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Diffstat (limited to 'source/blender/blenkernel/intern/remesh.c')
-rw-r--r--source/blender/blenkernel/intern/remesh.c198
1 files changed, 198 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/remesh.c b/source/blender/blenkernel/intern/remesh.c
new file mode 100644
index 00000000000..4dd38c900c0
--- /dev/null
+++ b/source/blender/blenkernel/intern/remesh.c
@@ -0,0 +1,198 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2019 by Blender Foundation
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include <time.h>
+#include <float.h>
+#include <ctype.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_object_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_mesh.h"
+#include "BKE_mesh_runtime.h"
+#include "BKE_library.h"
+#include "BKE_customdata.h"
+#include "BKE_bvhutils.h"
+#include "BKE_remesh.h"
+
+#ifdef WITH_OPENVDB
+# include "openvdb_capi.h"
+#endif
+
+#ifdef WITH_OPENVDB
+struct OpenVDBLevelSet *BKE_remesh_voxel_ovdb_mesh_to_level_set_create(
+ Mesh *mesh, struct OpenVDBTransform *transform)
+{
+ BKE_mesh_runtime_looptri_recalc(mesh);
+ const MLoopTri *looptri = BKE_mesh_runtime_looptri_ensure(mesh);
+ MVertTri *verttri = MEM_callocN(sizeof(*verttri) * BKE_mesh_runtime_looptri_len(mesh),
+ "remesh_looptri");
+ BKE_mesh_runtime_verttri_from_looptri(
+ verttri, mesh->mloop, looptri, BKE_mesh_runtime_looptri_len(mesh));
+
+ unsigned int totfaces = BKE_mesh_runtime_looptri_len(mesh);
+ unsigned int totverts = mesh->totvert;
+ float *verts = (float *)MEM_malloc_arrayN(totverts * 3, sizeof(float), "remesh_input_verts");
+ unsigned int *faces = (unsigned int *)MEM_malloc_arrayN(
+ totfaces * 3, sizeof(unsigned int), "remesh_intput_faces");
+
+ for (unsigned int i = 0; i < totverts; i++) {
+ MVert *mvert = &mesh->mvert[i];
+ verts[i * 3] = mvert->co[0];
+ verts[i * 3 + 1] = mvert->co[1];
+ verts[i * 3 + 2] = mvert->co[2];
+ }
+
+ for (unsigned int i = 0; i < totfaces; i++) {
+ MVertTri *vt = &verttri[i];
+ faces[i * 3] = vt->tri[0];
+ faces[i * 3 + 1] = vt->tri[1];
+ faces[i * 3 + 2] = vt->tri[2];
+ }
+
+ struct OpenVDBLevelSet *level_set = OpenVDBLevelSet_create(false, NULL);
+ OpenVDBLevelSet_mesh_to_level_set(level_set, verts, faces, totverts, totfaces, transform);
+
+ MEM_freeN(verts);
+ MEM_freeN(faces);
+ MEM_freeN(verttri);
+
+ return level_set;
+}
+
+Mesh *BKE_remesh_voxel_ovdb_volume_to_mesh_nomain(struct OpenVDBLevelSet *level_set,
+ double isovalue,
+ double adaptivity,
+ bool relax_disoriented_triangles)
+{
+# ifdef WITH_OPENVDB
+ struct OpenVDBVolumeToMeshData output_mesh;
+ OpenVDBLevelSet_volume_to_mesh(
+ level_set, &output_mesh, isovalue, adaptivity, relax_disoriented_triangles);
+# endif
+
+ Mesh *mesh = BKE_mesh_new_nomain(
+ output_mesh.totvertices, 0, output_mesh.totquads + output_mesh.tottriangles, 0, 0);
