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Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c72
1 files changed, 61 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index d17990d4bee..9fcbf209cba 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -37,6 +37,7 @@
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_sequence_types.h"
+#include "DNA_sound_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
#include "DNA_windowmanager_types.h"
@@ -308,8 +309,7 @@ void BKE_scene_copy_data(Main *bmain, Scene *sce_dst, const Scene *sce_src, cons
flag_subdata);
}
- /* before scene copy */
- BKE_sound_create_scene(sce_dst);
+ BKE_sound_reset_scene_runtime(sce_dst);
/* Copy sequencer, this is local data! */
if (sce_src->ed) {
@@ -399,8 +399,7 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
sce_copy->r.ffcodecdata.properties = IDP_CopyProperty(sce->r.ffcodecdata.properties);
}
- /* before scene copy */
- BKE_sound_create_scene(sce_copy);
+ BKE_sound_reset_scene_runtime(sce_copy);
/* grease pencil */
sce_copy->gpd = NULL;
@@ -779,7 +778,7 @@ void BKE_scene_init(Scene *sce)
srv = sce->r.views.last;
BLI_strncpy(srv->suffix, STEREO_RIGHT_SUFFIX, sizeof(srv->suffix));
- BKE_sound_create_scene(sce);
+ BKE_sound_reset_scene_runtime(sce);
/* color management */
colorspace_name = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_DEFAULT_SEQUENCER);
@@ -1507,6 +1506,30 @@ static void prepare_mesh_for_viewport_render(Main *bmain, const ViewLayer *view_
}
}
+static void scene_update_sound(Depsgraph *depsgraph, Main *bmain)
+{
+ Scene *scene = DEG_get_evaluated_scene(depsgraph);
+ const int recalc = scene->id.recalc;
+ BKE_sound_ensure_scene(scene);
+ if (recalc & ID_RECALC_AUDIO_SEEK) {
+ BKE_sound_seek_scene(bmain, scene);
+ }
+ if (recalc & ID_RECALC_AUDIO_FPS) {
+ BKE_sound_update_fps(scene);
+ }
+ if (recalc & ID_RECALC_AUDIO_VOLUME) {
+ BKE_sound_set_scene_volume(scene, scene->audio.volume);
+ }
+ if (recalc & ID_RECALC_AUDIO_MUTE) {
+ const bool is_mute = (scene->audio.flag & AUDIO_MUTE);
+ BKE_sound_mute_scene(scene, is_mute);
+ }
+ if (recalc & ID_RECALC_AUDIO_LISTENER) {
+ BKE_sound_update_scene_listener(scene);
+ }
+ BKE_sound_update_scene(bmain, scene);
+}
+
/* TODO(sergey): This actually should become view_layer_graph or so.
* Same applies to update_for_newframe.
*
@@ -1542,10 +1565,9 @@ static void scene_graph_update_tagged(Depsgraph *depsgraph, Main *bmain, bool on
* by depgraph or manual, no layer check here, gets correct flushed.
*/
DEG_evaluate_on_refresh(depsgraph);
- /* Update sound system animation (TODO, move to depsgraph). */
- BKE_sound_update_scene(bmain, scene);
-
- /* Notify python about depsgraph update */
+ /* Update sound system. */
+ scene_update_sound(depsgraph, bmain);
+ /* Notify python about depsgraph update. */
if (run_callbacks) {
BLI_callback_exec(bmain, &scene->id, BLI_CB_EVT_DEPSGRAPH_UPDATE_POST);
}
@@ -1590,8 +1612,8 @@ void BKE_scene_graph_update_for_newframe(Depsgraph *depsgraph, Main *bmain)
* by depgraph or manual, no layer check here, gets correct flushed.
*/
DEG_evaluate_on_framechange(bmain, depsgraph, ctime);
- /* Update sound system animation (TODO, move to depsgraph). */
- BKE_sound_update_scene(bmain, scene);
+ /* Update sound system animation. */
+ scene_update_sound(depsgraph, bmain);
/* Notify editors and python about recalc. */
BLI_callback_exec(bmain, &scene->id, BLI_CB_EVT_FRAME_CHANGE_POST);
/* Inform editors about possible changes. */
@@ -2420,3 +2442,31 @@ void BKE_scene_cursor_from_mat4(View3DCursor *cursor, const float mat[4][4], boo
}
/** \} */
+
+/* Dependency graph evaluation. */
+
+void BKE_scene_eval_sequencer_sequences(Depsgraph *depsgraph, Scene *scene)
+{
+ DEG_debug_print_eval(depsgraph, __func__, scene->id.name, scene);
+ if (scene->ed == NULL) {
+ return;
+ }
+ BKE_sound_ensure_scene(scene);
+ Sequence *seq;
+ SEQ_BEGIN (scene->ed, seq) {
+ if (seq->sound != NULL && seq->scene_sound == NULL) {
+ seq->scene_sound = BKE_sound_add_scene_sound_defaults(scene, seq);
+ }
+ if (seq->scene_sound) {
+ BKE_sound_set_scene_sound_volume(
+ seq->scene_sound, seq->volume, (seq->flag & SEQ_AUDIO_VOLUME_ANIMATED) != 0);
+ BKE_sound_set_scene_sound_pitch(
+ seq->scene_sound, seq->pitch, (seq->flag & SEQ_AUDIO_PITCH_ANIMATED) != 0);
+ BKE_sound_set_scene_sound_pan(
+ seq->scene_sound, seq->pan, (seq->flag & SEQ_AUDIO_PAN_ANIMATED) != 0);
+ }
+ }
+ SEQ_END;
+ BKE_sequencer_update_muting(scene->ed);
+ BKE_sequencer_update_sound_bounds_all(scene);
+}