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Diffstat (limited to 'source/blender/blenkernel/intern/shader_fx.c')
-rw-r--r--source/blender/blenkernel/intern/shader_fx.c215
1 files changed, 113 insertions, 102 deletions
diff --git a/source/blender/blenkernel/intern/shader_fx.c b/source/blender/blenkernel/intern/shader_fx.c
index 6bd120f64a9..98dbc3fc989 100644
--- a/source/blender/blenkernel/intern/shader_fx.c
+++ b/source/blender/blenkernel/intern/shader_fx.c
@@ -21,7 +21,6 @@
* \ingroup bke
*/
-
#include <stdio.h>
#include "MEM_guardedalloc.h"
@@ -50,7 +49,7 @@
#include "FX_shader_types.h"
-static ShaderFxTypeInfo *shader_fx_types[NUM_SHADER_FX_TYPES] = { NULL };
+static ShaderFxTypeInfo *shader_fx_types[NUM_SHADER_FX_TYPES] = {NULL};
/* *************************************************** */
/* Methods - Evaluation Loops, etc. */
@@ -58,181 +57,193 @@ static ShaderFxTypeInfo *shader_fx_types[NUM_SHADER_FX_TYPES] = { NULL };
/* check if exist grease pencil effects */
bool BKE_shaderfx_has_gpencil(Object *ob)
{
- ShaderFxData *fx;
- for (fx = ob->shader_fx.first; fx; fx = fx->next) {
- const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
- if (fxi->type == eShaderFxType_GpencilType) {
- return true;
- }
- }
- return false;
+ ShaderFxData *fx;
+ for (fx = ob->shader_fx.first; fx; fx = fx->next) {
+ const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
+ if (fxi->type == eShaderFxType_GpencilType) {
+ return true;
+ }
+ }
+ return false;
}
void BKE_shaderfx_init(void)
{
- /* Initialize shaders */
- shaderfx_type_init(shader_fx_types); /* FX_shader_util.c */
+ /* Initialize shaders */
+ shaderfx_type_init(shader_fx_types); /* FX_shader_util.c */
}
ShaderFxData *BKE_shaderfx_new(int type)
{
- const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(type);
- ShaderFxData *fx = MEM_callocN(fxi->struct_size, fxi->struct_name);
+ const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(type);
+ ShaderFxData *fx = MEM_callocN(fxi->struct_size, fxi->struct_name);
- /* note, this name must be made unique later */
- BLI_strncpy(fx->name, DATA_(fxi->name), sizeof(fx->name));
+ /* note, this name must be made unique later */
+ BLI_strncpy(fx->name, DATA_(fxi->name), sizeof(fx->name));
- fx->type = type;
- fx->mode = eShaderFxMode_Realtime | eShaderFxMode_Render | eShaderFxMode_Expanded;
- fx->flag = eShaderFxFlag_StaticOverride_Local;
+ fx->type = type;
+ fx->mode = eShaderFxMode_Realtime | eShaderFxMode_Render | eShaderFxMode_Expanded;
+ fx->flag = eShaderFxFlag_StaticOverride_Local;
- if (fxi->flags & eShaderFxTypeFlag_EnableInEditmode)
- fx->mode |= eShaderFxMode_Editmode;
+ if (fxi->flags & eShaderFxTypeFlag_EnableInEditmode)
+ fx->mode |= eShaderFxMode_Editmode;
- if (fxi->initData) fxi->initData(fx);
+ if (fxi->initData)
+ fxi->initData(fx);
- return fx;
+ return fx;
}
-static void shaderfx_free_data_id_us_cb(void *UNUSED(userData), Object *UNUSED(ob), ID **idpoin, int cb_flag)
+static void shaderfx_free_data_id_us_cb(void *UNUSED(userData),
+ Object *UNUSED(ob),
+ ID **idpoin,
+ int cb_flag)
{
- ID *id = *idpoin;
- if (id != NULL && (cb_flag & IDWALK_CB_USER) != 0) {
- id_us_min(id);
- }
+ ID *id = *idpoin;
+ if (id != NULL && (cb_flag & IDWALK_CB_USER) != 0) {
+ id_us_min(id);
+ }
}
void BKE_shaderfx_free_ex(ShaderFxData *fx, const int flag)
