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Diffstat (limited to 'source/blender/blenkernel/intern/shrinkwrap.c')
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c599
1 files changed, 599 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
new file mode 100644
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+++ b/source/blender/blenkernel/intern/shrinkwrap.c
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+/**
+ * shrinkwrap.c
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): André Pinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#include <string.h>
+#include <float.h>
+#include <math.h>
+#include <memory.h>
+#include <stdio.h>
+#include <time.h>
+#include <assert.h>
+
+#include "DNA_object_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_mesh_types.h"
+
+#include "BKE_shrinkwrap.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_lattice.h"
+#include "BKE_utildefines.h"
+#include "BKE_deform.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_displist.h"
+#include "BKE_global.h"
+#include "BKE_subsurf.h"
+
+#include "BLI_arithb.h"
+#include "BLI_kdtree.h"
+#include "BLI_kdopbvh.h"
+
+#include "RE_raytrace.h"
+#include "MEM_guardedalloc.h"
+
+
+/* Util macros */
+#define TO_STR(a) #a
+#define JOIN(a,b) a##b
+
+#define OUT_OF_MEMORY() ((void)printf("Shrinkwrap: Out of memory\n"))
+
+/* Benchmark macros */
+#if !defined(_WIN32) && 0
+
+#include <sys/time.h>
+
+#define BENCH(a) \
+ do { \
+ double _t1, _t2; \
+ struct timeval _tstart, _tend; \
+ clock_t _clock_init = clock(); \
+ gettimeofday ( &_tstart, NULL); \
+ (a); \
+ gettimeofday ( &_tend, NULL); \
+ _t1 = ( double ) _tstart.tv_sec + ( double ) _tstart.tv_usec/ ( 1000*1000 ); \
+ _t2 = ( double ) _tend.tv_sec + ( double ) _tend.tv_usec/ ( 1000*1000 ); \
+ printf("%s: %fs (real) %fs (cpu)\n", #a, _t2-_t1, (float)(clock()-_clock_init)/CLOCKS_PER_SEC);\
+ } while(0)
+
+#else
+
+#define BENCH(a) (a)
+
+#endif
+
+typedef void ( *Shrinkwrap_ForeachVertexCallback) (DerivedMesh *target, float *co, float *normal);
+
+/* get derived mesh */
+//TODO is anyfunction that does this? returning the derivedFinal witouth we caring if its in edit mode or not?
+DerivedMesh *object_get_derived_final(Object *ob, CustomDataMask dataMask)
+{
+ if (ob==G.obedit)
+ {
+ DerivedMesh *final = NULL;
+ editmesh_get_derived_cage_and_final(&final, dataMask);
+ return final;
+ }
+ else
+ return mesh_get_derived_final(ob, dataMask);
+}
+
+/* Space transform */
+void space_transform_from_matrixs(SpaceTransform *data, float local[4][4], float target[4][4])
+{
+ float itarget[4][4];
+ Mat4Invert(itarget, target);
+ Mat4MulSerie(data->local2target, itarget, local, 0, 0, 0, 0, 0, 0);
+ Mat4Invert(data->target2local, data->local2target);
+}
+
+void space_transform_apply(const SpaceTransform *data, float *co)
+{
+ VecMat4MulVecfl(co, ((SpaceTransform*)data)->local2target, co);
+}
+
+void space_transform_invert(const SpaceTransform *data, float *co)
+{
+ VecMat4MulVecfl(co, ((SpaceTransform*)data)->target2local, co);
+}
+
+void space_transform_apply_normal(const SpaceTransform *data, float *no)
+{
+ Mat4Mul3Vecfl( ((SpaceTransform*)data)->local2target, no);
+ Normalize(no); // TODO: could we just determine de scale value from the matrix?
+}
+
+void space_transform_invert_normal(const SpaceTransform *data, float *no)
+{
+ Mat4Mul3Vecfl(((SpaceTransform*)data)->target2local, no);
+ Normalize(no); // TODO: could we just determine de scale value from the matrix?
