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Diffstat (limited to 'source/blender/blenkernel/intern/sca.c')
-rw-r--r--source/blender/blenkernel/intern/sca.c176
1 files changed, 173 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c
index c902659c039..e90a39e8c0e 100644
--- a/source/blender/blenkernel/intern/sca.c
+++ b/source/blender/blenkernel/intern/sca.c
@@ -48,6 +48,7 @@
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_library.h"
+#include "BKE_library_query.h"
#include "BKE_sca.h"
/* ******************* SENSORS ************************ */
@@ -434,9 +435,6 @@ void init_actuator(bActuator *act)
oa= act->data;
oa->flag= 15;
break;
- case ACT_IPO:
- act->data= MEM_callocN(sizeof(bIpoActuator), "ipoact");
- break;
case ACT_PROPERTY:
act->data= MEM_callocN(sizeof(bPropertyActuator), "propact");
break;
@@ -903,6 +901,178 @@ void unlink_logicbricks(void **poin, void ***ppoin, short *tot)
}
}
+void BKE_sca_sensors_id_loop(ListBase *senslist, SCASensorIDFunc func, void *userdata)
+{
+ bSensor *sensor;
+
+ for (sensor = senslist->first; sensor; sensor = sensor->next) {
+ func(sensor, (ID **)&sensor->ob, userdata, IDWALK_NOP);
+
+ switch (sensor->type) {
+ case SENS_TOUCH: /* DEPRECATED */
+ {
+ bTouchSensor *ts = sensor->data;
+ func(sensor, (ID **)&ts->ma, userdata, IDWALK_NOP);
+ break;
+ }
+ case SENS_MESSAGE:
+ {
+ bMessageSensor *ms = sensor->data;
+ func(sensor, (ID **)&ms->fromObject, userdata, IDWALK_NOP);
+ break;
+ }
+ case SENS_ALWAYS:
+ case SENS_NEAR:
+ case SENS_KEYBOARD:
+ case SENS_PROPERTY:
+ case SENS_MOUSE:
+ case SENS_COLLISION:
+ case SENS_RADAR:
+ case SENS_RANDOM:
+ case SENS_RAY:
+ case SENS_JOYSTICK:
+ case SENS_ACTUATOR:
+ case SENS_DELAY:
+ case SENS_ARMATURE:
+ default:
+ break;
+ }
+ }
+}
+
+void BKE_sca_controllers_id_loop(ListBase *contlist, SCAControllerIDFunc func, void *userdata)
+{
+ bController *controller;
+
+ for (controller = contlist->first; controller; controller = controller->next) {
+ switch (controller->type) {
+ case CONT_PYTHON:
+ {
+ bPythonCont *pc = controller->data;
+ func(controller, (ID **)&pc->text, userdata, IDWALK_NOP);
+ break;
+ }
+ case CONT_LOGIC_AND:
+ case CONT_LOGIC_OR:
+ case CONT_EXPRESSION:
+ case CONT_LOGIC_NAND:
+ case CONT_LOGIC_NOR:
+ case CONT_LOGIC_XOR:
+ case CONT_LOGIC_XNOR:
+ default:
+ break;
+ }
+ }
+}
+
+void BKE_sca_actuators_id_loop(ListBase *actlist, SCAActuatorIDFunc func, void *userdata)
+{
+ bActuator *actuator;
+
+ for (actuator = actlist->first; actuator; actuator = actuator->next) {
+ func(actuator, (ID **)&actuator->ob, userdata, IDWALK_NOP);
+
+ switch (actuator->type) {
+ case ACT_ADD_OBJECT: /* DEPRECATED */
+ {
+ bAddObjectActuator *aoa = actuator->data;
+ func(actuator, (ID **)&aoa->ob, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_ACTION:
+ {
+ bActionActuator *aa = actuator->data;
+ func(actuator, (ID **)&aa->act, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_SOUND:
+ {
+ bSoundActuator *sa = actuator->data;
+ func(actuator, (ID **)&sa->sound, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_EDIT_OBJECT:
+ {
+ bEditObjectActuator *eoa = actuator->data;
+ func(actuator, (ID **)&eoa->ob, userdata, IDWALK_NOP);
+ func(actuator, (ID **)&eoa->me, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_SCENE:
+ {
+ bSceneActuator *sa = actuator->data;
+ func(actuator, (ID **)&sa->scene, userdata, IDWALK_NOP);
+ func(actuator, (ID **)&sa->camera, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_PROPERTY:
+ {
+ bPropertyActuator *pa = actuator->data;
+ func(actuator, (ID **)&pa->ob, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_OBJECT:
+ {
+ bObjectActuator *oa = actuator->data;
+ func(actuator, (ID **)&oa->reference, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_CAMERA:
+ {
+ bCameraActuator *ca = actuator->data;
+ func(actuator, (ID **)&ca->ob, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_MESSAGE:
+ {
+ bMessageActuator *ma = actuator->data;
+ func(actuator, (ID **)&ma->toObject, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_2DFILTER:
+ {
+ bTwoDFilterActuator *tdfa = actuator->data;
+ func(actuator, (ID **)&tdfa->text, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_PARENT:
+ {
+ bParentActuator *pa = actuator->data;
+ func(actuator, (ID **)&pa->ob, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_ARMATURE:
+ {
+ bArmatureActuator *aa = actuator->data;
+ func(actuator, (ID **)&aa->target, userdata, IDWALK_NOP);
+ func(actuator, (ID **)&aa->subtarget, userdata, IDWALK_NOP);
+ break;
+ }
+ case ACT_STEERING:
+ {
+ bSteeringActuator *sa = actuator->data;
+ func(actuator, (ID **)&sa->target, userdata, IDWALK_NOP);
+ func(actuator, (ID **)&sa->navmesh, userdata, IDWALK_NOP);
+ break;
+ }
+ /* Note: some types seems to be non-implemented? ACT_LAMP, ACT_MATERIAL... */
+ case ACT_LAMP:
+ case ACT_MATERIAL:
+ case ACT_END_OBJECT: /* DEPRECATED */
+ case ACT_CONSTRAINT:
+ case ACT_GROUP:
+ case ACT_RANDOM:
+ case ACT_GAME:
+ case ACT_VISIBILITY:
+ case ACT_SHAPEACTION:
+ case ACT_STATE:
+ case ACT_MOUSE:
+ default:
+ break;
+ }
+ }
+}
+
const char *sca_state_name_get(Object *ob, short bit)
{
bController *cont;