diff options
Diffstat (limited to 'source/blender/blenkernel/intern/rigidbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/rigidbody.c | 29 |
1 files changed, 23 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c index 7cab0d7471f..24355149926 100644 --- a/source/blender/blenkernel/intern/rigidbody.c +++ b/source/blender/blenkernel/intern/rigidbody.c @@ -203,8 +203,6 @@ RigidBodyCon *BKE_rigidbody_copy_constraint(Object *ob) /* just duplicate the whole struct first (to catch all the settings) */ rbcN = MEM_dupallocN(ob->rigidbody_constraint); - // RB_TODO be more clever about copying constrained objects - /* tag object as needing to be verified */ rbcN->flag |= RBC_FLAG_NEEDS_VALIDATE; @@ -216,6 +214,13 @@ RigidBodyCon *BKE_rigidbody_copy_constraint(Object *ob) return rbcN; } +/* preserve relationships between constraints and rigid bodies after duplication */ +void BKE_rigidbody_relink_constraint(RigidBodyCon *rbc) +{ + ID_NEW(rbc->ob1); + ID_NEW(rbc->ob2); +} + /* ************************************** */ /* Setup Utilities - Validate Sim Instances */ @@ -354,7 +359,7 @@ void BKE_rigidbody_validate_sim_shape(Object *ob, short rebuild) /* if automatically determining dimensions, use the Object's boundbox * - assume that all quadrics are standing upright on local z-axis * - assume even distribution of mass around the Object's pivot - * (i.e. Object pivot is centralised in boundbox) + * (i.e. Object pivot is centralized in boundbox) */ // XXX: all dimensions are auto-determined now... later can add stored settings for this /* get object dimensions without scaling */ @@ -416,6 +421,10 @@ void BKE_rigidbody_validate_sim_shape(Object *ob, short rebuild) rbo->physics_shape = new_shape; RB_shape_set_margin(rbo->physics_shape, RBO_GET_MARGIN(rbo)); } + else { /* otherwise fall back to box shape */ + rbo->shape = RB_SHAPE_BOX; + BKE_rigidbody_validate_sim_shape(ob, true); + } } /* --------------------- */ @@ -853,7 +862,7 @@ void BKE_rigidbody_remove_object(Scene *scene, Object *ob) if (rbw->constraints) { for (go = rbw->constraints->gobject.first; go; go = go->next) { Object *obt = go->ob; - if (obt) { + if (obt && obt->rigidbody_constraint) { rbc = obt->rigidbody_constraint; if (rbc->ob1 == ob) { rbc->ob1 = NULL; @@ -954,7 +963,7 @@ static void rigidbody_update_sim_ob(Scene *scene, RigidBodyWorld *rbw, Object *o RB_shape_set_margin(rbo->physics_shape, RBO_GET_MARGIN(rbo) * MIN3(scale[0], scale[1], scale[2])); /* make transformed objects temporarily kinmatic so that they can be moved by the user during simulation */ - if ((ob->flag & SELECT && G.moving & G_TRANSFORM_OBJ) || rbo->type == RBO_TYPE_PASSIVE) { + if (ob->flag & SELECT && G.moving & G_TRANSFORM_OBJ) { RB_body_set_kinematic_state(rbo->physics_object, TRUE); RB_body_set_mass(rbo->physics_object, 0.0f); } @@ -1114,6 +1123,9 @@ static void rigidbody_update_simulation_post_step(RigidBodyWorld *rbw) if (ob->flag & SELECT && G.moving & G_TRANSFORM_OBJ) { RB_body_set_kinematic_state(rbo->physics_object, rbo->flag & RBO_FLAG_KINEMATIC || rbo->flag & RBO_FLAG_DISABLED); RB_body_set_mass(rbo->physics_object, RBO_GET_MASS(rbo)); + /* deactivate passive objects so they don't interfere with deactivation of active objects */ + if (rbo->type == RBO_TYPE_PASSIVE) + RB_body_deactivate(rbo->physics_object); } } } @@ -1174,8 +1186,12 @@ void BKE_rigidbody_aftertrans_update(Object *ob, float loc[3], float rot[3], flo copy_qt_qt(rbo->orn, ob->quat); copy_qt_qt(ob->quat, quat); } - if (rbo->physics_object) + if (rbo->physics_object) { + /* allow passive objects to return to original transform */ + if (rbo->type == RBO_TYPE_PASSIVE) + RB_body_set_kinematic_state(rbo->physics_object, TRUE); RB_body_set_loc_rot(rbo->physics_object, rbo->pos, rbo->orn); + } // RB_TODO update rigid body physics object's loc/rot for dynamic objects here as well (needs to be done outside bullet's update loop) } @@ -1280,6 +1296,7 @@ void BKE_rigidbody_free_object(Object *ob) {} void BKE_rigidbody_free_constraint(Object *ob) {} struct RigidBodyOb *BKE_rigidbody_copy_object(Object *ob) { return NULL; } struct RigidBodyCon *BKE_rigidbody_copy_constraint(Object *ob) { return NULL; } +void BKE_rigidbody_relink_constraint(RigidBodyCon *rbc) {} void BKE_rigidbody_validate_sim_shape(Object *ob, short rebuild) {} void BKE_rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, short rebuild) {} void BKE_rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, short rebuild) {} |