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Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c68
1 files changed, 54 insertions, 14 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index f8777f87369..4f62732f5e6 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -54,11 +54,14 @@
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_callbacks.h"
+#include "BLI_string.h"
#include "BKE_anim.h"
#include "BKE_animsys.h"
+#include "BKE_action.h"
#include "BKE_colortools.h"
#include "BKE_depsgraph.h"
+#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_group.h"
#include "BKE_idprop.h"
@@ -114,6 +117,24 @@ void free_qtcodecdata(QuicktimeCodecData *qcd)
}
}
+static void remove_sequencer_fcurves(Scene *sce)
+{
+ AnimData *adt = BKE_animdata_from_id(&sce->id);
+
+ if (adt && adt->action) {
+ FCurve *fcu, *nextfcu;
+
+ for (fcu = adt->action->curves.first; fcu; fcu = nextfcu) {
+ nextfcu = fcu->next;
+
+ if ((fcu->rna_path) && strstr(fcu->rna_path, "sequences_all")) {
+ action_groups_remove_channel(adt->action, fcu);
+ free_fcurve(fcu);
+ }
+ }
+ }
+}
+
Scene *BKE_scene_copy(Scene *sce, int type)
{
Scene *scen;
@@ -175,6 +196,13 @@ Scene *BKE_scene_copy(Scene *sce, int type)
BKE_color_managed_display_settings_copy(&scen->display_settings, &sce->display_settings);
BKE_color_managed_view_settings_copy(&scen->view_settings, &sce->view_settings);
BKE_color_managed_view_settings_copy(&scen->r.im_format.view_settings, &sce->r.im_format.view_settings);
+
+ BLI_strncpy(scen->sequencer_colorspace_settings.name, sce->sequencer_colorspace_settings.name,
+ sizeof(scen->sequencer_colorspace_settings.name));
+
+ /* remove animation used by sequencer */
+ if (type != SCE_COPY_FULL)
+ remove_sequencer_fcurves(scen);
}
/* tool settings */
@@ -321,7 +349,7 @@ void BKE_scene_free(Scene *sce)
BKE_paint_free(&sce->toolsettings->imapaint.paint);
MEM_freeN(sce->toolsettings);
- sce->toolsettings = NULL;
+ sce->toolsettings = NULL;
}
if (sce->theDag) {
@@ -350,6 +378,7 @@ Scene *BKE_scene_add(const char *name)
Scene *sce;
ParticleEditSettings *pset;
int a;
+ const char *colorspace_name;
sce = BKE_libblock_alloc(&bmain->scene, ID_SCE, name);
sce->lay = sce->layact = 1;
@@ -363,8 +392,8 @@ Scene *BKE_scene_add(const char *name)
sce->r.ysch = 1080;
sce->r.xasp = 1;
sce->r.yasp = 1;
- sce->r.xparts = 8;
- sce->r.yparts = 8;
+ sce->r.tilex = 256;
+ sce->r.tiley = 256;
sce->r.mblur_samples = 1;
sce->r.filtertype = R_FILTER_MITCH;
sce->r.size = 50;
@@ -431,7 +460,7 @@ Scene *BKE_scene_add(const char *name)
sce->toolsettings->cornertype = 1;
sce->toolsettings->degr = 90;
sce->toolsettings->step = 9;
- sce->toolsettings->turn = 1;
+ sce->toolsettings->turn = 1;
sce->toolsettings->extr_offs = 1;
sce->toolsettings->doublimit = 0.001;
sce->toolsettings->segments = 32;
@@ -441,6 +470,7 @@ Scene *BKE_scene_add(const char *name)
sce->toolsettings->uvcalc_cubesize = 1.0f;
sce->toolsettings->uvcalc_mapdir = 1;
sce->toolsettings->uvcalc_mapalign = 1;
+ sce->toolsettings->uvcalc_margin = 0.001f;
sce->toolsettings->unwrapper = 1;
sce->toolsettings->select_thresh = 0.01f;
sce->toolsettings->jointrilimit = 0.8f;
@@ -563,8 +593,13 @@ Scene *BKE_scene_add(const char *name)
sound_create_scene(sce);
+ /* color management */
+ colorspace_name = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_DEFAULT_SEQUENCER);
