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Diffstat (limited to 'source/blender/blenkernel/intern/shader_fx.c')
-rw-r--r--source/blender/blenkernel/intern/shader_fx.c245
1 files changed, 245 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/shader_fx.c b/source/blender/blenkernel/intern/shader_fx.c
new file mode 100644
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+++ b/source/blender/blenkernel/intern/shader_fx.c
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2018, Blender Foundation
+ * This is a new part of Blender
+ *
+ * Contributor(s): Antonio Vazquez
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/shader_fx.c
+ * \ingroup bke
+ */
+
+
+#include <stdio.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+#include "BLI_math_vector.h"
+#include "BLI_string_utils.h"
+
+#include "BLT_translation.h"
+
+#include "DNA_meshdata_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_object_types.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_shader_fx_types.h"
+
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_library_query.h"
+#include "BKE_gpencil.h"
+#include "BKE_shader_fx.h"
+#include "BKE_object.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_query.h"
+
+#include "FX_shader_types.h"
+
+static ShaderFxTypeInfo *shader_fx_types[NUM_SHADER_FX_TYPES] = { NULL };
+
+/* *************************************************** */
+/* Methods - Evaluation Loops, etc. */
+
+/* check if exist grease pencil effects */
+bool BKE_shaderfx_has_gpencil(Object *ob)
+{
+ ShaderFxData *fx;
+ for (fx = ob->shader_fx.first; fx; fx = fx->next) {
+ const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
+ if (fxi->type == eShaderFxType_GpencilType) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void BKE_shaderfx_init(void)
+{
+ /* Initialize shaders */
+ shaderfx_type_init(shader_fx_types); /* FX_shader_util.c */
+}
+
+ShaderFxData *BKE_shaderfx_new(int type)
+{
+ const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(type);
+ ShaderFxData *fx = MEM_callocN(fxi->struct_size, fxi->struct_name);
+
+ /* note, this name must be made unique later */
+ BLI_strncpy(fx->name, DATA_(fxi->name), sizeof(fx->name));
+
+ fx->type = type;
+ fx->mode = eShaderFxMode_Realtime | eShaderFxMode_Render | eShaderFxMode_Expanded;
+ fx->flag = eShaderFxFlag_StaticOverride_Local;
+
+ if (fxi->flags & eShaderFxTypeFlag_EnableInEditmode)
+ fx->mode |= eShaderFxMode_Editmode;
+
+ if (fxi->initData) fxi->initData(fx);
+
+ return fx;
+}
+
+static void shaderfx_free_data_id_us_cb(void *UNUSED(userData), Object *UNUSED(ob), ID **idpoin, int cb_flag)
+{
+ ID *id = *idpoin;
+ if (id != NULL && (cb_flag & IDWALK_CB_USER) != 0) {
+ id_us_min(id);
+ }
+}
+
+void BKE_shaderfx_free_ex(ShaderFxData *fx, const int flag)
+{
+ const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
+
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ if (fxi->foreachIDLink) {
+ fxi->foreachIDLink(fx, NULL, shaderfx_free_data_id_us_cb, NULL);
+ }
+ else if (fxi->foreachObjectLink) {
+ fxi->foreachObjectLink(fx, NULL, (ShaderFxObjectWalkFunc)shaderfx_free_data_id_us_cb, NULL);
+ }
+ }
+
+ if (fxi->freeData) fxi->freeData(fx);
+ if (fx->error) MEM_freeN(fx->error);
+
+ MEM_freeN(fx);
+}
+
