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Diffstat (limited to 'source/blender/blenkernel/intern/rigidbody.c')
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index ff521260993..ab8f9dcb2e4 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -1237,7 +1237,7 @@ static void rigidbody_update_sim_world(Scene *scene, RigidBodyWorld *rbw)
rigidbody_update_ob_array(rbw);
}
-static void rigidbody_update_sim_ob(const struct EvaluationContext *eval_ctx, Scene *scene, RigidBodyWorld *rbw, Object *ob, RigidBodyOb *rbo)
+static void rigidbody_update_sim_ob(struct Depsgraph *depsgraph, Scene *scene, RigidBodyWorld *rbw, Object *ob, RigidBodyOb *rbo)
{
float loc[3];
float rot[4];
@@ -1285,7 +1285,7 @@ static void rigidbody_update_sim_ob(const struct EvaluationContext *eval_ctx, Sc
ListBase *effectors;
/* get effectors present in the group specified by effector_weights */
- effectors = pdInitEffectors(eval_ctx, scene, ob, NULL, effector_weights, true);
+ effectors = pdInitEffectors(depsgraph, scene, ob, NULL, effector_weights, true);
if (effectors) {
float eff_force[3] = {0.0f, 0.0f, 0.0f};
float eff_loc[3], eff_vel[3];
@@ -1326,7 +1326,7 @@ static void rigidbody_update_sim_ob(const struct EvaluationContext *eval_ctx, Sc
*
* \param rebuild Rebuild entire simulation
*/
-static void rigidbody_update_simulation(const struct EvaluationContext *eval_ctx, Scene *scene, RigidBodyWorld *rbw, bool rebuild)
+static void rigidbody_update_simulation(struct Depsgraph *depsgraph, Scene *scene, RigidBodyWorld *rbw, bool rebuild)
{
/* update world */
if (rebuild)
@@ -1359,7 +1359,7 @@ static void rigidbody_update_simulation(const struct EvaluationContext *eval_ctx
/* validate that we've got valid object set up here... */
RigidBodyOb *rbo = ob->rigidbody_object;
/* update transformation matrix of the object so we don't get a frame of lag for simple animations */
- BKE_object_where_is_calc(eval_ctx, scene, ob);
+ BKE_object_where_is_calc(depsgraph, scene, ob);
if (rbo == NULL) {
/* Since this object is included in the sim group but doesn't have
@@ -1393,7 +1393,7 @@ static void rigidbody_update_simulation(const struct EvaluationContext *eval_ctx
}
/* update simulation object... */
- rigidbody_update_sim_ob(eval_ctx, scene, rbw, ob, rbo);
+ rigidbody_update_sim_ob(depsgraph, scene, rbw, ob, rbo);
}
}
FOREACH_GROUP_OBJECT_END;
@@ -1407,7 +1407,7 @@ static void rigidbody_update_simulation(const struct EvaluationContext *eval_ctx
/* validate that we've got valid object set up here... */
RigidBodyCon *rbc = ob->rigidbody_constraint;
/* update transformation matrix of the object so we don't get a frame of lag for simple animations */
- BKE_object_where_is_calc(eval_ctx, scene, ob);
+ BKE_object_where_is_calc(depsgraph, scene, ob);
if (rbc == NULL) {
/* Since this object is included in the group but doesn't have
@@ -1563,7 +1563,7 @@ void BKE_rigidbody_cache_reset(RigidBodyWorld *rbw)
/* Rebuild rigid body world */
/* NOTE: this needs to be called before frame update to work correctly */
-void BKE_rigidbody_rebuild_world(const struct EvaluationContext *eval_ctx, Scene *scene, float ctime)
+void BKE_rigidbody_rebuild_world(struct Depsgraph *depsgraph, Scene *scene, float ctime)
{
RigidBodyWorld *rbw = scene->rigidbody_world;
PointCache *cache;
@@ -1582,7 +1582,7 @@ void BKE_rigidbody_rebuild_world(const struct EvaluationContext *eval_ctx, Scene