+}
+
+/*
+ * Returns the squared distance between two given points
+ */
+static float squared_dist(const float *a, const float *b)
+{
+ float tmp[3];
+ VECSUB(tmp, a, b);
+ return INPR(tmp, tmp);
+}
+
+/* Main shrinkwrap function */
+void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedMesh *dm, float (*vertexCos)[3], int numVerts)
+{
+
+ ShrinkwrapCalcData calc = NULL_ShrinkwrapCalcData;
+
+ //remove loop dependencies on derived meshs (TODO should this be done elsewhere?)
+ if(smd->target == ob) smd->target = NULL;
+ if(smd->auxTarget == ob) smd->auxTarget = NULL;
+
+
+ //Configure Shrinkwrap calc data
+ calc.smd = smd;
+ calc.ob = ob;
+ calc.original = dm;
+ calc.numVerts = numVerts;
+ calc.vertexCos = vertexCos;
+
+ //DeformVertex
+ calc.vgroup = get_named_vertexgroup_num(calc.ob, calc.smd->vgroup_name);
+ if(calc.original)
+ {
+ calc.dvert = calc.original->getVertDataArray(calc.original, CD_MDEFORMVERT);
+ }
+ else if(calc.ob->type == OB_LATTICE)
+ {
+ calc.dvert = lattice_get_deform_verts(calc.ob);
+ }
+
+
+ if(smd->target)
+ {
+ //TODO currently we need a copy in case object_get_derived_final returns an emDM that does not defines getVertArray or getFace array
+ calc.target = CDDM_copy( object_get_derived_final(smd->target, CD_MASK_BAREMESH) );
+
+ //TODO there might be several "bugs" on non-uniform scales matrixs.. because it will no longer be nearest surface, not sphere projection
+ //because space has been deformed
+ space_transform_setup(&calc.local2target, ob, smd->target);
+
+ calc.keepDist = smd->keepDist; //TODO: smd->keepDist is in global units.. must change to local
+ }
+
+
+ //Projecting target defined - lets work!
+ if(calc.target)
+ {
+ switch(smd->shrinkType)
+ {
+ case MOD_SHRINKWRAP_NEAREST_SURFACE:
+ BENCH(shrinkwrap_calc_nearest_surface_point(&calc));
+ break;
+
+ case MOD_SHRINKWRAP_PROJECT:
+ BENCH(shrinkwrap_calc_normal_projection(&calc));
+ break;
+
+ case MOD_SHRINKWRAP_NEAREST_VERTEX:
+ BENCH(shrinkwrap_calc_nearest_vertex(&calc));
+ break;
+ }
+ }
+
+ //free memory
+ if(calc.target)
+ calc.target->release( calc.target );
+}
+
+/*
+ * Shrinkwrap to the nearest vertex
+ *
+ * it builds a kdtree of vertexs we can attach to and then
+ * for each vertex performs a nearest vertex search on the tree
+ */
+void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
+{
+ int i;
+
+ BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
+ BVHTreeNearest nearest = NULL_BVHTreeNearest;
+
+
+ BENCH(bvhtree_from_mesh_verts(&treeData, calc->target, 0.0, 2, 6));
+ if(treeData.tree == NULL)
+ {
+ OUT_OF_MEMORY();
+ return;
+ }
+
+ //Setup nearest
+ nearest.index = -1;
+ nearest.dist = FLT_MAX;
+
+#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(treeData,calc) schedule(static)
+ for(i = 0; i<calc->numVerts; ++i)
+ {
+ float *co = calc->vertexCos[i];
+ float tmp_co[3];
+ float weight = vertexgroup_get_vertex_weight(calc->dvert, i, calc->vgroup);
+ if(weight == 0.0f) continue;
+
+ VECCOPY(tmp_co, co);
+ space_transform_apply(&calc->local2target, tmp_co); //Convert the coordinates to the tree coordinates
+
+ //Use local proximity heuristics (to reduce the nearest search)
+ //
+ //If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex
+ //so we can initiate the "nearest.dist" with the expected value to that last hit.
+ //This will lead in prunning of the search tree.