+void BKE_shaderfx_free(ShaderFxData *fx)
+{
+ BKE_shaderfx_free_ex(fx, 0);
+}
+
+/* check unique name */
+bool BKE_shaderfx_unique_name(ListBase *shaders, ShaderFxData *fx)
+{
+ if (shaders && fx) {
+ const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
+ return BLI_uniquename(shaders, fx, DATA_(fxi->name), '.', offsetof(ShaderFxData, name), sizeof(fx->name));
+ }
+ return false;
+}
+
+bool BKE_shaderfx_dependsOnTime(ShaderFxData *fx)
+{
+ const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
+
+ return fxi->dependsOnTime && fxi->dependsOnTime(fx);
+}
+
+const ShaderFxTypeInfo *BKE_shaderfxType_getInfo(ShaderFxType type)
+{
+ /* type unsigned, no need to check < 0 */
+ if (type < NUM_SHADER_FX_TYPES && shader_fx_types[type]->name[0] != '\0') {
+ return shader_fx_types[type];
+ }
+ else {
+ return NULL;
+ }
+}
+
+void BKE_shaderfx_copyData_generic(const ShaderFxData *fx_src, ShaderFxData *fx_dst)
+{
+ const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx_src->type);
+
+ /* fx_dst may have alredy be fully initialized with some extra allocated data,
+ * we need to free it now to avoid memleak. */
+ if (fxi->freeData) {
+ fxi->freeData(fx_dst);
+ }
+
+ const size_t data_size = sizeof(ShaderFxData);
+ const char *fx_src_data = ((const char *)fx_src) + data_size;
+ char *fx_dst_data = ((char *)fx_dst) + data_size;
+ BLI_assert(data_size <= (size_t)fxi->struct_size);
+ memcpy(fx_dst_data, fx_src_data, (size_t)fxi->struct_size - data_size);
+}
+
+static void shaderfx_copy_data_id_us_cb(void *UNUSED(userData), Object *UNUSED(ob), ID **idpoin, int cb_flag)
+{
+ ID *id = *idpoin;
+ if (id != NULL && (cb_flag & IDWALK_CB_USER) != 0) {
+ id_us_plus(id);
+ }
+}
+
+void BKE_shaderfx_copyData_ex(ShaderFxData *fx, ShaderFxData *target, const int flag)
+{
+ const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
+
+ target->mode = fx->mode;
+ target->flag = fx->flag;
+
+ if (fxi->copyData) {
+ fxi->copyData(fx, target);
+ }
+
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ if (fxi->foreachIDLink) {
+ fxi->foreachIDLink(target, NULL, shaderfx_copy_data_id_us_cb, NULL);
+ }
+ else if (fxi->foreachObjectLink) {
+ fxi->foreachObjectLink(target, NULL, (ShaderFxObjectWalkFunc)shaderfx_copy_data_id_us_cb, NULL);
+ }
+ }
+}
+
+void BKE_shaderfx_copyData(ShaderFxData *fx, ShaderFxData *target)
+{
+ BKE_shaderfx_copyData_ex(fx, target, 0);
+}
+
+ShaderFxData *BKE_shaderfx_findByType(Object *ob, ShaderFxType type)
+{
+ ShaderFxData *fx = ob->shader_fx.first;
+
+ for (; fx; fx = fx->next)
+ if (fx->type == type)
+ break;
+
+ return fx;
+}
+
+void BKE_shaderfx_foreachIDLink(Object *ob, ShaderFxIDWalkFunc walk, void *userData)
+{
+ ShaderFxData *fx = ob->shader_fx.first;
+
+ for (; fx; fx = fx->next) {
+ const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
+
+ if (fxi->foreachIDLink) fxi->foreachIDLink(fx, ob, walk, userData);
+ else if (fxi->foreachObjectLink) {
+ /* each Object can masquerade as an ID, so this should be OK */
+ ShaderFxObjectWalkFunc fp = (ShaderFxObjectWalkFunc)walk;
+ fxi->foreachObjectLink(fx, ob, fp, userData);
+ }
+ }
+}
+
+ShaderFxData *BKE_shaderfx_findByName(Object *ob, const char *name)
+{
+ return BLI_findstring(&(ob->shader_fx), name, offsetof(ShaderFxData, name));
+}