{
- const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
+ const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
- if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
- if (fxi->foreachIDLink) {
- fxi->foreachIDLink(fx, NULL, shaderfx_free_data_id_us_cb, NULL);
- }
- else if (fxi->foreachObjectLink) {
- fxi->foreachObjectLink(fx, NULL, (ShaderFxObjectWalkFunc)shaderfx_free_data_id_us_cb, NULL);
- }
- }
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ if (fxi->foreachIDLink) {
+ fxi->foreachIDLink(fx, NULL, shaderfx_free_data_id_us_cb, NULL);
+ }
+ else if (fxi->foreachObjectLink) {
+ fxi->foreachObjectLink(fx, NULL, (ShaderFxObjectWalkFunc)shaderfx_free_data_id_us_cb, NULL);
+ }
+ }
- if (fxi->freeData) fxi->freeData(fx);
- if (fx->error) MEM_freeN(fx->error);
+ if (fxi->freeData)
+ fxi->freeData(fx);
+ if (fx->error)
+ MEM_freeN(fx->error);
- MEM_freeN(fx);
+ MEM_freeN(fx);
}
void BKE_shaderfx_free(ShaderFxData *fx)
{
- BKE_shaderfx_free_ex(fx, 0);
+ BKE_shaderfx_free_ex(fx, 0);
}
/* check unique name */
bool BKE_shaderfx_unique_name(ListBase *shaders, ShaderFxData *fx)
{
- if (shaders && fx) {
- const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
- return BLI_uniquename(shaders, fx, DATA_(fxi->name), '.', offsetof(ShaderFxData, name), sizeof(fx->name));
- }
- return false;
+ if (shaders && fx) {
+ const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
+ return BLI_uniquename(
+ shaders, fx, DATA_(fxi->name), '.', offsetof(ShaderFxData, name), sizeof(fx->name));
+ }
+ return false;
}
bool BKE_shaderfx_dependsOnTime(ShaderFxData *fx)
{
- const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
+ const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
- return fxi->dependsOnTime && fxi->dependsOnTime(fx);
+ return fxi->dependsOnTime && fxi->dependsOnTime(fx);
}
const ShaderFxTypeInfo *BKE_shaderfxType_getInfo(ShaderFxType type)
{
- /* type unsigned, no need to check < 0 */
- if (type < NUM_SHADER_FX_TYPES && shader_fx_types[type]->name[0] != '\0') {
- return shader_fx_types[type];
- }
- else {
- return NULL;
- }
+ /* type unsigned, no need to check < 0 */
+ if (type < NUM_SHADER_FX_TYPES && shader_fx_types[type]->name[0] != '\0') {
+ return shader_fx_types[type];
+ }
+ else {
+ return NULL;
+ }
}
void BKE_shaderfx_copyData_generic(const ShaderFxData *fx_src, ShaderFxData *fx_dst)
{
- const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx_src->type);
+ const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx_src->type);
- /* fx_dst may have already be fully initialized with some extra allocated data,
- * we need to free it now to avoid memleak. */
- if (fxi->freeData) {
- fxi->freeData(fx_dst);
- }
+ /* fx_dst may have already be fully initialized with some extra allocated data,
+ * we need to free it now to avoid memleak. */
+ if (fxi->freeData) {
+ fxi->freeData(fx_dst);
+ }
- const size_t data_size = sizeof(ShaderFxData);
- const char *fx_src_data = ((const char *)fx_src) + data_size;
- char *fx_dst_data = ((char *)fx_dst) + data_size;
- BLI_assert(data_size <= (size_t)fxi->struct_size);
- memcpy(fx_dst_data, fx_src_data, (size_t)fxi->struct_size - data_size);
+ const size_t data_size = sizeof(ShaderFxData);
+ const char *fx_src_data = ((const char *)fx_src) + data_size;