+ if(nearest.index != -1)
+ nearest.dist = squared_dist(tmp_co, nearest.co);
+ else
+ nearest.dist = FLT_MAX;
+
+ BLI_bvhtree_find_nearest(treeData.tree, tmp_co, &nearest, treeData.nearest_callback, &treeData);
+
+
+ //Found the nearest vertex
+ if(nearest.index != -1)
+ {
+ //Adjusting the vertex weight, so that after interpolating it keeps a certain distance from the nearest position
+ float dist = sasqrt(nearest.dist);
+ if(dist > FLT_EPSILON) weight *= (dist - calc->keepDist)/dist;
+
+ //Convert the coordinates back to mesh coordinates
+ VECCOPY(tmp_co, nearest.co);
+ space_transform_invert(&calc->local2target, tmp_co);
+
+ VecLerpf(co, co, tmp_co, weight); //linear interpolation
+ }
+ }
+
+ free_bvhtree_from_mesh(&treeData);
+}
+
+/*
+ * This function raycast a single vertex and updates the hit if the "hit" is considered valid.
+ * Returns TRUE if "hit" was updated.
+ * Opts control whether an hit is valid or not
+ * Supported options are:
+ * MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE (front faces hits are ignored)
+ * MOD_SHRINKWRAP_CULL_TARGET_BACKFACE (back faces hits are ignored)
+ */
+int normal_projection_project_vertex(char options, const float *vert, const float *dir, const SpaceTransform *transf, BVHTree *tree, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata)
+{
+ float tmp_co[3], tmp_no[3];
+ const float *co, *no;
+ BVHTreeRayHit hit_tmp;
+
+ //Copy from hit (we need to convert hit rays from one space coordinates to the other
+ memcpy( &hit_tmp, hit, sizeof(hit_tmp) );
+
+ //Apply space transform (TODO readjust dist)
+ if(transf)
+ {
+ VECCOPY( tmp_co, vert );
+ space_transform_apply( transf, tmp_co );
+ co = tmp_co;
+
+ VECCOPY( tmp_no, dir );
+ space_transform_apply_normal( transf, tmp_no );
+ no = tmp_no;
+
+ hit_tmp.dist *= Mat4ToScalef( ((SpaceTransform*)transf)->local2target );
+ }
+ else
+ {
+ co = vert;
+ no = dir;
+ }
+
+ hit_tmp.index = -1;
+
+ BLI_bvhtree_ray_cast(tree, co, no, 0.0f, &hit_tmp, callback, userdata);
+
+ if(hit_tmp.index != -1)
+ {
+ float dot = INPR( dir, hit_tmp.no);
+
+ if(((options & MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE) && dot <= 0.0f)
+ || ((options & MOD_SHRINKWRAP_CULL_TARGET_BACKFACE) && dot >= 0.0f))
+ return FALSE; //Ignore hit
+
+
+ //Inverting space transform (TODO make coeherent with the initial dist readjust)
+ if(transf)
+ {
+ space_transform_invert( transf, hit_tmp.co );
+ space_transform_invert_normal( transf, hit_tmp.no );
+
+ hit_tmp.dist = VecLenf( (float*)vert, hit_tmp.co );
+ }
+
+ memcpy(hit, &hit_tmp, sizeof(hit_tmp) );
+ return TRUE;
+ }
+ return FALSE;
+}
+
+
+void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
+{
+ int i;
+
+ //Options about projection direction
+ const char use_normal = calc->smd->shrinkOpts;
+ float proj_axis[3] = {0.0f, 0.0f, 0.0f};
+ MVert *vert = NULL; //Needed in case of vertex normal
+ DerivedMesh* ss_mesh = NULL;
+
+ //Raycast and tree stuff
+ BVHTreeRayHit hit;
+ BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh; //target
+
+ //auxiliar target
+ DerivedMesh * aux_mesh = NULL;
+ BVHTreeFromMesh auxData= NULL_BVHTreeFromMesh;
+ SpaceTransform local2aux;
+
+do
+{
+
+ //Prepare data to retrieve the direction in which we should project each vertex
+ if(calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL)
+ {
+ //No Mvert information: jump to "free memory and return" part
+ if(calc->original == NULL) break;
+
+ if(calc->smd->subsurfLevels)
+ {
+ SubsurfModifierData smd;
+ memset(&smd, 0, sizeof(smd));
+ smd.subdivType = ME_CC_SUBSURF; //catmull clark
+ smd.levels = calc->smd->subsurfLevels; //levels
+
+ ss_mesh = subsurf_make_derived_from_derived(calc->original, &smd, FALSE, NULL, 0, 0);
+
+ if(ss_mesh)
+ {
+ vert = ss_mesh->getVertDataArray(ss_mesh, CD_MVERT);
+ if(vert)
+ {
+ //TRICKY: this code assumes subsurface will have the transformed original vertices
+ //in their original order at the end of the vert array.
