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Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c290
1 files changed, 247 insertions, 43 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 80fcee18513..a82bbb7ca37 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -58,6 +58,7 @@
#include "BLI_callbacks.h"
#include "BLI_string.h"
#include "BLI_threads.h"
+#include "BLI_task.h"
#include "BLF_translation.h"
@@ -87,6 +88,8 @@
#include "RE_engine.h"
+#include "PIL_time.h"
+
#include "IMB_colormanagement.h"
//XXX #include "BIF_previewrender.h"
@@ -736,9 +739,9 @@ void BKE_scene_unlink(Main *bmain, Scene *sce, Scene *newsce)
/* used by metaballs
* doesn't return the original duplicated object, only dupli's
*/
-int BKE_scene_base_iter_next(SceneBaseIter *iter, Scene **scene, int val, Base **base, Object **ob)
+int BKE_scene_base_iter_next(EvaluationContext *eval_ctx, SceneBaseIter *iter,
+ Scene **scene, int val, Base **base, Object **ob)
{
- static int in_next_object = 0;
int run_again = 1;
/* init */
@@ -746,18 +749,8 @@ int BKE_scene_base_iter_next(SceneBaseIter *iter, Scene **scene, int val, Base *
iter->fase = F_START;
iter->dupob = NULL;
iter->duplilist = NULL;
-
- /* XXX particle systems with metas+dupligroups call this recursively */
- /* see bug #18725 */
- if (in_next_object) {
- printf("ERROR: Metaball generation called recursively, not supported\n");
-
- return F_ERROR;
- }
}
else {
- in_next_object = 1;
-
/* run_again is set when a duplilist has been ended */
while (run_again) {
run_again = 0;
@@ -814,7 +807,7 @@ int BKE_scene_base_iter_next(SceneBaseIter *iter, Scene **scene, int val, Base *
* this enters eternal loop because of
* makeDispListMBall getting called inside of group_duplilist */
if ((*base)->object->dup_group == NULL) {
- iter->duplilist = object_duplilist((*scene), (*base)->object, FALSE);
+ iter->duplilist = object_duplilist_ex(eval_ctx, (*scene), (*base)->object, false);
iter->dupob = iter->duplilist->first;
@@ -856,9 +849,6 @@ int BKE_scene_base_iter_next(SceneBaseIter *iter, Scene **scene, int val, Base *
}
#endif
- /* reset recursion test */
- in_next_object = 0;
-
return iter->fase;
}
@@ -1128,7 +1118,7 @@ static void scene_update_drivers(Main *UNUSED(bmain), Scene *scene)
}
/* deps hack - do extra recalcs at end */
-static void scene_depsgraph_hack(Scene *scene, Scene *scene_parent)
+static void scene_depsgraph_hack(EvaluationContext *eval_ctx, Scene *scene, Scene *scene_parent)
{
Base *base;
@@ -1137,7 +1127,7 @@ static void scene_depsgraph_hack(Scene *scene, Scene *scene_parent)
/* sets first, we allow per definition current scene to have
* dependencies on sets, but not the other way around. */
if (scene->set)
- scene_depsgraph_hack(scene->set, scene_parent);
+ scene_depsgraph_hack(eval_ctx, scene->set, scene_parent);
for (base = scene->base.first; base; base = base->next) {
Object *ob = base->object;
@@ -1152,7 +1142,7 @@ static void scene_depsgraph_hack(Scene *scene, Scene *scene_parent)
recalc |= OB_RECALC_DATA;
ob->recalc |= recalc;
- BKE_object_handle_update(scene_parent, ob);
+ BKE_object_handle_update(eval_ctx, scene_parent, ob);
if (ob->dup_group && (ob->transflag & OB_DUPLIGROUP)) {
GroupObject *go;
@@ -1161,7 +1151,7 @@ static void scene_depsgraph_hack(Scene *scene, Scene *scene_parent)
if (go->ob)
go->ob->recalc |= recalc;
}
- BKE_group_handle_recalc_and_update(scene_parent, ob, ob->dup_group);
+ BKE_group_handle_recalc_and_update(eval_ctx, scene_parent, ob, ob->dup_group);
}
}
}
@@ -1186,32 +1176,240 @@ static void scene_do_rb_simulation_recursive(Scene *scene, float ctime)
BKE_rigidbody_do_simulation(scene, ctime);
}
-static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scene_parent)
+/* Used to visualize CPU threads activity during threaded object update,
+ * would pollute STDERR with whole bunch of timing information which then
+ * could be parsed and nicely visualized.
