diff options
Diffstat (limited to 'source/blender/blenkernel/intern/sequencer.c')
-rw-r--r-- | source/blender/blenkernel/intern/sequencer.c | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index c2d51b72b29..b29e07bb56d 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -3336,8 +3336,7 @@ static ImBuf *seq_render_mask(const SeqRenderData *context, Mask *mask, float nr /* anim-data */ adt = BKE_animdata_from_id(&mask->id); - BKE_animsys_evaluate_animdata( - context->depsgraph, context->scene, &mask_temp->id, adt, nr, ADT_RECALC_ANIM); + BKE_animsys_evaluate_animdata(context->scene, &mask_temp->id, adt, nr, ADT_RECALC_ANIM, false); maskbuf = MEM_mallocN(sizeof(float) * context->rectx * context->recty, __func__); @@ -3711,7 +3710,7 @@ static ImBuf *do_render_strip_uncached(const SeqRenderData *context, case SEQ_TYPE_SCENE: { if (seq->flag & SEQ_SCENE_STRIPS) { if (seq->scene && (context->scene != seq->scene)) { - /* recusrive check */ + /* recursive check */ if (BLI_linklist_index(state->scene_parents, seq->scene) != -1) { break; } @@ -4645,7 +4644,7 @@ void BKE_sequence_tx_handle_xlimits(Sequence *seq, int leftflag, int rightflag) BKE_sequence_tx_set_final_left(seq, seq_tx_get_end(seq) - 1); } - /* dosnt work now - TODO */ + /* doesn't work now - TODO */ #if 0 if (seq_tx_get_start(seq) >= seq_tx_get_final_right(seq, 0)) { int ofs; @@ -5836,7 +5835,7 @@ static Sequence *seq_dupli(const Scene *scene_src, /* When using SEQ_DUPE_UNIQUE_NAME, it is mandatory to add new sequences in relevant container * (scene or meta's one), *before* checking for unique names. Otherwise the meta's list is empty * and hence we miss all seqs in that meta that have already been duplicated (see T55668). - * Note that unique name check itslef could be done at a later step in calling code, once all + * Note that unique name check itself could be done at a later step in calling code, once all * seqs have bee duplicated (that was first, simpler solution), but then handling of animation * data will be broken (see T60194). */ if (new_seq_list != NULL) { |