diff options
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 68 |
1 files changed, 54 insertions, 14 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index f8777f87369..4f62732f5e6 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -54,11 +54,14 @@ #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BLI_callbacks.h" +#include "BLI_string.h" #include "BKE_anim.h" #include "BKE_animsys.h" +#include "BKE_action.h" #include "BKE_colortools.h" #include "BKE_depsgraph.h" +#include "BKE_fcurve.h" #include "BKE_global.h" #include "BKE_group.h" #include "BKE_idprop.h" @@ -114,6 +117,24 @@ void free_qtcodecdata(QuicktimeCodecData *qcd) } } +static void remove_sequencer_fcurves(Scene *sce) +{ + AnimData *adt = BKE_animdata_from_id(&sce->id); + + if (adt && adt->action) { + FCurve *fcu, *nextfcu; + + for (fcu = adt->action->curves.first; fcu; fcu = nextfcu) { + nextfcu = fcu->next; + + if ((fcu->rna_path) && strstr(fcu->rna_path, "sequences_all")) { + action_groups_remove_channel(adt->action, fcu); + free_fcurve(fcu); + } + } + } +} + Scene *BKE_scene_copy(Scene *sce, int type) { Scene *scen; @@ -175,6 +196,13 @@ Scene *BKE_scene_copy(Scene *sce, int type) BKE_color_managed_display_settings_copy(&scen->display_settings, &sce->display_settings); BKE_color_managed_view_settings_copy(&scen->view_settings, &sce->view_settings); BKE_color_managed_view_settings_copy(&scen->r.im_format.view_settings, &sce->r.im_format.view_settings); + + BLI_strncpy(scen->sequencer_colorspace_settings.name, sce->sequencer_colorspace_settings.name, + sizeof(scen->sequencer_colorspace_settings.name)); + + /* remove animation used by sequencer */ + if (type != SCE_COPY_FULL) + remove_sequencer_fcurves(scen); } /* tool settings */ @@ -321,7 +349,7 @@ void BKE_scene_free(Scene *sce) BKE_paint_free(&sce->toolsettings->imapaint.paint); MEM_freeN(sce->toolsettings); - sce->toolsettings = NULL; + sce->toolsettings = NULL; } if (sce->theDag) { @@ -350,6 +378,7 @@ Scene *BKE_scene_add(const char *name) Scene *sce; ParticleEditSettings *pset; int a; + const char *colorspace_name; sce = BKE_libblock_alloc(&bmain->scene, ID_SCE, name); sce->lay = sce->layact = 1; @@ -363,8 +392,8 @@ Scene *BKE_scene_add(const char *name) sce->r.ysch = 1080; sce->r.xasp = 1; sce->r.yasp = 1; - sce->r.xparts = 8; - sce->r.yparts = 8; + sce->r.tilex = 256; + sce->r.tiley = 256; sce->r.mblur_samples = 1; sce->r.filtertype = R_FILTER_MITCH; sce->r.size = 50; @@ -431,7 +460,7 @@ Scene *BKE_scene_add(const char *name) sce->toolsettings->cornertype = 1; sce->toolsettings->degr = 90; sce->toolsettings->step = 9; - sce->toolsettings->turn = 1; + sce->toolsettings->turn = 1; sce->toolsettings->extr_offs = 1; sce->toolsettings->doublimit = 0.001; sce->toolsettings->segments = 32; @@ -441,6 +470,7 @@ Scene *BKE_scene_add(const char *name) sce->toolsettings->uvcalc_cubesize = 1.0f; sce->toolsettings->uvcalc_mapdir = 1; sce->toolsettings->uvcalc_mapalign = 1; + sce->toolsettings->uvcalc_margin = 0.001f; sce->toolsettings->unwrapper = 1; sce->toolsettings->select_thresh = 0.01f; sce->toolsettings->jointrilimit = 0.8f; @@ -563,8 +593,13 @@ Scene *BKE_scene_add(const char *name) sound_create_scene(sce); + /* color management */ + colorspace_name = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_DEFAULT_SEQUENCER); + BKE_color_managed_display_settings_init(&sce->display_settings); BKE_color_managed_view_settings_init(&sce->view_settings); + BLI_strncpy(sce->sequencer_colorspace_settings.name, colorspace_name, + sizeof(sce->sequencer_colorspace_settings.name)); return sce; } @@ -947,7 +982,7 @@ float BKE_scene_frame_get_from_ctime(Scene *scene, const float frame) { float ctime = frame; ctime += scene->r.subframe; - ctime *= scene->r.framelen; + ctime *= scene->r.framelen; return ctime; } @@ -1008,8 +1043,10 @@ static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scen if (ob->dup_group && (ob->transflag & OB_DUPLIGROUP)) group_handle_recalc_and_update(scene_parent, ob, ob->dup_group); - /* always update layer, so that animating layers works */ - base->lay = ob->lay; + /* always update layer, so that animating layers works (joshua july 2010) */ + /* XXX commented out, this has depsgraph issues anyway - and this breaks setting scenes + (on scene-set, the base-lay is copied to ob-lay (ton nov 2012) */ + // base->lay = ob->lay; } /* scene drivers... */ @@ -1031,12 +1068,13 @@ void BKE_scene_update_tagged(Main *bmain, Scene *scene) /* flush recalc flags to dependencies */ DAG_ids_flush_tagged(bmain); - scene->physics_settings.quick_cache_step = 0; + /* removed calls to quick_cache, see pointcache.c */ /* clear "LIB_DOIT" flag from all materials, to prevent infinite recursion problems later * when trying to find materials with drivers that need evaluating [#32017] */ tag_main_idcode(bmain, ID_MA, FALSE); + tag_main_idcode(bmain, ID_LA, FALSE); /* update all objects: drivers, matrices, displists, etc. flags set * by depgraph or manual, no layer check here, gets correct flushed @@ -1054,10 +1092,6 @@ void BKE_scene_update_tagged(Main *bmain, Scene *scene) BKE_animsys_evaluate_animdata(scene, &scene->id, adt, ctime, 0); } - /* quick point cache updates */ - if (scene->physics_settings.quick_cache_step) - BKE_ptcache_quick_cache_all(bmain, scene); - /* notify editors and python about recalc */ BLI_callback_exec(bmain, &scene->id, BLI_CB_EVT_SCENE_UPDATE_POST); DAG_ids_check_recalc(bmain, scene, FALSE); @@ -1106,6 +1140,12 @@ void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay) BKE_animsys_evaluate_all_animation(bmain, sce, ctime); /*...done with recusrive funcs */ + /* clear "LIB_DOIT" flag from all materials, to prevent infinite recursion problems later + * when trying to find materials with drivers that need evaluating [#32017] + */ + tag_main_idcode(bmain, ID_MA, FALSE); + tag_main_idcode(bmain, ID_LA, FALSE); + /* BKE_object_handle_update() on all objects, groups and sets */ scene_update_tagged_recursive(bmain, sce, sce); @@ -1182,7 +1222,7 @@ int BKE_scene_remove_render_layer(Main *bmain, Scene *scene, SceneRenderLayer *s int get_render_subsurf_level(RenderData *r, int lvl) { if (r->mode & R_SIMPLIFY) - return MIN2(r->simplify_subsurf, lvl); + return min_ii(r->simplify_subsurf, lvl); else return lvl; } @@ -1198,7 +1238,7 @@ int get_render_child_particle_number(RenderData *r, int num) int get_render_shadow_samples(RenderData *r, int samples) { if ((r->mode & R_SIMPLIFY) && samples > 0) - return MIN2(r->simplify_shadowsamples, samples); + return min_ii(r->simplify_shadowsamples, samples); else return samples; } |