+ vert = vert
+ + ss_mesh->getNumVerts(ss_mesh)
+ - calc->original->getNumVerts(calc->original);
+ }
+ }
+
+ //To make sure we are not letting any memory behind
+ assert(smd.emCache == NULL);
+ assert(smd.mCache == NULL);
+ }
+ else
+ vert = calc->original->getVertDataArray(calc->original, CD_MVERT);
+
+ //Not able to get vert information: jump to "free memory and return" part
+ if(vert == NULL) break;
+ }
+ else
+ {
+ //The code supports any axis that is a combination of X,Y,Z.. altought currently UI only allows to set the 3 diferent axis
+ if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS) proj_axis[0] = 1.0f;
+ if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS) proj_axis[1] = 1.0f;
+ if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS) proj_axis[2] = 1.0f;
+
+ Normalize(proj_axis);
+
+ //Invalid projection direction: jump to "free memory and return" part
+ if(INPR(proj_axis, proj_axis) < FLT_EPSILON) break;
+ }
+
+ //If the user doesn't allows to project in any direction of projection axis... then theres nothing todo.
+ if((use_normal & (MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR | MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR)) == 0)
+ break; //jump to "free memory and return" part
+
+
+ //Build target tree
+ BENCH(bvhtree_from_mesh_faces(&treeData, calc->target, calc->keepDist, 4, 6));
+ if(treeData.tree == NULL)
+ break; //jump to "free memory and return" part
+
+
+ //Build auxiliar target
+ if(calc->smd->auxTarget)
+ {
+ space_transform_setup( &local2aux, calc->ob, calc->smd->auxTarget);
+
+ aux_mesh = CDDM_copy( object_get_derived_final(calc->smd->auxTarget, CD_MASK_BAREMESH) ); //TODO currently we need a copy in case object_get_derived_final returns an emDM that does not defines getVertArray or getFace array
+ if(aux_mesh)
+ BENCH(bvhtree_from_mesh_faces(&auxData, aux_mesh, 0.0, 4, 6));
+ else
+ printf("Auxiliar target finalDerived mesh is null\n");
+ }
+
+
+ //Now, everything is ready to project the vertexs!
