diff options
Diffstat (limited to 'source/blender/blenkernel/intern/sequencer.c')
-rw-r--r-- | source/blender/blenkernel/intern/sequencer.c | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 58b83a754d8..4f8e4b0b842 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -76,6 +76,7 @@ #include "BKE_idprop.h" #include "DEG_depsgraph.h" +#include "DEG_depsgraph_query.h" #include "RNA_access.h" @@ -592,17 +593,16 @@ void BKE_sequencer_pixel_from_sequencer_space_v4(struct Scene *scene, float pixe /*********************** sequencer pipeline functions *************************/ void BKE_sequencer_new_render_data( - EvaluationContext *eval_ctx, Main *bmain, Scene *scene, int rectx, int recty, - int preview_render_size, + int preview_render_size, int for_render, SeqRenderData *r_context) { - r_context->eval_ctx = eval_ctx; r_context->bmain = bmain; r_context->scene = scene; r_context->rectx = rectx; r_context->recty = recty; r_context->preview_render_size = preview_render_size; + r_context->for_render = for_render; r_context->motion_blur_samples = 0; r_context->motion_blur_shutter = 0; r_context->skip_cache = false; @@ -2035,9 +2035,10 @@ void BKE_sequencer_proxy_rebuild(SeqIndexBuildContext *context, short *stop, sho /* fail safe code */ BKE_sequencer_new_render_data( - bmain->eval_ctx, bmain, context->scene, + bmain, context->scene, (scene->r.size * (float) scene->r.xsch) / 100.0f + 0.5f, (scene->r.size * (float) scene->r.ysch) / 100.0f + 0.5f, 100, + false, &render_context); render_context.skip_cache = true; @@ -3337,7 +3338,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq BKE_scene_graph_update_for_newframe(depsgraph, context->bmain); ibuf = sequencer_view3d_cb( /* set for OpenGL render (NULL when scrubbing) */ - context->eval_ctx, scene, view_layer, engine_type, + depsgraph, scene, view_layer, engine_type, camera, width, height, IB_rect, draw_flags, context->scene->r.seq_prev_type, scene->r.alphamode, context->gpu_samples, viewname, @@ -3362,7 +3363,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq * When rendering from command line renderer is called from main thread, in this * case it's always safe to render scene here */ - if (!is_thread_main || is_rendering == false || is_background || context->eval_ctx->mode == DAG_EVAL_RENDER) { + if (!is_thread_main || is_rendering == false || is_background || context->for_render) { if (re == NULL) re = RE_NewSceneRender(scene); |