diff options
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh_intern.h')
-rw-r--r-- | source/blender/blenkernel/intern/pbvh_intern.h | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h index a4ac2744a73..368a9ffa1ea 100644 --- a/source/blender/blenkernel/intern/pbvh_intern.h +++ b/source/blender/blenkernel/intern/pbvh_intern.h @@ -33,7 +33,7 @@ struct MeshElemMap; * union'd structs */ struct PBVHNode { /* Opaque handle for drawing code */ - struct GPU_PBVH_Buffers *draw_buffers; + struct PBVHBatches *draw_batches; /* Voxel bounds */ BB vb; @@ -96,7 +96,7 @@ struct PBVHNode { /* Indicates whether this node is a leaf or not; also used for * marking various updates that need to be applied. */ - PBVHNodeFlags flag : 16; + PBVHNodeFlags flag : 32; /* Used for raycasting: how close bb is to the ray point. */ float tmin; @@ -116,13 +116,21 @@ struct PBVHNode { GSet *bm_faces; GSet *bm_unique_verts; GSet *bm_other_verts; + + /* Deprecated. Stores original coordinates of triangles. */ float (*bm_orco)[3]; int (*bm_ortri)[3]; + BMVert **bm_orvert; int bm_tot_ortri; /* Used to store the brush color during a stroke and composite it over the original color */ PBVHColorBufferNode color_buffer; PBVHPixelsNode pixels; + + /* Used to flash colors of updated node bounding boxes in + * debug draw mode (when G.debug_value / bpy.app.debug_value is 889). + */ + int debug_draw_gen; }; typedef enum { PBVH_DYNTOPO_SMOOTH_SHADING = 1 } PBVHFlags; @@ -130,7 +138,7 @@ typedef enum { PBVH_DYNTOPO_SMOOTH_SHADING = 1 } PBVHFlags; typedef struct PBVHBMeshLog PBVHBMeshLog; struct PBVH { - PBVHType type; + struct PBVHPublic header; PBVHFlags flags; PBVHNode *nodes; @@ -144,12 +152,16 @@ struct PBVH { int leaf_limit; /* Mesh data */ - const struct Mesh *mesh; + struct Mesh *mesh; /* NOTE: Normals are not `const` because they can be updated for drawing by sculpt code. */ float (*vert_normals)[3]; + bool *hide_vert; struct MVert *verts; const struct MPoly *mpoly; + bool *hide_poly; + /** Material indices. Only valid for polygon meshes. */ + const int *material_indices; const struct MLoop *mloop; const struct MLoopTri *looptri; CustomData *vdata; @@ -183,7 +195,6 @@ struct PBVH { bool respect_hide; /* Dynamic topology */ - BMesh *bm; float bm_max_edge_len; float bm_min_edge_len; int cd_vert_node_offset; @@ -265,7 +276,7 @@ bool pbvh_bmesh_node_raycast(PBVHNode *node, struct IsectRayPrecalc *isect_precalc, float *dist, bool use_original, - int *r_active_vertex_index, + PBVHVertRef *r_active_vertex, float *r_face_normal); bool pbvh_bmesh_node_nearest_to_ray(PBVHNode *node, const float ray_start[3], |