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Diffstat (limited to 'source/blender/blenkernel/intern/rigidbody.c')
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c48
1 files changed, 24 insertions, 24 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index bfc61794935..7fb313c838f 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -385,9 +385,9 @@ static void rigidbody_validate_sim_shape(Object *ob, bool rebuild)
return;
/* if automatically determining dimensions, use the Object's boundbox
- * - assume that all quadrics are standing upright on local z-axis
- * - assume even distribution of mass around the Object's pivot
- * (i.e. Object pivot is centralized in boundbox)
+ * - assume that all quadrics are standing upright on local z-axis
+ * - assume even distribution of mass around the Object's pivot
+ * (i.e. Object pivot is centralized in boundbox)
*/
// XXX: all dimensions are auto-determined now... later can add stored settings for this
/* get object dimensions without scaling */
@@ -472,10 +472,10 @@ void BKE_rigidbody_calc_volume(Object *ob, float *r_vol)
float volume = 0.0f;
/* if automatically determining dimensions, use the Object's boundbox
- * - assume that all quadrics are standing upright on local z-axis
- * - assume even distribution of mass around the Object's pivot
- * (i.e. Object pivot is centralized in boundbox)
- * - boundbox gives full width
+ * - assume that all quadrics are standing upright on local z-axis
+ * - assume even distribution of mass around the Object's pivot
+ * (i.e. Object pivot is centralized in boundbox)
+ * - boundbox gives full width
*/
// XXX: all dimensions are auto-determined now... later can add stored settings for this
BKE_object_dimensions_get(ob, size);
@@ -568,10 +568,10 @@ void BKE_rigidbody_calc_center_of_mass(Object *ob, float r_center[3])
zero_v3(r_center);
/* if automatically determining dimensions, use the Object's boundbox
- * - assume that all quadrics are standing upright on local z-axis
- * - assume even distribution of mass around the Object's pivot
- * (i.e. Object pivot is centralized in boundbox)
- * - boundbox gives full width
+ * - assume that all quadrics are standing upright on local z-axis
+ * - assume even distribution of mass around the Object's pivot
+ * (i.e. Object pivot is centralized in boundbox)
+ * - boundbox gives full width
*/
// XXX: all dimensions are auto-determined now... later can add stored settings for this
BKE_object_dimensions_get(ob, size);
@@ -647,7 +647,7 @@ static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool
float rot[4];
/* sanity checks:
- * - object doesn't have RigidBody info already: then why is it here?
+ * - object doesn't have RigidBody info already: then why is it here?
*/
if (rbo == NULL)
return;
@@ -778,8 +778,8 @@ static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, b
float ang_upper;
/* sanity checks:
- * - object should have a rigid body constraint
- * - rigid body constraint should have at least one constrained object
+ * - object should have a rigid body constraint
+ * - rigid body constraint should have at least one constrained object
*/
if (rbc == NULL) {
return;
@@ -939,8 +939,8 @@ RigidBodyWorld *BKE_rigidbody_create_world(Scene *scene)
RigidBodyWorld *rbw;
/* sanity checks
- * - there must be a valid scene to add world to
- * - there mustn't be a sim world using this group already
+ * - there must be a valid scene to add world to
+ * - there mustn't be a sim world using this group already
*/
if (scene == NULL)
return NULL;
@@ -1015,9 +1015,9 @@ RigidBodyOb *BKE_rigidbody_create_object(Scene *scene, Object *ob, short type)
RigidBodyWorld *rbw = scene->rigidbody_world;
/* sanity checks
- * - rigidbody world must exist
- * - object must exist
- * - cannot add rigid body if it already exists
+ * - rigidbody world must exist
+ * - object must exist
+ * - cannot add rigid body if it already exists
*/
if (ob == NULL || (ob->rigidbody_object != NULL))
return NULL;
@@ -1070,9 +1070,9 @@ RigidBodyCon *BKE_rigidbody_create_constraint(Scene *scene, Object *ob, short ty
RigidBodyWorld *rbw = scene->rigidbody_world;
/* sanity checks
- * - rigidbody world must exist
- * - object must exist
- * - cannot add constraint if it already exists
+ * - rigidbody world must exist
+ * - object must exist
+ * - cannot add constraint if it already exists
*/
if (ob == NULL || (ob->rigidbody_constraint != NULL))
return NULL;
@@ -1312,7 +1312,7 @@ static void rigidbody_update_sim_ob(Scene *scene, RigidBodyWorld *rbw, Object *o
pd_point_from_loc(scene, eff_loc, eff_vel, 0, &epoint);
/* calculate net force of effectors, and apply to sim object
- * - we use 'central force' since apply force requires a "relative position" which we don't have...
+ * - we use 'central force' since apply force requires a "relative position" which we don't have...
*/
pdDoEffectors(effectors, NULL, effector_weights, &epoint, eff_force, NULL);
if (G.f & G_DEBUG)
@@ -1382,7 +1382,7 @@ static void rigidbody_update_simulation(Scene *scene, RigidBodyWorld *rbw, bool
if (rbo == NULL) {
/* Since this object is included in the sim group but doesn't have
* rigid body settings (perhaps it was added manually), add!
- * - assume object to be active? That is the default for newly added settings...
+ * - assume object to be active? That is the default for newly added settings...
*/
ob->rigidbody_object = BKE_rigidbody_create_object(scene, ob, RBO_TYPE_ACTIVE);
rigidbody_validate_sim_object(rbw, ob, true);