+#pragma omp parallel for private(i,hit) schedule(static)
+ for(i = 0; i<calc->numVerts; ++i)
+ {
+ float *co = calc->vertexCos[i];
+ float tmp_co[3], tmp_no[3];
+ float lim = 10000.0f; //TODO: we should use FLT_MAX here, but sweepsphere code isnt prepared for that
+ float weight = vertexgroup_get_vertex_weight(calc->dvert, i, calc->vgroup);
+
+ if(weight == 0.0f) continue;
+
+ if(ss_mesh)
+ {
+ VECCOPY(tmp_co, vert[i].co);
+ }
+ else
+ {
+ VECCOPY(tmp_co, co);
+ }
+
+
+ if(vert)
+ NormalShortToFloat(tmp_no, vert[i].no);
+ else
+ VECCOPY( tmp_no, proj_axis );
+
+
+ hit.index = -1;
+ hit.dist = lim;
+
+
+ //Project over positive direction of axis
+ if(use_normal & MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR)
+ {
+
+ if(auxData.tree)
+ normal_projection_project_vertex(0, tmp_co, tmp_no, &local2aux, auxData.tree, &hit, auxData.raycast_callback, &auxData);
+
+ normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, tmp_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData);
+ }
+
+ //Project over negative direction of axis
+ if(use_normal & MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR)
+ {
+ float inv_no[3] = { -tmp_no[0], -tmp_no[1], -tmp_no[2] };
+
+
+ if(auxData.tree)
+ normal_projection_project_vertex(0, tmp_co, inv_no, &local2aux, auxData.tree, &hit, auxData.raycast_callback, &auxData);
+
+ normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, inv_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData);
+ }
+
+
+ if(hit.index != -1)
+ {
+ VecLerpf(co, co, hit.co, weight);
+ }
+ }
+
+
+//Simple do{} while(0) structure to allow to easily jump to the "free memory and return" part
+} while(0);
+
+ //free data structures
+
+ free_bvhtree_from_mesh(&treeData);
+ free_bvhtree_from_mesh(&auxData);
+
+ if(aux_mesh)
+ aux_mesh->release(aux_mesh);
+
+ if(ss_mesh)
+ ss_mesh->release(ss_mesh);
+}
+
+/*
+ * Shrinkwrap moving vertexs to the nearest surface point on the target
+ *
+ * it builds a BVHTree from the target mesh and then performs a
+ * NN matchs for each vertex
+ */
+void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
+{
+ int i;
+
+ BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
+ BVHTreeNearest nearest = NULL_BVHTreeNearest;
+
+
+
+ //Create a bvh-tree of the given target
+ BENCH(bvhtree_from_mesh_faces( &treeData, calc->target, 0.0, 2, 6));
+ if(treeData.tree == NULL)
+ {
+ OUT_OF_MEMORY();
+ return;
+ }
+
+ //Setup nearest
+ nearest.index = -1;
+ nearest.dist = FLT_MAX;
+
+
+ //Find the nearest vertex
+#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(calc,treeData) schedule(static)
+ for(i = 0; i<calc->numVerts; ++i)
+ {
+ float *co = calc->vertexCos[i];
+ float tmp_co[3];
+ float weight = vertexgroup_get_vertex_weight(calc->dvert, i, calc->vgroup);
+ if(weight == 0.0f) continue;
+
+ //Convert the vertex to tree coordinates
+ VECCOPY(tmp_co, co);
+ space_transform_apply(&calc->local2target, tmp_co);
+
+ //Use local proximity heuristics (to reduce the nearest search)
+ //
+ //If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex
+ //so we can initiate the "nearest.dist" with the expected value to that last hit.
+ //This will lead in prunning of the search tree.
+ if(nearest.index != -1)
+ nearest.dist = squared_dist(tmp_co, nearest.co);
+ else
+ nearest.dist = FLT_MAX;
+
+ BLI_bvhtree_find_nearest(treeData.tree, tmp_co, &nearest, treeData.nearest_callback, &treeData);
+
+ //Found the nearest vertex
+ if(nearest.index != -1)
+ {
+ if(calc->smd->shrinkOpts & MOD_SHRINKWRAP_KEEP_ABOVE_SURFACE)
+ {
+ //Make the vertex stay on the front side of the face
+ VECADDFAC(tmp_co, nearest.co, nearest.no, calc->keepDist);
+ }
+ else
+ {
+ //Adjusting the vertex weight, so that after interpolating it keeps a certain distance from the nearest position
+ float dist = sasqrt( nearest.dist );
+ if(dist > FLT_EPSILON)
+ VecLerpf(tmp_co, tmp_co, nearest.co, (dist - calc->keepDist)/dist); //linear interpolation
+ else
+ VECCOPY( tmp_co, nearest.co );
+ }
+
+ //Convert the coordinates back to mesh coordinates
+ space_transform_invert(&calc->local2target, tmp_co);
+ VecLerpf(co, co, tmp_co, weight); //linear interpolation
+ }
+ }
+
+
+ free_bvhtree_from_mesh(&treeData);
+}
+