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Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c350
1 files changed, 211 insertions, 139 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 2cb0213a192..a827e1c32a2 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -471,7 +471,8 @@ static void scene_foreach_rigidbodyworldSceneLooper(struct RigidBodyWorld *UNUSE
int cb_flag)
{
LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
- BKE_lib_query_foreachid_process(data, id_pointer, cb_flag);
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, BKE_lib_query_foreachid_process(data, id_pointer, cb_flag));
}
/**
@@ -522,7 +523,10 @@ static void scene_foreach_toolsettings_id_pointer_process(
}
}
-#define BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS( \
+/* Special handling is needed here, as `scene_foreach_toolsettings` (and its dependency
+ * `scene_foreach_paint`) are also used by `scene_undo_preserve`, where `LibraryForeachIDData
+ * *data` is NULL. */
+#define BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER( \
__data, __id, __do_undo_restore, __action, __reader, __id_old, __cb_flag) \
{ \
if (__do_undo_restore) { \
@@ -530,7 +534,21 @@ static void scene_foreach_toolsettings_id_pointer_process(
(ID **)&(__id), __action, __reader, (ID **)&(__id_old), __cb_flag); \
} \
else { \
- BKE_LIB_FOREACHID_PROCESS(__data, __id, __cb_flag); \
+ BLI_assert((__data) != NULL); \
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(__data, __id, __cb_flag); \
+ } \
+ } \
+ (void)0
+
+#define BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL( \
+ __data, __do_undo_restore, __func_call) \
+ { \
+ if (__do_undo_restore) { \
+ __func_call; \
+ } \
+ else { \
+ BLI_assert((__data) != NULL); \
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(__data, __func_call); \
} \
} \
(void)0
@@ -541,13 +559,13 @@ static void scene_foreach_paint(LibraryForeachIDData *data,
BlendLibReader *reader,
Paint *paint_old)
{
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
- paint->brush,
- do_undo_restore,
- SCENE_FOREACH_UNDO_RESTORE,
- reader,
- paint_old->brush,
- IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ paint->brush,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_RESTORE,
+ reader,
+ paint_old->brush,
+ IDWALK_CB_USER);
for (int i = 0; i < paint_old->tool_slots_len; i++) {
/* This is a bit tricky.
* - In case we do not do `undo_restore`, `paint` and `paint_old` pointers are the same, so
@@ -559,21 +577,21 @@ static void scene_foreach_paint(LibraryForeachIDData *data,
*/
Brush *brush_tmp = NULL;
Brush **brush_p = i < paint->tool_slots_len ? &paint->tool_slots[i].brush : &brush_tmp;
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
- *brush_p,
- do_undo_restore,
- SCENE_FOREACH_UNDO_RESTORE,
- reader,
- paint_old->brush,
- IDWALK_CB_USER);
- }
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
- paint->palette,
- do_undo_restore,
- SCENE_FOREACH_UNDO_RESTORE,
- reader,
- paint_old->palette,
- IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ *brush_p,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_RESTORE,
+ reader,
+ paint_old->brush,
+ IDWALK_CB_USER);
+ }
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ paint->palette,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_RESTORE,
+ reader,
+ paint_old->palette,
+ IDWALK_CB_USER);
}
static void scene_foreach_toolsettings(LibraryForeachIDData *data,
@@ -582,110 +600,152 @@ static void scene_foreach_toolsettings(LibraryForeachIDData *data,
BlendLibReader *reader,
ToolSettings *toolsett_old)
{
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
- toolsett->particle.scene,
- do_undo_restore,
- SCENE_FOREACH_UNDO_NO_RESTORE,
- reader,
- toolsett_old->particle.scene,
- IDWALK_CB_NOP);
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
- toolsett->particle.object,
- do_undo_restore,
- SCENE_FOREACH_UNDO_NO_RESTORE,
- reader,
- toolsett_old->particle.object,
- IDWALK_CB_NOP);
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
- toolsett->particle.shape_object,
- do_undo_restore,
- SCENE_FOREACH_UNDO_NO_RESTORE,
- reader,
- toolsett_old->particle.shape_object,
- IDWALK_CB_NOP);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ toolsett->particle.scene,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_NO_RESTORE,
+ reader,
+ toolsett_old->particle.scene,
+ IDWALK_CB_NOP);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ toolsett->particle.object,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_NO_RESTORE,
+ reader,
+ toolsett_old->particle.object,
+ IDWALK_CB_NOP);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ toolsett->particle.shape_object,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_NO_RESTORE,
+ reader,
+ toolsett_old->particle.shape_object,
+ IDWALK_CB_NOP);
scene_foreach_paint(
data, &toolsett->imapaint.paint, do_undo_restore, reader, &toolsett_old->imapaint.paint);
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
- toolsett->imapaint.stencil,
- do_undo_restore,
- SCENE_FOREACH_UNDO_RESTORE,
- reader,
- toolsett_old->imapaint.stencil,
- IDWALK_CB_USER);
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