+
BKE_color_managed_display_settings_init(&sce->display_settings);
BKE_color_managed_view_settings_init(&sce->view_settings);
+ BLI_strncpy(sce->sequencer_colorspace_settings.name, colorspace_name,
+ sizeof(sce->sequencer_colorspace_settings.name));
return sce;
}
@@ -947,7 +982,7 @@ float BKE_scene_frame_get_from_ctime(Scene *scene, const float frame)
{
float ctime = frame;
ctime += scene->r.subframe;
- ctime *= scene->r.framelen;
+ ctime *= scene->r.framelen;
return ctime;
}
@@ -1008,8 +1043,10 @@ static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scen
if (ob->dup_group && (ob->transflag & OB_DUPLIGROUP))
group_handle_recalc_and_update(scene_parent, ob, ob->dup_group);
- /* always update layer, so that animating layers works */
- base->lay = ob->lay;
+ /* always update layer, so that animating layers works (joshua july 2010) */
+ /* XXX commented out, this has depsgraph issues anyway - and this breaks setting scenes
+ (on scene-set, the base-lay is copied to ob-lay (ton nov 2012) */
+ // base->lay = ob->lay;
}
/* scene drivers... */
@@ -1031,12 +1068,13 @@ void BKE_scene_update_tagged(Main *bmain, Scene *scene)
/* flush recalc flags to dependencies */
DAG_ids_flush_tagged(bmain);
- scene->physics_settings.quick_cache_step = 0;
+ /* removed calls to quick_cache, see pointcache.c */
/* clear "LIB_DOIT" flag from all materials, to prevent infinite recursion problems later
* when trying to find materials with drivers that need evaluating [#32017]
*/
tag_main_idcode(bmain, ID_MA, FALSE);
+ tag_main_idcode(bmain, ID_LA, FALSE);
/* update all objects: drivers, matrices, displists, etc. flags set
* by depgraph or manual, no layer check here, gets correct flushed
@@ -1054,10 +1092,6 @@ void BKE_scene_update_tagged(Main *bmain, Scene *scene)
BKE_animsys_evaluate_animdata(scene, &scene->id, adt, ctime, 0);
}
- /* quick point cache updates */
- if (scene->physics_settings.quick_cache_step)
- BKE_ptcache_quick_cache_all(bmain, scene);
-
/* notify editors and python about recalc */
BLI_callback_exec(bmain, &scene->id, BLI_CB_EVT_SCENE_UPDATE_POST);
DAG_ids_check_recalc(bmain, scene, FALSE);
@@ -1106,6 +1140,12 @@ void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
BKE_animsys_evaluate_all_animation(bmain, sce, ctime);
/*...done with recusrive funcs */
+ /* clear "LIB_DOIT" flag from all materials, to prevent infinite recursion problems later
+ * when trying to find materials with drivers that need evaluating [#32017]
+ */
+ tag_main_idcode(bmain, ID_MA, FALSE);
+ tag_main_idcode(bmain, ID_LA, FALSE);
+
/* BKE_object_handle_update() on all objects, groups and sets */
scene_update_tagged_recursive(bmain, sce, sce);
@@ -1182,7 +1222,7 @@ int BKE_scene_remove_render_layer(Main *bmain, Scene *scene, SceneRenderLayer *s
int get_render_subsurf_level(RenderData *r, int lvl)
{
if (r->mode & R_SIMPLIFY)
- return MIN2(r->simplify_subsurf, lvl);
+ return min_ii(r->simplify_subsurf, lvl);
else
return lvl;
}
@@ -1198,7 +1238,7 @@ int get_render_child_particle_number(RenderData *r, int num)
int get_render_shadow_samples(RenderData *r, int samples)
{
if ((r->mode & R_SIMPLIFY) && samples > 0)
- return MIN2(r->simplify_shadowsamples, samples);
+ return min_ii(r->simplify_shadowsamples, samples);
else
return samples;
}