diff options
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 62 |
1 files changed, 53 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index b8d8cd0dc8f..d1edeb8322b 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -898,15 +898,20 @@ float frame_to_float (Scene *scene, int cfra) /* see also bsystem_time in objec return ctime; } -static void scene_update_newframe(Scene *sce, unsigned int lay) +static void scene_update_newframe(Scene *scene, int cfra, unsigned int lay) { Base *base; Object *ob; + int cfra_back= scene->r.cfra; + scene->r.cfra= cfra; - for(base= sce->base.first; base; base= base->next) { + for(base= scene->base.first; base; base= base->next) { ob= base->object; - object_handle_update(sce, ob); // bke_object.h + object_handle_update(scene, ob); // bke_object.h + + if(ob->dup_group && (ob->transflag & OB_DUPLIGROUP)) + group_handle_recalc_and_update(scene, ob, ob->dup_group); /* only update layer when an ipo */ // XXX old animation system @@ -914,6 +919,8 @@ static void scene_update_newframe(Scene *sce, unsigned int lay) // base->lay= ob->lay; //} } + + scene->r.cfra= cfra_back; } /* this is called in main loop, doing tagged updates before redraw */ @@ -921,6 +928,7 @@ void scene_update_tagged(Scene *scene) { Scene *sce; Base *base; + Object *ob; float ctime = frame_to_float(scene, scene->r.cfra); /* update all objects: drivers, matrices, displists, etc. flags set @@ -929,12 +937,23 @@ void scene_update_tagged(Scene *scene) /* sets first, we allow per definition current scene to have dependencies on sets, but not the other way around. */ if(scene->set) { - for(SETLOOPER(scene->set, base)) - object_handle_update(scene, base->object); + for(SETLOOPER(scene->set, base)) { + ob= base->object; + + object_handle_update(scene, ob); + + if(ob->dup_group && (ob->transflag & OB_DUPLIGROUP)) + group_handle_recalc_and_update(scene, ob, ob->dup_group); + } } for(base= scene->base.first; base; base= base->next) { - object_handle_update(scene, base->object); + ob= base->object; + + object_handle_update(scene, ob); + + if(ob->dup_group && (ob->transflag & OB_DUPLIGROUP)) + group_handle_recalc_and_update(scene, ob, ob->dup_group); } /* recalc scene animation data here (for sequencer) */ @@ -945,6 +964,7 @@ void scene_update_tagged(Scene *scene) BKE_animsys_evaluate_animdata(&scene->id, adt, ctime, 0); } + /* XXX - this is called far to often, should be made apart of the depgraph */ BKE_ptcache_quick_cache_all(scene); /* in the future this should handle updates for all datablocks, not @@ -981,10 +1001,11 @@ void scene_update_for_newframe(Scene *sce, unsigned int lay) /* sets first, we allow per definition current scene to have dependencies on sets */ - for(sce_iter= sce->set; sce_iter; sce_iter= sce_iter->set) - scene_update_newframe(sce_iter, lay); + for(sce_iter= sce->set; sce_iter; sce_iter= sce_iter->set) { + scene_update_newframe(sce_iter, sce->r.cfra, lay); + } - scene_update_newframe(sce, lay); + scene_update_newframe(sce, sce->r.cfra, lay); } /* return default layer, also used to patch old files */ @@ -1039,3 +1060,26 @@ float get_render_aosss_error(RenderData *r, float error) return error; } +/* helper function for the SETLOOPER macro */ +Base *_setlooper_base_step(Scene **sce, Base *base) +{ + if(base && base->next) { + /* common case, step to the next */ + return base->next; + } + else if(base==NULL && (*sce)->base.first) { + /* first time looping, return the scenes first base */ + return (Base *)(*sce)->base.first; + } + else { + /* reached the end, get the next base in the set */ + while((*sce= (*sce)->set)) { + base= (Base *)(*sce)->base.first; + if(base) { + return base; + } + } + } + + return NULL; +} |