+ */
+#undef DETAILED_ANALYSIS_OUTPUT
+
+/* Mballs evaluation uses BKE_scene_base_iter_next which calls
+ * duplilist for all objects in the scene. This leads to conflict
+ * accessing and writting same data from multipl threads.
+ *
+ * Ideally Mballs shouldn't do such an iteration and use DAG
+ * queries instead. For the time being we've got new DAG
+ * let's keep it simple and update mballs in a ingle thread.
+ */
+#define MBALL_SINGLETHREAD_HACK
+
+typedef struct StatisicsEntry {
+ struct StatisicsEntry *next, *prev;
+ Object *object;
+ double start_time;
+ double duration;
+} StatisicsEntry;
+
+typedef struct ThreadedObjectUpdateState {
+ /* TODO(sergey): We might want this to be per-thread object. */
+ EvaluationContext *eval_ctx;
+ Scene *scene;
+ Scene *scene_parent;
+ double base_time;
+
+ /* Execution statistics */
+ ListBase statistics[BLENDER_MAX_THREADS];
+ bool has_updated_objects;
+
+#ifdef MBALL_SINGLETHREAD_HACK
+ bool has_mballs;
+#endif
+} ThreadedObjectUpdateState;
+
+static void scene_update_object_add_task(void *node, void *user_data);
+
+static void scene_update_all_bases(EvaluationContext *eval_ctx, Scene *scene, Scene *scene_parent)
{
Base *base;
-
- scene->customdata_mask = scene_parent->customdata_mask;
- /* sets first, we allow per definition current scene to have
- * dependencies on sets, but not the other way around. */
- if (scene->set)
- scene_update_tagged_recursive(bmain, scene->set, scene_parent);
-
- /* scene objects */
for (base = scene->base.first; base; base = base->next) {
- Object *ob = base->object;
-
- BKE_object_handle_update_ex(scene_parent, ob, scene->rigidbody_world);
-
- if (ob->dup_group && (ob->transflag & OB_DUPLIGROUP))
- BKE_group_handle_recalc_and_update(scene_parent, ob, ob->dup_group);
-
+ Object *object = base->object;
+
+ BKE_object_handle_update_ex(eval_ctx, scene_parent, object, scene->rigidbody_world);
+
+ if (object->dup_group && (object->transflag & OB_DUPLIGROUP))
+ BKE_group_handle_recalc_and_update(eval_ctx, scene_parent, object, object->dup_group);
+
/* always update layer, so that animating layers works (joshua july 2010) */
/* XXX commented out, this has depsgraph issues anyway - and this breaks setting scenes
* (on scene-set, the base-lay is copied to ob-lay (ton nov 2012) */
// base->lay = ob->lay;
}
-
+}
+
+static void scene_update_object_func(TaskPool *pool, void *taskdata, int threadid)
+{
+/* Disable print for now in favor of summary statistics at the end of update. */
+#define PRINT if (false) printf
+
+ ThreadedObjectUpdateState *state = (ThreadedObjectUpdateState *) BLI_task_pool_userdata(pool);
+ void *node = taskdata;
+ Object *object = DAG_get_node_object(node);
+ EvaluationContext *eval_ctx = state->eval_ctx;
+ Scene *scene = state->scene;
+ Scene *scene_parent = state->scene_parent;
+
+#ifdef MBALL_SINGLETHREAD_HACK
+ if (object && object->type == OB_MBALL) {
+ state->has_mballs = true;
+ }
+ else
+#endif
+ if (object) {
+ double start_time = 0.0;
+ bool add_to_stats = false;
+
+ PRINT("Thread %d: update object %s\n", threadid, object->id.name);
+
+ if (G.debug & G_DEBUG) {
+ start_time = PIL_check_seconds_timer();
+
+ if (object->recalc & OB_RECALC_ALL) {
+ state->has_updated_objects = true;
+ add_to_stats = true;
+ }
+ }
+
+ /* We only update object itself here, dupli-group will be updated
+ * separately from main thread because of we've got no idea about
+ * dependnecies inside the group.
