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Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c130
1 files changed, 79 insertions, 51 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index f8319318e52..6ea9825b33e 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -103,6 +103,9 @@
#include "bmesh.h"
+/* prototypes */
+static void layer_collections_free(ListBase *lb);
+
const char *RE_engine_id_BLENDER_RENDER = "BLENDER_RENDER";
const char *RE_engine_id_BLENDER_GAME = "BLENDER_GAME";
const char *RE_engine_id_CYCLES = "CYCLES";
@@ -501,11 +504,7 @@ void BKE_scene_free(Scene *sce)
sl->basact = NULL;
BLI_freelistN(&sl->base);
- for (LayerCollection *lc = sl->collections.first; lc; lc = lc->next) {
- BLI_freelistN(&lc->elements);
- BLI_freelistN(&lc->overrides);
- }
- BLI_freelistN(&sl->collections);
+ layer_collections_free(&sl->collections);
}
BLI_freelistN(&sce->layers);
}
@@ -873,6 +872,24 @@ Base *BKE_scene_base_find(Scene *scene, Object *ob)
return BLI_findptr(&scene->base, ob, offsetof(Base, object));
}
+Base *BKE_scene_layer_base_find_by_name(struct SceneLayer *sl, const char *name)
+{
+ Base *base;
+
+ for (base = sl->base.first; base; base = base->next) {
+ if (STREQ(base->object->id.name + 2, name)) {
+ break;
+ }
+ }
+
+ return base;
+}
+
+Base *BKE_scene_layer_base_find(SceneLayer *sl, Object *ob)
+{
+ return BLI_findptr(&sl->base, ob, offsetof(Base, object));
+}
+
/**
* Sets the active scene, mainly used when running in background mode (``--scene`` command line argument).
* This is also called to set the scene directly, bypassing windowing code.
@@ -1219,6 +1236,25 @@ void BKE_scene_base_select(Scene *sce, Base *selbase)
sce->basact = selbase;
}
+void BKE_scene_layer_base_deselect_all(SceneLayer *sl)
+{
+ Base *b;
+
+ for (b = sl->base.first; b; b = b->next) {
+ b->flag &= ~SELECT;
+ b->object->flag = b->flag;
+ }
+}
+
+void BKE_scene_layer_base_select(SceneLayer *sl, Base *selbase)
+{
+ selbase->flag |= SELECT;
+ selbase->object->flag = selbase->flag;
+
+ sl->basact = selbase;
+}
+
+
/* checks for cycle, returns 1 if it's all OK */
bool BKE_scene_validate_setscene(Main *bmain, Scene *sce)
{
@@ -2123,72 +2159,47 @@ SceneLayer *BKE_scene_layer_from_collection(Scene *scene, LayerCollection *lc)
return NULL;
}
-LayerCollection *BKE_scene_add_nested_collection(SceneLayer *sl, LayerCollection *lc, const char *name)
+/* lc_parent is optional, to be used only for nested collections */
+LayerCollection *BKE_scene_add_collection(SceneLayer *sl, LayerCollection *lc_parent, const char *name)
{
+ ListBase *lb = (lc_parent ? &lc_parent->collections : &sl->collections);
LayerCollection *lc_new;
lc_new = MEM_callocN(sizeof(LayerCollection), "new layer collection");
BLI_strncpy(lc_new->name, name, sizeof(lc_new->name));
BLI_uniquename(&sl->collections, lc_new, DATA_("Collection"), '.', offsetof(LayerCollection, name), sizeof(lc_new->name));
- BLI_addtail(&lc->collections, lc_new);
+ BLI_addtail(lb, lc_new);
return lc_new;
}
-static void free_collection(LayerCollection *lc)
+static void layer_collection_free(LayerCollection *lc)
{
BLI_freelistN(&lc->elements);
BLI_freelistN(&lc->overrides);