- toolsett->imapaint.clone,
- do_undo_restore,
- SCENE_FOREACH_UNDO_RESTORE,
- reader,
- toolsett_old->imapaint.clone,
- IDWALK_CB_USER);
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
- toolsett->imapaint.canvas,
- do_undo_restore,
- SCENE_FOREACH_UNDO_RESTORE,
- reader,
- toolsett_old->imapaint.canvas,
- IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ toolsett->imapaint.stencil,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_RESTORE,
+ reader,
+ toolsett_old->imapaint.stencil,
+ IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ toolsett->imapaint.clone,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_RESTORE,
+ reader,
+ toolsett_old->imapaint.clone,
+ IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ toolsett->imapaint.canvas,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_RESTORE,
+ reader,
+ toolsett_old->imapaint.canvas,
+ IDWALK_CB_USER);
if (toolsett->vpaint) {
- scene_foreach_paint(
- data, &toolsett->vpaint->paint, do_undo_restore, reader, &toolsett_old->vpaint->paint);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
+ data,
+ do_undo_restore,
+ scene_foreach_paint(data,
+ &toolsett->vpaint->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->vpaint->paint));
}
if (toolsett->wpaint) {
- scene_foreach_paint(
- data, &toolsett->wpaint->paint, do_undo_restore, reader, &toolsett_old->wpaint->paint);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
+ data,
+ do_undo_restore,
+ scene_foreach_paint(data,
+ &toolsett->wpaint->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->wpaint->paint));
}
if (toolsett->sculpt) {
- scene_foreach_paint(
- data, &toolsett->sculpt->paint, do_undo_restore, reader, &toolsett_old->sculpt->paint);
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
- toolsett->sculpt->gravity_object,
- do_undo_restore,
- SCENE_FOREACH_UNDO_NO_RESTORE,
- reader,
- toolsett_old->sculpt->gravity_object,
- IDWALK_CB_NOP);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
+ data,
+ do_undo_restore,
+ scene_foreach_paint(data,
+ &toolsett->sculpt->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->sculpt->paint));
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ toolsett->sculpt->gravity_object,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_NO_RESTORE,
+ reader,
+ toolsett_old->sculpt->gravity_object,
+ IDWALK_CB_NOP);
}
if (toolsett->uvsculpt) {
- scene_foreach_paint(
- data, &toolsett->uvsculpt->paint, do_undo_restore, reader, &toolsett_old->uvsculpt->paint);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
+ data,
+ do_undo_restore,
+ scene_foreach_paint(data,
+ &toolsett->uvsculpt->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->uvsculpt->paint));
}
if (toolsett->gp_paint) {
- scene_foreach_paint(
- data, &toolsett->gp_paint->paint, do_undo_restore, reader, &toolsett_old->gp_paint->paint);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
+ data,
+ do_undo_restore,
+ scene_foreach_paint(data,
+ &toolsett->gp_paint->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->gp_paint->paint));
}
if (toolsett->gp_vertexpaint) {
- scene_foreach_paint(data,
- &toolsett->gp_vertexpaint->paint,
- do_undo_restore,
- reader,
- &toolsett_old->gp_vertexpaint->paint);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
+ data,
+ do_undo_restore,
+ scene_foreach_paint(data,
+ &toolsett->gp_vertexpaint->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->gp_vertexpaint->paint));
}
if (toolsett->gp_sculptpaint) {
- scene_foreach_paint(data,
- &toolsett->gp_sculptpaint->paint,
- do_undo_restore,
- reader,
- &toolsett_old->gp_sculptpaint->paint);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
+ data,
+ do_undo_restore,
+ scene_foreach_paint(data,
+ &toolsett->gp_sculptpaint->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->gp_sculptpaint->paint));
}
if (toolsett->gp_weightpaint) {
- scene_foreach_paint(data,
- &toolsett->gp_weightpaint->paint,
- do_undo_restore,
- reader,
- &toolsett_old->gp_weightpaint->paint);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
+ data,
+ do_undo_restore,
+ scene_foreach_paint(data,
+ &toolsett->gp_weightpaint->paint,
+ do_undo_restore,
+ reader,
+ &toolsett_old->gp_weightpaint->paint));
}
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS(data,
- toolsett->gp_sculpt.guide.reference_object,
- do_undo_restore,
- SCENE_FOREACH_UNDO_NO_RESTORE,
- reader,
- toolsett_old->gp_sculpt.guide.reference_object,
- IDWALK_CB_NOP);
+ BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
+ toolsett->gp_sculpt.guide.reference_object,
+ do_undo_restore,
+ SCENE_FOREACH_UNDO_NO_RESTORE,
+ reader,
+ toolsett_old->gp_sculpt.guide.reference_object,
+ IDWALK_CB_NOP);
}
+#undef BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER
+#undef BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL
+
static void scene_foreach_layer_collection(LibraryForeachIDData *data, ListBase *lb)
{
LISTBASE_FOREACH (LayerCollection *, lc, lb) {
@@ -695,7 +755,7 @@ static void scene_foreach_layer_collection(LibraryForeachIDData *data, ListBase
(lc->collection->id.flag & LIB_EMBEDDED_DATA) != 0) ?
