diff options
Diffstat (limited to 'source/blender/blenkernel/intern/smoke.c')
-rw-r--r-- | source/blender/blenkernel/intern/smoke.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c index 4a403d337b3..26d9f59853c 100644 --- a/source/blender/blenkernel/intern/smoke.c +++ b/source/blender/blenkernel/intern/smoke.c @@ -748,7 +748,7 @@ static int get_lamp(ViewLayer *view_layer, float *light) } /********************************************************** - * Obstacles + * Obstacles **********************************************************/ typedef struct ObstaclesFromDMData { @@ -1005,7 +1005,7 @@ static void update_obstacles(Depsgraph *depsgraph, Object *ob, SmokeDomainSettin } /********************************************************** - * Flow emission code + * Flow emission code **********************************************************/ typedef struct EmissionMap { @@ -1484,8 +1484,8 @@ static void sample_mesh( if (sfs->volume_density) { if (BLI_bvhtree_ray_cast(treeData->tree, ray_start, ray_dir, 0.0f, &hit, treeData->raycast_callback, treeData) != -1) { float dot = ray_dir[0] * hit.no[0] + ray_dir[1] * hit.no[1] + ray_dir[2] * hit.no[2]; - /* If ray and hit face normal are facing same direction - * hit point is inside a closed mesh. */ + /* If ray and hit face normal are facing same direction + * hit point is inside a closed mesh. */ if (dot >= 0) { /* Also cast a ray in opposite direction to make sure * point is at least surrounded by two faces */ @@ -1800,7 +1800,7 @@ static void emit_from_mesh(Object *flow_ob, SmokeDomainSettings *sds, SmokeFlowS } /********************************************************** - * Smoke step + * Smoke step **********************************************************/ static void adjustDomainResolution(SmokeDomainSettings *sds, int new_shift[3], EmissionMap *emaps, unsigned int numflowobj, float dt) |