+ layer_collections_free(&lc->collections);
}
-bool BKE_scene_remove_nested_collection(SceneLayer *sl, LayerCollection *lc_parent, LayerCollection *lc)
+static void layer_collections_free(ListBase *lb)
{
- const int act = BLI_findindex(&lc_parent->collections, lc);
- if (act == -1) {
- return false;
+ for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
+ layer_collection_free(lc);
}
-
- BLI_remlink(&lc_parent->collections, lc);
- free_collection(lc);
- MEM_freeN(lc);
-
- /* TODO only change active_collection if necessary */
- sl->active_collection = 0;
-
- return true;
+ BLI_freelistN(lb);
}
-LayerCollection *BKE_scene_add_collection(SceneLayer *sl, const char *name)
+/* lc_parent is optional, to be used only for nested collections */
+bool BKE_scene_remove_collection(SceneLayer *sl, LayerCollection *lc_parent, LayerCollection *lc)
{
- LayerCollection *lc;
-
- lc = MEM_callocN(sizeof(LayerCollection), "new layer collection");
- BLI_strncpy(lc->name, name, sizeof(lc->name));
- BLI_uniquename(&sl->collections, lc, DATA_("Collection"), '.', offsetof(LayerCollection, name), sizeof(lc->name));
- BLI_addtail(&sl->collections, lc);
-
- return lc;
-}
+ ListBase *lb = (lc_parent ? &lc_parent->collections : &sl->collections);
+ const int act = BLI_findindex(lb, lc);
-bool BKE_scene_remove_collection(SceneLayer *sl, LayerCollection *lc)
-{
- const int act = BLI_findindex(&sl->collections, lc);
if (act == -1) {
return false;
}
- else if ( (sl->collections.first == sl->collections.last) &&
- (sl->collections.first == lc))
- {
- /* ensure 1 layer is kept */
- return false;
- }
- BLI_remlink(&sl->collections, lc);
- free_collection(lc);
- MEM_freeN(lc);
-
- BLI_freelistN(&lc->elements);
- BLI_freelistN(&lc->overrides);
+ BLI_remlink(lb, lc);
+ layer_collection_free(lc);
MEM_freeN(lc);
/* TODO only change active_collection if necessary */
@@ -2210,7 +2221,7 @@ SceneLayer *BKE_scene_add_layer(Scene *sce, const char *name)
BLI_uniquename(&sce->layers, sl, DATA_("Layer"), '.', offsetof(SceneLayer, name), sizeof(sl->name));
/* Initial collection */
- BKE_scene_add_collection(sl, "Collection");
+ BKE_scene_add_collection(sl, NULL, "Collection");
BLI_addtail(&sce->layers, sl);
return sl;
}
@@ -2232,11 +2243,8 @@ bool BKE_scene_remove_layer(Main *bmain, Scene *scene, SceneLayer *sl)
BLI_freelistN(&sl->base);
- for (LayerCollection *lc = sl->collections.first; lc; lc = lc->next) {
- free_collection(lc);
- }
+ layer_collections_free(&sl->collections);
- BLI_freelistN(&sl->collections);
MEM_freeN(sl);
/* TODO only change active_layer if necessary */
@@ -2478,6 +2486,26 @@ void BKE_scene_base_flag_from_objects(struct Scene *scene)
}
}
+void BKE_scene_layer_base_flag_to_objects(struct SceneLayer *sl)
+{
+ Base *base = sl->base.first;
+
+ while (base) {
+ base->object->flag = base->flag;
+ base = base->next;
+ }
+}
+
+void BKE_scene_layer_base_flag_from_objects(struct SceneLayer *sl)
+{
+ Base *base = sl->base.first;
+
+ while (base) {
+ base->flag = base->object->flag;
+ base = base->next;
+ }
+}
+
void BKE_scene_disable_color_management(Scene *scene)
{
ColorManagedDisplaySettings *display_settings = &scene->display_settings;