diff options
Diffstat (limited to 'source/blender/blenkernel/intern/sequencer.c')
-rw-r--r-- | source/blender/blenkernel/intern/sequencer.c | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index a947a48938e..e023a3e20ae 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -2338,11 +2338,13 @@ static ImBuf *seq_render_scene_strip(SeqRenderData context, Sequence *seq, float */ const short is_rendering = G.is_rendering; + const short is_background = G.background; const int do_seq_gl = G.is_rendering ? 0 /* (context.scene->r.seq_flag & R_SEQ_GL_REND) */ : (context.scene->r.seq_flag & R_SEQ_GL_PREV); int do_seq; int have_seq = FALSE; + int have_comp = FALSE; Scene *scene; int is_thread_main = BLI_thread_is_main(); @@ -2355,6 +2357,7 @@ static ImBuf *seq_render_scene_strip(SeqRenderData context, Sequence *seq, float frame = scene->r.sfra + nr + seq->anim_startofs; have_seq = (scene->r.scemode & R_DOSEQ) && scene->ed && scene->ed->seqbase.first; + have_comp = (scene->r.scemode & R_DOCOMP) && scene->use_nodes && scene->nodetree; oldcfra = scene->r.cfra; scene->r.cfra = frame; @@ -2367,7 +2370,7 @@ static ImBuf *seq_render_scene_strip(SeqRenderData context, Sequence *seq, float camera = scene->camera; } - if (have_seq == FALSE && camera == NULL) { + if (have_comp == FALSE && camera == NULL) { scene->r.cfra = oldcfra; return NULL; } @@ -2384,8 +2387,7 @@ static ImBuf *seq_render_scene_strip(SeqRenderData context, Sequence *seq, float (void)oldmarkers; #endif - if ((sequencer_view3d_cb && do_seq_gl && camera) && is_thread_main) - { + if ((sequencer_view3d_cb && do_seq_gl && camera) && is_thread_main) { char err_out[256] = "unknown"; /* for old scened this can be uninitialized, * should probably be added to do_versions at some point if the functionality stays */ @@ -2408,11 +2410,15 @@ static ImBuf *seq_render_scene_strip(SeqRenderData context, Sequence *seq, float * * disable rendered preview for sequencer while rendering -- it's very much possible * that preview render will went into conflict with final render + * + * When rendering from command line renderer is called from main thread, in this + * case it's always safe to render scene here */ - if (!is_thread_main || is_rendering == FALSE) { + if (!is_thread_main || is_rendering == FALSE || is_background) { if (re == NULL) re = RE_NewRender(scene->id.name); + BKE_scene_update_for_newframe(context.bmain, scene, scene->lay); RE_BlenderFrame(re, context.bmain, scene, NULL, camera, scene->lay, frame, FALSE); /* restore previous state after it was toggled on & off by RE_BlenderFrame */ |