diff options
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 23 |
1 files changed, 15 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 51eaba3c05b..d6003a44a7d 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -469,12 +469,14 @@ Scene *add_scene(const char *name) sce->r.ffcodecdata.audio_mixrate = 44100; sce->r.ffcodecdata.audio_volume = 1.0f; sce->r.ffcodecdata.audio_bitrate = 192; + sce->r.ffcodecdata.audio_channels = 2; BLI_strncpy(sce->r.engine, "BLENDER_RENDER", sizeof(sce->r.engine)); - sce->audio.distance_model = 2.0; - sce->audio.doppler_factor = 1.0; - sce->audio.speed_of_sound = 343.3; + sce->audio.distance_model = 2.0f; + sce->audio.doppler_factor = 1.0f; + sce->audio.speed_of_sound = 343.3f; + sce->audio.volume = 1.0f; BLI_strncpy(sce->r.pic, U.renderdir, sizeof(sce->r.pic)); @@ -914,7 +916,7 @@ static void scene_update_drivers(Main *UNUSED(bmain), Scene *scene) /* scene itself */ if (scene->adt && scene->adt->drivers.first) { - BKE_animsys_evaluate_animdata(&scene->id, scene->adt, ctime, ADT_RECALC_DRIVERS); + BKE_animsys_evaluate_animdata(scene, &scene->id, scene->adt, ctime, ADT_RECALC_DRIVERS); } /* world */ @@ -924,7 +926,7 @@ static void scene_update_drivers(Main *UNUSED(bmain), Scene *scene) AnimData *adt= BKE_animdata_from_id(wid); if (adt && adt->drivers.first) - BKE_animsys_evaluate_animdata(wid, adt, ctime, ADT_RECALC_DRIVERS); + BKE_animsys_evaluate_animdata(scene, wid, adt, ctime, ADT_RECALC_DRIVERS); } /* nodes */ @@ -933,7 +935,7 @@ static void scene_update_drivers(Main *UNUSED(bmain), Scene *scene) AnimData *adt= BKE_animdata_from_id(nid); if (adt && adt->drivers.first) - BKE_animsys_evaluate_animdata(nid, adt, ctime, ADT_RECALC_DRIVERS); + BKE_animsys_evaluate_animdata(scene, nid, adt, ctime, ADT_RECALC_DRIVERS); } } @@ -964,6 +966,9 @@ static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scen /* scene drivers... */ scene_update_drivers(bmain, scene); + + /* update sound system animation */ + sound_update_scene(scene); } /* this is called in main loop, doing tagged updates before redraw */ @@ -984,7 +989,7 @@ void scene_update_tagged(Main *bmain, Scene *scene) float ctime = BKE_curframe(scene); if (adt && (adt->recalc & ADT_RECALC_ANIM)) - BKE_animsys_evaluate_animdata(&scene->id, adt, ctime, 0); + BKE_animsys_evaluate_animdata(scene, &scene->id, adt, ctime, 0); } if (scene->physics_settings.quick_cache_step) @@ -999,6 +1004,8 @@ void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay) { float ctime = BKE_curframe(sce); Scene *sce_iter; + + sound_set_cfra(sce->r.cfra); /* clear animation overrides */ // XXX TODO... @@ -1019,7 +1026,7 @@ void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay) * can be overridden by settings from Scene, which owns the Texture through a hierarchy * such as Scene->World->MTex/Texture) can still get correctly overridden. */ - BKE_animsys_evaluate_all_animation(bmain, ctime); + BKE_animsys_evaluate_all_animation(bmain, sce, ctime); /*...done with recusrive funcs */ /* object_handle_update() on all objects, groups and sets */ |