+ char *fx_dst_data = ((char *)fx_dst) + data_size;
+ BLI_assert(data_size <= (size_t)fxi->struct_size);
+ memcpy(fx_dst_data, fx_src_data, (size_t)fxi->struct_size - data_size);
}
-static void shaderfx_copy_data_id_us_cb(void *UNUSED(userData), Object *UNUSED(ob), ID **idpoin, int cb_flag)
+static void shaderfx_copy_data_id_us_cb(void *UNUSED(userData),
+ Object *UNUSED(ob),
+ ID **idpoin,
+ int cb_flag)
{
- ID *id = *idpoin;
- if (id != NULL && (cb_flag & IDWALK_CB_USER) != 0) {
- id_us_plus(id);
- }
+ ID *id = *idpoin;
+ if (id != NULL && (cb_flag & IDWALK_CB_USER) != 0) {
+ id_us_plus(id);
+ }
}
void BKE_shaderfx_copyData_ex(ShaderFxData *fx, ShaderFxData *target, const int flag)
{
- const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
+ const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
- target->mode = fx->mode;
- target->flag = fx->flag;
+ target->mode = fx->mode;
+ target->flag = fx->flag;
- if (fxi->copyData) {
- fxi->copyData(fx, target);
- }
+ if (fxi->copyData) {
+ fxi->copyData(fx, target);
+ }
- if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
- if (fxi->foreachIDLink) {
- fxi->foreachIDLink(target, NULL, shaderfx_copy_data_id_us_cb, NULL);
- }
- else if (fxi->foreachObjectLink) {
- fxi->foreachObjectLink(target, NULL, (ShaderFxObjectWalkFunc)shaderfx_copy_data_id_us_cb, NULL);
- }
- }
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ if (fxi->foreachIDLink) {
+ fxi->foreachIDLink(target, NULL, shaderfx_copy_data_id_us_cb, NULL);
+ }
+ else if (fxi->foreachObjectLink) {
+ fxi->foreachObjectLink(
+ target, NULL, (ShaderFxObjectWalkFunc)shaderfx_copy_data_id_us_cb, NULL);
+ }
+ }
}
void BKE_shaderfx_copyData(ShaderFxData *fx, ShaderFxData *target)
{
- BKE_shaderfx_copyData_ex(fx, target, 0);
+ BKE_shaderfx_copyData_ex(fx, target, 0);
}
ShaderFxData *BKE_shaderfx_findByType(Object *ob, ShaderFxType type)
{
- ShaderFxData *fx = ob->shader_fx.first;
+ ShaderFxData *fx = ob->shader_fx.first;
- for (; fx; fx = fx->next)
- if (fx->type == type)
- break;
+ for (; fx; fx = fx->next)
+ if (fx->type == type)
+ break;
- return fx;
+ return fx;
}
void BKE_shaderfx_foreachIDLink(Object *ob, ShaderFxIDWalkFunc walk, void *userData)
{
- ShaderFxData *fx = ob->shader_fx.first;
+ ShaderFxData *fx = ob->shader_fx.first;
- for (; fx; fx = fx->next) {
- const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
+ for (; fx; fx = fx->next) {
+ const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
- if (fxi->foreachIDLink) fxi->foreachIDLink(fx, ob, walk, userData);
- else if (fxi->foreachObjectLink) {
- /* each Object can masquerade as an ID, so this should be OK */
- ShaderFxObjectWalkFunc fp = (ShaderFxObjectWalkFunc)walk;
- fxi->foreachObjectLink(fx, ob, fp, userData);
- }
- }
+ if (fxi->foreachIDLink)
+ fxi->foreachIDLink(fx, ob, walk, userData);
+ else if (fxi->foreachObjectLink) {
+ /* each Object can masquerade as an ID, so this should be OK */
+ ShaderFxObjectWalkFunc fp = (ShaderFxObjectWalkFunc)walk;
+ fxi->foreachObjectLink(fx, ob, fp, userData);
+ }
+ }
}
ShaderFxData *BKE_shaderfx_findByName(Object *ob, const char *name)
{
- return BLI_findstring(&(ob->shader_fx), name, offsetof(ShaderFxData, name));
+ return BLI_findstring(&(ob->shader_fx), name, offsetof(ShaderFxData, name));
}