bool full_render)
+ bool UNUSED(full_render))
{
PBVHNode **nodes;
int totnode;
@@ -2884,7 +2890,7 @@ void BKE_pbvh_draw_cb(PBVH *pbvh,
update_flag = PBVH_RebuildDrawBuffers | PBVH_UpdateDrawBuffers;
}
- pbvh_check_draw_layout(pbvh, full_render);
+ pbvh_check_draw_layout(pbvh);
/* Update draw buffers. */
if (totnode != 0 && (update_flag & (PBVH_RebuildDrawBuffers | PBVH_UpdateDrawBuffers))) {