IDWALK_CB_EMBEDDED :
IDWALK_CB_NOP;
- BKE_LIB_FOREACHID_PROCESS(data, lc->collection, cb_flag);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, lc->collection, cb_flag);
scene_foreach_layer_collection(data, &lc->layer_collections);
}
}
@@ -704,32 +764,33 @@ static bool seq_foreach_member_id_cb(Sequence *seq, void *user_data)
{
LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
-#define FOREACHID_PROCESS(_data, _id_super, _cb_flag) \
+#define FOREACHID_PROCESS_IDSUPER(_data, _id_super, _cb_flag) \
{ \
CHECK_TYPE(&((_id_super)->id), ID *); \
- if (!BKE_lib_query_foreachid_process((_data), (ID **)&(_id_super), (_cb_flag))) { \
+ BKE_lib_query_foreachid_process((_data), (ID **)&(_id_super), (_cb_flag)); \
+ if (!BKE_lib_query_foreachid_iter_stop((_data))) { \
return false; \
} \
} \
((void)0)
- FOREACHID_PROCESS(data, seq->scene, IDWALK_CB_NEVER_SELF);
- FOREACHID_PROCESS(data, seq->scene_camera, IDWALK_CB_NOP);
- FOREACHID_PROCESS(data, seq->clip, IDWALK_CB_USER);
- FOREACHID_PROCESS(data, seq->mask, IDWALK_CB_USER);
- FOREACHID_PROCESS(data, seq->sound, IDWALK_CB_USER);
+ FOREACHID_PROCESS_IDSUPER(data, seq->scene, IDWALK_CB_NEVER_SELF);
+ FOREACHID_PROCESS_IDSUPER(data, seq->scene_camera, IDWALK_CB_NOP);
+ FOREACHID_PROCESS_IDSUPER(data, seq->clip, IDWALK_CB_USER);
+ FOREACHID_PROCESS_IDSUPER(data, seq->mask, IDWALK_CB_USER);
+ FOREACHID_PROCESS_IDSUPER(data, seq->sound, IDWALK_CB_USER);
IDP_foreach_property(
seq->prop, IDP_TYPE_FILTER_ID, BKE_lib_query_idpropertiesForeachIDLink_callback, data);
LISTBASE_FOREACH (SequenceModifierData *, smd, &seq->modifiers) {
- FOREACHID_PROCESS(data, smd->mask_id, IDWALK_CB_USER);
+ FOREACHID_PROCESS_IDSUPER(data, smd->mask_id, IDWALK_CB_USER);
}
if (seq->type == SEQ_TYPE_TEXT && seq->effectdata) {
TextVars *text_data = seq->effectdata;
- FOREACHID_PROCESS(data, text_data->text_font, IDWALK_CB_USER);
+ FOREACHID_PROCESS_IDSUPER(data, text_data->text_font, IDWALK_CB_USER);
}
-#undef FOREACHID_PROCESS
+#undef FOREACHID_PROCESS_IDSUPER
return true;
}
@@ -738,66 +799,77 @@ static void scene_foreach_id(ID *id, LibraryForeachIDData *data)
{
Scene *scene = (Scene *)id;
- BKE_LIB_FOREACHID_PROCESS(data, scene->camera, IDWALK_CB_NOP);
- BKE_LIB_FOREACHID_PROCESS(data, scene->world, IDWALK_CB_USER);
- BKE_LIB_FOREACHID_PROCESS(data, scene->set, IDWALK_CB_NEVER_SELF);
- BKE_LIB_FOREACHID_PROCESS(data, scene->clip, IDWALK_CB_USER);
- BKE_LIB_FOREACHID_PROCESS(data, scene->gpd, IDWALK_CB_USER);
- BKE_LIB_FOREACHID_PROCESS(data, scene->r.bake.cage_object, IDWALK_CB_NOP);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->camera, IDWALK_CB_NOP);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->world, IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->set, IDWALK_CB_NEVER_SELF);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->clip, IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->gpd, IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->r.bake.cage_object, IDWALK_CB_NOP);
if (scene->nodetree) {
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
- BKE_library_foreach_ID_embedded(data, (ID **)&scene->nodetree);
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, BKE_library_foreach_ID_embedded(data, (ID **)&scene->nodetree));
}
if (scene->ed) {