+ */
+ BKE_object_handle_update_ex(eval_ctx, scene_parent, object, scene->rigidbody_world);
+
+ /* Calculate statistics. */
+ if (add_to_stats) {
+ StatisicsEntry *entry;
+
+ entry = MEM_mallocN(sizeof(StatisicsEntry), "update thread statistics");
+ entry->object = object;
+ entry->start_time = start_time;
+ entry->duration = PIL_check_seconds_timer() - start_time;
+
+ BLI_addtail(&state->statistics[threadid], entry);
+ }
+ }
+ else {
+ PRINT("Threda %d: update node %s\n", threadid,
+ DAG_get_node_name(node));
+ }
+
+ /* Update will decrease child's valency and schedule child with zero valency. */
+ DAG_threaded_update_handle_node_updated(node,scene_update_object_add_task, pool);
+
+#undef PRINT
+}
+
+static void scene_update_object_add_task(void *node, void *user_data)
+{
+ TaskPool *task_pool = user_data;
+
+ BLI_task_pool_push(task_pool, scene_update_object_func, node, false, TASK_PRIORITY_LOW);
+}
+
+static void print_threads_statistics(ThreadedObjectUpdateState *state)
+{
+ int i, tot_thread;
+
+ if ((G.debug & G_DEBUG) == 0) {
+ return;
+ }
+
+#ifdef DETAILED_ANALYSIS_OUTPUT
+ if (state->has_updated_objects) {
+ tot_thread = BLI_system_thread_count();
+
+ fprintf(stderr, "objects update base time %f\n", state->base_time);
+
+ for (i = 0; i < tot_thread; i++) {
+ StatisicsEntry *entry;
+ for (entry = state->statistics[i].first;
+ entry;
+ entry = entry->next)
+ {
+ fprintf(stderr, "thread %d object %s start_time %f duration %f\n",
+ i, entry->object->id.name + 2,
+ entry->start_time, entry->duration);
+ }
+ BLI_freelistN(&state->statistics[i]);
+ }
+ }
+#else
+ tot_thread = BLI_system_thread_count();
+
+ for (i = 0; i < tot_thread; i++) {
+ int total_objects = 0;
+ double total_time = 0.0;
+ StatisicsEntry *entry;
+
+ if (state->has_updated_objects) {
+ /* Don't pollute output if no objects were updated. */
+ for (entry = state->statistics[i].first;
+ entry;
+ entry = entry->next)
+ {
+ total_objects++;
+ total_time += entry->duration;
+ }
+
+ printf("Thread %d: total %d objects in %f sec.\n", i, total_objects, total_time);
+
+ for (entry = state->statistics[i].first;
+ entry;
+ entry = entry->next)
+ {
+ printf(" %s in %f sec\n", entry->object->id.name + 2, entry->duration);
+ }
+ }
+
+ BLI_freelistN(&state->statistics[i]);
+ }
+#endif
+}
+
+static void scene_update_objects(EvaluationContext *eval_ctx, Scene *scene, Scene *scene_parent)
+{
+ TaskScheduler *task_scheduler = BLI_task_scheduler_get();
+ TaskPool *task_pool;
+ ThreadedObjectUpdateState state;
+
+ state.eval_ctx = eval_ctx;
+ state.scene = scene;
+ state.scene_parent = scene_parent;
+ memset(state.statistics, 0, sizeof(state.statistics));
+ state.has_updated_objects = false;
+ state.base_time = PIL_check_seconds_timer();
+#ifdef MBALL_SINGLETHREAD_HACK
+ state.has_mballs = false;
+#endif
+
+ task_pool = BLI_task_pool_create(task_scheduler, &state);
+
+ DAG_threaded_update_begin(scene, scene_update_object_add_task, task_pool);