+ int q = output_mesh.totquads;
+
+ for (int i = 0; i < output_mesh.totvertices; i++) {
+ float vco[3] = {output_mesh.vertices[i * 3],
+ output_mesh.vertices[i * 3 + 1],
+ output_mesh.vertices[i * 3 + 2]};
+ copy_v3_v3(mesh->mvert[i].co, vco);
+ }
+
+ for (int i = 0; i < output_mesh.totquads; i++) {
+ mesh->mface[i].v4 = output_mesh.quads[i * 4];
+ mesh->mface[i].v3 = output_mesh.quads[i * 4 + 1];
+ mesh->mface[i].v2 = output_mesh.quads[i * 4 + 2];
+ mesh->mface[i].v1 = output_mesh.quads[i * 4 + 3];
+ }
+
+ for (int i = 0; i < output_mesh.tottriangles; i++) {
+ mesh->mface[i + q].v4 = 0;
+ mesh->mface[i + q].v3 = output_mesh.triangles[i * 3];
+ mesh->mface[i + q].v2 = output_mesh.triangles[i * 3 + 1];
+ mesh->mface[i + q].v1 = output_mesh.triangles[i * 3 + 2];
+ }
+
+ BKE_mesh_calc_edges_tessface(mesh);
+ BKE_mesh_convert_mfaces_to_mpolys(mesh);
+ BKE_mesh_tessface_clear(mesh);
+ BKE_mesh_calc_normals(mesh);
+
+ MEM_freeN(output_mesh.quads);
+ MEM_freeN(output_mesh.vertices);
+
+ if (output_mesh.tottriangles > 0) {
+ MEM_freeN(output_mesh.triangles);
+ }
+
+ return mesh;
+}
+#endif
+
+Mesh *BKE_remesh_voxel_to_mesh_nomain(Mesh *mesh, float voxel_size)
+{
+ Mesh *new_mesh = NULL;
+#ifdef WITH_OPENVDB
+ struct OpenVDBLevelSet *level_set;
+ struct OpenVDBTransform *xform = OpenVDBTransform_create();
+ OpenVDBTransform_create_linear_transform(xform, (double)voxel_size);
+ level_set = BKE_remesh_voxel_ovdb_mesh_to_level_set_create(mesh, xform);
+ new_mesh = BKE_remesh_voxel_ovdb_volume_to_mesh_nomain(level_set, 0.0, 0.0, false);
+ OpenVDBLevelSet_free(level_set);
+ OpenVDBTransform_free(xform);
+#endif
+ return new_mesh;
+}
+
+void BKE_remesh_reproject_paint_mask(Mesh *target, Mesh *source)
+{
+ BVHTreeFromMesh bvhtree = {
+ .nearest_callback = NULL,
+ };
+ BKE_bvhtree_from_mesh_get(&bvhtree, source, BVHTREE_FROM_VERTS, 2);
+ MVert *target_verts = CustomData_get_layer(&target->vdata, CD_MVERT);
+
+ float *target_mask;
+ if (CustomData_has_layer(&target->vdata, CD_PAINT_MASK)) {
+ target_mask = CustomData_get_layer(&target->vdata, CD_PAINT_MASK);
+ }
+ else {
+ target_mask = CustomData_add_layer(
+ &target->vdata, CD_PAINT_MASK, CD_CALLOC, NULL, target->totvert);
+ }
+
+ float *source_mask;
+ if (CustomData_has_layer(&source->vdata, CD_PAINT_MASK)) {
+ source_mask = CustomData_get_layer(&source->vdata, CD_PAINT_MASK);
+ }
+ else {
+ source_mask = CustomData_add_layer(
+ &source->vdata, CD_PAINT_MASK, CD_CALLOC, NULL, source->totvert);
+ }
+
+ for (int i = 0; i < target->totvert; i++) {
+ float from_co[3];
+ BVHTreeNearest nearest;
+ nearest.index = -1;
+ nearest.dist_sq = FLT_MAX;
+ copy_v3_v3(from_co, target_verts[i].co);
+ BLI_bvhtree_find_nearest(bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree);
+ if (nearest.index != -1) {
+ target_mask[i] = source_mask[nearest.index];
+ }
+ }
+ free_bvhtree_from_mesh(&bvhtree);
+}