- SEQ_for_each_callback(&scene->ed->seqbase, seq_foreach_member_id_cb, data);
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, SEQ_for_each_callback(&scene->ed->seqbase, seq_foreach_member_id_cb, data));
}
/* This pointer can be NULL during old files reading, better be safe than sorry. */
if (scene->master_collection != NULL) {
- BKE_library_foreach_ID_embedded(data, (ID **)&scene->master_collection);
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, BKE_library_foreach_ID_embedded(data, (ID **)&scene->master_collection));
}
LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
- BKE_LIB_FOREACHID_PROCESS(data, view_layer->mat_override, IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, view_layer->mat_override, IDWALK_CB_USER);
LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
- BKE_LIB_FOREACHID_PROCESS(
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(
data, base->object, IDWALK_CB_NOP | IDWALK_CB_OVERRIDE_LIBRARY_NOT_OVERRIDABLE);
}
- scene_foreach_layer_collection(data, &view_layer->layer_collections);
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, scene_foreach_layer_collection(data, &view_layer->layer_collections));
LISTBASE_FOREACH (FreestyleModuleConfig *, fmc, &view_layer->freestyle_config.modules) {
if (fmc->script) {
- BKE_LIB_FOREACHID_PROCESS(data, fmc->script, IDWALK_CB_NOP);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, fmc->script, IDWALK_CB_NOP);
}
}
LISTBASE_FOREACH (FreestyleLineSet *, fls, &view_layer->freestyle_config.linesets) {
if (fls->group) {
- BKE_LIB_FOREACHID_PROCESS(data, fls->group, IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, fls->group, IDWALK_CB_USER);
}
if (fls->linestyle) {
- BKE_LIB_FOREACHID_PROCESS(data, fls->linestyle, IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, fls->linestyle, IDWALK_CB_USER);
}
}
}
LISTBASE_FOREACH (TimeMarker *, marker, &scene->markers) {
- BKE_LIB_FOREACHID_PROCESS(data, marker->camera, IDWALK_CB_NOP);
- IDP_foreach_property(
- marker->prop, IDP_TYPE_FILTER_ID, BKE_lib_query_idpropertiesForeachIDLink_callback, data);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, marker->camera, IDWALK_CB_NOP);
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data,
+ IDP_foreach_property(marker->prop,
+ IDP_TYPE_FILTER_ID,
+ BKE_lib_query_idpropertiesForeachIDLink_callback,
+ data));
}
ToolSettings *toolsett = scene->toolsettings;
if (toolsett) {
- scene_foreach_toolsettings(data, toolsett, false, NULL, toolsett);
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, scene_foreach_toolsettings(data, toolsett, false, NULL, toolsett));
}
if (scene->rigidbody_world) {
- BKE_rigidbody_world_id_loop(
- scene->rigidbody_world, scene_foreach_rigidbodyworldSceneLooper, data);
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data,
+ BKE_rigidbody_world_id_loop(
+ scene->rigidbody_world, scene_foreach_rigidbodyworldSceneLooper, data));
}
}
@@ -1853,7 +1925,7 @@ Scene *BKE_scene_duplicate(Main *bmain, Scene *sce, eSceneCopyMethod type)
if (!is_subprocess) {
/* This code will follow into all ID links using an ID tagged with LIB_TAG_NEW. */
- BKE_libblock_relink_to_newid(&sce_copy->id);
+ BKE_libblock_relink_to_newid(bmain, &sce_copy->id);
#ifndef NDEBUG
/* Call to `BKE_libblock_relink_to_newid` above is supposed to have cleared all those