+ BLI_task_pool_work_and_wait(task_pool);
+ BLI_task_pool_free(task_pool);
+
+ if (G.debug & G_DEBUG) {
+ print_threads_statistics(&state);
+ }
+
+#ifdef MBALL_SINGLETHREAD_HACK
+ if (state.has_mballs) {
+ scene_update_all_bases(eval_ctx, scene, scene_parent);
+ }
+#endif
+}
+
+static void scene_update_tagged_recursive(EvaluationContext *eval_ctx, Main *bmain, Scene *scene, Scene *scene_parent)
+{
+ scene->customdata_mask = scene_parent->customdata_mask;
+
+ /* sets first, we allow per definition current scene to have
+ * dependencies on sets, but not the other way around. */
+ if (scene->set)
+ scene_update_tagged_recursive(eval_ctx, bmain, scene->set, scene_parent);
+
+ /* scene objects */
+ scene_update_objects(eval_ctx, scene, scene_parent);
+
/* scene drivers... */
scene_update_drivers(bmain, scene);
@@ -1223,8 +1421,7 @@ static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scen
}
-/* this is called in main loop, doing tagged updates before redraw */
-void BKE_scene_update_tagged(Main *bmain, Scene *scene)
+void BKE_scene_update_tagged(EvaluationContext *eval_ctx, Main *bmain, Scene *scene)
{
Scene *sce_iter;
@@ -1251,7 +1448,7 @@ void BKE_scene_update_tagged(Main *bmain, Scene *scene)
*
* in the future this should handle updates for all datablocks, not
* only objects and scenes. - brecht */
- scene_update_tagged_recursive(bmain, scene, scene);
+ scene_update_tagged_recursive(eval_ctx, bmain, scene, scene);
/* extra call here to recalc scene animation (for sequencer) */
{
@@ -1271,10 +1468,13 @@ void BKE_scene_update_tagged(Main *bmain, Scene *scene)
}
/* applies changes right away, does all sets too */
-void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
+void BKE_scene_update_for_newframe(EvaluationContext *eval_ctx, Main *bmain, Scene *sce, unsigned int lay)
{
float ctime = BKE_scene_frame_get(sce);
Scene *sce_iter;
+#ifdef DETAILED_ANALYSIS_OUTPUT
+ double start_time = PIL_check_seconds_timer();
+#endif
/* keep this first */
BLI_callback_exec(bmain, &sce->id, BLI_CB_EVT_FRAME_CHANGE_PRE);
@@ -1329,9 +1529,9 @@ void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
scene_do_rb_simulation_recursive(sce, ctime);
/* BKE_object_handle_update() on all objects, groups and sets */
- scene_update_tagged_recursive(bmain, sce, sce);
+ scene_update_tagged_recursive(eval_ctx, bmain, sce, sce);
- scene_depsgraph_hack(sce, sce);
+ scene_depsgraph_hack(eval_ctx, sce, sce);
/* notify editors and python about recalc */
BLI_callback_exec(bmain, &sce->id, BLI_CB_EVT_SCENE_UPDATE_POST);
@@ -1341,6 +1541,10 @@ void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
/* clear recalc flags */
DAG_ids_clear_recalc(bmain);
+
+#ifdef DETAILED_ANALYSIS_OUTPUT
+ fprintf(stderr, "frame update start_time %f duration %f\n", start_time, PIL_check_seconds_timer() - start_time);
+#endif
}
/* return default layer, also used to patch old files */