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Diffstat (limited to 'source/blender/blenkernel/intern/smoke.c')
-rw-r--r--source/blender/blenkernel/intern/smoke.c26
1 files changed, 14 insertions, 12 deletions
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index 667f8d1e8c7..2d695199131 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -83,6 +83,8 @@
#include "BKE_smoke.h"
#include "BKE_texture.h"
+#include "DEG_depsgraph.h"
+
#include "RE_shader_ext.h"
#include "GPU_glew.h"
@@ -2071,7 +2073,7 @@ BLI_INLINE void apply_inflow_fields(SmokeFlowSettings *sfs, float emission_value
}
}
-static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sds, float dt)
+static void update_flowsfluids(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeDomainSettings *sds, float dt)
{
Object **flowobjs = NULL;
EmissionMap *emaps = NULL;
@@ -2178,7 +2180,7 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
else { /* MOD_SMOKE_FLOW_SOURCE_MESH */
/* update flow object frame */
BLI_mutex_lock(&object_update_lock);
- BKE_object_modifier_update_subframe(scene, collob, true, 5, BKE_scene_frame_get(scene), eModifierType_Smoke);
+ BKE_object_modifier_update_subframe(eval_ctx, scene, collob, true, 5, BKE_scene_frame_get(scene), eModifierType_Smoke);
BLI_mutex_unlock(&object_update_lock);
/* apply flow */
@@ -2487,12 +2489,12 @@ static void update_effectors_task_cb(void *userdata, const int x)
}
}
-static void update_effectors(Scene *scene, Object *ob, SmokeDomainSettings *sds, float UNUSED(dt))
+static void update_effectors(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeDomainSettings *sds, float UNUSED(dt))
{
ListBase *effectors;
/* make sure smoke flow influence is 0.0f */
sds->effector_weights->weight[PFIELD_SMOKEFLOW] = 0.0f;
- effectors = pdInitEffectors(scene, ob, NULL, sds->effector_weights, true);
+ effectors = pdInitEffectors(eval_ctx, scene, ob, NULL, sds->effector_weights, true);
if (effectors) {
// precalculate wind forces
@@ -2516,7 +2518,7 @@ static void update_effectors(Scene *scene, Object *ob, SmokeDomainSettings *sds,
pdEndEffectors(&effectors);
}
-static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps)
+static void step(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps)
{
SmokeDomainSettings *sds = smd->domain;
/* stability values copied from wturbulence.cpp */
@@ -2586,11 +2588,11 @@ static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *
for (substep = 0; substep < totalSubsteps; substep++)
{
// calc animated obstacle velocities
- update_flowsfluids(scene, ob, sds, dtSubdiv);
+ update_flowsfluids(eval_ctx, scene, ob, sds, dtSubdiv);
update_obstacles(scene, ob, sds, dtSubdiv, substep, totalSubsteps);
if (sds->total_cells > 1) {
- update_effectors(scene, ob, sds, dtSubdiv); // DG TODO? problem --> uses forces instead of velocity, need to check how they need to be changed with variable dt
+ update_effectors(eval_ctx, scene, ob, sds, dtSubdiv); // DG TODO? problem --> uses forces instead of velocity, need to check how they need to be changed with variable dt
smoke_step(sds->fluid, gravity, dtSubdiv);
}
}
@@ -2683,7 +2685,7 @@ static DerivedMesh *createDomainGeometry(SmokeDomainSettings *sds, Object *ob)
return result;
}
-static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, SceneLayer *sl, Object *ob, DerivedMesh *dm)
+static void smokeModifier_process(SmokeModifierData *smd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm)
{
if ((smd->type & MOD_SMOKE_TYPE_FLOW))
{
@@ -2806,11 +2808,11 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, SceneLay
}
- step(scene, ob, smd, dm, scene->r.frs_sec / scene->r.frs_sec_base);
+ step(eval_ctx, scene, ob, smd, dm, scene->r.frs_sec / scene->r.frs_sec_base);
}
// create shadows before writing cache so they get stored
- smoke_calc_transparency(sds, sl);
+ smoke_calc_transparency(sds, eval_ctx->scene_layer);
if (sds->wt && sds->total_cells > 1) {
smoke_turbulence_step(sds->wt, sds->fluid);
@@ -2827,13 +2829,13 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, SceneLay
}
}
-struct DerivedMesh *smokeModifier_do(SmokeModifierData *smd, Scene *scene, SceneLayer *sl, Object *ob, DerivedMesh *dm)
+struct DerivedMesh *smokeModifier_do(SmokeModifierData *smd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm)
{
/* lock so preview render does not read smoke data while it gets modified */
if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain)
BLI_rw_mutex_lock(smd->domain->fluid_mutex, THREAD_LOCK_WRITE);
- smokeModifier_process(smd, scene, sl, ob, dm);
+ smokeModifier_process(smd, eval_ctx, scene, ob, dm);
if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain)
BLI_rw_mutex_unlock(smd->domain->fluid_mutex);