if (ctime == startframe + 1 && rbw->ltime == startframe) {
if (cache->flag & PTCACHE_OUTDATED) {
BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
- rigidbody_update_simulation(eval_ctx, scene, rbw, true);
+ rigidbody_update_simulation(depsgraph, scene, rbw, true);
BKE_ptcache_validate(cache, (int)ctime);
cache->last_exact = 0;
cache->flag &= ~PTCACHE_REDO_NEEDED;
@@ -1591,7 +1591,7 @@ void BKE_rigidbody_rebuild_world(const struct EvaluationContext *eval_ctx, Scene
}
/* Run RigidBody simulation for the specified physics world */
-void BKE_rigidbody_do_simulation(const struct EvaluationContext *eval_ctx, Scene *scene, float ctime)
+void BKE_rigidbody_do_simulation(struct Depsgraph *depsgraph, Scene *scene, float ctime)
{
float timestep;
RigidBodyWorld *rbw = scene->rigidbody_world;
@@ -1636,7 +1636,7 @@ void BKE_rigidbody_do_simulation(const struct EvaluationContext *eval_ctx, Scene
}
/* update and validate simulation */
- rigidbody_update_simulation(eval_ctx, scene, rbw, false);
+ rigidbody_update_simulation(depsgraph, scene, rbw, false);
/* calculate how much time elapsed since last step in seconds */
timestep = 1.0f / (float)FPS * (ctime - rbw->ltime) * rbw->time_scale;
@@ -1680,8 +1680,8 @@ void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Object *ob, float ctime)
void BKE_rigidbody_aftertrans_update(Object *ob, float loc[3], float rot[3], float quat[4], float rotAxis[3], float rotAngle) {}
bool BKE_rigidbody_check_sim_running(RigidBodyWorld *rbw, float ctime) { return false; }
void BKE_rigidbody_cache_reset(RigidBodyWorld *rbw) {}
-void BKE_rigidbody_rebuild_world(const struct EvaluationContext *eval_ctx, Scene *scene, float ctime) {}
-void BKE_rigidbody_do_simulation(const struct EvaluationContext *eval_ctx, Scene *scene, float ctime) {}
+void BKE_rigidbody_rebuild_world(struct Depsgraph *depsgraph, Scene *scene, float ctime) {}
+void BKE_rigidbody_do_simulation(struct Depsgraph *depsgraph, Scene *scene, float ctime) {}
#ifdef __GNUC__
# pragma GCC diagnostic pop
@@ -1692,29 +1692,29 @@ void BKE_rigidbody_do_simulation(const struct EvaluationContext *eval_ctx, Scene
/* -------------------- */
/* Depsgraph evaluation */
-void BKE_rigidbody_rebuild_sim(const struct EvaluationContext *eval_ctx,
+void BKE_rigidbody_rebuild_sim(struct Depsgraph *depsgraph,
Scene *scene)
{
float ctime = BKE_scene_frame_get(scene);
DEG_debug_print_eval_time(__func__, scene->id.name, scene, ctime);
/* rebuild sim data (i.e. after resetting to start of timeline) */
if (BKE_scene_check_rigidbody_active(scene)) {
- BKE_rigidbody_rebuild_world(eval_ctx, scene, ctime);
+ BKE_rigidbody_rebuild_world(depsgraph, scene, ctime);
}
}
-void BKE_rigidbody_eval_simulation(const struct EvaluationContext *eval_ctx,
+void BKE_rigidbody_eval_simulation(struct Depsgraph *depsgraph,
Scene *scene)
{
float ctime = BKE_scene_frame_get(scene);
DEG_debug_print_eval_time(__func__, scene->id.name, scene, ctime);
/* evaluate rigidbody sim */
if (BKE_scene_check_rigidbody_active(scene)) {
- BKE_rigidbody_do_simulation(eval_ctx, scene, ctime);
+ BKE_rigidbody_do_simulation(depsgraph, scene, ctime);
}
}
-void BKE_rigidbody_object_sync_transforms(const struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_rigidbody_object_sync_transforms(struct Depsgraph *UNUSED(depsgraph),
Scene *scene,
Object *ob)
{